Commit Graph

28 Commits

Author SHA1 Message Date
halx99 8b9a5acdf9 Fix lua include header 2021-05-18 19:56:36 +08:00
rh101 95cf5b5c2b Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101 54ffa13dff Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH 1e15ed4839 Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master

Sync with master
2021-04-22 21:48:49 +10:00
rh101 7540c06fd3 Use FileStream to write JPG images to disk 2021-04-22 21:36:26 +10:00
halx99 8ed6d34234 Explicit set cmake minimum version at app/build.gradle [ci build] 2021-04-22 11:40:53 +08:00
rh101 2bf12b2226 Add support for virtual file system via custom FileStream and FileUtils implementations. 2021-04-22 03:15:49 +10:00
halx99 19ef72f788 Properly set gc mode for lua-5.4 [ci build] 2021-03-27 19:49:19 +08:00
halx99 984c164c57 Sync yasio to 3.35.0 [ci build] 2020-12-21 18:12:13 +08:00
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99 b92c3d30c4 Update lua bindings source [ci build]
cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99 dd5f706dff Refine jni methods decls [ci build] 2020-11-18 13:25:00 +08:00
halx99 c12701da10 Merge: 53122216ee a708c2f904
Merge branch 'master' of https://github.com/c4games/engine-x
2020-11-18 12:16:36 +08:00
halx99 09e2615e51 Add missing param JNIEnv* for natvie interfaces [ci build] 2020-11-18 12:15:48 +08:00
halx99 a524d61036 Improve lua framework code 2020-11-17 23:17:40 +08:00
halx99 4f725ab0c6 fix compile issue 2020-11-16 14:19:56 +08:00
halx99 f545b0d259 Merge: d1f0a287ac f5fcd5592c
Merge pull request #257 from wtfdnvxk/patch-1

extend lua by register extensions
2020-11-11 01:25:21 -08:00
wtfdnvxk 11f30dc4a0 fix ios readme build device description
if none arch has been defined,then you can use "xcodebuild  -scheme "lua-empty-test" -sdk  iphonesimulator SYMROOT=." to compile the simulator ,or,You can use 'xcodebuild  -scheme "lua-empty-test" -sdk  iphoneos SYMROOT=.' to build in ios device銆?    The Xcode Architectures will show "Standard architecture"
2020-11-11 17:06:03 +08:00
wtfdnvxk d7b26f54f3 Update lua_module_register.cpp
extend lua by register extensions
2020-11-11 16:53:00 +08:00
halx99 5a7c94c971 fix lua bindings [ci build] 2020-11-04 19:35:58 +08:00
halx99 f49cb01e1e Finish #244 2020-10-25 16:25:08 +08:00
halx99 0a9e0516a5 fix lua bindings build 2020-10-21 17:58:05 +08:00
halx99 2700d4f300 fix lua compile on android, link needs to fix later 2020-10-19 20:01:13 +08:00
halx99 f1be86ee7a fix lua build on android 2020-10-19 19:56:48 +08:00
halx99 7a4a5d0100 Remove deprecated sources, remove old extension GUI 2020-10-18 00:27:23 +08:00
halx99 334800dd7f Enable yasio lua bindings for lua projects by default. can use cmake parameter: BUILD_YASIO_LUA to control it. 2020-10-17 23:46:59 +08:00
halx99 dcc4c8d385 Sync official fix 2020-10-17 21:58:15 +08:00
halx99 b9c58a8420 Refactor modules (#238) 2020-10-17 16:32:16 +08:00