Commit Graph

15 Commits

Author SHA1 Message Date
Ricardo Quesada 6462a1bf79 Adds simple sample for multitexturing 2014-05-13 12:55:34 -07:00
Ricardo Quesada 012f1020ca GLProgramState fixes
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
Huabing.Xu e84d96234b add two shaderTest case for Trace
comment out one(it is not working on IOS device)
2014-05-09 20:35:15 -07:00
Trace 88f1d8ac4e Add ShaderTest sample and shader code 2014-05-09 11:48:11 -07:00
Ricardo Quesada 62d9c24518 moves shaders files from 2d/ to renderer/ 2014-05-08 18:01:48 -07:00
Ricardo Quesada 580ebf939f working Ok with new API 2014-05-08 15:43:12 -07:00
Ricardo Quesada 8f2ba467ff Yeahhhhhh
it is working
2014-05-08 12:34:26 -07:00
Ricardo Quesada 98454eeb69 Adds GLProgram::createXXX() 2014-05-07 14:38:41 -07:00
Huabing.Xu 071cbc7565 migrate setPosition to Vector2 2014-04-15 16:16:14 +08:00
Huabing.Xu d865341694 remove kmMat4 interface in cpp-tests 2014-04-10 10:16:16 +08:00
Huabing.Xu 3837c23ebe draw() using Matrix instead of kmMat4 2014-04-08 22:07:35 +08:00
Huabing.Xu e8596094a4 Merge branch 'develop' into develop_migrate_math_lib_merge 2014-04-08 16:58:51 +08:00
shujunqiao fb777b1a1d [ci skip], delete ShaderFail sample in ShaderTest.cpp. 2014-04-08 14:52:17 +08:00
Huabing.Xu 45b0ba3871 migrate Vertex2f to Vector2(tests) 2014-04-02 15:25:50 +08:00
James Chen b88de91a15 Renames 'samples' folder to 'tests', ouch.... 2014-03-11 19:10:34 +08:00