Dhilan007
18f2f831b4
issue #2800:Can not hide status bar on iOS 7
...
fixed #2800:User prefersStatusBarHidden in RootViewController on IOS 7 to hide status.
2013-09-13 16:07:02 +08:00
James Chen
759831c1d8
issue #2397 : Application::sharedApplication --> Application::getInstance.
2013-07-15 16:24:42 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
James Chen
3e052d5525
issue #2325 : Fixing an issue that Xcode doesn't rebuild app when source file updated in dependent static library.
2013-06-25 23:21:06 +08:00
James Chen
8dc8fec180
issue #2325 : Updating project configuration, tested on iPad 3.
2013-06-24 18:32:06 +08:00
James Chen
b870488aad
issue #2325 : [iOS] Using Workspace to manage all projects. TBD, also apply to Mac port.
2013-06-24 15:31:18 +08:00
samuele3hu
35f0b07aa6
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop
2013-06-21 11:16:46 +08:00
James Chen
0879a12516
issue #2129 : Re-adds 'CC' prefix to objective-c classes for all projects.
2013-06-21 11:14:03 +08:00
samuele3hu
15c69563e2
issue #2276 : Add ScrollView lua binding and test sample
2013-06-20 22:39:30 +08:00
James Chen
1fb9f44d15
issue #2129 : Removing CC prefix for samples module.
2013-06-20 14:17:10 +08:00
samuele3hu
fb075d7a7d
issue #2277 : Delete some conflict file and resolve some error
2013-06-20 11:28:16 +08:00
samuele3hu
b48cf5997d
issue #2277 : Add OpenGL lua test samples
2013-06-19 16:40:02 +08:00
samuele3hu
778708426c
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop
2013-06-17 14:38:08 +08:00
samuele3hu
26f1bd5171
issue #2277 : Add OpenGL lua binding
2013-06-17 14:19:00 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
samuele3hu
836bfe1d3f
issue #2103 modify audioEngine table name to AudioEngine
2013-06-08 14:06:19 +08:00
samuele3hu
4be415cc04
issue #2103 encapsulate SimpleAudioEngine to audioEngine in lua and modify CocosDenshionTest.lua
2013-06-08 11:23:21 +08:00
samuele3hu
e4ec801363
issue #2103 add webSocket lua test sample
2013-06-06 22:29:02 +08:00
samuele3hu
6dd077b8bd
issue #2103 add cocosbuilder lua test sample
2013-06-05 15:17:00 +08:00
samuele3hu
7101bc4377
issue #2103 remove simple cocosbuilder sample
2013-06-03 14:59:04 +08:00
samuele3hu
afa6b81ba7
issue #2103 add cocosbuilder lua bind and add a simple sample
2013-06-03 13:47:12 +08:00
minggo
2cdb48bc22
enable c++11 for iOS projects
2013-06-03 10:57:06 +08:00
Jaroslaw Lewandowski
3f7c506638
Ability to save/retrieve CCData into/from CCUserDefault
2013-05-29 01:06:41 +01:00
minggo
55e4de40f6
make AssetsManagerTest and TestLua run on iOS device
2013-04-28 11:19:03 +08:00
James Chen
631b08e984
Updating project configuration for iOS.
2013-04-25 11:30:35 +08:00
James Chen
6a56bb6d73
issue #1847 : [iOS] Using LuaJit for HelloLua and TestLua.
2013-04-17 09:51:28 +08:00
James Chen
57a76a3a86
Using universal config for TestLua.
2013-04-01 17:39:27 +08:00
minggo
07cd6d2bb2
issue #1689:modify lua samples to make them work correctly
2013-02-04 14:50:45 +08:00
James Chen
9ef74bef80
fixed #1636 : Deleted CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION in ccConfig.h since they are moved to extension, it doesn't depend on engine any more.
...
Added platform macro for CCEditBoxImpl* files.
2013-01-05 11:10:24 +08:00
James Chen
e670d702a8
issue #1603 : Updated TestLua project setting for iOS port.
2012-12-20 21:58:26 +08:00
minggo
65e01b9ade
issue #1603:build ok on mac
2012-12-20 18:02:24 +08:00
James Chen
4660e72eda
issue #1603 : Moved the position of some projects.
2012-12-20 12:58:21 +08:00