Commit Graph

1259 Commits

Author SHA1 Message Date
mogemimi 75d2e76095 Fix minor typos in comments and docs (#17294) 2017-02-07 09:41:52 +08:00
mogemimi 1d2b73166e Fix typos in docs (#17132) 2017-01-11 09:31:45 +08:00
pyrosphere 663bb4d7ed No CC_UNUSED_PARAM (#16812)
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro

* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM

* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.

* Fixed some errors and warnings caused by the previous commit.

* Commented remaining unused parameter names in .cpp files.

* Fixed unused parameter warnings in headers.

* Fixed some more unused parameter warnings.

* Fixed some more unused parameters warnings.

* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.

* Fixed build errors.

* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
James Chen e1e6ac1760 Removes unused rapjson includes. (#16839) 2016-11-14 14:13:33 +08:00
Ce Zheng 4b3525f7a8 use STL emplace when possible (#16815)
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)

The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
minggo fa02f24f0d add fbs files needed to update flatbuffer (#16808) 2016-11-04 10:13:06 +08:00
James Chen 7e14812240 fixed #16492: RapidJSON Crashes in Release mode on Android. (#16792)
* fixed #16492: RapidJSON Crashes in Release mode on Android.

* Updates external/config.json

* json/filestream.h -> json/filereadstream.h
2016-11-04 09:36:59 +08:00
mogemimi fe52c5fa0a Fix typos in comments and strings (#16708) 2016-10-17 10:12:54 +08:00
Wilson E. Alvarez cdee1e11de Performance tweak: use range-based for-loops instead of iterator-based for-loops. (#16642)
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp

* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp

* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp

* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp

* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp

* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp

* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp

* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp

* Switched implementation to range-based for loops

* Added readability, fixed loop in CCDataReaderHelper.cpp

Thanks to Dimon4eg for the code review.
2016-10-11 10:59:44 -07:00
mogemimi 63637139dc Fix -Wpessimizing-move warning when using Xcode 8 (#16580) 2016-09-14 10:45:26 -07:00
mogemimi 2b9ac2c950 Remove redundant semicolons (#16558) 2016-09-12 09:45:34 +08:00
Allen Lee 7c298bdcd7 misspelling check on cocos directory (#16522)
Misspelling fix on some comments,
cocos/editor-support/cocostudio/CSParseBinary_generated.h
fix misspelling postion -> position
2016-09-06 10:14:14 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
halx99 a2adfaf7df #Improve node sort performance for 64-bit by std::sort + long long (_localZOrder) (#16262)
* #improve node sort performance by std::sort + unsigned long long (_localZOrder)

* Use bit field for make _localZOrder storage more clearly.

* #Comment _localZOrder members for meaningful.

* fix issues

* #use explicit bits integer of localZOrder storage

* #Fix compile error, add include <cstdint> to CCNode.h

* use the optimization for 64bit and no optimization solution for 32bit

* Use the optimization for 64bit and no optimization solution for 32bit

* #Improve node sort performance 64-bit by std::sort + long long (_localZOrder)

* fix issues

* test case

* Revert "test case"

This reverts commit 85471d07a433f2b7f0265c3b7dd483fcc28e3e2f.

* fix issues

* use lambda, and any other sort issues.

* skip sotNodes

* fix compile error

* fix  compile issue
2016-07-31 22:44:24 +08:00
minggo 88eb533f9d Revert "#improve node sort performance by std::sort + long long (_localZOrder) for 64-bit" (#16260) 2016-07-29 10:58:31 +08:00
halx99 3a14388087 #improve node sort performance by std::sort + long long (_localZOrder) (#16126)
* #improve node sort performance by std::sort + unsigned long long (_localZOrder)

* Use bit field for make _localZOrder storage more clearly.

* #Comment _localZOrder members for meaningful.

* fix issues

* #use explicit bits integer of localZOrder storage

* #Fix compile error, add include <cstdint> to CCNode.h

* use the optimization for 64bit and no optimization solution for 32bit
2016-07-27 16:58:51 +08:00
halx99 bf996c5bac Add ETC1 builtin alpha support. (#16118)
* Add ETC1 builtin alpha support.

* Rename setETC1AlphaFileEndix to setETC1AlphaFileSuffix

* Check whether etc1 alpha suffix is empty

* fix Code ident & Add etc1 alpha test case to SpriteTest.

* Remove unused ETC1AA shader programs

* Fix all review issues and endl issues

* Add a new TriangleCommand::init() with Texture2D* instead of GLuint textureID

* #fix issues
2016-07-25 17:31:54 +08:00
yalab ef21e44d9c Fixed to use cocosstudio LoadingBarReader with TexturePacker. 2016-07-17 16:30:17 +09:00
minggo 4e125d84a4 fix compiling and linking error with ndk r12b 2016-07-08 15:29:35 +08:00
yalab 35968a6fc1 Slidebar can load TextureCache on cocosstudio. 2016-07-02 18:45:20 +09:00
yalab c675675de5 Fixed to use TexturePacker with cocosstudio. 2016-07-02 17:31:32 +09:00
yalab c5648db10a cocosstudio can manage TexturePacker Image. 2016-06-30 18:10:08 +09:00
mogemimi c0f2194961 Fix some minor typos in local variable names 2016-06-29 11:04:11 +09:00
minggo 9b210e00d7 Merge pull request #15837 from geemedia/cmake-improvements
Various CMake improvements
2016-06-16 14:53:10 +08:00
minggo d7b495c3d1 Merge pull request #15838 from MagicXrEv/rename-end-functions
lua binding : Rename end() to endToLua().
2016-06-15 16:24:34 +08:00
mogemimi a348cbda8b Move StringUtils functions from deprecated header file to ccUTF8.h (#15835)
* Move StringUtils functions outside of deprecated header

* Replace deprecated headers with 'base/ccUTF8.h'
2016-06-15 15:01:26 +08:00
MagicXrEv 8e6ca57f4f lua binding : Rename end() to endToLua(). 2016-06-14 23:35:17 +08:00
Adrien de Sentenac dac9be5016 Various CMake improvements
- Added c++_shared (LLVM) to Android toolchain options. Fixed AndroidNdkGdb.cmake.
- Fixed includes when not using prebuilt libs. Added option to use sources in external when not using prebuilt libs.
- Added option in CMake to be able build Box2D without using it as physics library in cocos2d-x (similar to what is done in the Visual Studio solution).
2016-06-14 10:20:57 -04:00
patriciog 097eebdb50 Testcase for CCS 1.6 animations with only one frame (#15714)
* Testcase for CCS 1.6 animations with only one frame

* Removed extra comma

* Removed conflict garbage

* Removed old code

* Create new Test section Cocos Studio > Issues

* update ccs-res submodule

* Fixed Back button visibility
2016-06-06 09:32:33 +08:00
mogemimi fc6c612c4c Remove duplicate header includes 2016-05-26 23:25:44 +09:00
zilongshanren 2476722137 fix default value of studio version 2016-05-26 17:33:44 +08:00
zilongshanren b317588e6e fix include path 2016-05-26 17:25:03 +08:00
zilongshanren 3e941be0ce fix actionNode studio 1.6 parser error 2016-05-26 17:20:51 +08:00
pandamicro 8692ee176c Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/network/HttpAsynConnection-apple.m
	cocos/network/HttpClient-android.cpp
	cocos/network/HttpClient.cpp
	cocos/network/HttpCookie.h
	cocos/network/HttpRequest.h
	cocos/network/HttpResponse.h
	cocos/network/SocketIO.cpp
	cocos/network/WebSocket.h
2016-05-25 19:19:27 +08:00
pandamicro 896aeb2d0c Fix android compilation issue with thumb mode 2016-05-25 18:35:38 +08:00
mogemimi 16878a53b1 Suppress MSVC warning C4800 2016-05-13 11:44:17 +09:00
minggo a5602cc732 merge v3.11 back to v3 2016-05-04 16:02:23 +08:00
mogemimi 8429b34010 Reduce unnecessary c_str() calls 2016-05-04 04:18:25 +09:00
mogemimi 6433172fae Fix shadow variable warning in GameNode3DReader 2016-05-02 10:57:03 +09:00
zilongshanren 482788c933 Add tizen support (#15518)
* add Tizen Support

* fix linter error

* fix tizen audio engine lua bindings config
2016-04-28 09:49:55 +08:00
xpol 43a94c0693 Add FileUtils::getContents(). (#15479)
* Add FileUtils::getContents().

* skip FileUtils::getContents() in binding generator config.

* use FileUtils::getContents in CCDataReaderHelper.

* obey the cocos2d-x coding style.

* Explicit constructor.

* More docs.

* More tests.

* Move FileError to FileUtils::Error.

* Fixes wrong buffer size for reading into string and vector.

* Update tests.

* Add note on padding for output buffers.

* FileUtils: implements old methods by using `getContents()`.

methods are:

* FileUtils::getDataFromFile()
* FileUtils::getStringFromFile()
* FileUtils::getFileData()

and follow Android methods are now just calls FileUtils' ones.

* FileUtilsAndroid::getDataFromFile()
* FileUtilsAndroid::getStringFromFile()
* FileUtilsAndroid::getFileData()

* Fixes build error.

* FileUtils::getFileData: Return the size of data.

* Remove old methods form FileUtilsAndroid they are now done in FileUtils.

* Fixes for win32 code.

* Fixes build error in test and add more test.

* Better error message.

* Make template type name more readable.

* Update comments.

* Move internal functions to anonymous namespace.

* Refactor FileUtils test.

* Fix warning about compare signed and unsigned.

* Win32 and WinRT does not use text mode.

That is we don't need simulate convert CRLF to LF.

* Fixes for Win32 and WinRT.

* Update for Win32 and WinRT.

* Win32: return FileUtils:Error::TooLarge when file is large than 2^32-1.
* Win32: remove checkFileName() which has no effect at all.
* WinRT: add FileUtilsWinRT::getContents() using ::CreateFile2.
* WinRT: add override keyword for FileUtilsWinRT::getFileSize().

* Update for coding styles.

* More error strings.

* check read and malloc return codes.

* rename FileUtils::Error to FileUtils::Status.

* Fixes for WinRT, use GetFileInformationByHandleEx to get file size.

* Fixes build error for winrt and cleanup FileUtils::Status.

* Try to fix the build error on Linux.

Status must defined in some header, so move FileUtils.h up.

* Remove support of text mode on WinRT (it is the last platform support text mode).
2016-04-26 13:37:22 +08:00
minggo df9a9292a2 Merge pull request #15453 from mogemimi/add-missing-dllexport
Add missing dllexport to avoid warning C4275
2016-04-19 10:26:58 +08:00
mogemimi 24a09a5ae7 Add missing dllexport to avoid warning C4275 2016-04-19 04:01:13 +09:00
Xpol Wan bd263d6be4 Fixes deprecated warnings
* remove all internal use of FileUtils::getFileData().
2016-04-18 16:45:46 +08:00
Xpol Wan 8c3137b07f Fixes warning about unused static constants. 2016-04-18 15:38:51 +08:00
xpol 1e70fb5eb5 Remove include of cocos2d.h (#15435) 2016-04-18 15:09:21 +08:00
mogemimi 7ec409c3bb Fix memory leak in DataReaderHelper 2016-04-07 02:22:06 +09:00
minggo 6b167a1aa1 Merge pull request #15335 from mogemimi/fix-typos
Fix typos in comments and strings
2016-04-06 11:32:46 +08:00
mogemimi a184c88e9d Add missing virtual destructor in ILocalizationManager 2016-04-06 01:40:41 +09:00
肖峰 44331137d8 Fix in cpp-test bugs test scene 13 crash 2016-03-29 16:45:16 +08:00