halx99
|
7f1ca55a97
|
NavMesh Use lz4 instead fastlz [ci build]
|
2021-04-26 22:39:44 +08:00 |
halx99
|
c1063ea03d
|
Fix cpp-tests exit crash when tableView in scrolling [ci build]
|
2021-04-26 17:55:55 +08:00 |
halx99
|
49c1318fc1
|
Explicit set cmake minimum version at app/build.gradle [ci build]
|
2021-04-22 11:40:53 +08:00 |
halx99
|
e8c1d7bc2c
|
Set cmake min version to 3.10 [ci build]
|
2021-04-21 14:05:44 +08:00 |
halx99
|
3ff5b16847
|
Ensure build native first before compile java code
|
2021-04-20 20:25:32 +08:00 |
halx99
|
d33ffa67cd
|
Set gradle-wrapper to 6.8.3 [ci build]
|
2021-04-08 22:42:15 +08:00 |
halx99
|
958f6c3a93
|
Properly set gc mode for lua-5.4 [ci build]
|
2021-03-27 19:49:19 +08:00 |
halx99
|
9972ddd71c
|
fix lua-tests cmake script
|
2021-03-26 17:10:37 +08:00 |
halx99
|
adf3483943
|
Fix CMakeLists for separating test projects [ci build]
|
2021-03-15 09:50:32 +08:00 |
HALX99
|
138781151a
|
Fix depth stencil state/desc (#321)
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
|
2021-01-31 22:22:52 +08:00 |
aismann
|
057642921b
|
Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
|
2020-12-20 07:11:13 +01:00 |
aismann
|
4ef25e25cf
|
same/correct wording style
|
2020-12-03 21:33:52 +01:00 |
HALX99
|
bb9b40689c
|
Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
|
2020-12-02 08:39:58 -08:00 |
halx99
|
108399ede3
|
Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
|
2020-12-02 03:03:05 -08:00 |
aismann
|
dbf81d7511
|
Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
|
2020-12-01 17:58:34 +01:00 |
aismann
|
72be372699
|
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
|
2020-12-01 16:39:28 +01:00 |
aismann
|
5e249bf6f8
|
Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
|
2020-12-01 10:15:30 +01:00 |
Eismann
|
eee60b9d99
|
Same as on 3.17 (with small changes)
|
2020-11-23 07:46:09 +01:00 |
Eismann
|
c364c9adb5
|
Update Box2dTest.h
|
2020-11-20 07:05:21 +01:00 |
Eismann
|
424666e59c
|
Update CMakeLists.txt
|
2020-11-20 06:38:09 +01:00 |
Eismann
|
7c06461594
|
add Box2D to CMakeList
|
2020-11-20 06:19:30 +01:00 |
Eismann
|
178ce9f5cf
|
Add BOX2D test
Add BOX2D test
|
2020-11-20 04:51:47 +01:00 |
halx99
|
46287b84c2
|
Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0
|
2020-11-12 22:50:38 +08:00 |
halx99
|
755714c103
|
CMake, use file TO_CMAKE_PATH instead string replace [ci build]
|
2020-11-12 22:47:35 +08:00 |
halx99
|
7cf17f70c3
|
Remove unused file
|
2020-11-11 16:22:03 +08:00 |
halx99
|
5da2894e1b
|
Prepre for box2d-2.4.1
|
2020-11-08 13:11:40 +08:00 |
halx99
|
c563bc295f
|
Sync folder for binding generator config
|
2020-11-01 20:18:50 +08:00 |
halx99
|
5b8eaf1005
|
fix fairygui-tests ios project file
|
2020-10-27 00:24:55 -07:00 |
halx99
|
f13bc32512
|
Build android arch arm64-v8a only for ci, fix test case compiling warning
|
2020-10-26 11:12:55 +08:00 |
halx99
|
863bd35676
|
Finish #244
|
2020-10-25 16:25:08 +08:00 |
halx99
|
975ef2ff61
|
Lock name
|
2020-10-24 21:57:36 +08:00 |
halx99
|
a14b7cc91e
|
Only needs updateUniformID when set a unstable uniform variable
|
2020-10-23 15:07:18 +08:00 |
halx99
|
2b125c75bd
|
Refine ProgramState mat id
|
2020-10-23 11:37:52 +08:00 |
halx99
|
8a69a3a5cc
|
Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake
|
2020-10-22 17:50:25 +08:00 |
halx99
|
eb52b0d319
|
Make setup.py works with python3
|
2020-10-22 16:53:28 +08:00 |
halx99
|
b8834bc086
|
Finsih rename
|
2020-10-22 10:58:10 +08:00 |
HALX99
|
0a1af78a0e
|
Build pugixml from sources for all platforms (#241)
|
2020-10-21 12:28:34 +08:00 |
halx99
|
119e62f164
|
Update gradle plugin to 4.1.0
|
2020-10-21 10:55:32 +08:00 |
halx99
|
86f3c58c39
|
Reserve extensions 'cocostudio' for esay to migrate exist projects
|
2020-10-21 10:12:00 +08:00 |
halx99
|
28677ba0b3
|
cpp-tests for mobile, set resourceSize to 960x640
|
2020-10-20 16:38:50 +08:00 |
halx99
|
25cc511532
|
fix lua build link on android
|
2020-10-19 23:21:40 +08:00 |
halx99
|
bacba846af
|
Sync SharedLoader template.
|
2020-10-19 19:19:17 +08:00 |
halx99
|
919d48d68e
|
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
|
2020-10-19 18:33:10 +08:00 |
halx99
|
adf09cf173
|
Reserve extension GUI for cpp-tests only
|
2020-10-18 12:31:45 +08:00 |
halx99
|
8450babc16
|
Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later
|
2020-10-18 01:12:11 +08:00 |
halx99
|
4142499bc4
|
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
|
2020-10-18 01:05:36 +08:00 |
halx99
|
dfce234ced
|
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
|
2020-10-18 01:01:36 +08:00 |
HALX99
|
90ecc475f0
|
Refactor modules (#238)
|
2020-10-17 16:32:16 +08:00 |
halx99
|
2f934aeedc
|
Simplfy hsv color
|
2020-10-16 17:23:29 +08:00 |
HALX99
|
b342ebd7ae
|
Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
|
2020-10-16 16:23:14 +08:00 |