halx99
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e534dd66c0
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Rename core folder name
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2021-12-31 14:39:08 +08:00 |
halx99
|
23d207aace
|
Update lua bindings config files
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2021-12-30 12:53:37 +08:00 |
halx99
|
8e8affab5e
|
string_view for lua bindings
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2021-12-28 15:46:32 +08:00 |
halx99
|
b6378332eb
|
Fix for luabinding generator [ci build]
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2021-06-18 11:31:07 +08:00 |
halx99
|
043d139669
|
Now, the lua binding generator should works [ci build]
|
2020-11-02 16:47:33 +08:00 |
halx99
|
c563bc295f
|
Sync folder for binding generator config
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2020-11-01 20:18:50 +08:00 |
coulsonwang
|
b8cf680342
|
update ProgramState usage in lua (#20204)
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2019-10-16 09:48:38 +08:00 |
coulsonwang
|
c4e6ede197
|
move VertexLayout to ProgramState (#20029)
* move VertexLayout to ProgramState
* fix lua
|
2019-08-15 16:51:49 +08:00 |
coulsonwang
|
320b9b4e67
|
Feature/sprite optimized (#19998)
Optimize sprite creation speed
|
2019-08-06 09:37:49 +08:00 |
Arnold
|
7851f212bf
|
Rename backend::Texture2D (#19821)
* compile on windows
* compile on mac
* rename to Texture2DBackend
* compile on mac
|
2019-06-12 00:01:15 -07:00 |
Arnold
|
60deaa60ca
|
run genbindings.py (#19805)
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2019-06-06 02:49:33 -07:00 |
Arnold
|
98d5f37a30
|
fix lua-tests errors (#19646)
* enable test case
* save
* generate enum classes
* save
* autobindg backend interface
* safe
* fix typos
* fix setUniform
* enable draw primitives and fast tmx tiled map
* save all
* update
* fix compile error on mac
* fix locations
* fix locations
* deduce vertexlayout
* clean
* compile on mac
* fix resource path
* save
* update bindings-generator
* remove unused code
* rename ccbackend to ccb
* remove todo
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2019-05-05 00:26:34 -07:00 |