Commit Graph

3077 Commits

Author SHA1 Message Date
James Chen 9ef74bef80 fixed #1636: Deleted CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION in ccConfig.h since they are moved to extension, it doesn't depend on engine any more.
Added platform macro for CCEditBoxImpl* files.
2013-01-05 11:10:24 +08:00
minggo 539bb56256 Merge pull request #1799 from tks2shimizu/gles20
Added CCFloat, CCDouble and CCBool
2013-01-03 19:32:35 -08:00
James Chen f95d1677df Merge branch 'gles20' of https://github.com/dducharme/cocos2d-x into iss-blackberry 2013-01-04 09:52:01 +08:00
James Chen b50bf716a2 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2013-01-03 19:58:10 +08:00
James Chen 760a8c1d39 fix a compilation error for android. 2013-01-03 19:56:34 +08:00
Dale Ducharme 611db78b39 Removing grskia dependancy and adding in freetype support to the builds. 2013-01-02 18:53:31 -05:00
fape 29a2f273b1 reorganize third party libs 2012-12-29 23:56:14 +01:00
fape 4421b6bf7a remove unused libs 2012-12-29 23:53:39 +01:00
James Chen d2ad820a48 fixed #1627: Adding view name for sample applications. 2012-12-29 14:50:00 +08:00
James Chen 9bd302e35b fixed #1627: VS version check in project file. 2012-12-29 13:54:46 +08:00
James Chen b120874a87 fix compilation errors. 2012-12-29 11:23:31 +08:00
Tomoaki Shimizu 1293c8a6c2 added licence 2012-12-29 11:32:27 +09:00
James Chen f2f3aa55bf Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
Conflicts:
	samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
	samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
	samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
	samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
	samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
	samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
	samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
	samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
	scripting/javascript/bindings/generated
	scripting/lua/proj.win32/liblua.vcxproj
2012-12-29 09:48:22 +08:00
Tomoaki Shimizu b4edd167af The variable name was changed.The check of pRet was added. 2012-12-28 12:24:28 +09:00
Tomoaki Shimizu 87146d82e1 Added CCFloat, CCDouble and CCBool 2012-12-27 23:15:13 +09:00
James Chen f159df2e13 Compilation warning fix for CCAssert macro. 2012-12-27 16:48:02 +08:00
minggo 4cdc984b0e Merge pull request #1797 from dumganhar/gles20
fixed #1597: TestCpp crashes when running ActionEaseTest after running ParticlesTest.
2012-12-27 00:10:53 -08:00
James Chen b62d254f63 fixed #1597: Added return pointer check. 2012-12-27 16:07:48 +08:00
James Chen ac7755e68b fixed #1597: TestCpp crashes when running ActionEaseTest after running ParticlesTest 2012-12-27 15:42:55 +08:00
minggo 0adc6abe30 Merge pull request #1776 from dualface/make_ccassert_compatible_lua
[luabinding] make CCAssert compatible Lua
2012-12-26 23:28:32 -08:00
James Chen f07987418c Merge pull request #1794 from dumganhar/sync
fixed #1625: Added stackable action support. Exchanged the order of parameter for 3d actions.
2012-12-26 20:50:32 -08:00
James Chen 7d9f06b48c fixed #1625: Updated TestCpp. 'ccg' --> 'CCSizeMake' . And exchanged the parameter order for 3D action tests. 2012-12-27 10:55:25 +08:00
James Chen bb486af6a7 Added stackable action support. Exchanged the order of action. 2012-12-26 18:59:31 +08:00
dualface 09b1d9f520 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into make_ccassert_compatible_lua 2012-12-26 18:37:51 +08:00
dualface 57bccc7e4a remove CC_LUA_ENGINE_ENABLED macro 2012-12-26 18:33:55 +08:00
fape 3550550568 marmalade acceleromater improvement 2012-12-24 17:24:10 +01:00
johnangel 08cd9e37fc Setting PlatformToolSet to v110_xp for Visual Studio 2012 only. 2012-12-24 10:27:56 +01:00
minggo df73cd12a6 fixed #1623:use file descriptor instead of file path to create media player 2012-12-24 17:20:44 +08:00
minggo 0f669114fc Merge pull request #1775 from mingulov/music
CocosDenshion Android - missing sound effects with some conditions
2012-12-23 22:45:47 -08:00
ivzave fcce930188 repair linux eclipse build & add 64-bit project configurations 2012-12-22 07:14:59 +04:00
dualface cc69e39c8a [luabinding] make CCAssert compatible Lua 2012-12-22 10:13:37 +08:00
Denis Mingulov ca00d50259 CocosDenshion Android - missing sound effects with some conditions
Android SoundPool.load returns 0 if sound might not be loaded - for
example, it does not exist. Previously - 0 has been ignored and
incorrectly written to HashMap, so it was not possible to
understand on the application side that something goes wrong
(and use some additional workaround).

Use case:
1) On the game loading - preload all possible sound effects
   (to speed up their playing later, when it will be needed)
2) Game APK does not have any sound file, they are downloaded
   later in a separate thread.
3) Application tries to play sound effects as usual, when needed.

So due to this bug - as there was no any sound file exist
during the game loading - internal HashMap contains incorrect
0 as id for every effect, and there is no any sound effect during
the first application start.
2012-12-21 23:15:29 +02:00
James Chen d94a0cf4c7 issue #1603: fixed a warning in unzip.cpp. 2012-12-20 18:39:29 +08:00
James Chen 9a0a5e6b31 issue #1603: fixed some warnings. 2012-12-20 17:18:49 +08:00
johnangel b8eaf00359 ESC button on Windows behaves like Back button 2012-12-19 21:11:26 +01:00
johnangel f409aba724 Setting Windows app title 2012-12-19 20:43:09 +01:00
unknown adb68ddbb6 Enable Windows XP support in Visual Studio 2012 Update 1.
Not tested with Visual Studio 2010, not sure will it work with PlatformToolset v110_xp.
2012-12-19 19:28:25 +01:00
minggo e9c7db5a36 Merge pull request #1761 from dualface/fix_ccnode_scheduleupdate_lua
[lua] remove current schedule before register new script schedule
2012-12-16 17:26:59 -08:00
dualface c3f900d36c [lua] remove current schedule before register new script schedule 2012-12-14 18:06:21 +08:00
dualface 98ea80329e fix android compile warning 2012-12-14 18:01:54 +08:00
dualface d6a84e0d16 fix compile error for ios/mac c++11 2012-12-10 18:10:41 +08:00
minggo e15c0a33ae fixed #1610:skip only white character 2012-12-10 17:18:20 +08:00
James Chen 15251626b0 Merge pull request #1748 from guanqun/fix-doxygen
fix the doxygen output of CCAtlasNode
2012-12-10 01:01:21 -08:00
James Chen 0adc070146 Merge pull request #1749 from guanqun/fix-reorder
fix the reorder warning of class CCCallFunc
2012-12-10 00:59:00 -08:00
James Chen 6cca9b6548 Merge pull request #1750 from dumganhar/iss1608-lua-scheduleUpdateWithPriority
fixed #1608: Adding CCNode::scheduleUpdateWithPriorityLua() for LuaBinding.
2012-12-10 00:54:16 -08:00
James Chen fcead8ba34 Merge branch 'lua_add_CCNode_scheduleUpdateScriptHandlerWithPriority' of https://github.com/dualface/cocos2d-x into lua-schedule-improvement 2012-12-10 16:36:46 +08:00
minggo 0f58987ad1 Merge pull request #1740 from rtissera/gles20
[android] Cocos2dxHelper/CCFileUtils JNI fixes and improvements
2012-12-10 00:33:11 -08:00
dualface f08b9c4573 performance fix 2012-12-10 16:31:57 +08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
Lu Guanqun b2c13cba9d fix the reorder warning of class CCCallFunc
../actions/CCActionInstant.h: In constructor 'cocos2d::CCCallFunc::CCCallFunc()':
../actions/CCActionInstant.h:240:25: warning: 'cocos2d::CCCallFunc::<anonymous union>::m_pCallFunc' will be initialized after [-Wreorder]
../actions/CCActionInstant.h:236:6: warning:   'int cocos2d::CCCallFunc::m_nScriptHandler' [-Wreorder]
../actions/CCActionInstant.h:188:5: warning:   when initialized here [-Wreorder]
2012-12-10 16:07:19 +08:00