aismann
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684fb3dcee
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FPS display set position should be set by API #695
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2022-07-01 17:15:20 +02:00 |
DelinWorks
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d65f9cc931
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Fix mesh index formatting.
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2022-07-01 14:40:09 +03:00 |
DelinWorks
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3c548943d3
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Change shorts to ints
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2022-07-01 14:11:00 +03:00 |
Turky Mohammed
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8b22650ac9
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Merge: 24c2550a09 8806d7bdf7
Merge branch 'adxeproject:dev' into improve-3d-renderer
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2022-07-01 13:46:04 +03:00 |
涓€绾跨伒
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9f0ad3bff1
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Merge: 1a0848c95f d4780b87e3
Merge pull request #692 from aismann/patch-3
Some improvements on the ['Upstream-Version-License'] chapter
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2022-07-01 18:01:25 +08:00 |
halx99
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2ed8c71eb5
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Setup vsync for all PC platforms
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2022-07-01 17:55:54 +08:00 |
aismann
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981dbcdf37
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Some improvements on the ['Upstream-Version-License'] chapter
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2022-07-01 11:52:46 +02:00 |
halx99
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7f9511358f
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Fix warnings
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2022-07-01 13:47:47 +08:00 |
涓€绾跨伒
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5f2225662d
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Merge: 9b1edadb2f 6d8aa5e6c1
Merge pull request #690 from DelinWorks/engine-bug-fixes
[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
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2022-07-01 12:17:08 +08:00 |
halx99
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5d86a92813
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Fix #689
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2022-07-01 12:14:44 +08:00 |
halx99
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f0758b7993
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Improve mac fps limit
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2022-07-01 11:02:31 +08:00 |
DelinWorks
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89e4fb4b59
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Update CCCamera.cpp [skip ci]
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2022-07-01 05:59:45 +03:00 |
DelinWorks
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ec3fa15af7
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Fix overriding position when applying custom properties. [skip ci]
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2022-07-01 05:58:42 +03:00 |
DelinWorks
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7b829e6cff
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Use CCASSERT instead.
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2022-07-01 05:54:20 +03:00 |
DelinWorks
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8cfbbd75f1
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Update CCRenderer.cpp
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2022-07-01 04:06:26 +03:00 |
DelinWorks
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5d4b78f9b4
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[skip ci]
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2022-07-01 03:39:27 +03:00 |
DelinWorks
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b6a80ab5b6
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Fix get default camera nullptr on scene initialization.
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2022-07-01 03:34:37 +03:00 |
DelinWorks
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28125465d0
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Fix typos. [skip ci]
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2022-06-30 23:21:21 +03:00 |
DelinWorks
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8485ece883
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Update BufferGL.h
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2022-06-30 22:43:56 +03:00 |
DelinWorks
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f506e43c67
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Update BufferGL.h
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2022-06-30 22:26:02 +03:00 |
DelinWorks
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35bd10e707
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Add UINT mesh index format support.
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2022-06-30 21:44:37 +03:00 |
halx99
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0707b47256
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Try fix fps
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2022-07-01 01:00:18 +08:00 |
halx99
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7ef1ab7eb0
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Committing genbindings changes
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2022-06-30 13:51:59 +00:00 |
涓€绾跨伒
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b0504b4dd3
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Update CCDirector.cpp
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2022-06-30 21:06:39 +08:00 |
涓€绾跨伒
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6d2bc9bbf2
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Revert "Unify frame rate control logical to director mainLoop"
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2022-06-30 21:04:00 +08:00 |
halx99
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18f7def462
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Committing genbindings changes
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2022-06-30 12:22:46 +00:00 |
涓€绾跨伒
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5ef42d4e39
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Merge: 42fc96bdac 3d1690cc25
Merge pull request #681 from adxeproject/refactor-layer-new
Use sprite to implement layer color for auto batch draw
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2022-06-30 20:13:30 +08:00 |
涓€绾跨伒
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d0ac92acbf
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Merge: b3a55bc05f 438dfbe2c6
Merge pull request #683 from aismann/dev
Update README.md (change the license part)
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2022-06-30 20:03:30 +08:00 |
aismann
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f3a1ab1942
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Update README.md
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2022-06-30 13:46:29 +02:00 |
aismann
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f90a56df97
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Update README.md
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2022-06-30 13:24:54 +02:00 |
aismann
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9420129082
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Update README.md
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2022-06-30 13:19:37 +02:00 |
涓€绾跨伒
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118c1af907
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Merge: 752d3150eb f52bc9472d
Merge pull request #682 from aismann/poly2tri
poly2tri: Version: git 81612cb (until May 20, 2022)
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2022-06-30 19:07:49 +08:00 |
halx99
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adb0a67ba8
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Add missing autorelease call
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2022-06-30 18:18:24 +08:00 |
halx99
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32f3777128
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Fix ci
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2022-06-30 18:15:43 +08:00 |
aismann
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9f060fbd99
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Version: git 81612cb (until May 20, 2022)
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2022-06-30 12:13:55 +02:00 |
halx99
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502d80ede1
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Use sprite to implement layer color for auto batch draw
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2022-06-30 18:01:29 +08:00 |
halx99
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8314777449
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Improve code style
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2022-06-30 12:05:28 +08:00 |
halx99
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af215538fb
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Setup IOS_PLATFORM in ios.min.cmake
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2022-06-29 17:37:23 +08:00 |
halx99
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644f09d5a3
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Improve frame rate control
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2022-06-29 17:26:22 +08:00 |
halx99
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f48be5bf4a
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Committing genbindings changes
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2022-06-28 09:42:02 +00:00 |
涓€绾跨伒
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6d1a2e70e7
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Merge: 040a64b920 884a4c3b1d
Merge pull request #675 from adxeproject/unify-fps-limit
Unify frame rate control logical to director mainLoop
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2022-06-28 17:33:00 +08:00 |
涓€绾跨伒
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8b42852d1f
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Delete unused comment [skip ci]
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2022-06-28 17:14:35 +08:00 |
halx99
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0acbfdb35a
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Committing genbindings changes
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2022-06-28 08:51:45 +00:00 |
涓€绾跨伒
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614397d0f4
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Merge: 7f795d7a6c c6c07428bf
Merge pull request #677 from rh101/rendertarget-fix
Make the render target selectable for RenderTexture
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2022-06-28 16:39:59 +08:00 |
halx99
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f8c036e621
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Improve frame rate control precision
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2022-06-28 16:33:50 +08:00 |
rh101
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75d1bf196a
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Ensure the render target is released if it is already set, since the initWithWidthAndHeight method may be called multiple times.
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2022-06-28 17:56:17 +10:00 |
rh101
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62af2299a6
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Allow the selection of a shared or new render target for each instance of RenderTexture
Add a method to check if the RenderTexture is using a shared render target
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2022-06-28 17:42:33 +10:00 |
halx99
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7417447fc7
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Fix ci
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2022-06-28 15:03:35 +08:00 |
halx99
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6d9c4ea327
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Fix ci
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2022-06-28 14:53:39 +08:00 |
halx99
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5db31e4125
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Unify fps control logical to director mainLoop
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2022-06-28 12:39:05 +08:00 |