halx99
433f459787
Fix ci
2023-08-11 17:05:39 +08:00
halx99
72558c6c2d
Fix crash when digital envelope routines::unsupported
2023-08-11 16:19:15 +08:00
halx99
6b58db0eb2
Move posix defines to FileStream.cpp
2023-08-11 15:25:19 +08:00
halx99
bf31f7b77d
Fix ci
2023-08-11 15:04:33 +08:00
halx99
cdc8bb0b4c
Refactor FileStream implementation
2023-08-11 14:42:41 +08:00
halx99
cc9cbcbff9
Merge: eba7fc17ba
6bbdc273f8
...
Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99
46ed10dac3
Update yasio to v4.1.0
2023-08-10 18:36:45 +08:00
halx99
fb5aabff79
Fix android build
2023-08-10 14:06:49 +08:00
halx99
ec3b06aa33
Improve cmake options
2023-08-10 13:33:22 +08:00
halx99
f63932bb91
Update ios GLES to GLES3
2023-08-09 22:25:15 +08:00
halx99
7a40c94e2a
Check vao creation
2023-08-09 21:46:03 +08:00
halx99
615cfa5bb2
Update mac GL to 330
2023-08-09 21:39:01 +08:00
halx99
065332b718
Improve code style
2023-08-09 16:00:20 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
halx99
9452e88272
Fix label outline effect
2023-08-09 13:26:57 +08:00
halx99
238457af4d
Improve code style [skip ci]
2023-08-09 13:25:20 +08:00
halx99
e6039273f5
Reset texture binding state when deleteTexture
2023-08-05 23:08:37 +08:00
halx99
28150610be
Improve code style
2023-08-02 11:34:06 +08:00
halx99
2d0a63660f
Improve custom program draw batch
2023-08-02 10:31:52 +08:00
halx99
30306ad316
Delete glsl-optimizer due to new shader workflow only require offline tool glslcc
2023-08-01 12:12:10 +08:00
halx99
ae3bcb77da
Fix navmesh debug draw vertex layout incorrect
2023-08-01 12:08:13 +08:00
halx99
5a68442d1e
Improve code style
2023-08-01 12:00:31 +08:00
Turky Mohammed
1b2c651daa
[BUG] Instancing memory leak fix ( #1288 )
...
* Implement Uniform Buffer Objects in OpenG
* Revert "Implement Uniform Buffer Objects in OpenG"
This reverts commit 7d32372ef4
.
* Update Mesh.cpp
2023-08-01 06:21:42 +08:00
halx99
1a3a4fa0eb
Implement metal instancing draw
2023-07-31 10:03:24 +08:00
halx99
805b115719
Update lua bindings
2023-07-29 21:30:35 +08:00
halx99
bba3818829
Fix gray shader name
2023-07-29 17:46:10 +08:00
halx99
d2dda873c4
Improve code style
2023-07-29 15:46:04 +08:00
halx99
9624ec4663
Fix android image reference issue
2023-07-28 15:21:56 +08:00
halx99
a04c2d6945
Merge pull request #1253 from DelinWorks/instancing-support
...
Co-authored-by: Turky Mohammed <45469625+DelinWorks@users.noreply.github.com>
2023-07-28 14:24:58 +08:00
Deal
ec4e5e1258
Fix ProgramGL uniform stage
2023-07-28 13:45:52 +08:00
halx99
0f642ddb2e
Improve shader module and empty texture managment
2023-07-28 11:46:34 +08:00
halx99
d882208b8b
Improve code style
2023-07-28 10:37:27 +08:00
halx99
2191b51499
[WIP] Not convert mat3 to mat3x4 in engine
...
Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99
c8464ed5db
Remove unnecessary uniform convert
2023-07-27 20:37:06 +08:00
halx99
286ff503c5
Improve sgs binary reflect info read
2023-07-27 19:13:09 +08:00
halx99
edee8af2a6
Fix metal render issues
...
- Fix metal uniform buffer alignment size
- Fix spine two color tint render for metal
- Update glslcc to 1.9.0
2023-07-27 18:21:16 +08:00
halx99
a3548bbe3d
Fix metal uniform block member offset and size
2023-07-26 20:05:16 +08:00
halx99
cf69428746
Use macro for shader location binding
2023-07-25 19:06:12 +08:00
halx99
ea2124bb2e
Fix ci
2023-07-25 10:18:14 +08:00
halx99
c37af4c38e
Improve shader managment
...
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99
5a0838e52b
Migrate materials
2023-07-23 21:43:25 +08:00
halx99
0d4a274d41
Fix incorrect ubo upload
...
because ubo was share in ProgramGL
2023-07-21 20:49:06 +08:00
halx99
756e860794
Fix state for multi gl context
...
Solve imgui multi-viewport afterimage problem
2023-07-21 19:32:44 +08:00
halx99
1434b1a6c9
Add optimizing comment[skip ci]
2023-07-21 08:37:21 +08:00
halx99
ea91aebb91
Improve gl state cache
2023-07-21 07:59:38 +08:00
halx99
76f00b4456
Make renderer works on opengl core profile mode
2023-07-20 20:23:56 +08:00
halx99
7315824e5f
Fix linux build
2023-07-20 12:25:31 +08:00
Deal
261b4b5a16
Update axmolver.h.in [skip ci]
2023-07-20 10:22:45 +08:00
halx99
71c2d3a3b1
Init axslc search path at ProgramManager init
2023-07-20 10:20:06 +08:00