Commit Graph

134 Commits

Author SHA1 Message Date
Ricardo Quesada b96c4f1ad0 Only compile iOS files on iOS 2014-01-27 16:44:10 -08:00
Ricardo Quesada efaec7b7ec Merge branch 'develop' into glview_improvements
Conflicts:
	samples/Lua/HelloLua/Classes/AppDelegate.cpp
	template/multi-platform-lua/Classes/AppDelegate.cpp
2014-01-27 10:52:35 -08:00
James Chen 5b9f1697d3 closed #3853: Some JSB projects(TestJavascript, WatermelonWithMe) crash in DEBUG mode on iOS platform. Don’t define `DEBUG` macro in our projects since all third party libraries(e.g. Spidermonkey) were built in RELEASE mode. 2014-01-26 11:16:25 +08:00
samuele3hu 58eab72d26 issue:Add luasocket's support for lua 2014-01-24 17:24:10 +08:00
Ricardo Quesada 8ecaf49f93 GLView improvements
it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
Ricardo Quesada 83f16e25e3 merge from develop 2014-01-22 11:44:48 -08:00
Ricardo Quesada 1113587f47 mac/CCEGLView moved to desktop/ 2014-01-21 17:52:30 -08:00
Ricardo Quesada 06be466f29 Removed unused code and files.
Making the mac platform easier to mantain
2014-01-21 16:25:29 -08:00
Ricardo Quesada 98d23d30a6 First step in simplifying the mac platform 2014-01-21 15:44:01 -08:00
Dhilan007 9f9e289f8c update xcode project. 2014-01-20 11:30:35 +08:00
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
James Chen d309ae76d0 issue #3628: Adds missing files for iOS and Mac. 2014-01-17 11:13:40 +08:00
Ricardo Quesada 65602a4574 Updates Xcode, Android and Linux project
with new BatchCommand
2014-01-15 16:06:47 -08:00
James Chen f5ae2bbacc Merge pull request #4932 from boyu0/iss3401_physical_lua_binding
issue #3401: physical lua binding
2014-01-06 23:48:47 -08:00
boyu0 cf146b32cf Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss3401_physical_lua_binding
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/scripting/lua/bindings/CCLuaStack.cpp
	cocos/scripting/lua/script/Cocos2d.lua
	cocos/scripting/lua/script/Cocos2dConstants.lua
2014-01-07 10:16:44 +08:00
Ricardo Quesada d15768d630 Removes RELASE_NOTES 2014-01-06 16:28:24 -08:00
chengstory b4118a7ccc fixed #3582
1.  add #include "cocostudio/CCComBase.h" into  CocoStudio.h
2014-01-05 03:55:10 +08:00
chengstory aae6d27c74 fixed #3582
1.  revert ComRender::create(cocos2d::Node *node, const char *comName).
2014-01-05 03:11:32 +08:00
chengstory bac600ab9f fixed #3582
1.  create Component By  component Factory.
2014-01-05 02:22:32 +08:00
samuele3hu 07a3efb585 Update the lua test cases about the GUI 2014-01-03 10:39:19 +08:00
boyu0 0a06d93328 issue #3401: physical lua banding script and auto script 2014-01-02 11:45:11 +08:00
CaiWenzhi 81bdfac795 Modify class name Label LabelBMFont LabelAtlas 2013-12-31 16:36:33 +08:00
chengstory 8ae7ecff33 Merge branch 'develop' into #3457
Conflicts:
	build/cocos2d_samples.xcodeproj/project.pbxproj
	cocos/editor-support/cocostudio/CCSGUIReader.cpp
	cocos/editor-support/cocostudio/CCSGUIReader.h
2013-12-26 12:55:52 +08:00
CaiWenzhi 96279c12dc Merge branch 'develop' into develop_nutty_modify_framework_newrender 2013-12-25 18:32:15 +08:00
yinkaile d72c9d94d7 upload trigger code. 2013-12-25 17:40:54 +08:00
samuele3hu 45cfe00ec4 Modify iOS project set and some manual lua binding 2013-12-25 13:47:22 +08:00
CaiWenzhi 2ae8576e0f Merge branch 'develop' into develop_nutty_modify_framework_newrender 2013-12-25 10:40:05 +08:00
chengstory e4e22b52cb Merge branch 'develop' into #3456
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/editor-support/cocostudio/CCDataReaderHelper.cpp
	cocos/editor-support/cocostudio/CCSGUIReader.cpp
	cocos/editor-support/cocostudio/CCSSceneReader.cpp
2013-12-24 22:05:13 +08:00
chengstory 64f0987fea issue #3456 ios test rapidjson. 2013-12-24 21:23:24 +08:00
James Chen 0305ff15db Merge pull request #4625 from dabingnn/develop_NewClippingNode
Develop new clipping node
2013-12-23 23:20:38 -08:00
James Chen 451d76f6b0 Merge pull request #4611 from dumganhar/spine-test
Merge PR #4572, Spine JS test support.
2013-12-23 22:55:58 -08:00
Huabing.Xu e7facf9f85 remove NewClippingNode feature function into ClippingNode 2013-12-24 14:08:57 +08:00
Huabing.Xu 24ac743a3c remove class NewSpriteBatchNode 2013-12-24 11:03:59 +08:00
CaiWenzhi 6dd55921aa Merge branch 'develop' into develop_nutty_modify_framework_newrender 2013-12-24 10:44:57 +08:00
Huabing.Xu 8d58e43ad2 remove Class NewSprite 2013-12-24 09:40:00 +08:00
James Chen 05f6a5b09b Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into spine-test 2013-12-23 22:05:20 +08:00
James Chen cafebe7295 Merge commit 'refs/pull/4572/head' of git://github.com/cocos2d/cocos2d-x into spine-test
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-23 20:28:51 +08:00
Huabing.Xu 1dd2c1c20c remove NewTextureAtlas 2013-12-23 20:11:50 +08:00
Huabing.Xu 487e0b21af update Xcode project file& android.mk 2013-12-23 18:03:08 +08:00
CaiWenzhi 9aa85d2bd6 Remove NodeRGBA inherit 2013-12-23 15:02:52 +08:00
Ricardo Quesada fd8c7e9a5d Removes CCCamera
Not needed anymore.
2013-12-20 19:24:56 -08:00
James Chen 0db2067f97 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-spine 2013-12-20 20:11:41 +08:00
byeonggee.seo 0a30a9a604 spine simple JS binding supported 2013-12-20 16:10:15 +09:00
Huabing.Xu d51ad36613 Merge branch 'develop' into develop_gridNode
* develop: (67 commits)
  Adds const in ShaderTest2.h
  Skew works again!
  [AUTO] : updating submodule reference to latest autogenerated bindings
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Reverts submodule.
  Updates submodule of bindings-generator.
  Adds `std::for_each` test in invocation
  Reverts bindings-generator.
  fixed not render
  iterator in Sprite fixes
  update vs project for removes unneeded files
  getNodeToParentTransform fixes
  Node cleanup
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Improves SpriteTest
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Android and Linux fixes
  removes `using namespace std` from header file
  Removes unneeded files
  change play arguments
  ...

Conflicts:
	cocos/2d/CCNode.cpp
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
byeonggee.seo e673bd80bb new spine runtime applied 2013-12-19 10:50:37 +09:00
Ricardo Quesada 903844c7bd Removes unneeded files
New functionality is merged into the 'official' classes
2013-12-18 11:44:45 -08:00
Ricardo Quesada 33c4f891a0 Adds 'CC' to renderer files 2013-12-17 18:41:09 -08:00
Huabing.Xu 25fc3d3c2a Merge branch 'develop' into develop_gridNode
* develop: (105 commits)
  update armature to new render
  iOS & Mac project fix.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  use size_t replace unsigned int for record redeque::size returned value.
  issue #2171: Updates CMakeLists.txt.
  issue #2171: Binds New renderer classes, ignores NewTextureAtlas.
  issue #2171: Adds header files of renderer in cocos2d.h.
  issue #2171: Reorder renderer files for iOS & mac project.
  issue #2171: small fix in ccTypes.h
  issue #2171: Don’t ‘using namespace std;’ in header file.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  issue #2171: Ignores Director::getFrustum.
  issue #2171: Fixing compilation errors for Linux port.
  issue #2171: NULL —> nullptr for Android warning of CCBAnimationManager.cpp.
  issue #2171: [New Renderer] Fixing compilation errors for Android.
  [Win32] fix argument type. - argument of interface is ssize_t.
  Update AUTHORS [ci skip]
  Update CHANGELOG [ci skip]
  Add mouse scrolling support for extension test
  issue #3341:fix Incorrect at TextureCache::addImageAsync for repeatedly execute for the same image
  ...

Conflicts:
	cocos/2d/CCNode.cpp
	cocos/2d/cocos2d.vcxproj.filters
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-17 18:16:05 +08:00
James Chen d3a4dbab08 iOS & Mac project fix. 2013-12-17 16:34:05 +08:00
James Chen 5d248ef77a issue #2171: Reorder renderer files for iOS & mac project. 2013-12-17 15:40:17 +08:00