halx99
9c92a5e4ab
Sync optimize code from v3
2020-08-06 17:37:34 +08:00
halx99
e638e0bd68
Tidy sources
2020-08-04 00:14:35 +08:00
halx99
8b9a6bbbf1
fix android build issues
2020-08-03 20:31:47 +08:00
halx99
1e392c9dfe
Refine readme [skip appveyor][skip travis]
2020-08-03 19:12:07 +08:00
halx99
3049b8f751
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00
halx99
54e390ef9f
Optimize, avoid include self.
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Even through all compiler can handle it, we should not do that include, thanks: https://github.com/cocos2d/cocos2d-x/pull/20525
2020-05-20 08:56:12 +08:00
halx99
52058861a0
Refactor CCValue.
2020-03-03 19:24:07 +08:00
halx99
9d797b6998
Clean JSB sources, optmize script event dispatch.
2020-02-28 02:15:33 +08:00
RH
1f7e7b238e
V4 uilayout scissorclipping fix ( #20415 )
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* Fix for issue #19890
* Updated with better fix from the V3 PR #18651
* Formatting fix
* Fixed issue with incorrect type (double instead of float) when compiling on certain platforms.
* Another attempt to fix compilation issue
2020-01-18 20:40:13 +08:00
RH
2b3c2872b7
Fix for issue #19890 ( #20407 )
2019-12-12 23:55:23 +08:00
halx99
3bb4edfbf9
Merge: 179ec6ed67
e9305431da
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Merge pull request #13 from cocos2d/v4
sync V4
2019-11-23 20:20:02 -08:00
halx99
de90f4693b
fix edit box position error ( #20358 )
2019-11-24 00:27:19 +08:00
halx99
8df3d5e274
Init Commit
2019-11-23 20:27:39 +08:00