halx99
3d3fea28c6
Support use google angle support on windows.
2020-06-12 12:42:58 +08:00
HALX99
61b14bf86c
fix memory leak & correct indent
2020-03-30 14:54:13 +08:00
halx99
f91ed91688
Remove unnecessary std::move semantics
2020-02-28 12:10:27 +08:00
halx99
d9e6cb8e33
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
2020-02-24 17:09:25 +08:00
halx99
f0d60d4a85
Fixup, optimize shader compile log.
2020-02-24 16:27:10 +08:00
halx99
3e0ca066ba
fix #41
2020-02-23 21:27:14 +08:00
HALX99
169fd54f62
Remove duplicated code
2020-02-17 20:21:43 +08:00
HALX99
a5de6b810b
Fix adjust issue at Texture2DGL::initWithZeros
2020-02-17 00:13:56 +08:00
halx99
d3162956e7
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
2020-02-15 21:38:37 +08:00
HALX99
b8986f339b
Merge pull request #58 from c4games/mmt-ios
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Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99
e2c4b786b8
Call initWithZeros at constructor once is works
2020-02-15 17:35:44 +08:00
halx99
effc75bd78
Refine sources
2020-02-15 10:48:44 +08:00
halx99
8aee15f7c0
fix ci error
2020-02-15 03:10:01 +08:00
halx99
78f9dfa8ef
Remove unnecessary constructors.
2020-02-15 02:58:41 +08:00
halx99
3bea76ee4d
Refine STMGT
2020-02-15 02:36:02 +08:00
halx99
4c9e87ac51
Move maxTextureIdx to base texture class
2020-02-14 23:42:05 +08:00
halx99
54fecde8a2
Make multi-meta-textures support works on Metal.
2020-02-14 21:40:33 +08:00
halx99
a460438c3b
Make astc works on ios platform.
2020-02-14 19:10:01 +08:00
halx99
2fe58e86ae
fix #53
2020-02-14 15:18:56 +08:00
HALX99
deb7c48844
Merge pull request #52 from c4games/fix-issue51
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fix #51
2020-02-12 20:58:25 +08:00
halx99
f36d21c9bf
fix #51
2020-02-12 20:15:09 +08:00
weiwest
9496d34470
add astc soft decode support
2020-02-11 23:54:17 +08:00
weiwest
dbc089d51d
add astc support 8x8 block size
2020-02-06 21:54:45 +08:00
weiwest
a6edda385b
add astc support 2d 4x4 RGBA
2020-02-05 22:45:19 +08:00
coulsonwang
43ffe28ce9
set gl framebuffer read and write back again ( #20403 )
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* set gl framebuffer read and write back again
* update review
2019-12-29 23:07:19 +08:00
halx99
d36f53e567
multi texture GPU handler for compressed image
2019-12-01 23:26:11 +08:00
coulsonwang
85ac704687
fix incorrect hash structure for RenderPipeline ( #20373 )
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* fix incorrect hash structure for RenderPipeline
2019-11-30 16:54:50 +08:00
halx99
259d67b60d
fix ci warnings
2019-11-26 22:37:20 +08:00
HALX99
8cb40c339a
Update ProgramStateRegistry.cpp
2019-11-25 21:23:29 +08:00
halx99
f332ae77c1
Remove unused log.
2019-11-24 21:02:41 +08:00
halx99
179ec6ed67
fix ci error
2019-11-23 21:25:17 +08:00
halx99
b94d75e5d6
fix ci error.
2019-11-23 20:27:39 +08:00
halx99
c180c29d32
for MTL layer
2019-11-22 22:10:55 -08:00
HALX99
c08e2cda4d
Merge branch 'v4' into v4
2019-11-22 10:29:11 +08:00
halx99
78ed4e230b
TextureFormatEXT
2019-11-22 03:36:01 +08:00
halx99
8b62addcec
Rename parameters.
2019-11-20 19:22:22 +08:00
halx99
e7906acfa4
v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers.
2019-11-20 18:19:24 +08:00
codetypes
d05967b69a
fix setScissorRect crash ( #20348 )
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When part of scissorRect is out of render target viewport, it crash on mac.
Error message like this: -[MTLDebugRenderCommandEncoder setScissorRect:]:2703: failed assertion `(rect.y(568) + rect.height(447))(1015) must be <= render pass height(1000)'
2019-11-20 11:03:59 +08:00
coulsonwang
2d42aa1d21
fix memory leak ( #20258 )
2019-10-28 15:04:03 +08:00
coulsonwang
a09806f580
Fix todo ( #20248 )
2019-10-25 16:41:03 +08:00
minggo
c9af873e2e
fix some warnings ( #20247 )
2019-10-25 16:40:30 +08:00
coulsonwang
67ae2e756e
fix ProgramState and Program performance ( #20189 )
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* fix ProgramState and Program performance
* fix review
* fix
* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang
327407d59b
fix full screen issue ( #20202 )
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need resize depth and stencil attachment texture as well.
2019-10-15 09:38:51 +08:00
coulsonwang
b553648a77
remove unused code ( #20195 )
2019-10-12 09:45:56 +08:00
coulsonwang
a91091e93a
fix triangle batch ( #20185 )
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* fix triangle batch
since it would be too expensive to check the uniforms, simplify enable batching for built-in program.
* enable user update the materialID
2019-10-10 09:41:39 +08:00
coulsonwang
e9a33903f0
fix memory leak for metal app
2019-09-19 15:31:05 +08:00
coulsonwang
5ab04a7001
set default color attachment format ( #20073 )
2019-09-04 10:07:31 +08:00
coulsonwang
4d04b64a3a
add specific define for metal ( #20084 )
2019-09-04 09:58:40 +08:00
coulsonwang
f97717265b
fix shader header defines ( #20077 )
2019-09-04 09:56:28 +08:00
coulsonwang
1e8f6d24ac
fix render pipeline ( #20041 )
2019-08-19 10:12:00 +08:00