Commit Graph

1074 Commits

Author SHA1 Message Date
minggo 398d36b58a Merge pull request #11788 from joshuastray/spritepolygon
SpritePolygon binding and tests for js
2015-05-12 13:46:22 +08:00
Ricardo Quesada 1937431596 Material uses new file format
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
joshuastray 7a4ca3fe6a add new files to project 2015-05-12 10:40:51 +08:00
yangxiao 2391558c96 add physics3d support 2015-05-08 15:49:33 +08:00
Vincent Yang 45e4a2029f Merge branch 'v3_addClearforCamera' of https://github.com/dabingnn/cocos2d-x into v3_addClearforCamera 2015-05-07 16:23:44 +08:00
Vincent Yang a8f0ad9d68 Add Scene3DTest. 2015-05-07 16:22:30 +08:00
samuele3hu 23e4e0d4e3 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012 2015-05-07 16:21:03 +08:00
Huabing.Xu 67ec758d15 add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00
samuele3hu cc4fe9b746 Modify the configuration about js-tests. 2015-05-06 10:52:23 +08:00
Ricardo Quesada ce95bfe059 Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:46:57 2015 -0700

    compiles on win32

commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:01:04 2015 -0700

    compiles on windows!

commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 10:20:13 2015 -0700

    windows fix

    CALLBACK is defined in windows. Use CALLBACK_FN instead

commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 09:51:02 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 17:05:49 2015 -0700

    Material system works Ok.

    Deftaul states are being applyied to RenderState::StateBlock::_default
    state as well!

commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 15:52:09 2015 -0700

    more fixes for material

    blending works as expected

commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 12:14:00 2015 -0700

    compiles on Android

    compiles on Android

commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 11:01:46 2015 -0700

    Cmakefiles

    works with Cmake again

commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 2 18:17:50 2015 -0700

    Particle3D working Ok with its own uniforms

commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 17:32:00 2015 -0700

    MeshCommand now works 100% on Material!

commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 15:49:14 2015 -0700

    multiple meshes work Ok

commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 13:43:56 2015 -0700

    Adds `clone` to GLProgramState

commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:54:34 2015 -0700

    adds comment about the glprogramstate bug

commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:28:39 2015 -0700

    some uniforms moved to Material

commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 16:52:07 2015 -0700

    depth test moved to Material!

commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 13:12:28 2015 -0700

    Material/Technique/Pass subclass of RenderState

    Inheritance of RenderState. Code from GamePlay3D

commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 12:05:26 2015 -0700

    same as v3

commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 11:37:40 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 18:02:21 2015 -0700

    fixes on blending

commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:51:05 2015 -0700

    better defaults for StateBlock

commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:46:36 2015 -0700

    RenderState::bind() binds lots of states

commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:40:07 2015 -0700

    Adds REnderState parsing in .material

commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:06:31 2015 -0700

    RenderState added into RenderState

    Code based on GamePlay3D. Adds GamePlay3d License.

commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 11:27:55 2015 -0700

    Merge branch 'v3' into material_system

commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 18:15:12 2015 -0700

    order files alphabetically

    order files alphabetically

commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 17:46:07 2015 -0700

    Adds cmake and android support

commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 16:33:50 2015 -0700

    for some reason the callback was crashing

    ... bug in the callback code?
    in any case, we didn't need it and it was making the code slower.

commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 14:00:24 2015 -0700

    more little fixes

commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 12:11:28 2015 -0700

    MeshCommand using Material internally

    works

commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 10:34:03 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 17:41:27 2015 -0700

    improved readebility of MeshCommand code

commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 15:41:07 2015 -0700

    mesh supports Material

    `Mesh` supports `Material`
    Now `MeshCommand` needs to implement it correctly.

commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 11:23:28 2015 -0700

    Merge branch 'v3' into material_system

commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 17:40:48 2015 -0700

    Adding Material into Mesh

    WIP.

commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:39:54 2015 -0700

    cosmetic

commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:26:41 2015 -0700

    moves even more code form Sprite3D to Mesh

commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:15:21 2015 -0700

    Moves "draw" from `Sprite3D` to `Mesh`

commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 15:00:50 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 14:46:28 2015 -0700

    cosmetic

commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 16:44:21 2015 -0700

    revert my changes...

    ...actually the GLProgramState code was Ok... ouch

commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 15:40:54 2015 -0700

    parsing GLProgramState validates the attributes

commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 12:10:31 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 17:45:34 2015 -0700

    little progress on Sprite3D + Material

    GLProgramState needs to decouple Uniforms from Attributes in
    `applyGLProgram`.

    binding the attributes is something that needs to be done
    at a different order.
    Perhaps the attributes are part of a VAO or something else.
    the method `applyAttributes()` has a variable to avoid that...
    but everything looks very hackish.

commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 15:46:02 2015 -0700

    doesn't crash :)

    but doesn't show anything either

commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 13:35:45 2015 -0700

    adding sprit3d test

commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 12:10:32 2015 -0700

    MeshCommand: initial draw with Material

commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 10:41:05 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 21:57:28 2015 -0700

    adding Material to MeshCommand

commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 19:39:09 2015 -0700

    pre commit before merging MeshCommand

commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 18:19:00 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:22:03 2015 -0700

    Pass conforms to create()/init() pattern

commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:04:19 2015 -0700

    defines are strings

    better error checking when creating objects
    autorelase added in Pass, Material, Technique

commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 11:23:47 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:31:37 2015 -0700

    blur effect works with alpha

commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:35 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:07 2015 -0700

    Material, Technique, Pass: they have parent

commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 21:48:06 2015 -0700

    multipass works

commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:31:04 2015 -0700

    yeah!

    more materials... a lot to do yet

commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:06:46 2015 -0700

    yeah! works!

commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 16:43:54 2015 -0700

    simple test of material system works!!!

commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 13:51:45 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 18:04:23 2015 -0700

    JSON file curated

    fixes minor bugs

commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 17:22:36 2015 -0700

    parsers shaders!

    including uniforms

commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 23:24:18 2015 -0700

    Material parses texture

commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 18:22:33 2015 -0700

    material parsing almost working

commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 09:23:23 2015 -0700

    Merge branch 'v3' into material_system

commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 18:42:42 2015 -0700

    json parsing broken

    ha... I need to parse the content of the file, to the name of the file.
    to be fixed tomorrow

commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 10:19:11 2015 -0700

    Merge branch 'v3' into material_system

commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:41:12 2015 -0700

    Adds more dummy files for material

commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:01:16 2015 -0700

    adds empty test

commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 15:36:24 2015 -0700

    more material fixes

    multiple passes added in renderer

commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 11:52:30 2015 -0700

    Merge branch 'v3' into material_system

commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:42:35 2015 -0700

    Merge branch 'v3' into material_system

commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:18:34 2015 -0700

    Merge branch 'cpp_compiles_on_mac' into material_system

commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:09:59 2015 -0700

    compiles on Mac

commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 13:54:59 2015 -0700

    Merge branch 'v3' into material_system

commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 8 14:16:27 2015 -0700

    Merge branch 'v3' into material_system

commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:15:28 2015 +0800

    Merge branch 'v3' into material_system

commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:13:24 2015 +0800

    little changes to pass

commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:36:43 2015 +0800

    Merge branch 'v3' into material_system

commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:23:17 2015 +0800

    small changes

commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Mar 26 18:20:46 2015 -0700

    initial Material system
2015-05-05 13:07:32 -07:00
samuele3hu 037c17fe5d Remove vs2012 support in v3 2015-05-05 16:11:26 +08:00
andyque 866cb77ccd fix copy extra unneeded lua scripts in cpp-test project 2015-04-30 16:47:00 +08:00
minggo 4acd231f89 merge v3.6 2015-04-30 13:46:08 +08:00
Wenhai Lin 23f8fa817a [js-tests]Fixed crash on iOS/Mac 2015-04-24 18:14:24 +08:00
WuHao 07349ff588 initial cpp test 2015-04-23 18:03:03 +08:00
zhangbin 61cf0ad28b Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb 2015-04-23 15:46:19 +08:00
WuHao 1ee87140b1 renamed PolySprite to SpritePolygon 2015-04-23 14:34:56 +08:00
samuele3hu 7c77bc9587 Add the PolySprite support and adjust the project setting on the different platform 2015-04-23 00:51:47 +08:00
zhangbin f75bf93706 Update the js-tests project files. 2015-04-21 15:30:47 +08:00
Wenhai Lin ed79f66b9f Fixed compile errors 2015-04-20 17:19:58 +08:00
andyque e02dad3489 fix ui grayscale shader memory release issue 2015-04-20 17:00:40 +08:00
WenhaiLin 480f9179fa Split the project files of JSB into separate files. 2015-04-20 15:37:00 +08:00
samuele3hu 067ad6ad60 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_studio2
Conflicts:
	cocos/scripting/lua-bindings/proj.android/Android.mk
	cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
2015-04-20 10:05:02 +08:00
samuele3hu b72034a3f6 Add Lua bindings for WebView and related test case 2015-04-17 14:08:47 +08:00
Wenhai Lin 7860f57ef0 Fixed compile errors 2015-04-17 14:00:53 +08:00
Wenhai Lin 03ef9b962a Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-jsb-merge 2015-04-17 11:47:09 +08:00
WenhaiLin e50b14b7fb Add js-tests 2015-04-16 18:07:35 +08:00
andyque 74e762cf94 remove unneeded wp8 related files 2015-04-16 17:45:15 +08:00
zhangbin 1f491cf656 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb
Conflicts:
	build/cocos2d-wp8.sln
2015-04-16 17:04:07 +08:00
Dale Stammen b700798287 removed WP8 project files 2015-04-15 07:13:54 -07:00
zhangbin 3641451c47 Update the submodule js-bindings & update solution files for js-bindings. 2015-04-15 13:58:41 +08:00
samuele3hu 63fe17a77a Fix the crash of lua-game-controller-test iOS 2015-04-09 18:10:15 +08:00
Ricardo Quesada 510d502631 Merge remote-tracking branch 'cocos2d/v3' into xcode_6_3_tests_compiles 2015-04-08 21:59:22 -07:00
Dale Stammen ec77f3380d updated freetype include path 2015-04-08 08:02:49 -07:00
minggo 4bcfcb1d09 Merge pull request #11320 from samuele3hu/v3_terrain
#issue 10819:Add lua bindings for Terrain and two test cases about it.
2015-04-08 11:45:46 +08:00
samuele3hu 3a2601a1f8 Add lua bindings for Terrain and two test cases about it. 2015-04-08 10:03:50 +08:00
andyque 9457904fac fixed freetype2 include issue 2015-04-07 23:20:02 +08:00
andyque e4cf3885a5 use prebuilt zlib for android and mac 2015-04-07 23:20:02 +08:00
andyque b5d0b4df5e upgrade libraries 2015-04-07 23:20:02 +08:00
minggo 50fa15c0cd Merge pull request #11301 from samuele3hu/v3_lua_jit
Add luajit support for iOS 64bit devices and related test cases
2015-04-07 18:17:09 +08:00
samuele3hu a64e90d469 Update the related project setting for Luajit and related test cases 2015-04-06 22:41:34 +08:00
tangziwen 0193420dfc Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
Resovle Conflicts:
	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-04-03 15:45:51 +08:00
samuele3hu 826fe4cf31 Update the Xcode project setting for luajit 2015-04-02 10:07:31 +08:00
pipu bc7d8f0a09 Add method destroyCocosStudio() for CocoStudio 2015-03-31 19:55:56 +08:00
yangxiao c6a86ac287 move shader to shaders 2015-03-30 13:45:50 +08:00
yangxiao b469cfa928 merge cocos 2015-03-30 10:28:14 +08:00
yangxiao 84535feb0c merge cocos 2015-03-26 11:59:26 +08:00
yangxiao b6a29d80de 3d particle performance test 2015-03-19 14:43:29 +08:00
Nite Luo 18d716cfd2 Use xcode for jenkins build 2015-03-14 02:08:52 -07:00
pipu c72c8e865d To reconstruct object extension data. 2015-03-12 15:47:15 +08:00
Mazyad Alabduljaleel 1dee334f29 added security framework to the tests project 2015-03-10 15:04:29 +04:00
Mazyad Alabduljaleel 983ffd96c7 Now, mac uses ObjC HTTP client 2015-03-10 14:48:57 +04:00
Dale Stammen 35222a8193 Merge branch 'v3' into v3-wp8-fix 2015-03-09 09:20:25 -07:00
Dale Stammen a828f73ccb updated expiration date of project certificates 2015-03-09 08:31:06 -07:00
minggo b8b1c9d018 Merge pull request #9708 from minggo/use-console
use cocos console in build_native.py and android-build.py
2015-03-09 16:41:56 +08:00
yangxiao faf299c5a1 make path shorter 2015-03-05 13:24:06 +08:00
yangxiao 3db3d9ae11 merge cocos 2015-03-03 17:23:33 +08:00
yangxiao db5c098ca8 adjust 2015-03-03 15:13:47 +08:00
yangxiao 6023777133 reset modify 2015-03-03 14:12:12 +08:00
Ray 83a7b8012c 3DParticle Reader and tests 2015-02-26 09:19:14 +08:00
Ray ff07f62e83 fix CocosStudio 3DReader test resource 2015-02-25 15:49:04 +08:00
Ray c66a4f28bc Add CocosStudio UserCameraReader
fix Sprite3DReader Test
2015-02-25 14:19:08 +08:00
Ray 35e3e8d62d Sprite3D Reader and tests 2015-02-23 00:34:30 +08:00
Ray 80a5b201f8 3DNode Reader lua Test 2015-02-19 17:28:51 +08:00
Ray 73e40f1c4b Node3DReader Test 2015-02-19 16:18:54 +08:00
Ray 2f01deee89 3D Editor Reader
Node3DReader
2015-02-19 12:08:09 +08:00
samuele3hu 3a7cbe9d67 Add Particle3DTest for Lua and update related configure files 2015-02-15 15:56:20 +08:00
minggo 058668711b fix conflict 2015-02-13 16:44:14 +08:00
minggo b8e50da05e only build c++ codes 2015-02-13 15:54:35 +08:00
yangxiao 954fd52493 rename folder and fix warning 2015-02-12 17:54:27 +08:00
yangxiao 8f290b2d24 modify according to minggo 2015-02-12 16:09:08 +08:00
yangxiao 79a0c0152a add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
yangxiao 66da4e8096 mac work 2015-02-03 17:38:40 +08:00
zhukaixy ee99700ec1 add test case TextureCube 2015-01-29 09:28:14 +08:00
Huabing.Xu 65b6500491 Merge branch 'v3' into FixCrashOnWin32
Conflicts:
	cocos/2d/CCDrawNode.cpp
	cocos/renderer/ccShaders.cpp
2015-01-20 18:09:11 +08:00
Dale Stammen 096fc13c47 added ui shader 2015-01-16 14:57:41 -08:00
minggo 6acfd612cd Merge pull request #9984 from andyque/fixlinuxCompile
[ci skip]fix linux compile
2015-01-14 16:11:10 +08:00
andyque b44f422f4d remove glfw2 2015-01-14 14:43:01 +08:00
owen d57509aea9 fix linux compile 2015-01-13 22:22:08 -08:00
huangshiwu fea492ab4f DrawNode enable draw different size points 2015-01-13 22:30:50 +08:00
WenhaiLin 2847a940ed Update project 2015-01-06 14:40:15 +08:00
andyque 5d9274acf5 fix conflicts 2014-12-31 14:22:18 +08:00
andyque 62b1404213 Merge branch 'v3' into update-curl
Conflicts:
	build/cocos2d_tests.xcodeproj/project.pbxproj
2014-12-31 14:04:04 +08:00
Dale Stammen 79e71b6c50 Merge branch 'v3' into wp8-fix2 2014-12-30 21:25:54 -08:00
Dale Stammen 4e4028fc67 added missing files 2014-12-30 21:03:57 -08:00
Dale Stammen 09efe9be04 removed unused winrt CCPlatformDefine.h 2014-12-30 21:03:33 -08:00
huangshiwu 893aded9b7 iOS HttpClient replace libcurl - fix Jenkins compile error 2014-12-31 11:32:35 +08:00
andyque 7a8634ff0e remove libcurl.dylib 2014-12-31 10:18:44 +08:00
andyque 5caccfd053 upgrade libcurl mac project settings 2014-12-31 10:18:44 +08:00
andyque 60ec08eef4 upgrade libcurl for iOS 2014-12-31 10:18:44 +08:00
huangshiwu 7426b5c4b5 iOS HttpClient replace libcurl 2014-12-31 10:02:14 +08:00
minggo a1e8dec384 use cocos console in build_native.py and android-build.py 2014-12-30 16:24:16 +08:00
lvlong f592671df6 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
2014-12-26 13:42:13 +08:00
andyque 29e9ef7edf Merge branch 'v3' into modifyWidgetDefaultBehavior
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
	cocos/2d/libcocos2d_wp8.vcxproj.filters
2014-12-25 18:08:07 +08:00
youyou f678d1027c Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
Conflicts:
	cocos/editor-support/cocostudio/ActionTimeline/CSLoader.cpp
2014-12-25 12:09:31 +08:00
youyou 3f46f2e641 update project file 2014-12-24 16:22:25 +08:00
kaile.yin 942abfc654 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
2014-12-24 10:53:09 +08:00
yusheng.lu d543f8f6a2 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_armature_reader 2014-12-23 16:12:50 +08:00
andyque d8f726bc4f modify widget default behavior 2014-12-23 15:03:31 +08:00
yangxiao 3d77c7535d merge cocos 2014-12-23 10:35:35 +08:00
yusheng.lu 1e05361873 ios/mac project compeleted 2014-12-22 20:08:27 +08:00
kaile.yin f792b4ac68 remove same line 2014-12-22 14:08:15 +08:00
kaile.yin b924dafe83 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	tests/cpp-tests/Classes/ExtensionsTest/CocoStudioActionTimelineTest/ActionTimelineTestScene.cpp
2014-12-22 11:14:31 +08:00
lvlong 73a2a6385a add frustum culling. 2014-12-16 16:34:35 +08:00
mannewalis c50bf94c59 removing Allocator<T> and inheriting base directly. 2014-12-15 09:34:25 -08:00
yangxiao 5ad408530c merge cocos 2014-12-15 17:47:05 +08:00
mannewalis bc7757a366 adding allocator system 2014-12-12 08:57:06 -08:00
kaile.yin 743166f50b Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
Conflicts:
	cocos/editor-support/cocostudio/ActionTimeline/CSLoader.cpp
	tests/cpp-tests/Classes/ExtensionsTest/CocoStudioActionTimelineTest/ActionTimelineTestScene.cpp
2014-12-04 15:32:25 +08:00
minggo a86bfbf6b0 Merge pull request #9330 from pipu/v3_flatbuffers
newest V3 flatbuffers
2014-12-04 10:06:42 +08:00
Ricardo Quesada 803d0a268e By default, use "dwarf with dSYM file" in cpp-tests 2014-12-03 15:07:34 -08:00
kaile.yin 9d49f82eb9 Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3
Conflicts:
	tools/tolua/cocos2dx.ini
2014-12-03 16:00:32 +08:00
pipu 1cbc0120be Merge branch 'v3' into v3_flatbuffers 2014-12-01 22:56:18 +08:00
pipu 22b044805c Add callback parse 2014-12-01 21:50:05 +08:00
pipu 4aea718c13 Delete protobuf-lite in User Head Search Path 2014-12-01 12:56:49 +08:00
pipu 584c7dc7c6 Delete that use protocol buffers 2014-12-01 12:46:29 +08:00
Ricardo Quesada 4a5069244f Ouch. DEBUG instead of RELEASE for Build on Xcode 2014-11-27 10:54:09 -08:00
Ricardo Quesada 154a059d1c mend 2014-11-27 10:53:29 -08:00
pipu e38da9f9b6 Add callback framework using flat buffers 2014-11-27 16:49:19 +08:00
Dhilan007 a92b1733f0 Fix generate apk fail 2014-11-27 16:10:52 +08:00
Dhilan007 4cda033a04 Fixed compiling and linking error of lua tests when using NDK r10 above. 2014-11-27 13:56:15 +08:00
pipu 889f84e540 newest v3 flatbuffers 2014-11-26 13:29:23 +08:00
yangxiao 35020c7c71 async task pool 2014-11-26 11:28:14 +08:00
James Chen 5d21c889aa Reverts GCC_TREAT_WARNINGS_AS_ERRORS=YES for Xcode project of cpp-tests. 2014-11-25 10:33:16 +08:00
James Chen 2c0445b25d Updates Xcode project for Math perf test 2014-11-25 10:33:16 +08:00
Ricardo Quesada 9e10d2d32b Revert "Merge pull request #9193 from pipu/v3_flatbuffers"
This reverts commit fa22b12628, reversing
changes made to 8dce62b94c.
2014-11-24 10:19:53 -08:00
youyou 966100a511 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-11-24 10:35:51 +08:00
pipu f3cb80d8f6 Add flat buffers reader and serialize 2014-11-21 15:15:38 +08:00
Ricardo Quesada 15c0b18301 Adds gnutls-dev to linux deps 2014-11-20 12:28:38 -08:00
youyou 769b2cbc75 add file to mac project 2014-11-19 20:06:10 +08:00
Dale Stammen 200cb6d3b4 fixed test solution folder names to enable building project using devenv 2014-11-17 11:52:46 -08:00
Ricardo Quesada 4d2752e84f fixes how to check for CPU in android-build 2014-11-10 16:08:12 -08:00
Ricardo Quesada 2ec1170943 treat warnings as errors in samples 2014-11-04 15:42:29 -08:00
Dale Stammen 7794314ef1 added missing libcocos2d project file 2014-10-28 21:02:14 -07:00
Dale Stammen 71048fc906 fixed cclight and cccamera file locations 2014-10-23 08:39:36 -07:00
Dale Stammen 93cac681ab removed DirectX namespace 2014-10-23 08:39:06 -07:00
Dale Stammen 82aad4605e added missing Assets folder 2014-10-23 08:38:42 -07:00
Dale Stammen d88a2fb6f1 added windows 8.1 universal app solution 2014-10-23 07:37:25 -07:00
Dhilan007 8993e490e6 Rolling back default build mode of samples to debug on Android 2014-10-21 17:14:47 +08:00
minggo c255ffd6a6 update release note 2014-10-21 11:18:15 +08:00
Dhilan007 47629aec64 Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d 2014-10-20 16:42:00 +08:00
samuele3hu 634d42775e Update CocoStudioUIEditorTest,adjust Xcode project configure and fix some compile warning 2014-10-19 17:00:05 +08:00
samuele3hu 30f375ef07 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_new_spine 2014-10-17 17:37:18 +08:00
samuele3hu 1d6128443a Update Mac project setting and some lua test cases about UI and ActionTimeline 2014-10-17 17:35:50 +08:00
minggo 31664d979a Merge pull request #8783 from andyque/adjustUITestProject
fix scrollView rotate issue
2014-10-17 14:54:32 +08:00
Dhilan007 d997fdc7f7 Default build mode of samples change to release builds 2014-10-17 14:51:34 +08:00
andyque 8161d2ad34 fix scrollView rotate issue 2014-10-17 11:31:00 +08:00
minggo 064f0d9042 Merge pull request #8708 from dabingnn/v3_updateSpine
V3 update spine
2014-10-16 17:50:07 +08:00
Huabing.Xu 644aa19b2d Merge branch 'v3' into v3_updateSpine
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-10-16 16:48:16 +08:00
huangshiwu 0a04da0a10 Add Default-667h@2x and Default-737h@3x launch images to support iPhone6 and iPhone6+'s native resolution mode 2014-10-16 15:53:12 +08:00
samuele3hu d997f72be2 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_assetsmanager
nter
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2014-10-16 10:59:58 +08:00
samuele3hu 3f667fac85 Update the related AssetsManagerEx files and related project configure 2014-10-16 10:28:52 +08:00
minggo 8eed0811fa Merge pull request #8717 from MSOpenTech/wp8-dll
New version of WP8 for cocos2d-x v3.3
2014-10-16 09:33:43 +08:00
Huabing.Xu 8135b09c98 Merge branch 'v3' into v3_updateSpine
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-10-15 15:55:17 +08:00
minggo 16ad1977b0 Merge pull request #8706 from SunLightJuly/add_ClippingRectangleNode
Add clipping rectangle node
2014-10-15 15:09:29 +08:00
samuele3hu 6c79ce50d2 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_assetsmanager
Conflicts:
	build/cocos2d_tests.xcodeproj/project.pbxproj
	tests/lua-tests/src/AssetsManagerTest/AssetsManagerTest.lua
	tests/lua-tests/src/mainMenu.lua
2014-10-15 15:07:30 +08:00
samuele3hu a0c8ffb943 Modify Xcode project’s configure 2014-10-15 14:32:11 +08:00
samuele3hu 064e159c70 Merge branch 'v3_testMerge' of https://github.com/pandamicro/cocos2d-x into v3_assetsmanager
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/platform/CCFileUtils.cpp
	tests/lua-tests/project/CMakeLists.txt
	tests/lua-tests/project/Classes/AppDelegate.cpp
	tests/lua-tests/project/proj.android/jni/Android.mk
	tests/lua-tests/project/proj.win32/lua-tests.win32.vcxproj
2014-10-15 13:41:27 +08:00
SunLightJuly f2286eaf94 added ClippingRectangleNode 2014-10-15 13:38:14 +08:00
Huabing.Xu 93158a1cfb update spine runtime and test case 2014-10-15 11:23:02 +08:00
samuele3hu 83d210ce7d Update the Xcode project setting for related test cases 2014-10-15 11:18:22 +08:00
Dale Stammen 0cfe930078 added new WP8 solution 2014-10-14 16:39:41 -07:00
Dale Stammen f0117239a6 added updated WP8 shader compiler project files 2014-10-14 16:38:04 -07:00
Dale Stammen fd638f00b7 removed old WP8 project files 2014-10-14 14:09:52 -07:00
samuele3hu 70aa62a365 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_adjust
Conflicts:
	build/cocos2d_tests.xcodeproj/project.pbxproj
2014-10-15 02:09:12 +08:00
samuele3hu e0c4ff060a Update iOS and Mac project setting 2014-10-15 00:44:44 +08:00
samuele3hu 735e86788e Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_adjust 2014-10-14 21:36:44 +08:00
samuele3hu 3b4fbd8fff Update project setting for lua-tests、lua-empty-test and lua-game-controller-test on the different platform and related test codes 2014-10-14 21:34:55 +08:00
pipu 0a7ddd21d1 Reverting android-build.py 2014-10-13 15:41:55 +08:00
pipu 96c8fde63a 1. Modifying UIButton.cpp
2.  Modifying protocol directory name to "protobuf-lite" for iOS, mac platform
2014-10-13 12:49:15 +08:00
pipu e7385cd634 Merge branch 'v3_pipu' of https://github.com/pipu/cocos2d-x into v3_pipu 2014-10-12 17:53:07 +08:00
pipu 7d21dcb095 1. fix git error 2014-10-12 17:51:34 +08:00
pipu 9503253a17 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_pipu 2014-10-12 17:44:28 +08:00
pipu 86aee1e548 Modifying cocos2d_lib.xcodeproj, cocos/Android.mk, cocos/editor-support/cocostudio/Android.mk 2014-10-12 15:39:22 +08:00
pipu a6d17d1c1b Remove '-' character 2014-10-11 15:53:09 +08:00
samuele3hu 9b9b9d9700 Fix the lua-tests compile error 2014-10-11 14:14:08 +08:00
pipu 583a756d33 Reverting build/cocos2d-win32.vc2012.sln
Reverting cocos/2d/libcocos2d.vcxproj
2014-10-11 14:13:56 +08:00
SunLightJuly a36dbf5362 ClippingRegionNode --> ClippingRectangleNode 2014-10-11 11:49:01 +08:00
pipu b732ce378e Merge branch 'v3_pipu_protocol_buffers' into merge_test
Conflicts:
	cocos/ui/UIScale9Sprite.cpp
2014-10-11 11:08:46 +08:00
minggo 4d084496a3 Merge pull request #8578 from SunLightJuly/Lua_LoadChunksFromZIP
added  LuaStack::loadChunksFromZIP()
2014-10-10 22:14:55 +08:00
pipu efe22a0dd7 Modifying protocol buffers for win32 version 2014-10-10 21:55:59 +08:00
SunLightJuly ba064167a8 modified project files and make files 2014-10-10 18:43:40 +08:00
pipu d699b5809b Modifying libprotocolbuf.a as protocolbuffer.a 2014-10-10 12:52:42 +08:00
samuele3hu f97a7ae52d Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3D 2014-10-10 09:52:29 +08:00
samuele3hu 115d81574c Add CameraTest、OBBTest and related lua bindings 2014-10-10 09:49:25 +08:00
pandamicro a26e91f839 no message 2014-10-09 18:30:39 +08:00
pipu 752eb839c7 Add protocolbuf.a 2014-10-09 18:28:09 +08:00
Ricardo Quesada d326db427f removes the `3d_export.h` file 2014-10-08 18:30:23 -07:00
SunLightJuly 763b54e5cb added LuaStack::loadChunksFromZIP() 2014-10-08 17:30:14 +08:00
martell c3172bef50 Finalise Windows cmake support for mingw-w64
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
yangxiao d680e58f80 merge cocos resolve conflict 2014-09-30 08:32:37 +08:00
Ricardo Quesada 7a1dac5aa6 Fixes audio issues when using CMake on Mac 2014-09-29 14:07:11 -03:00
samuele3hu f00187d3bb Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3D
Conflicts:
	tools/tolua/cocos2dx.ini
2014-09-29 09:48:35 +08:00
yangxiao dbf564208b move light from 3d to base 2014-09-28 16:02:12 +08:00
yangxiao 98d9cea774 merge cocos 2014-09-26 15:14:57 +08:00
minggo ebf0562b84 remove armv7s support on iOS 2014-09-26 10:35:50 +08:00
yangxiao ca9eb3d203 support ambient light without normal & optimaze code 2014-09-25 18:32:33 +08:00
samuele3hu 38530772ae Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3D 2014-09-25 15:26:03 +08:00
minggo 2620592d62 Merge pull request #7975 from newnon/v3_openUrl
openUrl function for all platform but on windows RT empty function
2014-09-25 13:41:08 +08:00
yangxiao 56313aa895 merge cocos 2014-09-25 11:05:02 +08:00
samuele3hu 2cc48d1f81 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3D 2014-09-25 10:40:31 +08:00
minggo fdb30f1ee7 Merge pull request #8115 from Dhilan007/v3-audio903
New Audio Engine -MAC
2014-09-24 15:00:53 +08:00
Sergey Perepelitsa d8216149de precompiled headers improvements for iOS & Mac 2014-09-23 23:19:25 +04:00
Sergey b8b5397e4e Tests for Mac/iOS android Linux & Windows 2014-09-22 17:54:49 +04:00
Dhilan007 1651c6ab23 update project 2014-09-22 15:58:50 +08:00
Dhilan007 936c3b3f79 New Audio Engine -MAC 2014-09-22 15:38:12 +08:00
samuele3hu f0608a6d70 Update lua bindings for Mesh and add a Sprite3DHitTest 2014-09-22 15:29:38 +08:00
yangxiao 41caef878b refactor light 2014-09-17 17:59:10 +08:00
yangxiao 584284c847 merge cocos and rename lighttest 2014-09-17 14:26:57 +08:00
Dhilan007 51c19d4b06 update project for lua bindings of AudioEngine 2014-09-14 23:17:39 +08:00
huangshiwu f1f6373b6e fix Cocos2dShaderCompile's compile error --use chipmunk static library 2014-09-12 15:29:10 +08:00
yangxiao 5274b4f958 merge cocos resolve conflict 2014-09-11 16:02:07 +08:00
yangxiao 9901cad113 merge cocos 2014-09-11 15:55:00 +08:00
yangxiao df9ab144fe light work 2014-09-11 15:46:32 +08:00
minggo e0df8114fa Merge pull request #7968 from Dhilan007/v3-audio903
New Audio Engine[ios/android]
2014-09-11 15:23:17 +08:00
yangxiao 3cfc36591c merge cocos 2014-09-11 10:13:57 +08:00
Ricardo Quesada e46fa14be9 Fixes Xcode 6 warnings 2014-09-10 12:01:35 -07:00
Dhilan007 336c85e88e update project for audio engine on IOS. 2014-09-10 17:13:51 +08:00
yangxiao bb6f5a6be5 Merge branch 'newcode' into billboard 2014-09-10 16:27:59 +08:00
Dhilan007 fc27c5e32a Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio909
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-09-10 14:35:33 +08:00
yangxiao a980a2efa4 merge cocos 2014-09-10 10:28:59 +08:00
andyque 182a76a0f5 add chipmunk config for iOS & mac 2014-09-10 10:08:38 +08:00
andyque acae8a2535 Merge branch 'v3' into addChipmunkStaticLib
Conflicts:
	CMakeLists.txt
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/2d/cocos2d_wp8.vcxproj.filters
	cocos/CMakeLists.txt
2014-09-10 10:00:15 +08:00
Ricardo Quesada 6f3ca63f00 Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
Ricardo Quesada 9082ca18c3 Platform fixed 2014-09-09 16:50:02 -07:00
Ricardo Quesada 0ead7b6307 Squashed commit of the following:
commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:34:40 2014 -0700

    Compiles luasocket on Mac

commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:12:30 2014 -0700

    disables luasockets

commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd 0abe4cb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 08:10:48 2014 -0700

    Merge remote-tracking branch 'cocos2d/v3' into cmakefile_mac_osx

    Conflicts:
    	cocos/3d/cocos3d.h

commit 19099fd021b4ecf1f2eebd73ea14e84572d1ee33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:21:03 2014 -0700

    compiles on Linux

commit eec7b92817ac9208123468bb882612aad89f94bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:16:46 2014 -0700

    all projecs compiles with CMake

commit 40fcc8325b409a580fdbf26d2ee27aa2d1db0109
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:47:27 2014 -0700

    CCUserDefualt.mm better includes

commit 30709ec8243562858498cb118240bb45bf9b33b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:26:36 2014 -0700

    cpp-tests compiles and works on Mac using CMake

commit 67f0fc8df887d08d3d7a27c5fdadd335d6841676
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 20:12:09 2014 -0700

    Adds missing files to CMakeLists.txt

commit 36f939ea7f157ca851aee138300c13d9888c0078
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:52:34 2014 -0700

    Adds more box2d missing files

commit 00f81e3b5ec97150974cc6022e86c394ff488ccb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:39:54 2014 -0700

    Adds missing box2d files

commit 9673227b4d7d0e6d9eced49bdd69b98cb519968a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 18:44:15 2014 -0700

    Initial CMake support for Mac
2014-09-09 12:18:31 -07:00
yangxiao cf9094207a merge cocos 2014-09-09 16:00:55 +08:00
Dhilan007 f2b7bd62d5 update Xcode project for audio engine 2014-09-09 11:41:17 +08:00
Ricardo Quesada 33a4cd396d Adds missing xcshared data for missing projects 2014-09-05 14:32:14 -07:00
andyque 59dc56bfcb remove chipmunk dependency 2014-09-05 21:59:30 +08:00
yangxiao 8da7a4b2de merge cocos reslove conflict 2014-09-04 17:40:14 +08:00
yangxiao ed63f01c7e seperate billboard test from Sprite3D test 2014-09-04 16:27:18 +08:00
minggo 43e2b39bc0 Merge pull request #7921 from dabingnn/v3_trianglesCommand
V3 triangles command
2014-09-04 13:58:50 +08:00
minggo 6539ff293d Merge pull request #7940 from andyque/fixVs2013CompileError
Fix vs2013 compile error
2014-09-04 13:41:15 +08:00
Huabing.Xu 4ae2d6fc90 Merge branch 'v3' into v3_trianglesCommand
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
2014-09-04 11:27:12 +08:00
andyque 87af0ecdd6 add back libbox2d and libspine project to our solution 2014-09-03 17:37:34 +08:00
yangxiao bb90fe48ef merge cocos 2014-09-03 16:54:17 +08:00
andyque 58f219fc20 test extension::Scale9Sprite and remove unused file compile flags 2014-09-03 15:00:09 +08:00
andyque 3743f02c7e finish ios/mac/android 2014-09-05 11:39:11 +08:00
andyque 85ce801fdd remove ccscale9sprite , cceditBox 2014-09-01 17:06:22 +08:00
andyque 0076953f97 fix iOS compile error 2014-09-01 15:55:09 +08:00
andyque aef0f5e729 Merge branch 'v3' into mergeExtensionEditBox
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/ui/Android.mk
	cocos/ui/CMakeLists.txt
	cocos/ui/proj.win32/libui.vcxproj
	cocos/ui/proj.win32/libui.vcxproj.filters
	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/CocosGUIScene.cpp
	tests/cpp-tests/proj.wp8-xaml/cpp-testsComponent/cpp-testsComponent.vcxproj.filters
2014-09-01 15:26:25 +08:00
Huabing.Xu dad62ad6df Merge branch 'v3' into v3_trianglesCommand
Conflicts:
	cocos/renderer/CCQuadCommand.h
2014-09-01 14:27:19 +08:00
Huabing.Xu 06eb6c2425 put TrianglesCommand in a seperate file 2014-09-01 11:49:04 +08:00
minggo e4920ffdea fix conflict 2014-08-29 15:45:21 +08:00
andyque 043acb2fd4 rename webview to UIWebView 2014-08-29 11:28:28 +08:00
yangxiao 18a0f34c5c Merge branch 'newcode' into billboard 2014-08-29 10:12:00 +08:00
minggo 7baf873bf6 remove unneeded includes 2014-08-28 17:03:29 +08:00
yangxiao 74f98b36d6 merge cocos 2014-08-28 09:22:57 +08:00
andyque 3d97ddc739 Merge branch 'v3' into addWebView
Conflicts:
	cocos/ui/Android.mk
2014-08-27 14:08:16 +08:00
minggo 04bfbdd5a1 fix conflict 2014-08-27 13:50:01 +08:00