一线灵
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c7a26bebbf
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Fix warning format
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2022-07-12 22:57:45 +08:00 |
一线灵
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5a1b8074f1
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[Gradle] Fix findNDK
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2022-07-12 21:51:44 +08:00 |
一线灵
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406f962cad
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Migrate extension lua (#747)
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2022-07-12 21:31:54 +08:00 |
halx99
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cf6baeed52
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Improve android gradle script axistools.gradle
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2022-07-12 13:07:27 +08:00 |
halx99
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4ad4bf93b0
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Avoid unexpected frame refs increase
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2022-07-11 19:34:31 +08:00 |
一线灵
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279337f17f
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Migrate engine namespace to `axis`(abbv: `ax`) (#743)
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2022-07-11 17:50:21 +08:00 |
halx99
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986540dbef
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Update byte_buffer to fix #741
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2022-07-11 09:12:40 +08:00 |
一线灵
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8bbcf80330
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Fix logic
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2022-07-10 21:22:08 +08:00 |
一线灵
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3594b161bf
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Fix ci
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2022-07-10 20:47:50 +08:00 |
halx99
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16a30c8fb8
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Fix #741
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2022-07-10 20:23:48 +08:00 |
DelinWorks
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9db438a375
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Update FastRNG.h
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2022-07-10 10:00:02 +03:00 |
一线灵
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3329e1b0ea
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Merge pull request #739 from axis-project/migrate-engine-test-extension-config
Migrate tests, extensions and configs
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2022-07-10 09:47:41 +08:00 |
一线灵
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04ca16125b
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Merge pull request #738 from solan-solan/index_array_to_stl
IndexArray to stl
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2022-07-10 09:47:27 +08:00 |
halx99
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9ee4181976
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Migrate tests, extensions and configs ReSquash for unexpected changes +2
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2022-07-09 22:23:34 +08:00 |
DESKTOP-16GC0B8\813658
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2f8d5dd2f6
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operator[] changed for better usage
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2022-07-09 02:07:01 +03:00 |
一线灵
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18076d09f0
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Merge pull request #734 from solan-solan/index_array_to_stl
IndexArray to stl
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2022-07-09 01:23:36 +08:00 |
Turky Mohammed
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8517d0ee7f
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Replace everything under `core` (#735)
Co-authored-by: deal <halx99@live.com>
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2022-07-09 01:23:11 +08:00 |
DESKTOP-16GC0B8\813658
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21f928c4a0
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Added operator[] for IndexArray to align it to stl container to protect existing code which could use IndexArray with the corresponding api;
Added uint16_t as default template parameter for IndexArray::push_back(...)
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2022-07-08 17:08:39 +03:00 |
一线灵
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86e56f304f
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Update version [skip ci]
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2022-07-08 16:02:51 +08:00 |
一线灵
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590fbba6bd
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Merge pull request #730 from DelinWorks/migrate-engine-name
Fix engine setup files.
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2022-07-08 15:34:23 +08:00 |
halx99
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fff2bd59ed
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Fix setup cmake files and some relative sources
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2022-07-08 14:20:41 +08:00 |
DelinWorks
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a27486a7f7
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[skip ci]
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2022-07-08 07:36:32 +03:00 |
DelinWorks
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49b6dda016
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Fix CMAKE
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2022-07-08 02:10:35 +03:00 |
一线灵
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1062a2251f
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Merge pull request #720 from axis-project/improve-index-array
Improve IndexArray
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2022-07-07 16:53:18 +08:00 |
halx99
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698b84d7b2
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Delete unused comments
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2022-07-07 15:41:32 +08:00 |
halx99
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39d40728cb
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The `operator[]` not good for template use, always use at instead.
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2022-07-07 15:40:16 +08:00 |
halx99
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a9be51ff72
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Improve IndexArray implementation
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2022-07-07 14:49:26 +08:00 |
DelinWorks
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d1d8873964
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Fix shader matrix multiplication.
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2022-07-07 05:38:28 +03:00 |
halx99
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062e0d38f9
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Merge branch 'dev' of https://github.com/adxeproject/adxe into improve-index-array
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2022-07-07 10:06:21 +08:00 |
一线灵
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8ff01d47c4
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Fix ci
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2022-07-07 09:59:21 +08:00 |
一线灵
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fca740889d
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Update CCBundle3DData.h
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2022-07-07 09:52:11 +08:00 |
halx99
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43e1a41440
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Improve IndexArray
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2022-07-07 09:31:34 +08:00 |
halx99
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62b356a107
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Improve code style
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2022-07-07 09:30:48 +08:00 |
aismann
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043207e9c1
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Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
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2022-07-06 16:02:41 +02:00 |
一线灵
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83a3011f65
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Merge pull request #715 from aismann/dev
Rename internal variable '_displayStats' to '_statsDisplay'
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2022-07-06 13:44:55 +08:00 |
aismann
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b28e6d5aa6
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Rename internal variable '_displayStats' to '_statsDisplay'
fix #709
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2022-07-06 06:58:24 +02:00 |
Turky Mohammed
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9951bbe820
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Merge branch 'adxeproject:dev' into improve-engine-types
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2022-07-06 07:21:13 +03:00 |
DelinWorks
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b4d04f4df9
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Update FastRNG.h
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2022-07-06 07:20:40 +03:00 |
一线灵
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83ebbfcf60
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Merge pull request #710 from DelinWorks/improve-engine-types
[IMPROVMENT] Rename `RngSeed` to `FastRNG`.
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2022-07-05 23:07:19 +08:00 |
halx99
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71539ffd89
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Compatible cocos2d.h
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2022-07-05 23:03:22 +08:00 |
DelinWorks
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d1379cd5c2
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Improve RngSeed.
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2022-07-05 17:21:21 +03:00 |
halx99
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701c1aa6ff
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Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
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2022-07-05 15:42:38 +08:00 |
Turky Mohammed
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fb4e263b8b
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[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
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2022-07-05 14:48:46 +08:00 |
DelinWorks
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4f1212e655
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:15:11 +03:00 |
DelinWorks
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ad451adb4b
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Update CCMeshVertexIndexData.cpp [skip ci]
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2022-07-04 21:14:33 +03:00 |
DelinWorks
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15f43941e8
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Update quad.frag [skip ci]
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2022-07-04 21:13:29 +03:00 |
Turky Mohammed
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995a6469d1
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Update quad.frag [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
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2022-07-04 21:12:17 +03:00 |
DelinWorks
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35f7bd2f76
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:09:54 +03:00 |
DelinWorks
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b2583b2614
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Update CCBundle3DData.h [skip ci]
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2022-07-04 21:07:06 +03:00 |
DelinWorks
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74a2ed5ab1
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Update CCBundle3DData.h
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2022-07-04 21:05:27 +03:00 |