Commit Graph

17 Commits

Author SHA1 Message Date
Ricardo Quesada a0ab8fcdf3 onDraw() updated
`onDraw()` receives `const kmMat4 &transform` and `bool
transformUpdated`.

`CC_NODE_DRAW_SETUP()` is no longer used in our code.
`_modelViewTransform` is only used as a cache.
2014-03-05 15:49:08 -08:00
Ricardo Quesada d78304599d Cache working OK.
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada ff79c0d9ad Merge branch 'develop' into visit_draw_improved 2014-02-28 10:59:07 -08:00
James Chen ec4a4466b4 Merge pull request #5461 from Wilhansen/spine_skelFix
closed #4156: spine::Skeleton would not be updated after re-adding to scene.
2014-02-28 16:34:35 +08:00
Ricardo Quesada eb66ddd931 visit and draw improved.
`visit()` and `draw()` are improved.
they both receive:
 - `Renderer`
 - `kmMat4` for transformation
 - `bool` whether or not the transform changed from the previous frame

Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).

Those parameters are needed for:
 - `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
 - we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
 - whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.

We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Ricardo Quesada 8ebf00fec1 SpineDrawing fixes 2014-02-27 19:40:21 -08:00
Wilhansen Li a1b7beb400 Fix spine::Skeleton not updating on re-entry.
Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
2014-02-25 15:36:57 +08:00
Ricardo Quesada d0dbf34319 removes "include "cocos2d.h" from cocos2d files 2014-01-16 21:35:58 -08:00
James Chen 1d852788e2 [Spine] Saves old transform matrix in Skeleton::draw, uses it in ::onDraw. 2014-01-07 21:40:06 +08:00
James Chen 9387e516be [JSB] Fix for SpineTest didn’t show anything. Skeleton uses new renderer. 2014-01-07 21:19:51 +08:00
James Chen 538da31773 Removes CC prefix for CCSkeleton and CCSkeletonAnimation. Adds namespace `sp` for JSBindings. 2013-12-25 11:18:14 +08:00
James Chen 6bbc6e2dde CCSkeleton is inherited from Node now. 2013-12-23 21:12:58 +08:00
James Chen df85ba8fd9 Merge commit 'refs/pull/4545/head' of git://github.com/cocos2d/cocos2d-x into new-spine
Conflicts:
	cocos/editor-support/spine/CCSkeleton.h
2013-12-19 21:07:24 +08:00
byeonggee.seo e673bd80bb new spine runtime applied 2013-12-19 10:50:37 +09:00
boyu0 af5f496861 issue #3162: Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed. 2013-12-06 18:07:16 +08:00
minggo 6fc2be62f5 issue #2905: testcpp bild ok on Android 2013-10-15 18:00:03 +08:00
minggo 4313c46e93 issue #2905:adjust folder structure 2013-10-12 11:22:05 +08:00