halx99
cca0739793
Refactor pixel format manipulate ( #217 )
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* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
3eb2d51df9
Refactor render pipeline state ( #211 )
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* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
7bee993bd0
Reduce depthStencil state create, don't create it at per draw call
2020-09-21 22:58:45 +08:00
halx99
c97956d28f
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
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RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
a14cb93bdc
fix ci warnings
2020-09-17 12:13:59 +08:00
halx99
ac2e8e4bb6
fix ci
2020-09-17 12:10:08 +08:00
halx99
c0a61434e0
Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580
2020-09-17 12:05:31 +08:00
halx99
dc74671240
Explicit delete copy stubs for CustomCommand
2020-09-17 11:41:14 +08:00
halx99
62d7a5e220
suppressing invalid offset warning [skip appveyor][skip travis]
2020-09-16 22:57:55 +08:00
halx99
75fe464e6c
Decrease pod offset
2020-09-16 21:26:14 +08:00
halx99
3fd426c481
fix #206
2020-09-16 21:22:37 +08:00
halx99
20d91f6566
check null also
2020-09-15 16:03:00 +08:00
halx99
05d31aa618
Take care PBO use on android
2020-09-15 16:01:44 +08:00
halx99
759acc98a7
fix fbo attachment texture bind error
2020-09-13 19:17:49 +08:00
halx99
d333e79502
Remove unused CaptureCallbackCommand ( #2 )
2020-09-13 14:53:17 +08:00
halx99
e2cc3f5c90
Refine comment
2020-09-13 13:30:41 +08:00
halx99
d4887b8584
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
89c4ab3046
Metal screen framebuffer only set/restore
2020-09-13 12:55:35 +08:00
halx99
dd0070040b
Make capture API public to Renderer
2020-09-13 11:11:48 +08:00
halx99
474531fda7
UtilsGL::readPixels also use PBO if available
2020-09-12 23:26:40 +08:00
halx99
7282a3ea3f
No need enqueue, commit will do it automatically
2020-09-12 16:44:16 +08:00
halx99
3b71ea621a
Refine code
2020-09-12 15:34:09 +08:00
halx99
caf9d4b761
Remove test stubs
2020-09-12 14:52:39 +08:00
halx99
4f51702b66
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
...
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99
2f96108c75
Add more clearly comment [skip appveyor]
2020-09-11 20:17:31 +08:00
halx99
4fc03985d3
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
c79da1ca05
fix ci
2020-09-11 14:45:45 +08:00
halx99
a6b3fa91fd
fix ci
2020-09-11 13:38:05 +08:00
halx99
08f8177031
Renaming stubs relative capture command
2020-09-11 12:23:33 +08:00
halx99
66161f982a
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
0365122f4a
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
halx99
2dd406c52e
Remove todo comment [skip appveyor][skip travis]
2020-09-11 02:19:19 +08:00
halx99
d2acbe176e
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
e53fa3560b
Prepare
2020-09-11 00:14:03 +08:00
halx99
671b6b4ca9
Tidy code
2020-09-11 00:10:44 +08:00
halx99
3313720a20
Remove unused API, TODO: unify to Utils::readPixels
2020-09-10 23:11:43 +08:00
halx99
2cc14ef4d7
Add comment
2020-09-10 21:41:52 +08:00
halx99
dc3796d746
Refine code
2020-09-10 21:38:24 +08:00
halx99
e283a4fca0
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
df43be0a7e
fix 193
2020-09-10 18:12:46 +08:00
halx99
84ed7befe2
fix memory leak for ProgramStateRegistry use
2020-09-08 22:13:10 +08:00
halx99
e5d18c5118
Should set _mtlCommandBuffer to nil after release
2020-09-03 22:26:21 +08:00
halx99
4bb44288a5
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
2020-09-03 18:03:43 +08:00
halx99
d66e62e436
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
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* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
93a461f779
Add getGPUHandler for backend::Texture for some purpose use
2020-09-02 13:00:32 +08:00
halx99
e9a61cc216
Remove unused member 'func' from CustomCommand, use CallbackCommand instead
2020-09-02 12:59:34 +08:00
halx99
ec9a1822be
No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
2020-09-01 14:32:52 +08:00
halx99
3e443d286e
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
f9ae5401ec
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00