samuele3hu
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836bfe1d3f
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issue #2103 modify audioEngine table name to AudioEngine
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2013-06-08 14:06:19 +08:00 |
samuele3hu
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4be415cc04
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issue #2103 encapsulate SimpleAudioEngine to audioEngine in lua and modify CocosDenshionTest.lua
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2013-06-08 11:23:21 +08:00 |
samuele3hu
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e4ec801363
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issue #2103 add webSocket lua test sample
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2013-06-06 22:29:02 +08:00 |
samuele3hu
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6dd077b8bd
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issue #2103 add cocosbuilder lua test sample
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2013-06-05 15:17:00 +08:00 |
samuele3hu
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7101bc4377
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issue #2103 remove simple cocosbuilder sample
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2013-06-03 14:59:04 +08:00 |
samuele3hu
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afa6b81ba7
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issue #2103 add cocosbuilder lua bind and add a simple sample
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2013-06-03 13:47:12 +08:00 |
minggo
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55e4de40f6
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make AssetsManagerTest and TestLua run on iOS device
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2013-04-28 11:19:03 +08:00 |
James Chen
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631b08e984
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Updating project configuration for iOS.
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2013-04-25 11:30:35 +08:00 |
James Chen
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6a56bb6d73
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issue #1847: [iOS] Using LuaJit for HelloLua and TestLua.
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2013-04-17 09:51:28 +08:00 |
James Chen
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57a76a3a86
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Using universal config for TestLua.
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2013-04-01 17:39:27 +08:00 |
minggo
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07cd6d2bb2
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issue #1689:modify lua samples to make them work correctly
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2013-02-04 14:50:45 +08:00 |
James Chen
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9ef74bef80
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fixed #1636: Deleted CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION in ccConfig.h since they are moved to extension, it doesn't depend on engine any more.
Added platform macro for CCEditBoxImpl* files.
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2013-01-05 11:10:24 +08:00 |
James Chen
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e670d702a8
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issue #1603: Updated TestLua project setting for iOS port.
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2012-12-20 21:58:26 +08:00 |
minggo
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65e01b9ade
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issue #1603:build ok on mac
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2012-12-20 18:02:24 +08:00 |