Commit Graph

421 Commits

Author SHA1 Message Date
Éloi Rivard d853934f1b Added -std=c++0x flag in C++ eclipse projects 2013-07-09 15:23:19 +02:00
Sergey Shambir 3d3a628fb5 CocosDenshion: fixed wrong assertion in android OpenSL engine
Playback rate interface cannot be initialized for some players in
android 4.x, it's not cocos2d bug.
2013-07-09 08:49:02 +04:00
minggo e5a80eed91 fixed conflict 2013-07-09 10:39:16 +08:00
Éloi Rivard 6354b7e9c3 Fixed linux compilation bug in eclipse 2013-07-05 10:28:06 +02:00
Sergey Shambir 0a2207f531 Fixed coding style, rearranged CocosDenshionTest UI, changed
rewindBackgroundMusic to work with paused music.
2013-06-29 13:46:19 +04:00
Sergey Shambir 1c52517770 CocosDenshion: added effects customization for 7 platforms.
1. Pitch/pan/gain support on iOS, Mac, Linux+FMOD, Android+SoundPool;
2. Unified OpenAL code with pitch/pan/gain on Linux, Tizen, Blackberry,
Native Client;
3. Bug fixed: rewindBackgroundMusic() no longer stops music on unified
OpenAL engine.
4. Optional mp3 support for Linux+OpenAL (OPENAL_MP3 make option);
5. Pan/gain (not pitch) support for Android+OpenES.
6. Reorganized CocosDenshion tests in TestCpp.

Known issues:
1. No support for windows, emscrippten, marmalade.
2. No pitch effect on Android+OpenES. It requires backend redesign:
http://code.google.com/p/android/issues/detail?id=24592
2013-06-29 13:44:16 +04:00
Sergey Shambir b9b36d7b56 CocosDenshion: (pitch/pan/gain) added Linux code for OpenAL and FMOD. 2013-06-29 13:44:08 +04:00
Sergey Shambir ab1038a540 pitch/pan/gain: added iOS/OSX impl, fixed compilation for all platforms. 2013-06-29 13:44:03 +04:00
Ricardo Quesada b846a3060e cocos2d-x in Mac:
Works as expected. All the projects defines CC_KEYBOARD_SUPPORT.
Either all of them should define them, or none, otherwise the vtable
will be broken
2013-06-28 19:02:10 -07:00
James Chen ad7d606b48 Merge pull request #2703 from sergey-shambir/linux_qmake
close #2332: [Linux] Adding project part for QtCreator.
2013-06-25 21:57:20 -07:00
Ricardo Quesada ef6f67902f Adds mac workspace
for the moment it includes TestCpp.
But Chipmunk, Box2d, cocos2dx, extensions and CocosDenshion are libraries
Like in the iOS project
2013-06-24 18:04:05 -07:00
James Chen 8dc8fec180 issue #2325: Updating project configuration, tested on iPad 3. 2013-06-24 18:32:06 +08:00
James Chen 7da2018128 issue #2325: Adding armv7s architecture. 2013-06-24 17:06:25 +08:00
James Chen b870488aad issue #2325: [iOS] Using Workspace to manage all projects. TBD, also apply to Mac port. 2013-06-24 15:31:18 +08:00
James Chen 53a372669a closed #2322: Updating all win32 project configurations, improvement by using Multi-processor Compilation. 2013-06-23 17:25:34 +08:00
James Chen 195605c85d issue #2322: Macro CC_DLL take no effect now since we are using static library. 2013-06-23 17:21:13 +08:00
Lee, Jae-Hong 2f8b24d05c Fix compile error. 2013-06-20 19:20:27 +09:00
James Chen 0a0bada9c2 issue #2129: Removing CC prefix for CocosDenshion module. 2013-06-20 14:12:43 +08:00
minggo e89652e280 Merge pull request #2902 from waiter/master
update "fix a bug that SimpleAudioEngine may cause crash on i9100"
2013-06-17 03:27:20 -07:00
James Chen 4432caca1a Fix a bug (https://github.com/cocos2d/cocos2d-x/pull/2902) 2013-06-17 15:54:50 +08:00
waiter 3921512739 update "fix a bug that SimpleAudioEngine may cause crash on i9100" 2013-06-17 09:50:39 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
Lee, Jae-Hong 1bd3f10601 Support Tizen device. 2013-06-12 10:20:18 +09:00
James Chen 3cfa1a9873 [Android] Don't use c++11 feature in OpenSLEngine.cpp. 2013-06-09 15:33:31 +08:00
James Chen 49b4ec42f3 [Android] Don't use c++11 feature in OpenSLEngine.cpp. 2013-06-09 15:18:17 +08:00
Lee, Jae-Hong b9f5691706 [Tizen] Add libwebsockets.h, .a and support C++11 2013-06-07 20:14:43 +09:00
Sergey Shambir 984ed75b9a Linux: added project part for QtCreator.
Allows easily setup cocos2d on Linux in QtCreator IDE.
2013-06-02 10:15:14 +04:00
James Chen c1d85aaab2 Merge pull request #2611 from pyrasis/tizen_2.1
Update projects to Tizen 2.1 SDK.
2013-05-22 02:07:06 -07:00
Lee, Jae-Hong 220ac4982a Update projects to Tizen 2.1 SDK. 2013-05-22 16:55:18 +09:00
minggo d1a8f54113 Merge pull request #2609 from j4m3z0r/emscriptenate
Add Audio Support for Emscripten
2013-05-21 18:32:12 -07:00
James Gregory 05ca831e0d Add audio cleanup methods for Emscripten. 2013-05-21 16:37:24 -07:00
James Gregory da7113a04f Implement audio for Emscripten using SDL. Still needs methods to release samples when we're done with them. 2013-05-20 20:09:56 -07:00
Lee, Jae-Hong fd74718b64 Implementing CocosDenshion for Tizen. 2013-05-16 20:25:24 +09:00
Lee, Jae-Hong ab8c0becbf Update CocosDenshion project. 2013-05-16 20:23:50 +09:00
Lee, Jae-Hong 67c898d308 Set output filename. 2013-05-16 20:12:53 +09:00
Lee, Jae-Hong 9bbfdf2adb Adding placeholder.txt files. 2013-05-16 20:12:31 +09:00
Lee, Jae-Hong 1169e5cc8e Adding CocosDenshion project for tizen. 2013-05-16 20:03:49 +09:00
Darragh Coy 7b67794826 Fix a potential crash SimpleAudioEngineOpenSL::playEffect
Fix a crash in SimpleAudioEngineOpenSL::playEffect which would occur when OpenSLEngine::preloadEffect returned FILE_NOT_FOUND. In the case where the sound fails to preload, we should not attempt to call OpenSLEngine::setEffectLooping on that sound.
2013-05-14 17:48:50 +01:00
minggo 98e3e8b37e Merge pull request #2434 from ggggamer/master
memory leak when preloadEffect
2013-05-07 22:49:55 -07:00
James Gregory 041fdac48a Add missing file from CocosDenshion. 2013-05-06 21:00:39 -07:00
James Gregory d529287cfa Remove LOG prefixes from emscripten makefiles 2013-05-06 21:00:38 -07:00
James Gregory c45e5797cf Add Makefiles for Emscripten + Emscripten external 2013-05-06 20:58:02 -07:00
James Chen edc8444ca4 Updating blackberry project configurations. 2013-04-27 14:07:54 +08:00
GGGGamer a858613de1 memory leak when preloadEffect 2013-04-24 12:10:18 +08:00
Éloi Rivard b9ec3ead65 * Fixed CocosDenshionTestBug 2013-03-29 09:32:50 +01:00
Éloi Rivard 8c013fe619 * Basic Linux OpenAL support. 2013-03-28 12:07:09 +01:00
minggo ee256e0e0d Merge pull request #2091 from jsambuo/linux-audio-twice-fix
fix for SimpleAudioEngine::playEffect() and playBackgroundMusic() playing twice on linux
2013-03-07 20:50:26 -08:00
Sam Clegg 7ad171d8ee Use same top level Makefile for nacl and linux builds.
Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.

Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg 8677dad3c6 Improved build system from linux.
This change makes several fundamental improvements to the linux
build system:

- Remove duplication: a lot of the common make logic is now in
  a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk

- Quiet by default: unless you specify V=1 on the commandline
  the output is now very clean and quiet.

- Dependencies: gcc's automatic dependancy generation is now
  used (-MMD).  This means that if you change a header file
  then all the object that depend on it now get rebuilt.

- Don't store objects in the source tree: previously object
  files were stored alongside the sources, which meant that
  debug and release object clobbered each other which leads
  to confusion and lots of unnecessary rebuilding.Q

- Library dependencies: each binary now depends on the libraries
  it links aginst.  This means that if the cocos2dx library
  changes then all examples will get re-linked.

- Top level Makefile: there is now a top level Makefile that
  can be shared/used by any platform the uses make as the
  build system (for example NaCl).  Everything can be built
  by simply running 'make' at the top level. e.g:

    make DEBUG=1
    make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
minggo 3ce5a99c8d Merge pull request #2092 from sbc100/fix_all_warnings
Fix all compiler warnings produced by gcc.
2013-03-05 17:59:35 -08:00
Sam Clegg 4d0aa01c4b Fix all gcc warnings in NaCl build. 2013-03-05 17:01:40 -08:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
waiter 814feca53b fix OpenSLEngine can't load resources from SD card 2013-03-04 14:54:43 +08:00
minggo 96c5be91e3 Merge pull request #2076 from sbc100/cocos_nacl
Native Client port
2013-03-03 18:24:04 -08:00
jsambuo 2487528a72 fixing bug where SimpleAudioEngine::playEffect() and SimpleAudioEngine::playBackgroundMusic() on linux plays twice 2013-03-03 11:57:01 -05:00
jsambuo 54a582b3da fixing issue with SimpleAudioEngine::getEffectsVolume() for linux
SimpleAudioEngine::getEffectsVolume() was returning the background music volume when run on linux.
2013-03-03 11:55:51 -05:00
Sam Clegg 33c422d1d5 Add new port: Native Client 2013-03-02 12:15:24 -08:00
jiang xiaohua efc5a4bf2f del include path 2013-02-28 10:35:56 +08:00
jiang xiaohua 3d451400db delete search path 2013-02-25 10:30:34 +08:00
jiang xiaohua 5a5e25a1fa delete searpath 2013-02-25 10:28:37 +08:00
jiang xiaohua 323453d31b add the CocosDenshion project 2013-02-21 14:04:30 +08:00
James Chen 2626005d20 issue #1712: Updating project setting for blackberry. 2013-02-17 16:26:08 +08:00
moadib b5fd738ec5 s_backgroundMusics map value should be released when stopBackground called with bReleaseData=true 2013-02-13 11:38:50 +04:00
moadib f7996aa691 Added support for multiple background music sources to CocosDenshion for Blackberry 2013-02-12 19:06:26 +04:00
James Chen 1e5431bcc5 issue #1770: Adding webp support for blackberry and marmalade. 2013-02-06 10:52:13 +08:00
James Chen e18c6a73c2 Updating CocosDenshion eclipse project for linux. 2013-01-29 12:07:05 +08:00
James Chen 75d926f810 issue #1683: Fixing complication errors for blackberry. 2013-01-28 21:16:01 +08:00
James Chen fa7175f6f7 issue #1683: Using full path in CocosDenshion API. 2013-01-27 21:10:53 +08:00
James Chen 7c27cbfd22 Updating Makefile of CocosDenshion for linux port. 2013-01-27 19:57:54 +08:00
James Chen eec0ba3c19 Getting full path in before playing sound. 2013-01-27 19:20:49 +08:00
James Chen 2235f745d3 issue #1683: Fixed compilation error for Win32. 2013-01-25 22:30:16 +08:00
James Chen 6f3b22031f Using new API of getting full path for file name. 2013-01-25 20:51:52 +08:00
James Chen 4d900c2d15 Removing `assets/` in the full path since it isn't needed for the API of playing sound. 2013-01-25 20:51:00 +08:00
James Chen bc76cf09c4 Added filename lookup support for win32. 2013-01-18 21:54:48 +08:00
James Chen 0a42829428 issue #1667: Adding file name lookup support for iOS and Android, TBD: Other platform supports. 2013-01-18 18:05:32 +08:00
johnangel 0d476604e0 Detect VS2012 Update 1 2013-01-08 10:58:38 +01:00
johnangel 674bb8e728 Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010. 2013-01-07 11:51:05 +01:00
James Chen 9bd302e35b fixed #1627: VS version check in project file. 2012-12-29 13:54:46 +08:00
James Chen f2f3aa55bf Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
Conflicts:
	samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
	samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
	samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
	samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
	samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
	samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
	samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
	samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
	scripting/javascript/bindings/generated
	scripting/lua/proj.win32/liblua.vcxproj
2012-12-29 09:48:22 +08:00
johnangel 08cd9e37fc Setting PlatformToolSet to v110_xp for Visual Studio 2012 only. 2012-12-24 10:27:56 +01:00
James Chen f323b77548 Merge branch 'lnximprove' of https://github.com/ivzave/cocos2d-x into linux 2012-12-24 09:52:55 +08:00
Denis Mingulov 6d895e634c Compilation fix for Android clang 3.1 2012-12-22 07:58:30 +02:00
ivzave fcce930188 repair linux eclipse build & add 64-bit project configurations 2012-12-22 07:14:59 +04:00
unknown adb68ddbb6 Enable Windows XP support in Visual Studio 2012 Update 1.
Not tested with Visual Studio 2010, not sure will it work with PlatformToolset v110_xp.
2012-12-19 19:28:25 +01:00
dualface 98ea80329e fix android compile warning 2012-12-14 18:01:54 +08:00
Mat Hopwood cd219162e0 CocosDenshion fix 2012-12-04 11:03:34 +08:00
James Chen f2e0df4de3 issue #1565: Removed VS2008 support. 2012-11-19 14:42:27 +08:00
Mat Hopwood 988835560d Marmalade Support
Full Marmalade support added for Cocos2d-x
2012-10-19 16:26:34 +01:00
wenbin1989 5cfff102ad fix bug in android CocosDenshion
the method called by JNI is moved from Cocos2dxActivity.java to
Cocos2dxHelper.java.
2012-10-16 16:20:41 +08:00
wenbin1989 bb6a2c58de fix getDeviceModel bug in android CocosDenshion
deviceModel must be used before release, otherwise it will cause
garbled character when getDeviceModel sometimes.
2012-10-16 16:10:14 +08:00
James Chen 0dfa1b566b Fixed compilation errors of blackberry platform. 2012-09-26 11:16:44 +08:00
walzer 06f639edab update copyright to 2012, update cocos2d version to 2.0.3
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
minggo dca626eab0 Merge pull request #1357 from ByungChoi/linux_makefile
Linux makefile
2012-09-21 02:12:45 -07:00
minggo 0a1f0369e6 fixed #1481: merge Nicolas's pull request and do some bug fixes 2012-09-21 17:01:19 +08:00
Byung Choi ad5836a3ca debug & release makefiles for cocos2dx, box2d, chipmunk, cocosdenshion 2012-09-19 04:42:57 +09:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
folecr d4948939b6 Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles
* ... they should only be included by cocos+JavaScript applications
2012-08-28 17:43:57 -07:00
Rohan Kuruvilla 8d7516a0ef Test project for cocos2d-x js. 2012-08-27 10:07:31 -07:00
Rolando Abarca a33947711f updates CocosDenshion 2012-08-27 08:43:39 -07:00