halx99
4a1405e79f
Ensure build native first before compile java code
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3ff5b16
2021-04-20 20:27:38 +08:00
halx99
3ff5b16847
Ensure build native first before compile java code
2021-04-20 20:25:32 +08:00
halx99
612710b1b6
Refine somethings & improve command cocos python3 support [ci build]
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a. Change android sdk root env var to `ANDROID_SDK`
b. Change android ndk root env var to `ANDROID_NDK`
2021-04-20 16:13:48 +08:00
HALX99
273cd3c7c3
Update before-install.sh [ci build]
2021-04-08 23:32:34 +08:00
HALX99
b0d56dbc7c
Update before-install.sh [ci build]
2021-04-08 23:28:46 +08:00
HALX99
ab904cdcb1
Update before-install.sh [ci build]
2021-04-08 23:08:05 +08:00
halx99
d33ffa67cd
Set gradle-wrapper to 6.8.3 [ci build]
2021-04-08 22:42:15 +08:00
HALX99
24f127e3ca
Update README.md
2021-04-02 10:22:10 +08:00
halx99
e1352dbede
Track bt to 3.09 #333
2021-03-27 20:08:55 +08:00
halx99
958f6c3a93
Properly set gc mode for lua-5.4 [ci build]
2021-03-27 19:49:19 +08:00
halx99
9972ddd71c
fix lua-tests cmake script
2021-03-26 17:10:37 +08:00
halx99
adf3483943
Fix CMakeLists for separating test projects [ci build]
2021-03-15 09:50:32 +08:00
HALX99
1590c200d5
Merge pull request #331 from c4games/cmake-improve
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Improve cmake scripts
2021-03-13 18:46:32 +08:00
HALX99
6a868299f5
Merge pull request #330 from c4games/lua54-compat
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Lua 5.4 compatible
2021-03-13 18:46:13 +08:00
halx99
9aebfd4b0d
Improve cmake scripts
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a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
2021-03-13 18:18:40 +08:00
halx99
a5cf017e0f
Lua 5.4 compatible
2021-03-13 16:47:09 +08:00
halx99
91bfb7c8ff
Update win32 prebuilt libs
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1. build with msvc toolset 14.28.29910.0
2. curl-7.75, openssl-1.1.1j
3. angle branch chromium/4439
4. openal-1.21.1 (7533)
2021-03-08 00:06:11 +08:00
halx99
87d00a32de
Fix #326 [ci build]
2021-02-24 18:50:13 +08:00
halx99
41f5307d36
Refine director access [ci build]
2021-02-05 23:09:14 +08:00
halx99
3f1f872ba0
Disable luajit compile for release build
2021-02-05 21:59:50 +08:00
HALX99
bd79c4f893
Update LICENSE
2021-02-03 15:37:48 +08:00
HALX99
138781151a
Fix depth stencil state/desc ( #321 )
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* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
04b87dfe5d
Fix #318
2021-01-27 12:03:42 +08:00
halx99
169c13ad6f
Fix warnings
2021-01-26 19:00:04 +08:00
HALX99
dc99785b38
Merge pull request #316 from c4games/revert-314-fix-313
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Revert "Fix #313 "
2021-01-21 13:07:17 +08:00
HALX99
46fad08e4c
Revert "Fix #313 "
2021-01-21 12:41:01 +08:00
halx99
ab8cde3e95
Fix ParticleBatchNode texture not bind [ci build]
2021-01-19 23:53:22 +08:00
halx99
610ec87b15
Update curl-7.74.0, openssl-1.1.1i for win32 [ci build]
2021-01-19 17:13:18 +08:00
halx99
6ad117ee9c
Sync yasio
2021-01-19 15:00:08 +08:00
halx99
68e56f2cc2
Sync yasio-3.37.0 final [ci build]
2021-01-18 15:39:47 +08:00
HALX99
cb5f2547fa
Merge pull request #314 from c4games/fix-313
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Fix #313
2021-01-16 17:29:46 +08:00
halx99
ae0c3eddef
Fix #313
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a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
halx99
66bed7c037
Update yasio to 3.37.0
2021-01-14 15:30:18 +08:00
halx99
f771a92ca2
lua api compatible
2021-01-09 18:32:22 +08:00
HALX99
abc87f8cd5
Update README.md
2020-12-29 21:48:02 +08:00
HALX99
959c3fb19f
Update README.md
2020-12-29 20:55:12 +08:00
halx99
e6dacefdc0
Update c-ares version
2020-12-24 16:22:29 +08:00
halx99
b9cc48d9f1
Sync bullet to 3.08 [ci build]
2020-12-24 16:17:15 +08:00
halx99
ddb03ca44e
Sync yasio
2020-12-23 19:23:48 +08:00
HALX99
9c855006a3
Merge pull request #311 from aismann/master
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Update controller.cpp
2020-12-21 22:19:29 +08:00
halx99
aded15aac7
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
057642921b
Update controller.cpp
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"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99
208d07697f
Fix next drawable maybe nil crash[ci build] ( #310 )
2020-12-17 15:31:16 +08:00
halx99
c44d94a2b2
Update lua bindings source [ci build]
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cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99
2b7ca1b858
Merge branch 'master' of https://github.com/c4games/engine-x
2020-12-16 12:47:04 +08:00
halx99
d467b647e2
Sync luabinding config file
2020-12-16 12:46:37 +08:00
HALX99
29819491f7
Update README.md
2020-12-16 12:33:22 +08:00
halx99
03b605dcee
Sync yasio [ci build]
2020-12-15 18:58:04 +08:00
HALX99
f91d9bb91e
Merge pull request #308 from c4games/refactor-android-run-on-gl-thread
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Refactor android runOnGLThread
2020-12-10 16:56:14 +08:00
halx99
c3ad19df96
fix FUISprite gray to normal doesn't work
2020-12-10 16:54:59 +08:00