一线灵
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279337f17f
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
Turky Mohammed
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8517d0ee7f
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Replace everything under `core` (#735)
Co-authored-by: deal <halx99@live.com>
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2022-07-09 01:23:11 +08:00 |
halx99
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701c1aa6ff
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Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
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2022-07-05 15:42:38 +08:00 |
Turky Mohammed
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fb4e263b8b
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |
DelinWorks
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1ac8788815
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Fix mesh index formatting.
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2022-07-01 14:40:09 +03:00 |
DelinWorks
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24c2550a09
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Fix typos. [skip ci]
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2022-06-30 23:21:21 +03:00 |
halx99
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36fa5ad84e
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Remove CC_CONSTRUCTOR_ACCESS, refer to #603
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2022-03-18 21:46:07 +08:00 |
halx99
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2a6e749ad4
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Fix ci & update project url in sources
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2022-01-04 12:36:20 +08:00 |
halx99
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e534dd66c0
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Rename core folder name
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2021-12-31 14:39:08 +08:00 |