aismann
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63e7c6e4dc
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OpenGL 'works' better...
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2020-08-07 08:10:12 +02:00 |
halx99
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4214ed6add
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Add missing optimize from v3
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2020-08-05 13:10:37 +08:00 |
halx99
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df2073f1e5
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win32 cover wide API use, remove unused long getFieSize(const std::string&)
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2020-08-05 12:24:31 +08:00 |
halx99
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9f66d7dce0
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utf-8 file path
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2020-08-05 12:17:57 +08:00 |
halx99
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8f541a61a7
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Merge: 5f96ce8981 3e95b8ccf3
Merge pull request #135 from halx99/unify-plist-ops
Unify plist implementation, remove apple specific sources.
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2020-08-02 20:22:36 -07:00 |
halx99
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588e977ef0
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Merge: 8cc189fb4d 6fd4d6e4ab
Merge pull request #134 from halx99/fullscreen-mode
Refactor full screen support
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2020-08-02 20:03:07 -07:00 |
halx99
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d6958498d4
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Unify plist implementation, remove apple specific sources.
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2020-08-03 10:48:26 +08:00 |
halx99
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8024b9b2e9
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Adapte multi monitors
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2020-08-03 10:33:04 +08:00 |
halx99
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1c59ba423c
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Unnecessary space lilne [skip appveyor] [skip travis]
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2020-08-02 17:00:35 +08:00 |
halx99
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996f303eb7
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Optimize param use.
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2020-08-02 16:48:19 +08:00 |
halx99
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b12cde7c19
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vidMode need moniter
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2020-08-02 16:36:58 +08:00 |
halx99
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049a7e58ba
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Update comment [skip appveyor] [skip travis]
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2020-08-02 16:24:30 +08:00 |
halx99
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76d246ce54
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check isFullscreen
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2020-08-02 16:22:41 +08:00 |
halx99
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2bd0a48e02
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Provide more useful for setFullscreen with width,height,refreshRate.
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2020-08-02 16:18:39 +08:00 |
halx99
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7c816dae8d
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Refactor full screen support, fix different behavior when enter full screen between 1 and >=2 times
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2020-08-02 11:54:46 +08:00 |
halx99
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bd9a409dd7
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Add wav testcase
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2020-08-01 19:25:39 +08:00 |
halx99
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f807981d80
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fix #129
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2020-08-01 11:23:13 +08:00 |
halx99
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2a2b397f27
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Add alconfig.h to choose whether use openal-soft
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2020-07-31 17:03:58 +08:00 |
halx99
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9345f18159
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Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF
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2020-07-31 00:06:59 +08:00 |
halx99
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4ff88cc55c
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Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509
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2020-07-30 10:59:50 +08:00 |
halx99
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16a0fd73c3
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Merge: db0ed5bd59 a3a65b0320
Merge pull request #109 from halx99/win-utf8
Improve utf-8 path on win32, explicit call wide version of system API.
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2020-07-10 16:56:18 +08:00 |
halx99
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e9fa3b4dac
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Merge: 7624df74f3 d20d3fd241
Merge pull request #111 from halx99/fix-type-error
fix type error, well xxhash never generate 0 for validate draw command.
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2020-07-10 16:42:57 +08:00 |
halx99
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67ab691c30
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fix compile issue
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2020-07-10 16:00:21 +08:00 |
halx99
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c93a443f18
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Correct feature test when use angle backend
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2020-07-10 15:16:44 +08:00 |
halx99
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d61534e359
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Improve utf-8 path on win32, explicit call wide version of system API.
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2020-07-10 15:14:16 +08:00 |
halx99
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a76af60dbb
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Adapte glfw-3.4
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2020-07-03 11:08:39 +08:00 |
halx99
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44276b824a
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Merge: 58403292cd bfd1709ab7
Merge pull request #108 from halx99/master
Optimzie writeStringToFile
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2020-06-14 16:29:40 +08:00 |
halx99
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8f3c82a287
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Merge: 80f33f376c 208bc9fe6f
Merge pull request #107 from halx99/master
Auto copy angle lib to target bin directory
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2020-06-14 16:23:58 +08:00 |
halx99
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7cd562750e
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Optimzie writeStringToFile
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2020-06-14 15:54:55 +08:00 |
halx99
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ef9b96de58
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ios don't support thread local storage
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2020-06-14 15:52:15 +08:00 |
halx99
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98cb60f8bb
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fix ios compile error
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2020-06-14 13:58:29 +08:00 |
halx99
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489fb1a50a
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finish angle dependencies auto copy for win32, make flatbuffers dep header only
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2020-06-14 12:50:20 +08:00 |
halx99
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e58b7c292a
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Support use google angle support on windows.
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2020-06-12 12:42:58 +08:00 |
halx99
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db6399f792
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Merge: 313d4dc2a1 04ac727c8e
Merge branch 'master' of https://github.com/halx99/engine-x
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2020-03-03 23:18:14 +08:00 |
halx99
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ecd988d324
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Update deps to v33
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2020-03-03 23:17:38 +08:00 |
halx99
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f6ff10a8e9
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fix ios compile error
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2020-03-03 20:05:56 +08:00 |
halx99
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52058861a0
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Refactor CCValue.
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2020-03-03 19:24:07 +08:00 |
halx99
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88b7b95b73
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Merge: 0c291dd470 f5eac1eede
Merge pull request #71 from c4games/sync-v3-pull-19256
Sync v3 pr-19256
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2020-02-24 19:52:22 +08:00 |
halx99
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57dd626e39
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Fixup, optimize shader compile log.
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2020-02-24 16:27:10 +08:00 |
halx99
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77b1f41c85
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Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
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2020-02-24 16:22:40 +08:00 |
halx99
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ab322c8641
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Sync for glad
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2020-02-16 16:44:14 +08:00 |
halx99
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d0a5839439
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Use modern gl/gles loader 'glad' to instead 'glew'
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2020-02-15 23:51:23 +08:00 |
halx99
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41f0869926
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Merge: 2d3e162e21 5d7f58c3ad
Merge pull request #50 from weiwest/master
add astc support (Great Job)
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2020-02-12 20:24:29 +08:00 |
halx99
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53d784af8d
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fix #51
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2020-02-12 20:15:09 +08:00 |
weiwest
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33b9e8330b
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add astc soft decode support
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2020-02-11 23:54:17 +08:00 |
halx99
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aa4d08eb3f
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Merge: ffcb65fdaa e10155bef4
Merge pull request #39 from halx99/master
Refactor UserDefault, add plain mode for win32.
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2020-02-06 23:28:33 +08:00 |
weiwest
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2acb59d377
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add astc support 8x8 block size
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2020-02-06 21:54:45 +08:00 |
halx99
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a91953ac1a
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Refactor UserDefault, optmize for huge entities.
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2020-02-06 01:08:51 +08:00 |
weiwest
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27927bbcb3
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add astc support 2d 4x4 RGBA
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2020-02-05 22:45:19 +08:00 |
halx99
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2a091cc86f
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fix etc1 supported for android platform.
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2019-12-02 23:01:06 +08:00 |