halx99
4a52c781a2
Fix ci
2023-08-31 18:07:23 +08:00
halx99
09db3594f2
Merge: 3d97d1bcc1
0a63a8e364
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Merge branch '1.x' into dev
2023-08-31 17:57:36 +08:00
halx99
a3a117ad2d
Update script permision
2023-08-31 17:57:19 +08:00
halx99
449a596f3e
Merge: fd2cbdc331
a816a8ac64
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Merge branch '1.x' into dev
# Conflicts:
# README.md
# README_CN.md
# install-pwsh.sh
# tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99
c2e55c4cdc
Merge console-next from dev into 1.x
2023-08-31 17:48:39 +08:00
halx99
cce6c2f8e1
Improve code style
2023-08-30 19:35:38 +08:00
halx99
5183995a36
Merge: f9b6553e57
94be720d3f
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Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99
2bf41d7d31
Fix ci
2023-08-25 16:57:38 +08:00
halx99
46f668b01b
Remove render backend setLineWidth [skip ci]
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Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99
f525d6c726
Update docs
2023-08-25 16:46:32 +08:00
halx99
69c222795e
Update cpp-tests shaders [skip ci]
2023-08-22 19:22:53 +08:00
halx99
bfe167121e
Add cmake option AX_GLES_PROFILE
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Valid value of AX_GLES_PROFILE: 0, 200, 300
By default, the AX_GLES_PROFILE is:
- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0
For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal
9dc9e9adc7
Update android.yml
2023-08-13 23:58:18 +08:00
halx99
bd0e1fef4b
Fix compile error
2023-08-13 22:09:02 +08:00
Deal
572bb2f700
Test use glad on android
2023-08-13 00:24:35 +08:00
halx99
15888b2444
Fix ci
2023-08-11 21:14:03 +08:00
halx99
bf31f7b77d
Fix ci
2023-08-11 15:04:33 +08:00
halx99
cc9cbcbff9
Merge: eba7fc17ba
6bbdc273f8
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Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99
46ed10dac3
Update yasio to v4.1.0
2023-08-10 18:36:45 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
halx99
9452e88272
Fix label outline effect
2023-08-09 13:26:57 +08:00
halx99
2d0a63660f
Improve custom program draw batch
2023-08-02 10:31:52 +08:00
halx99
bba3818829
Fix gray shader name
2023-07-29 17:46:10 +08:00
halx99
a04c2d6945
Merge pull request #1253 from DelinWorks/instancing-support
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Co-authored-by: Turky Mohammed <45469625+DelinWorks@users.noreply.github.com>
2023-07-28 14:24:58 +08:00
halx99
1d0c79b697
Fix glsl attrib location out of range
2023-07-28 11:48:59 +08:00
halx99
0f642ddb2e
Improve shader module and empty texture managment
2023-07-28 11:46:34 +08:00
halx99
edee8af2a6
Fix metal render issues
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- Fix metal uniform buffer alignment size
- Fix spine two color tint render for metal
- Update glslcc to 1.9.0
2023-07-27 18:21:16 +08:00
halx99
0c400fcf4b
Improve example_LensFlare.fsh
2023-07-26 13:50:13 +08:00
halx99
cf69428746
Use macro for shader location binding
2023-07-25 19:06:12 +08:00
halx99
c37af4c38e
Improve shader managment
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1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99
c675e15a92
Migrate cpp_tests shaders
2023-07-22 23:59:17 +08:00
halx99
76f00b4456
Make renderer works on opengl core profile mode
2023-07-20 20:23:56 +08:00
halx99
71c2d3a3b1
Init axslc search path at ProgramManager init
2023-07-20 10:20:06 +08:00
halx99
1b4c9bbec8
Auto compile app/Sources/shaders to axslc/custom
2023-07-19 23:41:16 +08:00
halx99
7bd3b57809
Improve code style
2023-07-19 21:12:25 +08:00
halx99
ef51437c25
Fix cpp_tests resources load priority
2023-07-19 21:05:46 +08:00
halx99
42f666ff89
Refactor GL uniform block support
2023-07-19 19:20:06 +08:00
halx99
04c5505fa2
Fix glDisable state guard
2023-07-19 18:35:05 +08:00
Deal
eae07123dc
Refer to #1278
2023-07-19 09:10:46 +08:00
halx99
1c669912b5
More easy for dev
2023-07-17 20:51:28 +08:00
Deal
071d9aa8ea
Remove gitter [skip ci]
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It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
halx99
3ab3249700
Update glslcc to 1.8.1
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Add dual outputs support, this is useful to handle normal map preprocessor
2023-07-16 14:14:41 +08:00
RH
95f352e0d0
Invert if condition checking for existence of the axmol bin path in the user path env variable ( #1275 )
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Make list mutable to allow for inserting new path
2023-07-16 13:51:36 +08:00
halx99
9a384e39f2
Merge: 412e398651
1daf87c768
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Merge branch 'main' into dev
2023-07-15 22:45:26 +08:00
Deal(涓€绾跨伒)
c5a61124c0
Add chat badges [skip ci]
2023-07-15 11:25:48 +08:00
halx99
2b30d8002f
Merge: 7afdd4f2c1
e5b197776c
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Merge branch 'main' into dev
2023-07-15 01:17:32 +08:00
halx99
e34d02eb7d
Fix build1k cmake setup
2023-07-15 01:17:15 +08:00
halx99
8e39354e99
Merge: 83a830d011
cfcafd517a
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Merge branch 'main' into dev
2023-07-15 01:00:31 +08:00
Deal(涓€绾跨伒)
4867fc8f2e
Update pull_request_template.md ( #1270 )
2023-07-15 00:21:23 +08:00