mirror of https://github.com/axmolengine/axmol.git
201 Commits
Author | SHA1 | Message | Date |
---|---|---|---|
Arnold | bfc98c6f21 | [3d] add billboard (#19407) | |
Arnold |
8be2a2053f
|
sync 3d support code (#19392)
* Sprite3D * DrawNode3D * active more Sprite3DTest |
|
Arnold | fe497933f8 |
3d support: some test cases works
* hack to make sprite3d test work * support cull face * support setting front face winding * convert depth compare function type * clean codes * remove usage of glprogramstate * pass needed information to Material::draw() * add 3d textures * enable animation * 3D: compile on windows (#179) * exclude source files from extensions/ * enable assets and 3D * run on windows * update comments * use std::vector instead of raw pointer void * * compile on mac * revert cmake * fix bufferdata * add todos * remove dirty flag from uniform buffer * argument type const & * enable more tests * update shader * save: failed to compile * pass compilation * fix type convert * save stage * save stage 2 * remove VertexData & IndexBuffer & VertexBuffer * comment out _meshCommand * comment bindPredefinedVertexAttribs() * fix xcode project file * simple refactor * remove unused files * revert sprite3d testcase position * revert change * remove ProgramGL::bindPredefinedVertexAttribs() * add header <string> * fix uniform size |
|
leda | 4f0ef25c6f |
sync cmake changes into metal-support (#19335)
* sync #19327 * sync #19329 |
|
minggo |
8d9bd925c9
|
metal support for cocos2d-x (#19305)
* remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error |
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leda |
98120fb9d8
|
refactor cmake on use libs (#19054)
* link external build by modern cmake * use "--whole-archive" for part android spec * update travis * update CI, add cmake tests on win32 |
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Arnold | eb920949a2 |
Add websocket latency test (#19018)
* compile on windows * update android.mk, add WebSocketDelayTest.cpp * update xcode project * mac: fix printf format argument %llf * update cmake |
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leda |
1ea57fe42a
|
let app resource path visible when executing "cmake .." on win32 (#18839) | |
leda | e74e07bde4 |
refactor cmake copy res, fix #18813 (#18816)
* refactor cmake cocos copy res function * refactor cmake dll copy from add_custom_command to configure_file |
|
leda | 391f30a3f3 |
beauty cmake format, reduce duplicate defines (#18799)
* reduce cmake module duplicate * make module use more clear, correct cmake style * keep default physics option * delete the modules distributed with cmake * unify the cmake files format * use AndroidNdkModules at cmake sys modules * add cmake comments for win * update cocos2dx files list, manually |
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leda | 383c5afa6b |
Fix sqlite link error,CMake support iOS app Icon (#18746)
* make pack iOS app on Device easier * fix sqlite link error * fix app no Icon on iOS when CMake generate Xcode project * remove useless info.plist source add * rollback default iOS platform to device * update cmake readme for ios build * change android default build to ndk-build, not cmake |
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leda | 86ea3a8aee |
cmake add collect headers list, unify the logic of source add (#18722)
* fix mistake for ios lua template * auto select headers depend on sources * change cmake "cocos_build_app" from macro to function * fix cmake dll repeat copy * update travis srcipt * add header list for cocos lib * add header list in cmake files * re-add include dir Classes * improve template cpp var name * remove func get_headers_by_sources * cmake add simulator header list * make source and header collect more clear * improve macos app pkg * improve ios pkg, run failed * revert the ios pak logic, keep older * expand var APP_BIN_DIR scope * fix use sqlite3 error on linux * fix win32 compile error * remove multi-add mistake * try to fix python install issue on travis * fix js-tests build on android * uninstall old python in travis * add travis python print info * fix command ll to ls -l * remove useless link * PYTHON_BIN adapt homebrew python |
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leda | 50ecf00115 |
cmake support win32 ,and support generate&use prebuilt libs (#18683)
* fix win32 prebuilt error, and set cmake as default android native build * cpp-template support msvc * add msvc version check * add -D_USRLUASTATIC, fix lua lib cmake compile error * fix cpp-empty-test res copy dir, add function needed * improve msvc res copy * refactor cmake copy dll logic * fix cpp-tests compile error * refactor copy dll temp * refactor win32 exe using dlls * js-project compile support cmake using msvc * improve res mark for win32 * update the way of lua project res mark * add D_USRLUASTATIC for lua project * unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES * improve VS shows targets, add folder * improve mac/ios res mark * reduce useless comments * unify cpp src include variable * refactor cpp test project package logic * improve pkg app logic * start support prebuilt libs for cpp project using cmake * improve prebuilt libs generate * expand js/lua support prebuilt libs on mac * adapt IDE generate libs path * start do prebuilt for android * improve the way of using external libs for prebuilt * prebuilt libs support cpp-empty-test on android studio * cpp-tests prebuilt libs, and remove useless * start to improve libs using, to adapt prebuilt * improve cpp tests prebuilt on android * prebuilt support lua & js test on android * prebuilt support cpp&js template * rename prebuilt variabl, detail androd config * finish android support prebuilt using cmake * fix cmake script run in windows error * reduce variable name length * improve the way of win32 use dlls to adapt prebuilt * loosen pick js/lua engine lib condition * self review and start check linux build * unify compile option location * strict copy dlls condition * improve libs link order * start redo the way of copy dlls * unify dlls copy logic * fix linux res copy error * update cmake copy file path in linux * make prebuilt dir if needed, and divide Debug and Release dir * cmake win32 divide Debug and Release dir well * comment Lua Template project, for the unfinished lua simulator support * add simulator cmake file * start support simulator * simulator support cmake build on macOS * fix simulator compile error on win32 * add simulator prebuilt support * improve mark cocos app macro * improve cmake template project format * improve cmake app files format * fix format improve mistake * detail cmake readme * improve readme, useless comments * add game.rc to template project * check travis openssl version * try update travis openssl * upgrade travis openssl * change openssl link * change to upgrade openssl * re install python with upgrade openssl * add comment for macro and func, improve variable name |
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leeda | edee97278f |
V3 android cmake support, add mac/ios support (#18646)
* CMake build improvements * android cmake support * Enable proguard for cocos2d * examples & test cmake support * add android build type param to gradle.properties file * less warnings * update all android configs to recomended settings * fix network cmake error * fix js-tests cmake error * android build config, add cmake * android build config, add cmake * add lua share lib * android lua cmake build fix * fix * luajit test * run fail, still * fix js-warning * correct lua main include * lua test project cmake support android * try to add lua-template cmake support * lua template fix * js_tests support cmake on android * js-tests improve * cmake support js-template * test to realise prebuild * cmake improve, no feature * improve templates cmake * refactor cmake struct * correct cpp-tests cmake * cpp-templates cmake improve * typo fix * cmake struct refator * change default option * adapt new project struct * uniform cmake test style * add_dependencies to support make -j * little struct improve * little fix * adapt cmake bin dir * little improve about cmake version * change build all tests condition * add source_group for Xcode * add mark source files * add more mark source code * add template project to test * add macos info.plist template * add pak macos for all project * lua test icon fix * not consider lua project for now * modify pak method * add another ios toolchain * add ios system library * update ios toolchain, and reduce ios compile errors * reduce error * make ios engine lib compile pass * cpp-empty-test ios bundle * cpp-tests ios support * js-tests ios support * templates project support ios * fix the way of lua-tests package * try to fix lua-template on macOS * comment lua-template sim file * improve display on xcode * update cmake readme * check android compile again * fix android compile error * fix linux cmake res error * update deps version, for cmake * fix lua_template linux compile error * close android cmake support for now * review template android share library name * change PROP_BUILD_TOOLS_VERSION version to 27.0.1 * change android compile version * make `PROP_APP_PLATFORM` back, add comments for android native build * Revert "make `PROP_APP_PLATFORM` back, add comments for android native build" This reverts commit 272ddc19886891b9502cde070753a870c0fdb588. |
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minggo |
b53eb25200
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use prebuilt version of Box2D (#18422) | |
minggo | 4ce443bac2 |
use prebuilt version of bullet (#17950)
* use prebuilt bullet * prebuilt bullet work ok on linux * update search path * update search path * fix compiling issue for lua/jsb projects * prebuilt bullet work on windows * update 3rd party lib version * add bullet search path * fix script bindings issue * fix scripting binding |
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minggo | db837ebdae |
remove unneeded test cases and fix parameter length limitation on windows
* delete unnneded test case on windows * delete unneeded test cases * avoid parameter length limit when building android on windows * adjust project setting to delete unneeded test cases * remove unneeded test cases for windows10 * remove unneeded test cases for tizen * remove unnedded test case for android |
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mogemimi | 48cbc890c6 | Typo fix: Rename `MutiTouchTest` to `MultiTouchTest` (#17399) | |
James Chen | b1f2a056b2 |
Refactor WebSocket to support SSL (wss) (#17172)
* Refactors WebSocket: 1. Supports wss protocol 2. Uses only one libwebsockets context, multiple wsi instances to avoid multi-thread issues 3. Uses lws_create_vhost to create multiple virtual host, different protocols works * Adds openssl include path to xcode project configuration. * mac doesn’t depend on curl * ca file path should be full path. * More bug fixes like which in https://github.com/cocos2d/cocos2d-x/pull/6986 * Remove curl dependence for mac * Updates Andorid.mk * [win32] Adds wss support for win32, and updates openssl, libcurl, libwebsockets libraries. * Updates external/config.json to 118. * [win32] Updates cocos/2d/libcocos2d.vcxproj to fix compilation error while building in release mode. * Linux support websocket ssl connection. * Updates external/config.json * Updates install-deps-linux.sh * Adds dependence of binutils, print ld version * Updates travis scripts. * Updates travis scripts. * Updates travis script, don’t output log while extracting. * update before-install.sh * updates before-install.sh * updates before-install.sh * don’t output log for installing software. * Updates config.json to 120. |
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Adrien de Sentenac | 460c68125f |
Use resolved file name (through dictionary lookup) in font atlas creation (#16797)
* Use resolved file name (through dictionary lookup) in font atlas creation, to prevent creating multiple atlases for the same file. Add font tests with and without font name replacement (through dictionary lookup). * Fix cpp-tests xcode and cmake project * Additional fix for cmake project |
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pyrosphere | 1667a5c444 |
Toggle between windowed/fullscreen on desktop (#16762)
* GLViewImpl methods for desktop window management - toggle between fullscreen/windowed * Window management tests (mac) * Added window management tests to Win32 and Linux * Added const keyword. Removed platform macros. |
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Ricardo Quesada | 69d2ac1786 |
fix: collection of vr fixes (#15947)
* fix: collection of vr fixes Node: additionalTransform() has its own dirty variable VR: disabling VR works as expected VR: works with camera3d test VR: iOS Tracking works even if it doesn't have any input fix: setNodeToParentTransform() and setAdditionalTransfrom() work... ...at the same time. Also, this PR makes the size of Node smaller. `_additionalTransform` is no longer an inline object. Instead, it is allocated on demand making 99% of the Nodes smaller by 60 bytes. fix: compile in windows * doc: documentation for this fix |
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Ricardo Quesada | c387f953fa |
fix: TextureCache ASSERTS if image is invalid
Github issue #15776 |
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minggo | 98bee7e12a |
remove unneeded test case and fix resource missing (#15804)
* remove unneeded test case and fix resource missing * remove unneeded test case |
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Ricardo Quesada | 8bd4ddf081 | fix: compile on linux, android and windows | |
Wilson E. Alvarez | f0343bf219 | Fixed APP_NAME for cpp, cpp-empty, js, and lua tests. | |
minggo | 8068c51d94 |
remove studio related test cases and resources (#15574)
* remove studio related test cases and resources * remove unneeded files |
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minggo | 3c676d9712 |
Merge pull request #15037 from Shulepov/spriteframecache_pixel_format
SpriteFrameCache: take pixelFormat into account if specified |
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geron-cn | 4f6fd3ef64 |
Squashed commit of the following:
commit 87b7c3e404a9b6cce6d4f6bc8565e7feef429ee0 Author: geron-cn <c.ever.fallen@gmail.com> Date: Thu Mar 3 13:43:04 2016 +0800 change enum to enum class use tabitem as pointer to replace _currentTabItemIndex commit c0830cc581b8a07d6eed63268bf5be6a828c113a Merge: 3663156 166931a Author: geron-cn <c.ever.fallen@gmail.com> Date: Thu Mar 3 11:48:44 2016 +0800 Merge remote-tracking branch 'gero/tabview' into tabcontrol commit 366315624143ff01c3e2b22b415ab79050e381e4 Author: geron-cn <c.ever.fallen@gmail.com> Date: Thu Mar 3 11:48:15 2016 +0800 Squashed commit of the following: commit 166931a28c8736ab58b7c4319c1139b5e4865a9e Author: geron-cn <c.ever.fallen@gmail.com> Date: Wed Mar 2 21:35:06 2016 +0800 fix commit e0eb069846a8ceb4b726c3c945801c944404b102 Author: geron-cn <c.ever.fallen@gmail.com> Date: Wed Mar 2 21:30:44 2016 +0800 fix active deactive in tabcontrol commit aeb1c857cab23299e44a86ac1f627c7bd5fa5a6d Author: geron-cn <c.ever.fallen@gmail.com> Date: Wed Mar 2 20:16:22 2016 +0800 fix active -1 commit e57796cbbae851e8cff52656b3265c80c2e8f6f7 Author: geron-cn <c.ever.fallen@gmail.com> Date: Wed Mar 2 16:00:51 2016 +0800 fix merge file commit cdd44f1c577ad190bc175896107a48fbb36b65bb Merge: 1658ad6 |
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Ricardo Quesada | 028f8c28e1 |
Squashed commit of the following:
commit 59e43a3c80f4af8998e4a14f6463bd7a91617d5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 15:19:48 2016 -0800
uses new naming convention for projects
uses _ instead of -
commit f97ba56608d48b17909649c8617ba9047b566196
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 14:49:22 2016 -0800
fooling cmake for real
commit 20c2560f75eab952e5131b484284bf20cb07fe07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 14:43:05 2016 -0800
fooling cmake
commit a0ada44bc82941830f6c71219a1492d28c28c306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 14:26:59 2016 -0800
makes CMake for Mac happy
commit 656b4f5e2dd741215a4699db979fe1b0dce60298
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 13:50:15 2016 -0800
linux fix
commit fa98aeac8505c764f4a69f15c8a8ff1123fad2a3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 11:18:18 2016 -0800
links correctly!
commit 9c56ce7143d3a35b44d33f246cec093ca9eaa7d9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Mar 1 17:44:58 2016 -0800
Squashed commit of the following:
commit 2ef52723dae44204c047cb177d5a5670fb659c79
Merge: 8a5c998
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Mikhail Shulepov | fb7044c535 | Add SpriteFrameCacheTest to Android, Windows, Linux project files | |
zhangbin | e3161eb127 | Remove performance tests from cpp-tests project. | |
Ricardo Quesada | d2cf4bfc79 |
Squashed commit of the following:
commit 2c810a8e931e07b06498c07db37cbf20a2bcfc92 Merge: 61788a0 |
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fusijie | 92e68cd9dc | add sprite frame flash line bug test case. | |
andyque | fc673ee502 | Merge branch 'v3.7-release' into v3 | |
XiaoFeng | a9dfd8012c | Add new bug test to Android, Win 10, Win Universal, Linux project file | |
Neo Kim | 00e360f438 | Add the missing file into CMake and Windows project configurations. | |
kompjoefriek | 6eca03fdd2 | Merged changes from "Vibrate support in v4" into v3 branch. | |
yangxiao | c782d63bef | add 3d navigation | |
Huabing.Xu | 9963480abd | linux works | |
yangxiao | 2391558c96 | add physics3d support | |
Ricardo Quesada | ce95bfe059 |
Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue May 5 11:46:57 2015 -0700 compiles on win32 commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue May 5 11:01:04 2015 -0700 compiles on windows! commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue May 5 10:20:13 2015 -0700 windows fix CALLBACK is defined in windows. Use CALLBACK_FN instead commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15 Merge: 17c5102 |
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andyque | 854fcdf2bf | fix spritepolygon | |
yangxiao | cfbfe3b676 | add to linux | |
yangxiao | b6a29d80de | 3d particle performance test | |
minggo | 2f618a9e09 |
Merge pull request #10541 from lzbgt/master
fix the linker ld error when building |
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Ray | c5cc1ebaa2 | fix test project | |
Bruce | 871489ec2d | fix ld error when building | |
yangxiao | a9384a3250 | add particle3dtest | |
Vladimir Timofeev | 725744744b | cmake: add logic to find and link with curl in cpp-tests, because cpp-tests use curl as its own (in file tests/cpp-tests/Classes/CurlTest/CurlTest.cpp) | |
mannewalis | c05a6c877d | adding files to cmake files | |
pipu | 8041d9927d | Add CustomWidgetCallbackBindTest into CMakeLists.txt of cpp-tests | |
James Chen | 19de8a0935 | Adds PerformanceMathTest.cpp | |
Vladimir Timofeev | b5266e95bf | mingw fixes, now project builds with mingw64 and -DUSE_PREBUILT_LIBS=NO (some additional libs hardcoded still) | |
Vladimir Timofeev | 210d8ec985 | Compile Box2D tests only if library used in cocos. | |
Vladimir Timofeev | 72e59a53a8 | cmake: Build application bundles on Mac for test applications (this allow run they from Xcode) | |
pandamicro | a26e91f839 | no message | |
yangxiao | d680e58f80 | merge cocos resolve conflict | |
Ricardo Quesada | 7a1dac5aa6 | Fixes audio issues when using CMake on Mac | |
yangxiao | abd960725a | add to linux project | |
Sergey | b8b5397e4e | Tests for Mac/iOS android Linux & Windows | |
yangxiao | a980a2efa4 | merge cocos | |
Ricardo Quesada | 0ead7b6307 |
Squashed commit of the following:
commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:34:40 2014 -0700
Compiles luasocket on Mac
commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:12:30 2014 -0700
disables luasockets
commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd
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yangxiao | d114e11a0b | android, linux and lua | |
andyque | fa33ab76fc | remove UIEditBox test | |
andyque | e24192aeb2 | fix linux compile | |
andyque | aef0f5e729 |
Merge branch 'v3' into mergeExtensionEditBox
Conflicts: build/cocos2d_libs.xcodeproj/project.pbxproj cocos/ui/Android.mk cocos/ui/CMakeLists.txt cocos/ui/proj.win32/libui.vcxproj cocos/ui/proj.win32/libui.vcxproj.filters tests/cpp-tests/Classes/UITest/CocoStudioGUITest/CocosGUIScene.cpp tests/cpp-tests/proj.wp8-xaml/cpp-testsComponent/cpp-testsComponent.vcxproj.filters |
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minggo | 74fc9931e7 | fix compiling error of cpp-tests on linux | |
minggo | 030f80a257 | one static library for c++ and another one for lua-binding | |
andyque | 534938d88c | fix linux compile error | |
samuele3hu | 6259aebdab | Split cocos3d from cocos2d on the android、win32 and linux platform and adjust the related test project | |
yangxiao | 933439c6ca | fix linux | |
yangxiao | 504ef32b97 | linux | |
minggo | 213f2f5a6c |
Merge pull request #7702 from super626/v3_merge
Camera and Camera test |
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yangxiao | 3c9483899e | camera, cameratest, drawNode3D squash | |
samuele3hu | aa4f407851 | extract ui,network and storage from cocos2d module and adjust relate CMakeLists.txt | |
andyque | c5ca0dbf10 | fix android and linux compile error | |
andyque | 74772e97c9 | fix linux compile error | |
andyque | eec40ff2a8 | fix linux and android compile | |
Huabing.Xu | 290897af14 |
Merge branch 'v3' into fast_tmx
Conflicts: build/cocos2d_libs.xcodeproj/project.pbxproj |
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minggo | 9f0a566b8a |
Merge pull request #6945 from John-He-928/mingw-build
Fix MinGW build |
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2youyou2 | 414aab8553 | update CMakeLists.txt | |
boyu0 | ee919b673f | issue #4437: config for android and linux. | |
John_He | 5e82d9db4d | set libws2_32 as standard library for mingw. | |
minggo | b68525ac1f |
Merge pull request #6916 from John-He-928/mingw-build
Fix mingw64 build: convert from LPVOID to DWORD losses precision on 64-b... |
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John_He | 44950a57f1 | fix mingw32/mingw64 build: use system libs and includes rather than prebuilt ones. | |
minggo | d7cca2a044 | closed #4819: remove KeyboardTest | |
minggo | 0acc4cd961 | issue #4819: remove KeyPadTest | |
minggo | 0ad0f9c405 | issue #4819: remove AccelerometerTest | |
Ricardo Quesada | 6461e26c9f |
Squashed commit of the following:
commit 64722e414c6cacc108fa6015d6af84bd9a4d79ec Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 14:03:53 2014 -0700 More WP8 fixes commit 7934be32741cddee6d04cd4f32c7e9718ba83b4c Merge: c2b1619 fea335f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 12:19:41 2014 -0700 Merge branch 'mesh3d' of github.com:ricardoquesada/cocos2d-x into mesh3d commit c2b1619005b5a62ef77afe727429584d6a57010e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 12:19:19 2014 -0700 Adds missing resources for Windows Phone 8 commit fea335f573f975d9d2f6eafeb3ad4d3ea8095ee5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:54:15 2014 -0700 Updates CHANGELOG commit b8b93da914de97662c9df55cfc351ad8b74ea779 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:48:59 2014 -0700 Adds Sprite3d files and tests commit 059c842938e19068427bb2276d52f3e0ea1cc51f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 11:16:13 2014 -0700 fixes compiler warnings for windows commit d3299f4cf443c9603f9120e431dbcb6ce8b8e26f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun May 18 10:53:34 2014 -0700 fixes for Sprite3D Adds copyright header removes compilation warnings cleans code a bit commit 1377787a4bcebdf349f9de0a05c329066c6eb626 Merge: f89725f 9a3c2d0 Author: Huabing.Xu <huabing.xu@cocos2d-x.org> Date: Fri May 16 20:46:26 2014 -0700 Merge pull request #34 from dumganhar/pull/6731 fix compilation error of missing bind Mesh for luabindings. commit f89725f65ca604efb9abbcfe336c9d50135016b2 Author: Huabing.Xu <dabingnn@gmail.com> Date: Fri May 16 20:45:12 2014 -0700 use const & and changed typo commit 9a3c2d0df9abcd76292cc1f71b6615931aa807d5 Author: James Chen <jianhua.chen@cocos2d-x.org> Date: Sat May 17 11:43:10 2014 +0800 fix compilation error of missing bind Mesh for luabindings. commit 59524b3850b27342f3cb4c390751bdf97362a794 Merge: |
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Dhilan007 | ed0ae9d5b3 | fix compiling fail on Linux. | |
Dhilan007 | fbfbcaffc8 | update project | |
andyque | e48e26cfdc | issue #5056. fix linux & android compile error | |
andyque | 16ebe8d41c | issue #3861, fix linux compile error | |
Ricardo Quesada | 25213c81f6 |
linux cmake improvements
Added cocos/CMakeLists.txt which controls all the rest of the Cmake files |
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James Chen | 037c57ef96 |
Merge branch 'develop' into perf-callback
Conflicts: build/cocos2d_tests.xcodeproj/project.pbxproj |
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James Chen | ec40dda7f3 |
Adds performance test for callbacks: 1) std::function,
2) (target->*selector)(), 3) simulate new api of Scheduler |
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Darragh Coy | d64603a856 | Attempt to fix the linux build. | |
andyque | 8e125734fe |
Merge branch 'develop' into fix_gui_to_ui
Conflicts: build/cocos2d_samples.xcodeproj/project.pbxproj samples/cpp-tests/Resources/cocosgui/100/100.ExportJson samples/cpp-tests/Resources/cocosgui/100/1000.plist samples/cpp-tests/Resources/cocosgui/100/1000.png samples/cpp-tests/Resources/cocosgui/CloseNormal.png samples/cpp-tests/Resources/cocosgui/CloseSelected.png samples/cpp-tests/Resources/cocosgui/CocoGUISample.json samples/cpp-tests/Resources/cocosgui/CocoGUI_PageView_Sample.json samples/cpp-tests/Resources/cocosgui/CustomImageViewTest/NewProject_20.plist samples/cpp-tests/Resources/cocosgui/CustomImageViewTest/NewProject_20.png samples/cpp-tests/Resources/cocosgui/CustomImageViewTest/NewProject_2_1.ExportJson samples/cpp-tests/Resources/cocosgui/Hello.png samples/cpp-tests/Resources/cocosgui/Marker Felt.ttf samples/cpp-tests/Resources/cocosgui/UIEditorTest/UIButton_Editor/UIButton_Editor_1.json samples/cpp-tests/Resources/cocosgui/UIEditorTest/UIButton_Editor/background.png 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James Chen | 25604d3872 | Update CMakeLists.txt | |
James Chen | b88de91a15 | Renames 'samples' folder to 'tests', ouch.... |