minggo
7f28e81d09
Merge pull request #7226 from super626/v3
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Animation3D
2014-06-29 16:41:13 +08:00
yangxiao
fd41f33165
unused code
2014-06-27 17:21:39 +08:00
yangxiao
343ef9ae55
update sprite3d test
2014-06-27 16:36:01 +08:00
yangxiao
392a769c8f
merge cocos2d v3
2014-06-26 22:48:42 +08:00
oleksandr.kuznietsov
1fbdbfc8f4
Updated pull request #7065 due to new changes in current branch
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- Switched ProgramState from unordered_map<string, Uniform> to unordered_map<GLint, Uniform> for faster uniform search
- changed `uniformValue` variable name to more relative
2014-06-26 13:26:41 +03:00
yangxiao
accf6f91ea
render optimization
2014-06-25 17:36:55 +08:00
yangxiao
617ec1dcf9
support vao
2014-06-24 19:45:51 +08:00
yangxiao
ace56df74d
batch sprite3D rendering
2014-06-24 09:27:10 +08:00
yangxiao
c03ac80700
Sprite3D render batch, not finished
2014-06-23 23:58:45 +08:00
yangxiao
c65e5d6872
simplify shader, bath sprite3D render
2014-06-23 19:08:26 +08:00
Timur Losev
196a924f89
- Due to the fact that map::insert doesn't allow to insert an element by existing key, I suggest to use operator []. It allows to change the
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cached value, very helpful on Android platform: when context is lost, the application will reset - rebuild - recache all it's shaders.
2014-06-22 20:53:01 +03:00
minggo
cdbd3508d4
Merge pull request #7139 from zawasp/uniform_struct
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fix warning Uniform is struct, not class.
2014-06-19 20:55:37 +08:00
gin0606
bf4f30d14b
Add new line at the end of a file to *.cpp
2014-06-19 20:45:24 +09:00
Mircea Rila
69f1bb6193
fix warning Uniform is struct, not class.
2014-06-19 11:46:00 +03:00
minggo
26cca348cb
Merge pull request #7085 from super626/v3
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Sprite3D animation
2014-06-17 21:05:58 +08:00
Dale Stammen
b66269d85d
Merge branch 'v3' into wp8-v3-template
2014-06-16 09:11:27 -07:00
yangxiao
452fdc047a
Merge branch 'newcode' into v3
2014-06-16 22:36:01 +08:00
yangxiao
36808abb72
simplify shader
2014-06-16 19:23:51 +08:00
yangxiao
dd8f66ce57
merge loader
2014-06-16 00:01:38 +08:00
yangxiao
9dd7241176
load c3t animation work 90%
2014-06-15 22:45:56 +08:00
lvlong
4ae01d148f
11
2014-06-13 19:26:46 +08:00
minggo
7c789e6a36
Merge pull request #7049 from dabingnn/v3_fixDeleteTexture
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fix bug for deleteTexture
2014-06-13 15:26:16 +08:00
Huabing.Xu
4e94eaabed
Merge branch 'v3' into v3Animation
2014-06-13 12:06:11 +08:00
Dale Stammen
70f3f0f913
release glTextures before reloading cached textures
2014-06-12 16:31:46 -07:00
Dale Stammen
48404a8fb5
fixed reloading of textures from VolatileTexture cache
2014-06-12 16:31:07 -07:00
Dale Stammen
49a94a20ef
added releaseGLTexture to release only the glTexture but leave the rest of the texture object intact. Needed to reload cached textures
2014-06-12 16:28:38 -07:00
lvlong
dbadabb6e9
skin: getPosition()
2014-06-12 18:46:45 +08:00
lvlong
742ea7f2df
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
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Conflicts:
cocos/2d/cocos2d.vcxproj.filters
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
2014-06-12 15:53:41 +08:00
Huabing.Xu
9acf8e6253
fix bug for deleteTexture
2014-06-12 15:22:41 +08:00
minggo
5a28ba68b4
Merge pull request #7031 from sachingarg05/GLProgramNoAbort
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GLProgram should not abort() if shader compilation fails, returning false is better.
2014-06-12 15:03:29 +08:00
Dhilan007
d755b7ffcb
issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file.
2014-06-12 11:21:42 +08:00
Huabing.Xu
65acec013b
Merge branch 'v3' into v3Animation
2014-06-11 17:45:31 +08:00
yangxiao
5b05ab6353
fix rendering bug
2014-06-11 14:05:35 +08:00
Sachin Garg
8ba4c7a083
GLProgram should not abort() if shader compilation fails, returning false will allow app to show custom error message to user (or use other simple shaders if a complicated shader fails to compile on some device).
2014-06-10 17:59:15 +05:30
yangxiao
6d09b50699
animation bug
2014-06-10 19:53:06 +08:00
yangxiao
a991940268
debug Sprite3D with .c3t
2014-06-09 18:37:58 +08:00
vision
ae16c88538
Save the bound texture unit so that the sampler can be updated dynamiclly.
2014-06-09 10:58:28 +08:00
yangxiao
0c95fe1fbd
animation test
2014-06-06 19:12:08 +08:00
yangxiao
ed8f8a9cad
sprite3d with skin render&bundle
2014-06-05 16:36:01 +08:00
vision
860057c307
Use the image format instead of RGBA8888 when initializing a texture, this would remove the redudant conversion and save memories.
2014-06-05 10:58:27 +08:00
vision
c90f2b3251
remove unused codes in CCTexture2D
2014-06-05 10:09:36 +08:00
yangxiao
54caf26a57
animation3d
2014-06-04 18:17:09 +08:00
Huabing.Xu
41d19007eb
Merge branch 'v3.1hotfix' into v3
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Conflicts:
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.h
2014-05-30 10:19:56 +08:00
Dhilan007
e1bb1c62c0
[hot fixed]issue#4999:fixed label is unsharp if it's created by smaller font.
2014-05-29 10:26:07 +08:00
Huabing.Xu
99d1ccf41e
remove foreground event listener when GLProgramState is deleted
2014-05-28 16:51:33 +08:00
Huabing.Xu
2084fc4ddc
using lambda function instead of member function
2014-05-28 15:50:37 +08:00
Huabing.Xu
30f4f256d8
fix background/forground of Sprite3D on android platform
2014-05-28 15:16:00 +08:00
vision
e2ce876260
remove new lines
2014-05-23 18:01:17 +08:00
vision
ffdf3d7b67
assure threading safety
2014-05-23 17:59:34 +08:00
vision
fb6ea21ca8
assure threading safety
2014-05-23 17:49:25 +08:00