RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
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Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
6904b9f3f3
Fix depth stencil state/desc ( #321 )
...
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
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"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99
3ebb1f57c0
Fix next drawable maybe nil crash[ci build] ( #310 )
2020-12-17 15:31:16 +08:00
halx99
b92c3d30c4
Update lua bindings source [ci build]
...
cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99
86e0340b9d
Sync yasio [ci build]
2020-12-15 18:58:04 +08:00
halx99
04db04ad93
Merge: 3f4178cc27
dbf81d7511
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Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
8b9d5db029
Unify CC_COMPAT_GL to control renderer backend
...
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
73b2b175d9
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
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CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
halx99
43f5a305c8
Merge: 079ecdbbec
5e249bf6f8
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Merge pull request #293 from aismann/master
Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
2020-12-01 01:52:47 -08:00
aismann
18cc4a9eb4
Update README.md
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change wiki link: https://github.com/c4games/engine-x-wiki
2020-12-01 10:32:09 +01:00
aismann
91843b3fae
Chipmunk2D and Box2D works together now (add two new classes)
...
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
halx99
cf24cf3a36
Sync yasio to 3.33.4 [ci build]
2020-11-25 19:07:21 +08:00
halx99
dd5f706dff
Refine jni methods decls [ci build]
2020-11-18 13:25:00 +08:00
halx99
d1fc9712b4
fix UserDefault plain mode stack overflow
2020-11-17 19:50:58 +08:00
halx99
b341aa31da
fix ci warnings
2020-11-15 21:34:53 -08:00
halx99
bcacf9137e
Refine UserDefault comment [ci build]
2020-11-15 13:13:24 +08:00
halx99
9e3ad89089
Update CCUserDefault.cpp
2020-11-15 13:11:53 +08:00
halx99
772e57ef67
Update CCUserDefault.cpp
2020-11-15 13:08:21 +08:00
halx99
c3401087d2
Refine UserDefault comment
2020-11-15 12:26:40 +08:00
halx99
ff662dfffc
Refine user default comment
2020-11-15 12:16:54 +08:00
halx99
c727d692a8
fix UserDefault doesn't work with encrypt enabled [ci build]
2020-11-15 11:45:14 +08:00
halx99
74133ec753
Add missing JNIEXPORT
2020-11-13 23:03:05 +08:00
Born.Xiao
6a1b561d7e
Update CCUserDefault.cpp
...
write with variable size, calculate size use int32_t
2020-11-12 00:32:33 +08:00
halx99
b2d8a4626c
Sets box2d as default physics 2d engine
2020-11-08 13:20:36 +08:00
halx99
d76e592ca9
fixup [ci build]
2020-11-03 12:41:23 +08:00
halx99
a7e03fa49f
For scripting binding happy
2020-11-02 16:35:31 +08:00
halx99
09d1fffac7
fix userdefault getBoolForKey incorrect
2020-10-27 17:27:52 +08:00
halx99
534b2acc39
Lock name
2020-10-24 21:57:36 +08:00
halx99
b8a0e0a478
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
ac21c27140
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
dcf3dbe9e6
mini changes
2020-10-18 21:43:51 +08:00
halx99
b999d86597
Improve win dll support
2020-10-06 16:46:38 +08:00
halx99
5b5ab83830
Change access qualifier
2020-10-05 00:09:12 +08:00
halx99
0e987a7a0d
Move isPOT to ccUtils.h for reuse
2020-10-04 23:43:57 +08:00
halx99
4592656b28
UserDefault int64_t
2020-10-02 19:52:32 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
ad62747456
fix #213
2020-09-22 17:34:52 +08:00
halx99
9790c31529
fix macro CC_LOG_TO_CONSOLE doesn't work for win32
2020-09-22 17:23:19 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
e91b7240e6
captureScreen compatible, saveFile at offthread
2020-09-15 14:12:00 +08:00
halx99
b956637c74
Fixup
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OpenGL: read screen pixels only works: AFTER_DRAW and BEFORE_END_FRAME
2020-09-14 17:43:44 +08:00
halx99
c542037e7c
Needs readPixels at CallbackCommand
...
Avoid read dirty pixels
2020-09-14 17:20:07 +08:00
halx99
81e78573e6
Refine code
2020-09-13 19:16:59 +08:00
halx99
d4887b8584
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
cc7d95ffef
Update comment [skip appveyor] [skip travis]
2020-09-12 20:44:08 +08:00
halx99
3b71ea621a
Refine code
2020-09-12 15:34:09 +08:00
halx99
c79da1ca05
fix ci
2020-09-11 14:45:45 +08:00
halx99
66161f982a
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
0365122f4a
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
halx99
d2acbe176e
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
671b6b4ca9
Tidy code
2020-09-11 00:10:44 +08:00
halx99
dc3796d746
Refine code
2020-09-10 21:38:24 +08:00
halx99
e283a4fca0
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
0df57da33f
fix compile issue[skip appveyor]
2020-09-09 15:47:41 +08:00
halx99
df8631582b
Tidy, update programState texture at attachProgramState
2020-09-09 15:29:56 +08:00
halx99
cabc917bff
Move getFileDataFromZip from FileUtils to ZipFile and mark it as deprecated
2020-09-06 17:00:20 +08:00
halx99
e564a5bc25
Add CC_REDUCE_PAUSED_CPU_USAGE ccConfig.h to control whether reduce cpu usage after paused
2020-09-05 17:12:30 +08:00
halx99
cd3923b553
Add utils::makeInstance and utils::newInstance
2020-09-04 11:28:16 +08:00
halx99
d66e62e436
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
6f524beeb6
Remove unused comment [skip appveyor][skip travis]
2020-09-01 13:29:41 +08:00
halx99
cc53868d27
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
09cedf60b2
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
e96ae229dd
Merge: 5ddc84bbee
539e5ca42c
...
Merge pull request #189 from aismann/patch-8
Update README.md
2020-08-31 04:27:33 -07:00
halx99
a87c0bba78
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
fa5d2d198b
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
c338472df8
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
477aa0c185
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
086c3dee3c
Add comment for etc1/etc2 compression tools [skip appveyor][skip travis]
2020-08-31 16:16:13 +08:00
halx99
8749c63346
fix compile issue
2020-08-31 15:17:28 +08:00
halx99
2443e01136
fix compile issue
2020-08-31 14:50:33 +08:00
halx99
27ba2fd377
Remove unused file [skip appveyor][skip travis]
2020-08-31 14:48:10 +08:00
halx99
da8f1c56fe
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
43f464163c
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
0edf05888f
fix CCValue::visit
2020-08-30 17:45:21 +08:00
halx99
81b038c18d
Code improvement
2020-08-28 15:01:25 +08:00
halx99
238cd782e3
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
53b1da1bf9
fix mssing sources
2020-08-27 12:44:30 +08:00
halx99
b6f2d775a9
Make UserDefault encrypt/decrypt algorithm can be customlized
2020-08-27 12:37:20 +08:00
halx99
d0c01ea688
Merge: 6be52c29e7
9d7d1e40fb
...
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-26 12:46:51 +08:00
halx99
6df5f91142
Sync LayoutHelper APIs
2020-08-26 12:46:41 +08:00
halx99
8d7a5ab3c6
finish killCurrentProcess implementation on windows
2020-08-26 10:36:33 +08:00
halx99
6fe10e8809
Add utils::killCurrentProcess API to kill game immidiately
2020-08-25 23:12:26 +08:00
halx99
0e0a28e033
Merge: 1740c444f8
5c850e00ac
...
Merge pull request #171 from halx99/feature-170
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-24 23:55:37 -07:00
halx99
feb4e1783a
fix warning
2020-08-25 14:47:51 +08:00
halx99
0545a471cb
fix ci
2020-08-25 14:08:17 +08:00
halx99
d39f803459
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
083d14f342
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
a3a231495c
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
9fef6a8720
Sync macro
2020-08-07 23:55:25 +08:00
halx99
7e7fba9649
By default, make cocos2d::log multi-threading safe
2020-08-07 23:52:41 +08:00
halx99
d424be2a80
Naming style
2020-08-07 00:39:55 +08:00
halx99
77b3290226
Make CCValue compatible official cocos2d-x v3/v4
2020-08-06 19:39:50 +08:00
halx99
03816cd0c0
fix console output error on win32, see #144
2020-08-05 17:30:30 +08:00
halx99
205d6e5fb9
fix lua compile issue
2020-08-04 22:38:57 +08:00
halx99
2add0272a3
Add ENGINEX_VERSION and improve ABI compatiable
2020-08-04 12:11:36 +08:00