RH
3c49c07465
Fix to allow the correct saving of images on iOS when using a virtual file system ( #369 )
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* Fix to allow the correct saving of images on iOS when using a virtual file system
* Add missing import for FileUtils
2021-06-03 02:34:02 +08:00
halx99
5a6045ab19
Make gradle utils file as shared [ci build]
2021-06-02 06:27:19 +08:00
halx99
42fdfe5565
Use md5 from openssl [ci build]
2021-06-02 00:44:45 +08:00
halx99
20bfeb26bf
Update astc [ci build]
2021-06-01 23:43:54 +08:00
halx99
1d10a42cfa
Update ConvertUTF,poly2tri [ci build]
2021-06-01 11:47:19 +08:00
RH
56fc4513ef
FileStream::size() implemented ( #365 )
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* Add FileStream::size()
Add ZipFile::zfsize()
* Use FileStream::size()
2021-05-31 15:08:44 +08:00
RH
5e18a87849
Cache stream size because Apple audio decoder requests the value too often ( #364 )
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* Use FileStream to handle file operations for audio files on Apple platforms
* Audio callbacks are now static methods of AudioDecoderEXT class
* Track AudioFileID and close it explicitly in case it is required
* Remove unused code
* Improve performance by caching stream size since Apple audio decoder requests the size constantly during playback
2021-05-31 12:37:28 +08:00
RH
a74c61c218
Add Apple audio virtual file system support by using FileStream ( #363 )
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* Use FileStream to handle file operations for audio files on Apple platforms
* Audio callbacks are now static methods of AudioDecoderEXT class
* Track AudioFileID and close it explicitly in case it is required
* Remove unused code
2021-05-29 16:15:16 +08:00
halx99
d0bb2a38a2
Fix ci [ci build]
2021-05-28 16:43:32 +08:00
halx99
571f639f0b
Use type GLchar for glGetShaderInfoLog
2021-05-27 14:52:09 +08:00
halx99
7d0395ee26
Fix #360
2021-05-27 14:39:17 +08:00
halx99
026c3ab7c5
Fix console output text encoding for win32.
2021-05-26 00:24:39 +08:00
halx99
84a8ec8e2e
Fix lua build [ci build]
2021-05-24 19:18:15 +08:00
halx99
6ff9a28f78
Better code style
2021-05-24 13:26:56 +08:00
halx99
4ebc4e48c7
Update CCDevice-win32.cpp
2021-05-18 23:52:25 +08:00
halx99
ba7e7ff84a
Fix charset process for fontName on win32 [ci build]
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Since we use freetype, never needs create ttf font by win32 API
2021-05-18 23:50:23 +08:00
halx99
827d384eef
Renaming refactor ( #353 ) [ci build]
2021-05-18 16:40:30 +08:00
halx99
dba89b7362
Fix warning [ci build]
2021-05-14 20:50:59 +08:00
halx99
64a1d68d6f
Fix cmake issue [ci build]
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Avoid cause check_include_file return unexpected result.
2021-05-11 23:48:15 +08:00
halx99
8e6faac1f1
Merge: 3348f10813
3a7bb58045
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Merge pull request #350 from rh101/fix-cmake-set-property
Fix for CMake error when set_property is called with aliased target
2021-05-05 19:49:30 +08:00
rh101
c3618f8ea6
Extract real target from ALIAS if it exists in order to set property successfully
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Remove duplicate entries in dependencies lists
2021-05-05 16:04:06 +10:00
halx99
a7577ba4c7
Merge: d8367d9376
3a3c4ed518
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Merge pull request #348 from c4games/dev
Merge dev to master
2021-04-28 04:47:16 -07:00
halx99
70f8393b8f
Update install-deps-linux.sh
2021-04-28 19:14:44 +08:00
halx99
7cbfd84f95
Enable build curl with openssl [ci build]
2021-04-28 15:10:28 +08:00
halx99
0511520281
Merge: 7f1ca55a97
1efe0091a8
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Merge pull request #347 from rh101/imgui-fix
ImGUI font crash fix when using virtual file system
2021-04-27 23:29:22 -07:00
rh101
e5fa398c67
Load fonts into IMGUI using memory routines rather than allowing it to use its own file handling in order to support FileStream related implementations.
2021-04-28 15:53:37 +10:00
halx99
d734599c1c
NavMesh Use lz4 instead fastlz [ci build]
2021-04-26 22:39:44 +08:00
halx99
0f12e59e3b
Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20662
2021-04-26 19:00:43 +08:00
halx99
68a40694a8
Fix ci warnings [ci build]
2021-04-26 17:28:58 +08:00
halx99
ff24bdf192
Optimize macro posix_fsetsize, use ',' is better [ci build]
2021-04-26 17:02:28 +08:00
rh101
0583f9a4e0
Get the raw pointer on creation of the FileStream to avoid any accidental usage of the unique_ptr.
2021-04-26 17:31:34 +10:00
rh101
13115cc789
Let the OGG function overrides handle freeing memory of the FileStream pointer.
2021-04-26 17:30:18 +10:00
rh101
3281c7349a
Clear unique_ptr with reset().
2021-04-26 15:46:59 +10:00
rh101
b923b1a678
Use reset() to clear unique_ptr.
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Use value initialization for unique_ptr.
Change AudioDecoderOgg override functions to use FileStream* instead of unique_ptr.
Remove redundant code.
2021-04-26 15:43:33 +10:00
rh101
668e96cadd
Use unique_ptr for FileUtils::openFileStream
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Fix OGG audio playback due to incorrect tell() method
Fix unzip close() override method not deleting FileStream pointer.
2021-04-26 14:21:56 +10:00
rh101
23301e563e
Minor code clean-up
2021-04-26 10:45:55 +10:00
RH
ba6f6dfcfa
Merge: 85c5705f48
ce6117fa65
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Merge branch 'master' into vfs-support
2021-04-26 10:40:16 +10:00
RH
5b168e3bb6
Merge: 03bb24f313
85c5705f48
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Merge branch 'vfs-support' into master
2021-04-26 10:39:09 +10:00
RH
0e2247a2d9
Merge: d1027ab263
ce6117fa65
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Merge pull request #7 from c4games/master
Sync with primary
2021-04-26 10:32:25 +10:00
rh101
ff60724c9e
Return error value in FileUtils::getContents if size result is an unexpected value.
2021-04-26 10:29:29 +10:00
rh101
833f27f499
Ensure code uses FileStream::tell() to get size if required after using FileStream::seek(0, SET_END)
2021-04-26 10:28:33 +10:00
rh101
e6990d0b36
Remove unnecessary method call to close FileStream
2021-04-26 08:55:07 +10:00
halx99
be9bd61131
Fix tool script cocos
2021-04-25 09:22:07 -07:00
rh101
4745016bc2
Use FileStream instead of fopen to check if file can be opened in read mode
2021-04-26 01:44:50 +10:00
rh101
3eb42e00c7
Convert return value to what is expected by FileStream::seek
2021-04-26 01:37:15 +10:00
rh101
fa4ed8a975
Initialise member variable
2021-04-26 01:05:06 +10:00
halx99
87be236932
Merge: 8b8b015b02
b1da56d401
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Merge pull request #343 from rh101/curl-fix-filestream
Fix for downloader crash due to uninitialised variables
2021-04-25 18:34:29 +08:00
rh101
5509d0f80d
Update usage of createDownloadFileTask
2021-04-25 18:36:20 +10:00
rh101
abb27ce2f3
Fix downloader crash due to uninitialised variables.
2021-04-25 18:20:25 +10:00
RH
c8c4c2d703
Merge: 6fbebe9617
8b8b015b02
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Merge pull request #6 from c4games/master
Sync with primary
2021-04-25 18:14:50 +10:00
rh101
c26a5e7bd8
Ensure FileStream is used for file access where possible
2021-04-25 17:22:43 +10:00
halx99
964e515f48
Merge: 2a1459b27b
3d8884721f
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Merge pull request #341 from rh101/vfs-support
Add support for FileStream in ZipUtils and ZipFile
2021-04-25 14:21:19 +08:00
rh101
0867aa48a9
Add function comments to detail the expected parameters and return values of a FileStream
2021-04-25 15:27:25 +10:00
rh101
5cc21f52ba
Removed incorrect delete statement
2021-04-25 14:42:42 +10:00
rh101
3dbdd7b5ee
Verify the amount of string space we have to replace the zip extension
2021-04-25 12:15:56 +10:00
rh101
8703cad209
Initialise member variable
2021-04-25 02:47:21 +10:00
rh101
84be1fa014
Minor code cleanup
2021-04-25 02:45:04 +10:00
rh101
a819f310b2
Removed redundant code
2021-04-25 02:43:03 +10:00
rh101
cce67f688e
Add support for FileStream in ZipUtils and ZipFile
2021-04-25 02:39:47 +10:00
halx99
da1038b147
Fix crash from pr: #340
2021-04-24 18:15:54 +08:00
halx99
5484825229
Fix indent with clang-format [ci build]
2021-04-24 16:58:41 +08:00
rh101
155fe98406
openFileStream now returns a nullptr if it fails
2021-04-24 09:22:27 +10:00
rh101
e1ce966be2
Remove redundant std::move
2021-04-23 22:00:33 +10:00
rh101
6502627714
Added getNativeWritableAbsolutePath() which will always return the underlying file system raw path.
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Re-enabled memory mapped UserDefault usage, since it now has access to the raw file system path.
2021-04-23 01:00:00 +10:00
rh101
95cf5b5c2b
Merge: 2aa2d69151
b7506fed0c
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Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
54ffa13dff
Move PosixFileStream class to its own files
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Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
dd5f77c3d5
Merge: 15c8f2298d
0886473e1b
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Merge pull request #4 from rh101/master
Sync with master
2021-04-22 21:49:43 +10:00
RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
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Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
6effb1642f
Fix #339 [ci build]
2021-04-22 18:55:56 +08:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
57e2d5dea8
Fixed typo
2021-04-22 03:18:23 +10:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
473e51cee7
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
4f0f713977
Merge: 6a868299f5
9aebfd4b0d
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Merge pull request #331 from c4games/cmake-improve
Improve cmake scripts
2021-03-13 18:46:32 +08:00
halx99
b8892e446b
Merge: 91bfb7c8ff
a5cf017e0f
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Merge pull request #330 from c4games/lua54-compat
Lua 5.4 compatible
2021-03-13 18:46:13 +08:00
halx99
d7610b8c77
Improve cmake scripts
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a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
2021-03-13 18:18:40 +08:00
halx99
fce0f9caf0
Refine director access [ci build]
2021-02-05 23:09:14 +08:00
halx99
6904b9f3f3
Fix depth stencil state/desc ( #321 )
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* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
472266c25c
Fix #318
2021-01-27 12:03:42 +08:00
halx99
53bbf7368c
Fix warnings
2021-01-26 19:00:04 +08:00
halx99
03e130a19f
Revert "Fix #313 "
2021-01-21 12:41:01 +08:00
halx99
be79c908c5
Fix ParticleBatchNode texture not bind [ci build]
2021-01-19 23:53:22 +08:00
halx99
734602069e
Fix #313
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a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
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"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99
3ebb1f57c0
Fix next drawable maybe nil crash[ci build] ( #310 )
2020-12-17 15:31:16 +08:00
halx99
b92c3d30c4
Update lua bindings source [ci build]
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cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99
86e0340b9d
Sync yasio [ci build]
2020-12-15 18:58:04 +08:00
halx99
3a49f0e064
Merge: c3ad19df96
c95e0466e1
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Merge pull request #308 from c4games/refactor-android-run-on-gl-thread
Refactor android runOnGLThread
2020-12-10 16:56:14 +08:00
halx99
78aaf568c6
fix FUISprite gray to normal doesn't work
2020-12-10 16:54:59 +08:00
halx99
ca4597a1ff
Refactor android runOnGLThread
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Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
halx99
04db04ad93
Merge: 3f4178cc27
dbf81d7511
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Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
571adc605a
fix ci
2020-12-02 03:33:53 -08:00
halx99
8b9d5db029
Unify CC_COMPAT_GL to control renderer backend
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win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
73b2b175d9
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
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CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
halx99
43f5a305c8
Merge: 079ecdbbec
5e249bf6f8
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Merge pull request #293 from aismann/master
Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
2020-12-01 01:52:47 -08:00
aismann
18cc4a9eb4
Update README.md
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change wiki link: https://github.com/c4games/engine-x-wiki
2020-12-01 10:32:09 +01:00
aismann
91843b3fae
Chipmunk2D and Box2D works together now (add two new classes)
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add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
halx99
315e42b126
Merge: 4c1ff6bd01
369bef3614
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Merge pull request #286 from rh101/add-center-vertical-layout-support
Add support for center vertical layout
2020-11-26 23:43:25 -08:00