halx99
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6bba4ce24b
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Merge: d397854ead 9eeeb151a1
Merge commit
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2021-12-28 11:07:12 +08:00 |
halx99
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c93849c6de
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Commit chnages
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2021-12-28 11:05:34 +08:00 |
halx99
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f905bf5c23
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Committing clang-format changes
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2021-12-28 03:00:34 +00:00 |
halx99
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ba65bdfa32
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Revert 'Remove callbackUniforms support"
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2021-09-30 22:33:23 +08:00 |
halx99
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5ef8402b59
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Remove unused callbackUniforms
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2021-09-30 08:18:01 +08:00 |
rh101
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95cf5b5c2b
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Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
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2021-04-23 00:01:47 +10:00 |
rh101
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54ffa13dff
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Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
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2021-04-23 00:01:32 +10:00 |
RH
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1e15ed4839
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Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master
Sync with master
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2021-04-22 21:48:49 +10:00 |
rh101
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7540c06fd3
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Use FileStream to write JPG images to disk
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2021-04-22 21:36:26 +10:00 |
halx99
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8ed6d34234
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Explicit set cmake minimum version at app/build.gradle [ci build]
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2021-04-22 11:40:53 +08:00 |
rh101
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2bf12b2226
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Add support for virtual file system via custom FileStream and FileUtils implementations.
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2021-04-22 03:15:49 +10:00 |
halx99
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6904b9f3f3
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Fix depth stencil state/desc (#321)
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
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2021-01-31 22:22:52 +08:00 |
halx99
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984c164c57
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Sync yasio to 3.35.0 [ci build]
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2020-12-21 18:12:13 +08:00 |
aismann
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f38b271650
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Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
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2020-12-20 07:11:13 +01:00 |
halx99
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3ebb1f57c0
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Fix next drawable maybe nil crash[ci build] (#310)
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2020-12-17 15:31:16 +08:00 |
halx99
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3f0d17b520
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Merge: a10d7701b8 a606572775
Merge pull request #277 from aismann/master
Update cocos.bat
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2020-11-23 01:27:53 -08:00 |
Eismann
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381189f726
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Update cocos.bat
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2020-11-23 09:55:07 +01:00 |
halx99
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a300b75a2f
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Merge: 0d04e20b50 eee60b9d99
Merge pull request #276 from aismann/master
Same as on 3.17 (with small changes)
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2020-11-22 23:43:18 -08:00 |
Eismann
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b51545ac54
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Same as on 3.17 (with small changes)
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2020-11-23 07:46:09 +01:00 |
halx99
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7122b5043a
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fix metal znear range for viewport
https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
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2020-11-23 09:30:51 +08:00 |
halx99
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052558e83d
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Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
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2020-11-08 13:12:06 +08:00 |
halx99
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c98313ac4b
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Prepre for box2d-2.4.1
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2020-11-08 13:11:40 +08:00 |
halx99
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17e1ddae83
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[Metal] matching depth stencil state
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2020-11-06 08:56:25 +08:00 |
halx99
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0830fe9c14
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Only needs updateUniformID when set a unstable uniform variable
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2020-10-23 15:07:18 +08:00 |
halx99
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e4d8e60c0b
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Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
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2020-10-23 11:57:17 +08:00 |
halx99
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3eb2d51df9
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Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
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2020-09-22 16:32:17 +08:00 |
halx99
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6e7e117a0d
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RenderTarget abstract, in-progress (#210)
RenderTarget abstract
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2020-09-21 22:10:50 +08:00 |
halx99
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89c4ab3046
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Metal screen framebuffer only set/restore
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2020-09-13 12:55:35 +08:00 |
halx99
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7282a3ea3f
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No need enqueue, commit will do it automatically
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2020-09-12 16:44:16 +08:00 |
halx99
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2f96108c75
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Add more clearly comment [skip appveyor]
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2020-09-11 20:17:31 +08:00 |
halx99
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671b6b4ca9
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Tidy code
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2020-09-11 00:10:44 +08:00 |
halx99
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dc3796d746
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Refine code
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2020-09-10 21:38:24 +08:00 |
halx99
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e283a4fca0
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Refactor capture, fix data race for apple metal reanderer backend
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2020-09-10 21:14:28 +08:00 |
halx99
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df43be0a7e
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fix 193
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2020-09-10 18:12:46 +08:00 |
halx99
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e5d18c5118
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Should set _mtlCommandBuffer to nil after release
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2020-09-03 22:26:21 +08:00 |
halx99
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b32b9b75e9
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More clearly comment
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2020-08-29 19:51:42 +08:00 |
halx99
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998335b8af
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More clearly comment for multi-textures support
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2020-08-29 17:39:17 +08:00 |
halx99
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32549195cf
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fix multi-texture2d support
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2020-08-29 16:56:48 +08:00 |
halx99
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f45bcbc723
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Refine sources
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2020-02-15 10:48:44 +08:00 |
halx99
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be59a192c1
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Move maxTextureIdx to base texture class
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2020-02-14 23:42:05 +08:00 |
halx99
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46c8fff152
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Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
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2020-02-14 23:23:07 +08:00 |
halx99
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67c153f589
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Make multi-meta-textures support works on Metal.
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2020-02-14 21:40:33 +08:00 |
halx99
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8df3d5e274
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Init Commit
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2019-11-23 20:27:39 +08:00 |