Ricardo Quesada
6462a1bf79
Adds simple sample for multitexturing
2014-05-13 12:55:34 -07:00
Ricardo Quesada
012f1020ca
GLProgramState fixes
...
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
Huabing.Xu
e84d96234b
add two shaderTest case for Trace
...
comment out one(it is not working on IOS device)
2014-05-09 20:35:15 -07:00
Trace
88f1d8ac4e
Add ShaderTest sample and shader code
2014-05-09 11:48:11 -07:00
Ricardo Quesada
62d9c24518
moves shaders files from 2d/ to renderer/
2014-05-08 18:01:48 -07:00
Ricardo Quesada
580ebf939f
working Ok with new API
2014-05-08 15:43:12 -07:00
Ricardo Quesada
8f2ba467ff
Yeahhhhhh
...
it is working
2014-05-08 12:34:26 -07:00
Ricardo Quesada
98454eeb69
Adds GLProgram::createXXX()
2014-05-07 14:38:41 -07:00
Huabing.Xu
071cbc7565
migrate setPosition to Vector2
2014-04-15 16:16:14 +08:00
Huabing.Xu
d865341694
remove kmMat4 interface in cpp-tests
2014-04-10 10:16:16 +08:00
Huabing.Xu
3837c23ebe
draw() using Matrix instead of kmMat4
2014-04-08 22:07:35 +08:00
Huabing.Xu
e8596094a4
Merge branch 'develop' into develop_migrate_math_lib_merge
2014-04-08 16:58:51 +08:00
shujunqiao
fb777b1a1d
[ci skip], delete ShaderFail sample in ShaderTest.cpp.
2014-04-08 14:52:17 +08:00
Huabing.Xu
45b0ba3871
migrate Vertex2f to Vector2(tests)
2014-04-02 15:25:50 +08:00
James Chen
b88de91a15
Renames 'samples' folder to 'tests', ouch....
2014-03-11 19:10:34 +08:00