halx99
569edd09e1
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 22:35:29 +08:00
halx99
96aea0ae6e
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 22:30:39 +08:00
halx99
3ea8e50d90
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 21:39:42 +08:00
halx99
0c87f1d4ef
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 21:02:55 +08:00
halx99
92e0eff6df
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 20:58:09 +08:00
halx99
98152f235b
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 20:46:32 +08:00
halx99
76646692fc
Use cmdline-tools instead sdk-tools [ci build]
2021-04-20 20:44:12 +08:00
halx99
e7f294adca
Ensure build native first before compile java code
...
3ff5b16
2021-04-20 20:27:38 +08:00
halx99
c2596efd04
Ensure build native first before compile java code
2021-04-20 20:25:32 +08:00
halx99
e6467fac7b
Refine somethings & improve command cocos python3 support [ci build]
...
a. Change android sdk root env var to `ANDROID_SDK`
b. Change android ndk root env var to `ANDROID_NDK`
2021-04-20 16:13:48 +08:00
halx99
366636e861
Update before-install.sh [ci build]
2021-04-08 23:32:34 +08:00
halx99
c14dafcbaa
Update before-install.sh [ci build]
2021-04-08 23:28:46 +08:00
halx99
e05c59f7e1
Update before-install.sh [ci build]
2021-04-08 23:08:05 +08:00
halx99
1c2daaf4ae
Set gradle-wrapper to 6.8.3 [ci build]
2021-04-08 22:42:15 +08:00
halx99
19ef72f788
Properly set gc mode for lua-5.4 [ci build]
2021-03-27 19:49:19 +08:00
halx99
2a10e85122
fix lua-tests cmake script
2021-03-26 17:10:37 +08:00
halx99
5488a8da20
Fix CMakeLists for separating test projects [ci build]
2021-03-15 09:50:32 +08:00
halx99
4f0f713977
Merge: 6a868299f5
9aebfd4b0d
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Merge pull request #331 from c4games/cmake-improve
Improve cmake scripts
2021-03-13 18:46:32 +08:00
halx99
b8892e446b
Merge: 91bfb7c8ff
a5cf017e0f
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Merge pull request #330 from c4games/lua54-compat
Lua 5.4 compatible
2021-03-13 18:46:13 +08:00
halx99
d7610b8c77
Improve cmake scripts
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a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
2021-03-13 18:18:40 +08:00
halx99
261bea4234
Lua 5.4 compatible
2021-03-13 16:47:09 +08:00
halx99
fce0f9caf0
Refine director access [ci build]
2021-02-05 23:09:14 +08:00
halx99
327b4717fb
Disable luajit compile for release build
2021-02-05 21:59:50 +08:00
halx99
9802f30aad
Update LICENSE
2021-02-03 15:37:48 +08:00
halx99
6904b9f3f3
Fix depth stencil state/desc ( #321 )
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* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
472266c25c
Fix #318
2021-01-27 12:03:42 +08:00
halx99
53bbf7368c
Fix warnings
2021-01-26 19:00:04 +08:00
halx99
03e130a19f
Revert "Fix #313 "
2021-01-21 12:41:01 +08:00
halx99
be79c908c5
Fix ParticleBatchNode texture not bind [ci build]
2021-01-19 23:53:22 +08:00
halx99
734602069e
Fix #313
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a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
halx99
757e7edbf7
lua api compatible
2021-01-09 18:32:22 +08:00
halx99
11ca0866e1
Update README.md
2020-12-29 21:48:02 +08:00
halx99
38e4053251
Update README.md
2020-12-29 20:55:12 +08:00
halx99
9cb8963ca3
Merge: aded15aac7
057642921b
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Merge pull request #311 from aismann/master
Update controller.cpp
2020-12-21 22:19:29 +08:00
halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
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"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99
3ebb1f57c0
Fix next drawable maybe nil crash[ci build] ( #310 )
2020-12-17 15:31:16 +08:00
halx99
b92c3d30c4
Update lua bindings source [ci build]
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cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99
eb2917fbf6
Merge: d467b647e2
29819491f7
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Merge branch 'master' of https://github.com/c4games/engine-x
2020-12-16 12:47:04 +08:00
halx99
14f38d0ebc
Sync luabinding config file
2020-12-16 12:46:37 +08:00
halx99
808fdd6494
Update README.md
2020-12-16 12:33:22 +08:00
halx99
86e0340b9d
Sync yasio [ci build]
2020-12-15 18:58:04 +08:00
halx99
3a49f0e064
Merge: c3ad19df96
c95e0466e1
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Merge pull request #308 from c4games/refactor-android-run-on-gl-thread
Refactor android runOnGLThread
2020-12-10 16:56:14 +08:00
halx99
78aaf568c6
fix FUISprite gray to normal doesn't work
2020-12-10 16:54:59 +08:00
halx99
ca4597a1ff
Refactor android runOnGLThread
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Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
aismann
0fab6141b6
same/correct wording style
2020-12-03 21:33:52 +01:00
halx99
eb2fcc36b9
fix link error on macOS Big Sur 11.01
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Follow lib removed by Apple
1. /usr/lib/libz.dylib
2. /usr/lib/libiconv.dylib
2020-12-02 21:59:57 -08:00
halx99
5fe25cb0aa
fix README.md markdown syntax
2020-12-02 20:49:08 -08:00
halx99
32891603ee
fix libjpeg-turbo can't build with combined archs
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such as (armv7,arm64)
2020-12-02 20:45:06 -08:00
halx99
04db04ad93
Merge: 3f4178cc27
dbf81d7511
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Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00