Commit Graph

232 Commits

Author SHA1 Message Date
halx99 67fad92cbf Update plainlua to 5.4.4, pugixml to 1.12.1 2022-02-17 18:06:19 +08:00
halx99 818e563e51 Finish #578 2022-02-17 17:11:17 +08:00
deal 421001bdd7
Update ios.mini.cmake 2022-01-20 18:10:16 +08:00
deal b5b176183c
Don't needs copy plainlua.dll when use luajit 2022-01-17 23:50:05 +08:00
halx99 0f4b92c1e4 Always enable string pooling for msvc 2021-12-04 13:45:25 +08:00
halx99 2ca99fce0f
Improve codebase to c++17 2021-11-26 18:06:14 +08:00
halx99 846231e2f1 Fix #522 2021-10-12 13:16:27 +08:00
halx99 bbd3a78ae4 Improve lua workflow on windows
a. Use working directory as default resource root on windows
b. Don't copy res and scripts to build binary dir on windows
c. Always build plainlua as dll on windows for fast debug
d. Remove 64bit spec search path for lua script
2021-10-07 18:44:34 +08:00
halx99 23b6c1d549 Fix mac build [skip ci] 2021-09-20 18:18:52 +08:00
halx99 e070ec111e Add win64 angle dlls 2021-09-01 10:28:37 +08:00
halx99 6b25a52445
Update CocosConfigDefine.cmake 2021-08-27 01:08:14 +08:00
halx99 395a5afdd7 [Draft] Tidy windows prebuilt folder for win64 support 2021-08-26 23:25:17 +08:00
halx99 b66993f908 Update curl to 7.78.0 and use prebuilt lib for speedup cmake generation time 2021-08-23 20:38:52 +08:00
halx99 55f1947429 Explicit disable codesign for macOS 2021-08-13 10:19:24 +08:00
halx99 39eb09daad Fix xcode ci 2021-08-12 11:25:01 +08:00
halx99 6ee687302b Xcode Embed Frameworks support
refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99 f70ad053c0 Rename everything to adxe 2021-07-09 10:42:36 +08:00
halx99 be1d5c5a7b Sync CMakeLists.txt and README files [skip ci] 2021-07-08 22:55:33 +08:00
halx99 61af6d75f9 Update readme guide and fixup [ci build] 2021-06-08 21:53:18 +08:00
halx99 5effccdb3c Update name 2021-06-01 20:31:48 +08:00
RH df126856ba
Fix for incorrect COCOS_COMMAND path (#357) 2021-05-24 23:15:06 +08:00
halx99 adce3298de Fix lua build [ci build] 2021-05-24 19:18:15 +08:00
HALX99 a42f9ac25c
Renaming refactor (#353) [ci build] 2021-05-18 16:40:30 +08:00
HALX99 529895baff
Update ios.mini.cmake 2021-05-14 08:22:46 +08:00
halx99 36965d2e49 Fix #352 [ci build] 2021-05-12 11:18:31 +08:00
halx99 6aea443282 Fix cmake issue [ci build]
Avoid cause check_include_file return unexpected result.
2021-05-11 23:48:15 +08:00
HALX99 2c7830246a
Merge pull request #350 from rh101/fix-cmake-set-property
Fix for CMake error when set_property is called with aliased target
2021-05-05 19:49:30 +08:00
rh101 3a7bb58045 Extract real target from ALIAS if it exists in order to set property successfully
Remove duplicate entries in dependencies lists
2021-05-05 16:04:06 +10:00
halx99 617f7a5f15 Building glfw,freetype,openal,curl from sources [ci build] 2021-04-28 12:43:51 +08:00
halx99 3f1f872ba0 Disable luajit compile for release build 2021-02-05 21:59:50 +08:00
HALX99 abc87f8cd5
Update README.md 2020-12-29 21:48:02 +08:00
HALX99 959c3fb19f
Update README.md 2020-12-29 20:55:12 +08:00
halx99 5056eb9ef2 fix link error on macOS Big Sur 11.01
Follow lib removed by Apple
1. /usr/lib/libz.dylib
2. /usr/lib/libiconv.dylib
2020-12-02 21:59:57 -08:00
halx99 108399ede3 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
halx99 35ac7f43ce Since we don't support ios x86 simulator yet, set ios default min deployment target to 9.0 is ok 2020-11-15 21:46:24 -08:00
HALX99 025a91996a
Update ios.mini.cmake 2020-11-13 11:01:48 +08:00
HALX99 381e385f36
Update ios.mini.cmake 2020-11-13 01:08:26 +08:00
HALX99 6409f3550f
Unify ios min deployment target to 10.0 2020-11-13 01:07:41 +08:00
halx99 f7006b2034 Remove print 2020-11-11 22:33:48 -08:00
halx99 58ff3a5f4b fix ci for ios [ci build] 2020-11-11 15:07:21 +08:00
halx99 b68c8601d8 fix nasm detect variable CMAKE_ASM_NASM_COMPILER_LOADED not correct [ci build] 2020-11-11 13:51:34 +08:00
halx99 465831759e Make nasm compiler optional [ci build] 2020-11-11 13:27:52 +08:00
halx99 649f1c7a62 Try enable nasm compiler for libjpeg-turbo boost 2020-11-11 10:31:41 +08:00
halx99 8bf0039751 Add compiler flags -mfloat-abi=softfp for android armv7? 2020-11-10 14:36:55 +08:00
halx99 975ef2ff61 Lock name 2020-10-24 21:57:36 +08:00
halx99 cdd0c527d9 Update cmake build guide [skip appveyor][skip travis] 2020-10-22 17:58:21 +08:00
halx99 8a69a3a5cc Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 b8834bc086 Finsih rename 2020-10-22 10:58:10 +08:00
HALX99 90ecc475f0
Refactor modules (#238) 2020-10-17 16:32:16 +08:00
HALX99 d907a1a7a5
Build mac with alsoft support (#226)
* Build mac with alsoft support

* Add missing dep for mac

* Update CocosConfigDepend.cmake
2020-10-06 20:55:38 +08:00
halx99 1735517112 Improve win dll support 2020-10-06 16:46:38 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 2d2d0e7ee6 Take care PBO use on android 2020-09-15 16:01:44 +08:00
halx99 e9de615d36 Don't config c standard on windows 2020-08-30 13:48:12 +08:00
halx99 06cf13d962 Remove cmake message print 2020-08-29 01:40:55 +08:00
halx99 2bc966efb6 fix #183 2020-08-29 01:39:27 +08:00
halx99 1975ad1f94 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
HALX99 75a210d696
Delete ios.toolchain.cmake
Unused
2020-08-27 14:12:11 +08:00
halx99 7cd25f5a66 Improve ios CMake scripts 2020-08-24 01:26:12 -07:00
halx99 395fb890ce Enable strict try compile by default
Since we solve try_compile failed with code sign for ios device
2020-08-22 14:15:22 +08:00
halx99 4ff14cbf3a Add CXX_STD for cmake to specific c++ standard, c++14,17 should be compile 2020-08-18 11:41:42 +08:00
halx99 77fb065481 Update CMake scripts 2020-08-17 19:18:18 +08:00
halx99 acca2eff1b Add ios framework required by SDL2, check whether SDL2 support strip it later 2020-08-15 17:47:40 +08:00
halx99 b179975add Adapte zlib licensed AL library: mojoal 2020-08-14 18:58:44 +08:00
halx99 0f1dcc86dc Disable double use in chipmunk_types.h instead CMakeLists.txt more stable for ENGX 2020-08-09 22:41:06 +08:00
halx99 528187a0fc python3 also works for CMake build system 2020-08-05 18:31:24 +08:00
halx99 6eb58f58bd Optimize CMake scripts 2020-08-04 14:05:00 +08:00
halx99 b142167560 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
halx99 b2f2f28cf0 fix cmake warnings & cover chipmunk float precision use on apple 2020-07-31 11:56:52 +08:00
halx99 005ec45f0a fix option order 2020-07-31 11:22:42 +08:00
halx99 594767290d Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF 2020-07-31 00:06:59 +08:00
halx99 03a7dbadbb fix chipmunk float precision mismatch on cmake script 2020-07-29 18:19:23 +08:00
halx99 ab4137aacc Try cpp14 2020-07-23 00:10:50 +08:00
halx99 c67bc05127 Update cmake toolchain 2020-07-21 23:06:54 +08:00
halx99 a70b43af1e Remove a submodules. 2020-07-20 18:41:45 +08:00
halx99 1f9f27d63f Use modern gl/gles loader 'glad' to instead 'glew' 2020-02-15 23:51:23 +08:00
halx99 e0070f910a Add ios.toolchain.cmake 2020-02-07 18:59:44 +08:00
HALX99 d3b9f15e16
Delete FindTinyXML2.cmake 2019-12-02 05:55:34 +08:00
Arnold 3b4748009f
use copy instead of linkis (#20356) 2019-11-21 15:12:37 +08:00
Arnold e3c636c23c Sync resource automatically on Windows and Linux (#20319) 2019-11-15 10:24:38 +08:00
CHP ac305862f4 Support multiple build configurations (#20314)
* MINSIZEREL_RELWITHDEBINFO_Support

* Remove DEBUG_MODE
2019-11-11 10:09:50 +08:00
minggo 5acc952a17
fix iOS build issue (#20292) 2019-11-05 15:23:54 +08:00
Andy Duplain 1a04787287 Rework CMake Xcode support. (#20205)
- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.

- NOTE: I believe we could compile with bitcode enabled if the box2d
        library was compiled using bitcode.
2019-10-22 13:42:56 +08:00
minggo 774a90792c
fix link error on iOS simulator (#20172) 2019-09-26 16:09:59 +08:00
Arnold f3caa09fd6 code review update: cmake ios simulator limitation MacOS 10.15 (#20120) 2019-09-16 15:09:01 +08:00
Arnold 860b537b3e update readme (#20109) 2019-09-06 18:51:12 +08:00
minggo 9df47ef6fd
use WKWebview instead (#20103)
UIWebView is removed in iOS 13.
2019-09-06 09:57:38 +08:00
minggo d1abfd8aa2
use AVPlayerController instead (#20099) 2019-09-04 20:45:51 +08:00
CHP b9df8ad823 remove_ios.toolchain.cmake (#20058)
* remove_ios.toolchain.cmake

* simplify osx configuration

* Remove ios.toolchain.cmake
2019-08-26 10:01:16 +08:00
rh101 a61a06fb14 Add support for interface-only libraries. (#19994)
* Add support for interface-only libraries.

* Fixed code formatting.
2019-07-30 15:51:58 +08:00
minggo c5c6bd685b
sync 19873: Speed up post build step by disabling unnecessary cmake command (#19948) 2019-07-22 09:37:34 +08:00
Arnold cf83c91480 [cmake] Update plist template for iOS projects (#19828)
* update cmake template

* fix tabs

* use function instead of macros

* rename local variables & cocos_fake_set

* use g++ 7 in travis ci

* use clang

* use g++6
2019-06-17 18:37:56 -07:00
minggo 23a21ef298
Remove jsb related (#19729)
* remove jsb related codes
* update 3rd party
2019-05-24 00:00:51 -07:00
coulsonwang 833ab9bb81 need specify font path when use as system font (#19692)
* need specify font path when use as system font

* set custom fonts
2019-05-13 18:31:46 -07:00
Arnold fe497933f8 3d support: some test cases works
* hack to make sprite3d test work

* support cull face

* support setting front face winding

* convert depth compare function type

* clean codes

* remove usage of glprogramstate

* pass needed information to Material::draw()

* add 3d textures

* enable animation

* 3D: compile on windows  (#179)

* exclude source files from extensions/

* enable assets and 3D

* run on windows

* update comments

* use std::vector instead of raw pointer void *

* compile on mac

* revert cmake

* fix bufferdata

* add todos

* remove dirty flag from uniform buffer

* argument type const &

* enable more tests

* update shader

* save: failed to compile

* pass compilation

* fix type convert

* save stage

* save stage 2

* remove VertexData & IndexBuffer & VertexBuffer

* comment out _meshCommand

* comment bindPredefinedVertexAttribs()

* fix xcode project file

* simple refactor

* remove unused files

* revert sprite3d testcase position

* revert change

* remove ProgramGL::bindPredefinedVertexAttribs()

* add header <string>

* fix uniform size
2019-01-30 09:35:17 +08:00
leda 4f0ef25c6f sync cmake changes into metal-support (#19335)
* sync #19327

* sync #19329
2019-01-23 09:55:55 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
leda 48cce75be4
remove un-elegant prebuilt feature in cmake (#19109)
* remove unclearly cmake prebuilt feature

* reduce useless code

* add project info print
2018-10-12 12:36:17 +08:00
leda 98120fb9d8
refactor cmake on use libs (#19054)
* link external build by modern cmake

* use "--whole-archive" for part android spec

* update travis

* update CI, add cmake tests on win32
2018-09-24 20:16:04 -07:00
Arnold 8d75c07dcb Upgrade dep libs (#19015)
* add libuv
* recompile libwebsocket 2.4.2 with libuv enabled
2018-09-06 16:07:25 +08:00