minggo
949700ca1a
issue #1848:use CCConfiguration::supportsPVRTC() to determine if the device support powertc format
2013-03-21 15:50:41 +08:00
minggo
8288e2124e
issue #1686:synchronize CCTextureCache.cpp
2013-02-27 11:35:38 +08:00
dualface
d6686fe57c
Merge branch 'upstream_master' into add_webp_support
2013-02-02 12:24:05 +08:00
James Chen
6f3b22031f
Using new API of getting full path for file name.
2013-01-25 20:51:52 +08:00
James Chen
0a42829428
issue #1667 : Adding file name lookup support for iOS and Android, TBD: Other platform supports.
2013-01-18 18:05:32 +08:00
Victor K
bf01df0f52
Fix addImageAsync iOS memory leak
...
Bug: http://www.cocos2d-x.org/issues/1087
Thread: http://www.cocos2d-x.org/boards/6/topics/17031
2013-01-14 15:32:30 +07:00
dualface
806138d990
fix some issues
2012-12-29 13:58:02 +08:00
dualface
b50e4cdf2b
add WebP support
2012-12-29 10:27:43 +08:00
James Chen
b62d254f63
fixed #1597 : Added return pointer check.
2012-12-27 16:07:48 +08:00
James Chen
ac7755e68b
fixed #1597 : TestCpp crashes when running ActionEaseTest after running ParticlesTest
2012-12-27 15:42:55 +08:00
minggo
a4a53df159
issue #1555:build ok on android
2012-11-16 14:23:14 +08:00
walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
...
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
Walzer
9a042b8056
fix a potential memory leak in CCTextureCache::addImage. Thanks to Alexander Markevich.
2012-09-15 21:11:50 +08:00
Martin Sherburn
afd8391ca8
Fixed bug where texParams would get lost after reloading textures on android
2012-08-30 20:36:24 +01:00
minggo
cc39dc55f4
issue #1405:remove unneeded functions of CCFileUtils
2012-08-08 18:39:33 +08:00
Walzer
5bec3b3ac3
CCTextureCache.cpp:L532, tex -> texture
2012-07-14 23:44:56 +08:00
Walzer
a46c53421c
consistent the variable name in different functions.
2012-07-14 15:21:42 +08:00
Walzer
e6ae45e1b2
fixed issue #1395 , which was reported at https://github.com/cocos2d/cocos2d-x/issues/1095
2012-07-14 15:06:11 +08:00
James Chen
07b9db8e91
Merge branch 'gles20' into gles20-ccbi
2012-06-19 17:28:31 +08:00
James Chen
591566b43a
fixed #1335 : Memory leaks in cocos2dx and CCBReader.
2012-06-19 16:31:26 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
221be759c6
issue #1324 : merge James Chen's codes
2012-06-14 18:54:05 +08:00
James Chen
3a410c14a1
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
...
Conflicts:
cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
cocos2dx/label_nodes/CCLabelBMFont.cpp
cocos2dx/menu_nodes/CCMenuItem.cpp
cocos2dx/menu_nodes/CCMenuItem.h
cocos2dx/misc_nodes/CCRenderTexture.h
cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00
James Chen
76a560a474
issue #1310 : Made CCFileUtils as a singleton.
2012-06-08 16:22:57 +08:00
minggo
cc16320445
issue #1310 : syncronize actions
2012-06-08 13:55:28 +08:00
minggo
49d8ac72f6
fixed #1202:remove CCFileData
2012-06-07 14:13:44 +08:00
James Chen
6bb2941ec9
fixed #1300 : Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
2012-06-06 10:06:51 +08:00
James Chen
b662784730
Merge pull request #940 from dumganhar/gles20
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fixed #1273 : Crash appears after clicking closed button in TextureCacheTest.
2012-05-29 23:31:36 -07:00
James Chen
265cb135ad
fixed #1273 : Passed 'this' to unscheduleSelector rather than 'g_sharedTextureCache'.
2012-05-30 14:27:30 +08:00
James Chen
895de701ba
fixed #1273 : Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat.
2012-05-30 14:24:59 +08:00
minggo
07c46bb445
fixed #1266 : use flag O_CREAT when creating named semaphore
2012-05-30 11:21:36 +08:00
James Chen
94701d9315
fixed #1268 : Testjs will crash after clicking the close button on win32.
...
Also, fixed a bug in CCTextureCache::~CCTextureCache().
2012-05-29 15:23:16 +08:00
Jeff Reitman
6c6fbeef8d
* fix async texture cache not working on IOS due to sem_open requirement
...
* allow semaphore to be unlinked and close no thread exit
* removed firstTry as it can now use s_pSem which is only set when the semaphore is successfully created. Had to move target->retain() under thread creation so we don't leak memory if semaphore fails.
2012-05-27 11:41:12 -07:00
James Chen
c902e884f4
fixed #1240 : Moved particle files to Particle folder. Fixed a bug in tiff decoding. Refactored CCTextureCache::adddImage.
2012-05-25 16:52:47 +08:00
James Chen
c2591f1e9e
issue #1240 : Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed.
2012-05-23 17:26:06 +08:00
James Chen
d998b54269
fixed #1224 : Memory leak in CCParticleSystem::initWithDictionary()
2012-05-23 11:18:04 +08:00
James Chen
de35aaa101
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1194_tex_wat
2012-05-02 09:49:12 +08:00
minggo
cbfe1e0d0c
optimize CCTextureCache::removeUnusedCache()
2012-04-28 11:34:13 +08:00
James Chen
c5f7f15090
issue #1194 : Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView.
2012-04-27 18:47:49 +08:00
minggo
1e20f2b6db
fixed #1185 : reload image data and recreate buffer of object when backing to foreground
2012-04-24 15:02:18 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
d01f1277af
optimize data struct.
2012-04-14 19:11:57 +08:00
James Chen
6823704a46
fixed #1138 : Fixed a memory leak in CCTextureCache::addPVRImage.
2012-04-10 18:17:08 +08:00
James Chen
baa27540a0
Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage.
2012-04-09 09:55:06 +08:00
minggo
355e27dada
merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86
2012-04-08 14:16:29 +08:00
James Chen
bb4d7c2f88
issue #1056 : Updated some files for ios platform. Added some 'TODO'.
2012-03-21 10:36:20 +08:00
James Chen
6ce06bd906
issue #1056 : Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
2012-03-20 15:04:53 +08:00
James Chen
aefdb852a2
issue #1056 : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 14:55:17 +08:00
dumganhar
1e807d00c3
fixed #967 : fixed PVR Textures can not be reloaded after GL context lost on android.
2012-02-07 11:18:39 +08:00
minggo
babbd64f0d
Merge pull request #691 from winbinar/master
...
fixed #626 : Fix bug #626
2012-02-05 23:00:31 -08:00
dumganhar
f6d6d0dd49
fixed #965 : Remove some dynamic_cast callings since selector_protocol.h was removed
2012-02-02 17:46:45 +08:00
winbinar
231446a8a5
Update cocos2dx/textures/CCTextureCache.cpp
2012-01-30 07:10:49 +02:00
winbinar
910ded54c5
Update cocos2dx/textures/CCTextureCache.cpp
2012-01-30 07:10:19 +02:00
dumganhar
a773e4fb96
move SelectorProtocol to CCObject
2012-01-08 21:03:16 +08:00
dumganhar
20b6257198
fixed #928:change 'vt->m_PixelFormat = CCTexture2D::defaultAlphaPixelFormat();' to 'vt->m_PixelFormat = tt->getPixelFormat();'
2011-12-29 16:00:36 +08:00
dumganhar
025258d21d
fixed #928 : save pixelformat for each texture, restore the pixelformat after entering foreground
2011-12-29 15:05:38 +08:00
minggo
12237cf288
fixed #911 : add some comment
2011-12-22 16:29:25 +08:00
minggo
7422a424da
fixed #911 : make CCTextureCache::addUIImage() work ok when key is null
2011-12-22 16:26:56 +08:00
minggo
a96285b617
fixed #923 : init iamge type and refactor a little codes
2011-12-22 15:38:31 +08:00
minggo
a0fe048f11
fixed #923 : cache texture with correct image type
2011-12-22 10:48:54 +08:00
minggo
15fca8b4b4
issue #892 : use RTTI instead of selectorRetain() and selectorRelease()
2011-12-15 10:26:31 +08:00
minggo
f0e80b32f4
fixed #854 : cache texture on android
2011-12-01 17:04:56 +08:00
minggo
8fd6a7298f
issue #854 : fix warning
2011-11-28 10:12:31 +08:00
minggo
842c64486e
issue #854 : remove unneeded code
2011-11-25 16:16:37 +08:00
minggo
77b830b36b
issue #854 : use semaphore instead of condition because the condition may lose message
2011-11-25 16:14:06 +08:00
minggo
7e61ce7d67
issue #781 : add audio functions on linux
2011-11-25 10:48:05 +08:00
minggo
bc60ed7856
issue #854 : optimize CCTextureCache::addImageAsync()
2011-11-22 16:47:24 +08:00
minggo
efa9275d7f
save the codes for testing
2011-11-21 12:04:21 +08:00
minggo
522386a6b7
issue #854 : pthread work ok on iOS
2011-11-18 09:55:47 +08:00
minggo
81b8fc0ce8
fixed #854 : fix a bug of CCTextureCache
2011-11-17 14:34:41 +08:00
minggo
cb75465913
issue #854 : add test case for CCTextureCache
2011-11-17 10:10:13 +08:00
minggo
cc79e533a3
issue #854 : add pthread for win32 and implement CCTextureCache::addImageAsync()
2011-11-16 11:04:29 +08:00
minggo
2c14402107
fixed #776 : merge pull request and remove unneeded codes
2011-10-28 09:46:19 +08:00
laschweinski
e53649ccaa
add a member function to get key string of a texture.
2011-10-22 19:39:31 +08:00
minggo
2b2405e2dc
fixed #750 : add comment
2011-10-13 10:56:02 +08:00
minggo
aaa16b4a4f
fixed #750 : change the key to full path, because retrieve it use full path
2011-10-13 10:54:22 +08:00
moadib
a8d87a9976
Non-trivial arguments passed by reference now.
...
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
RongHong
5f08bb24fe
Merge branch 'master' into 608
2011-08-05 10:59:40 +08:00
RongHong
c1fdf9afb5
issue #608 rendertexture disappears after going to background
2011-07-28 17:32:09 +08:00
natural-law
d4db9eb566
fixed #636 , Modify the implementation of method CCTextureCache::textureForKey().
2011-07-28 15:08:07 +08:00
Leon
5f1f63dabf
fix: passing std::string object to CCLOG
2011-07-20 08:52:29 +08:00
Walzer
bc44855091
issue #536 , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
2011-07-19 15:14:59 +08:00
minggo
0d80326392
fixed #564 : upgrade textures to 1.0.0-rc3
2011-07-05 10:47:25 +08:00
natural-law
d892872d2f
fixed #552 , Treat the parameter of method CCTextureCache::removeTextureForKey() as relative path.
2011-07-01 09:32:15 +08:00
Marat Yakupov
14c43f4246
changed postfix increment of iterators to prefix increment
2011-06-21 09:30:03 +04:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
natural-law
1af4aa1138
[android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost.
2011-04-06 16:29:58 +08:00
yangws
ba68a5b966
fixed #439 test OK.
2011-03-29 17:32:52 +08:00
yangws
041953151a
issue #439 CCFileData and imageWithImageFile modified on win32.
2011-03-29 11:41:44 +08:00
natural-law
28a940ab57
issue #434,refactor class CCFileUtils on win32 and wophone.
2011-03-26 13:52:33 +08:00
walzer
81fa070125
fixed #418 , add copyright of original authors, merge Bin's commit
2011-03-19 14:45:51 +08:00
yangws
f0661a2679
fix 4 bugs:
...
1 call CCTextureCache::purgeSharedTextureCache() to release cached texture when enableRetinaDisplay is called.
2 enableRetinaDisplay performence correctly.
3 Modify libcocos2d project pre-link event performence corretly when the source in the path which contain white blacks.
4 Modify HiResTest, that can switch resouce dynamicly now.
2011-03-11 11:04:22 +08:00
minggo
75e2ecc16d
issue #387 : move platform_support into cocos2dx/platform
2011-03-09 14:40:05 +08:00
minggo
63d283d3e8
delete ccxString.h
2011-03-09 12:00:04 +08:00
minggo
b5a99f90df
issue #375 : rename file names and object names
2011-03-07 17:11:57 +08:00
minggo
4379a1c96f
Move ccxApplication to cocos2dx/platform on ios.
2011-03-02 17:05:22 +08:00
natural-law
60e9ae873c
Merge branch 'dev-retina' of https://github.com/yangws/cocos2d-x into iss316
...
Conflicts:
HelloWorld/AppDelegate.cpp
tests/AppDelegate.cpp
2011-02-19 10:19:14 +08:00