halx99
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8b9d5db029
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Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
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2020-12-02 03:03:05 -08:00 |
aismann
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73b2b175d9
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CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
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2020-12-01 16:39:28 +01:00 |
halx99
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43f5a305c8
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Merge: 079ecdbbec 5e249bf6f8
Merge pull request #293 from aismann/master
Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
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2020-12-01 01:52:47 -08:00 |
aismann
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18cc4a9eb4
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Update README.md
change wiki link: https://github.com/c4games/engine-x-wiki
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2020-12-01 10:32:09 +01:00 |
aismann
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91843b3fae
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Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
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2020-12-01 10:15:30 +01:00 |
halx99
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b2d8a4626c
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Sets box2d as default physics 2d engine
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2020-11-08 13:20:36 +08:00 |
halx99
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e564a5bc25
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Add CC_REDUCE_PAUSED_CPU_USAGE ccConfig.h to control whether reduce cpu usage after paused
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2020-09-05 17:12:30 +08:00 |
halx99
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205d6e5fb9
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fix lua compile issue
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2020-08-04 22:38:57 +08:00 |
halx99
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2add0272a3
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Add ENGINEX_VERSION and improve ABI compatiable
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2020-08-04 12:11:36 +08:00 |
halx99
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8df3d5e274
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Init Commit
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2019-11-23 20:27:39 +08:00 |