John
c259918d03
Optimize cases where loop variable is unecessarily copied in a range-for loop. ( #19637 ) ( #19640 )
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Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
leeda
18a6d8241d
update Copyright. might need manual fix later ( #18659 )
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* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
CocosRobot
d07794052f
Update license to 2017 ( #17362 )
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* Typo: CopyRight -> Copyright
* Copyright update: chukong-inc.com -> Chukong Technologies Inc.
* [js files] Copyright update: 2014 -> 2014-2017
* [cpp files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2015 -> 2015-2017
* [js files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2016 -> 2016-2017
* Copyright update: 2013 -> 2013-2017
* Copyright update: 201?-201? -> 201?-2017
* License year fixes.
* Liscene year fix in CCRay.cpp
* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
mogemimi
2650fd1afd
Add missing float suffix to avoid -Wdouble-promotion
2016-07-04 23:12:45 +09:00
Huabing.Xu
e8acf38212
fix animate 3d bug
2016-05-09 15:21:19 +08:00
Martin Taylor
e592a1a02d
fix typos
2015-09-09 11:37:41 +08:00
pandamicro
00a3d572d1
Merge pull request #12899 from super626/v3
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Animate3D Callback and Bug fix
2015-08-01 18:24:05 +08:00
yangxiao
bf20145e35
animate3d callback and test
2015-07-17 11:08:27 +08:00
songchengjiang
282dc23bb2
modify interfaces of Animate3DCallback
2015-07-15 17:34:14 +08:00
yangxiao
8598c5037e
fix #11487 animate3d bugs
2015-07-13 16:10:48 +08:00
songchengjiang
5a16748273
optimize Animate3DCallback
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add Animate3DCallbackTest
2015-07-13 11:43:13 +08:00
songchengjiang
a1dd466588
modify Animate3D keyFrameCallback
2015-07-10 15:50:09 +08:00
songchengjiang
a1956e2210
fix issue#9310 issue#10151 issue#12551
2015-07-09 18:05:47 +08:00
lvlong
8e51a561b1
modify some about animate3D quality!
2015-04-24 11:49:28 +08:00
yangxiao
7c37123dbd
remove fade in animation if no running animation
2015-04-20 19:45:31 +08:00
yangxiao
e8b21589fc
avoid some remap
2015-04-20 19:33:16 +08:00
yangxiao
bc62338b36
map use node instead of sprite
2015-04-20 17:49:01 +08:00
yangxiao
591fff4046
release note for texturecube skybox and animtion quality
2015-04-01 16:40:40 +08:00
lvlong
ab2c773c5c
clean all action from s_fadeInAnimates, s_fadeOutAnimates, s_runningAnimates!!!!
2015-03-31 14:26:40 +08:00
lvlong
cbdfd77400
modify some name.
2015-03-30 17:46:45 +08:00
lvlong
5032194e98
modify animate 3d quality to bool
2015-03-30 15:57:58 +08:00
lvlong
6c29385547
animate quality!
2015-03-26 11:33:16 +08:00
lvlong
c999307150
add different animate quality.
2015-03-26 11:30:22 +08:00
lvlong
f93dffdeb0
node frame animation test and resource
2015-03-26 09:25:37 +08:00
lvlong
ecfd66cda3
node frame code!!!!!
2015-03-26 09:12:05 +08:00
yangxiao
ff3eba6143
refact init
2015-03-09 16:29:57 +08:00
yangxiao
38636dc8b7
allow transition time to 0
2015-03-03 11:04:34 +08:00
kompjoefriek
89152b2856
Tabs to spaces
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Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
kompjoefriek
0c70660551
Fixed warnings
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- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
lvlong
6d7b530ea1
fix bug: add animate3D to sequence problem.
2015-01-15 11:32:28 +08:00
lvlong
9abc5b7e82
fix bug: sequence action speed
2015-01-14 10:40:47 +08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao
87850d0378
rename Animate::createWithFrames
2014-10-17 11:16:07 +08:00
lvlong
6be64fedd7
modify Animate3D::create
2014-10-11 17:02:42 +08:00
lvlong
2c18db5b18
create animate by frame section.
2014-10-10 17:44:45 +08:00
yangxiao
d542624bfd
remove from map when release
2014-09-02 10:40:29 +08:00
yangxiao
97c8764ae7
remove unused header
2014-09-01 15:21:47 +08:00
yangxiao
538fe2e543
Merge branch 'newcode' into transition
2014-09-01 15:14:30 +08:00
yangxiao
a039d6b0fc
animate3d transition
2014-08-29 18:25:42 +08:00
yangxiao
a3dd4e101a
animation transition
2014-08-28 18:53:15 +08:00
minggo
7baf873bf6
remove unneeded includes
2014-08-28 17:03:29 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
yangxiao
7ff75fb397
remove warning
2014-08-26 14:19:08 +08:00
yangxiao
7159914248
old model work
2014-08-16 16:56:04 +08:00
yangxiao
9f1cfbfca5
add skeleton and refactor skin
2014-07-30 18:32:34 +08:00
yangxiao
0c28106b48
init playreverse
2014-07-09 09:59:18 +08:00
yangxiao
90b6841e25
adjust api according feedback
2014-07-09 09:53:15 +08:00
yangxiao
2175b25730
fix animation bug
2014-06-26 21:58:26 +08:00
yangxiao
ccb39e51b2
animation3d transition not finished
2014-06-26 18:35:12 +08:00
yangxiao
3096979b1f
rename createSubAnimate3D to create
2014-06-20 18:54:09 +08:00