sunzhuoshi
4a25684292
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into cocos2d-master
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Conflicts:
tools/jsbcc/src/main.cpp
2013-05-08 18:22:18 +08:00
sunzhuoshi
2b3d126b48
Updated README
2013-05-08 17:59:18 +08:00
sunzhuoshi
8850262640
Merge branch 'master' of https://github.com/sunzhuoshi/cocos2d-x
2013-05-08 17:46:19 +08:00
sunzhuoshi
7c4d72239b
Added win32 support
2013-05-08 17:22:58 +08:00
James Chen
800952a17a
fixed #2106 : Fixing wrong display of non-ascii characters. The compiler needs to setUTF8 for compile option.
2013-05-07 13:07:40 +08:00
sunzhuoshi
a1011cecbc
Fixed issue when non-ascii string used in script
2013-05-07 12:15:22 +08:00
sunzhuoshi
cbb7824941
Modified jsbcc to use "-p" option to turn on pipe mode
2013-05-06 16:20:13 +08:00
sunzhuoshi
de27f1137a
Changed byte code file ext to ".jsc"
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Modified loading logic to load js file first
2013-05-06 11:32:23 +08:00
sunzhuoshi
29d37ad4ec
Fixed issue when used via pipe
2013-04-30 17:18:23 +08:00
sunzhuoshi
17f16e16fc
Added README
2013-04-30 14:03:54 +08:00
sunzhuoshi
d4832e3f46
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into cocos2d-master
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Conflicts:
scripting/javascript/bindings/ScriptingCore.cpp
2013-04-30 03:51:07 +08:00
sunzhuoshi
163c19fac2
Added support for javascript byte code
2013-04-30 03:29:56 +08:00
James Chen
5337234e22
Android also uses executeScript to load lua source file or byte code file. So unused codes need to be deleted.
2013-04-25 21:31:52 +08:00
James Chen
acaff0a208
Updating bindings-generator.
2013-04-25 21:10:10 +08:00
James Chen
a9f3ae0e33
Updating tools/tojs/cocos2dx.ini, adding CCReuseGrid and CCStopGrid bindings.
2013-04-25 14:32:52 +08:00
James Chen
dee0f37983
issue #2071 : Updating cocos2dx.ini, skipping auto-generating cc.TMXLayer.getTiles(), it needs be bound manually .
2013-04-19 17:23:39 +08:00
James Chen
4d9d9a6cdd
fixed #2064 : Updating the submodule reference of bindings-generator.
2013-04-18 13:55:11 +08:00
James Chen
5f478e1e0a
issue #2064 : Updating tools/tojs/cocos2dx.ini.
2013-04-18 13:53:43 +08:00
James Chen
d4c40c7f37
fixed #1847 : Updating template for iOS.
2013-04-17 12:44:55 +08:00
James Chen
0ecf9da3a6
Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg.
2013-04-12 14:27:29 +08:00
James Chen
a2c71f8e89
Exposing CCApplication to js.
2013-04-09 14:42:12 +08:00
James Chen
6d57d691f5
Updating bindings-generator.
2013-04-09 13:56:45 +08:00
James Chen
0d5d2e54fd
cxx-generator ~> bindings-generator.
2013-04-09 13:47:12 +08:00
James Chen
d29ff33df1
Updating genbindings.sh, cxx-generator ~> bindings-generator.
2013-04-09 11:03:39 +08:00
James Chen
cb4eb733c6
Renaming tools/cxx-generator to tools/bindings-generator.
2013-04-09 10:32:18 +08:00
James Chen
0bab4609ab
fixed #1592 : Removing some marco definitions in CCTexture2D.pkg.
2013-04-08 14:14:35 +08:00
James Chen
1a44f776f8
fixed #2005 : Adding CurrentLanguageTest for Testlua.
2013-04-07 16:34:07 +08:00
James Chen
bf84fb565d
Updating cxx-generator reference.
2013-04-07 11:07:16 +08:00
James Chen
684c659ba7
Merge pull request #2311 from dumganhar/iss2002-more-luatest
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fixed #2002 : Adding Texture2dTest, RenderTexture, ZwoptexTest, FontTest, CocosDenshionTest and EffectsAdvancedTest for TestLua
2013-04-06 19:45:28 -07:00
walzer
799e36d3a9
improve obfuscate.py to be more reliable.
2013-04-06 22:00:52 +08:00
James Chen
85b0fd306a
Adding CocosDenshionTest.
2013-04-06 14:32:46 +08:00
James Chen
e754909c5f
Adding RenderTexture test for TestLua.
2013-04-05 17:13:46 +08:00
James Chen
2bff6d6480
Adding Texture2dTest. And format some lua codes.
2013-04-05 16:13:04 +08:00
James Chen
818a570b7f
fixed #1998 : Adding SceneTest.lua for TestLua.
2013-04-03 18:14:03 +08:00
James Chen
2d9f8ca8de
fixed #1814 : MenuTest for Testlua is ok.
2013-04-03 16:29:16 +08:00
James Chen
a73395507c
fixed #1942 : LayerTest for TestLua is ok.
2013-04-02 17:52:08 +08:00
James Chen
5fd2acca47
Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding.
2013-04-01 17:39:26 +08:00
Rohan Kuruvilla
f945f4efd6
Adding the generator config file. Includes CCGLProgram, CCShaderCache classes
2013-03-27 23:59:30 -07:00
walzer
6f41b7c4ea
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into jsb_obfuscate
2013-03-21 17:37:28 +08:00
James Chen
4a9e426d2d
Renaming function: initWithFile ~> init for CCSprite, CCSpriteBatchNode.
2013-03-20 18:34:28 +08:00
James Chen
196ff7228d
Updating CCLabelBMFont.pkg.
2013-03-20 16:05:45 +08:00
folecr
e3adab15dd
Clearer description of command line options
2013-03-19 16:08:38 -07:00
folecr
3c317dce53
update doc
2013-03-19 16:04:47 -07:00
folecr
d0f6a618a4
Readme with instructions on running the emulator correctly for developing cocos2d-x
2013-03-19 16:00:07 -07:00
walzer
582e35014f
issue #1841 , improve tools/closure-compiler/obfuscate.py to general usage, with input params
2013-03-19 23:53:01 +08:00
walzer
0d73934f5c
issue #1841 , TestJavascript-ios is obfuscated successfully
2013-03-19 17:21:01 +08:00
Rohan Kuruvilla
f53b3633be
Updating generator for CCBAnimationManager bindings
2013-03-18 16:06:48 -07:00
James Chen
f52e56be20
Merge pull request #2184 from dumganhar/iss1837-jsb-schedule
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fixed #1837 : Refactoring schedule binding codes.
1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since schedules need to be associated with _schedFunc_target_ht and _schedObj_target_ht.
2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 00:35:33 -07:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
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* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
minggo
19cf6665c4
Merge pull request #2176 from folecr/easierandroidbuild
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Improvements to android build setup and samples' build scripts
2013-03-17 18:58:11 -07:00