halx99
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919d48d68e
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Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
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2020-10-19 18:33:10 +08:00 |
James Chen
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907b6fda75
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Uses NDK r16 to generate js/lua binding code (#18536)
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2017-12-07 13:34:12 +08:00 |
xbpiao
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4e92bcad19
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[tolua]Lua bindings-generator support android-ndk-r9d android-ndk-r10d android-ndk-r10e (win32 support android-ndk-r9d android-ndk-r10d android-ndk-r10e android-ndk-r11c android-ndk-r13b android-ndk-r14b) (#17820)
* [tolua]Lua bindings-generator support android-ndk-r9d android-ndk-r10d android-ndk-r10e
(win32 support android-ndk-r9d android-ndk-r10d android-ndk-r10e android-ndk-r11c android-ndk-r13b android-ndk-r14b)
* [tojs]Javascript bindings-generator support android-ndk-r9d android-ndk-r10d android-ndk-r10e (win32 support android-ndk-r9d android-ndk-r10d android-ndk-r10e android-ndk-r11c android-ndk-r13b android-ndk-r14b)
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2017-05-17 17:10:27 +08:00 |
WenhaiLin
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a3f363735e
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Refine lua/js binding tool
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2015-09-19 00:08:15 +08:00 |
samuele3hu
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a20681aa21
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Add Lua-bindings for NavMesh
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2015-06-02 18:37:57 +08:00 |