Commit Graph

12 Commits

Author SHA1 Message Date
Ricardo Quesada 9d1ab1ba07 uniform sampler CC_Texture0 MUST NOT be defined on shaders
since it is a built-in.
Built-in uniforms MUST NOT be defined on shaders.
Basically all CC_ uniforms must be defined by cocos2d-x
2014-05-15 16:47:54 -07:00
Ricardo Quesada 1c13f901ae Even better shader test 2014-05-14 16:55:57 -07:00
Ricardo Quesada 6462a1bf79 Adds simple sample for multitexturing 2014-05-13 12:55:34 -07:00
Ricardo Quesada 012f1020ca GLProgramState fixes
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
Huabing.Xu e84d96234b add two shaderTest case for Trace
comment out one(it is not working on IOS device)
2014-05-09 20:35:15 -07:00
yangxiao 5190fb27c8 use proposed vertex attribute api 2014-05-07 09:27:44 -07:00
Trace 69fd841b30 fix the include error 2014-05-06 11:19:51 -07:00
James Chen e16d6fa63f Re-adds resources in cpp-tests and lua-tests, but removes some large
files. We need to reuse some resources when doing some tests.
2014-05-05 13:27:47 +08:00
James Chen 3b3c1c4dbb issue #4674: Removed large files and updated .gitignore 2014-05-04 14:36:16 +08:00
andyque 10cca8674a closed #4783. remove unused comments in shader file 2014-04-14 12:06:42 +08:00
andyque 2c1f5da69c issue #4783, add outline shader files 2014-04-14 11:52:17 +08:00
James Chen b88de91a15 Renames 'samples' folder to 'tests', ouch.... 2014-03-11 19:10:34 +08:00