yangxiao
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3a69fc9b14
|
rename ModelDataNode to ModelData
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2014-08-20 19:19:49 +08:00 |
liuliang
|
a27a420a91
|
Merge branch 'v3' of github.com:super626/cocos2d-x into Meshv3
Conflicts:
cocos/3d/CCSprite3D.cpp
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2014-08-20 11:45:48 +08:00 |
liuliang
|
c6cd9b029d
|
Modify the parsing
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2014-08-20 11:40:04 +08:00 |
yangxiao
|
5cf30a363c
|
remove unused code
|
2014-08-19 13:54:06 +08:00 |
yangxiao
|
1e961e00b7
|
obj loader work
|
2014-08-17 22:49:53 +08:00 |
yangxiao
|
47d15a4aa1
|
load
|
2014-08-16 14:49:38 +08:00 |
liuliang
|
21dcc51c0f
|
Modify the material parsing
|
2014-08-16 10:41:42 +08:00 |
yangxiao
|
3ab7c6b952
|
create from bundle data
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2014-08-15 20:52:45 +08:00 |
liuliang
|
4c8b24d113
|
Modify the binary parsing
|
2014-08-15 15:32:15 +08:00 |
yangxiao
|
fdcec51cf4
|
struct for newmodel
|
2014-08-15 13:03:53 +08:00 |
yangxiao
|
780914687e
|
code style adjust according minggo
|
2014-07-31 18:14:01 +08:00 |
yangxiao
|
9f1cfbfca5
|
add skeleton and refactor skin
|
2014-07-30 18:32:34 +08:00 |
yangxiao
|
da4ba95806
|
SubMesh and Attachment
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2014-07-29 10:49:06 +08:00 |
lvlong
|
431378a41e
|
commit for tony test
|
2014-06-24 14:10:03 +08:00 |
yangxiao
|
1e319bc1f8
|
fix compile bug
|
2014-06-20 22:38:09 +08:00 |
lvlong
|
e4bbfad773
|
1. binary loader is OK.
2. add some comment.
|
2014-06-20 15:30:08 +08:00 |
lvlong
|
8493c4579b
|
before switch branch save
|
2014-06-19 15:43:02 +08:00 |
yangxiao
|
fb7fc23ee9
|
refactor code
|
2014-06-17 10:49:52 +08:00 |
yangxiao
|
dd8f66ce57
|
merge loader
|
2014-06-16 00:01:38 +08:00 |
Huabing.Xu
|
f7b8acd6fd
|
change pointer to std::vector for mesh
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2014-06-13 11:59:13 +08:00 |
lvlong
|
1ca69d2689
|
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
|
2014-06-12 16:28:36 +08:00 |
lvlong
|
742ea7f2df
|
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/2d/cocos2d.vcxproj.filters
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
|
2014-06-12 15:53:41 +08:00 |
Huabing.Xu
|
e70918e325
|
extract Animation3DData
|
2014-06-12 14:03:33 +08:00 |
Huabing.Xu
|
f1bc0971aa
|
extract mesh data, material data, skin data into a header file for reuse in converter and engine
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2014-06-11 18:24:14 +08:00 |