Commit Graph

91 Commits

Author SHA1 Message Date
James Chen 6a98553633 Synchronizing the submodule reference of cocos2d-js-test to the latest one. 2013-03-18 18:24:37 +08:00
James Chen 3aeb22292b Reverting ccarray_to_jsval. 2013-03-16 21:23:33 +08:00
James Chen 09757428e7 fixed : JS target of "cc.Scheduler().scheduleCallbackForTarget" should not depend on CCNode or its subclass. 2013-03-16 21:14:39 +08:00
James Chen 529e65787a Fix the crash CrystalCraze, we should check whether the arr parameter is valid for ccarray_to_jsval. 2013-03-15 22:22:44 +08:00
James Chen 3e33868a63 fixed : Exposed cc.EditBox to js. 2013-03-14 18:14:16 +08:00
James Chen 29aa62d923 fixed : Using JS::CompileOptions::setUTF8(true) to compile script. 2013-03-13 18:10:54 +08:00
James Chen f7e60e290f fixed : Adding a method to get file data for JSB. Updating the way of encoding cpp string to jsval or jsval to cpp string. 2013-03-08 14:34:59 +08:00
James Chen 537abaec42 fixed : Android works ok now. 2013-02-27 16:57:36 +08:00
James Chen 473e8e6139 issue : Upgrading SpiderMonkey to Firefox19.0, iOS works ok. 2013-02-27 15:16:49 +08:00
James Chen 9c9e64283e fixed : Crash occurs when passing null to cc.AnimationFrame.initWithSpriteFrame. 2013-02-25 14:20:38 +08:00
James Chen 486f7941a7 Merge pull request from nicolasgramlich/patch-7
fixed : Added cleanup and reset methods to ScriptingCore.
2013-02-21 17:56:55 -08:00
Nicolas Gramlich 84aae750a9 Converted tabs to spaces since that seemed to be the predominant choice in this file. 2013-02-21 08:34:51 -08:00
Nicolas Gramlich b993c6fa08 Added cleanup and reset methods to ScriptingCore. 2013-02-21 08:33:37 -08:00
Sergej Tatarincev 0b8713c80c Make ScriptingCore.cpp compile with C++11 on iOS
When compiling with clang -stdlib=libc++ -std=c++11, write, read, and close functions are part of the unistd.h header file.
2013-02-18 09:12:39 +02:00
James Chen 6f3b22031f Using new API of getting full path for file name. 2013-01-25 20:51:52 +08:00
Rohan Kuruvilla 578b1c741e Fixing bug in resetting context that fails because of setting UTf8 string twice 2013-01-24 18:37:24 -08:00
James Chen a3dbfaafd3 Merge pull request from funkaster/master
fixed : Some fixes to the js debugger.
2013-01-21 17:54:39 -08:00
James Chen 31e91e554e issue : Added CrystalCraze for win32 and fix some compilation errors. 2013-01-17 17:07:18 +08:00
Rolando Abarca 7ab43b9dfc adds missing runLoop for cc2dx (debug) 2013-01-16 14:02:05 -08:00
Rolando Abarca 49432ef742 removes old header file reference 2013-01-16 13:42:41 -08:00
Rolando Abarca e94d8d1693 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	scripting/javascript/bindings/ScriptingCore.h
	scripting/javascript/bindings/js_bindings_config.h
2013-01-15 16:52:47 -08:00
Rolando Abarca 320068930e more debug stuff 2013-01-11 14:29:40 -08:00
Rolando Abarca 5df4b4d997 adding debug support for js 2013-01-11 14:01:36 -08:00
James Chen d15561e826 issue : Checking the return value of jsapi. Return JSVAL_VOID if jsapi has no return value. 2013-01-11 18:57:33 +08:00
James Chen a8361bf703 issue : Checking return value for 'native --> jsval'. 2013-01-11 13:54:57 +08:00
James Chen b662d5c569 fixed : Added license. Removed LocalStorage.h from cocos-ext.h. 2013-01-07 18:06:53 +08:00
James Chen 1d59a36ee9 fixed : Invoking localStorageFree in the destructor of ScriptingCore. Added header file to cocos-ext.h 2013-01-07 17:34:22 +08:00
James Chen 8a21f4fa3c issue : Added some files to iOS Project. 2013-01-05 17:41:19 +08:00
James Chen 421cf31b34 issue : Updated jsbinding for CCPhysicsSprite . 2013-01-05 15:09:19 +08:00
James Chen 9bd302e35b fixed : VS version check in project file. 2012-12-29 13:54:46 +08:00
James Chen 7d9f06b48c fixed : Updated TestCpp. 'ccg' --> 'CCSizeMake' . And exchanged the parameter order for 3D action tests. 2012-12-27 10:55:25 +08:00
James Chen 9a0a5e6b31 issue : fixed some warnings. 2012-12-20 17:18:49 +08:00
James Chen e8c0844dd5 fixed : Some improvements for JS Bindings.
1) Changed cc.REPEAT_FOREVER = - 1 to cc.REPEAT_FOREVER = 0xffffffff
[Reason]: If cc.REPEAT_FOREVER = -1, it will be a very big double value after converting it to double by JS_ValueToNumber on android.
Then cast it to unsigned int, the value will be 0. The schedule will not be able to work.
I don't know why this occurs only on android.
[Solution]: Instead of passing -1 to it, I assign it with max value of unsigned int in c++.

2) Added two helper function, cc.ArrayGetIndexOfObject and cc.ArrayContainsObject.

3) Added JSScheduleWrapper::removeTargetForNativeNode to avoid memory leaks.

4) Improvments for JSTouchDelegate. Added four functions as follows:
// Set the touch delegate to map by using the key (pJSObj).
static void setDelegateForJSObject(JSObject* pJSObj, JSTouchDelegate* pDelegate);

// Get the touch delegate by the key (pJSObj).
static JSTouchDelegate* getDelegateForJSObject(JSObject* pJSObj);

// Remove the delegate by the key (pJSObj).
static void removeDelegateForJSObject(JSObject* pJSObj);

void unregisterTouchDelegate();
And exported cc.unregisterTouchDelegate(); to js.
Fix a memory leak for JSTouchDelegate by making it as an autorelease object.

5) Don't add js callback function to the reserved slot of object.
[Reason]: The target object may execute more than one schedule.
Therefore, previous js callback function will be replaced
by the current one. For example:

this.scheduleOnce(function() { temporary function 1 }, 0.5);
this.scheduleOnce(function() { temporary function 2 }, 0.5);

In this case, the temporary function 1 will be removed from reserved slot 0.
And temporary function 2 will be set to reserved slot 0 of this object.
If gc is triggered before the JSScheduleWrapper::scheduleFunc is invoked,
crash will happen. You could simply reproduce it by adding jsc.garbageCollect(); after scheduleOnce.
[Solution] Because one schedule corresponds to one JSScheduleWrapper, we root
the js callback function in JSScheduleWrapper::setJSCallbackFunc and unroot it
at the destructor of JSScheduleWrapper.
2012-12-18 11:56:44 +08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
James Chen 34eb3a88c2 Commented JS_SetGCZeal. 2012-12-04 17:23:08 +08:00
minggo 4e7fca3185 merge dualface's pull request for fixing CCLayer script support and fix error for js-binding 2012-12-04 10:52:49 +08:00
James Chen 7c074d4ced issue : fixed a memory leak in jsbinding. 2012-12-03 22:17:53 +08:00
James Chen e3615e2fb1 fixed : Invoking removeAllRoots in ScriptingCore destructor to avoid crash when app exits. 2012-12-01 11:41:50 +08:00
James Chen 36bc0ab0bb Invoking JS_SetGCZeal only when the macros DEBUG and JS_GC_ZEAL is defined. 2012-12-01 11:41:50 +08:00
James Chen 07661a1e21 issue : Added jsb_set_reserved_slot and jsb_get_reserved_slot, 2012-11-30 22:00:30 +08:00
James Chen 15d02e4db8 Merge branch 'iss1581-fix-jsbinding-bugs' of https://github.com/dumganhar/cocos2d-x into iss1583-js-tests
Conflicts:
	scripting/javascript/bindings/cocos2d_specifics.cpp
2012-11-30 21:43:44 +08:00
James Chen 96e2707f39 issue : Added jsvals_variadic_to_ccarray function. 2012-11-30 21:12:14 +08:00
James Chen a814066601 issue : JSBinding bug fixes.
Some fixes of JSBinding codes:
[1] Check whether the proxy was already added in JS_NEW_PROXY
[2] In struct schedFunc_proxy_t, JSScheduleWrapper* --> CCArray*
Reason: One js function may correspond to many targets. To debug this, you could refer to JSScheduleWrapper::dump function. It will prove that i'm right. :)
[3] In ScriptingCore::cleanupSchedulesAndActions function, we must invoke unschedule for all targets and remove the proxy both in _schedFunc_target_ht and _schedTarget_native_ht, otherwise the hash tables will grow bigger and bigger, so I added a new function JSScheduleWrapper::removeAllTargetsForNatiaveNode to make this things easier.
[4] To easily find out the bugs of binding codes, I add JS_SetGCZeal in ScriptingCore::createGlobalContext, it only works in DEBUG mode.
[5] In js_cocos2dx_CCNode_getChildren, we should add the generated array to root to avoid gc happen when invoking JS_SetElement.
[6] The JSCallFuncWrapper isn't needed since an action will be run by a cc.Node and it will be released at the CCNode::cleanup.
[7] Some improvements of JSScheduleWrapper class.
[8] Added a new function JSScheduleWrapper::setTarget, it's for js_CCNode_unschedule to find out which target need to be unscheduled.
[9] Commented JS_SetReservedSlot in js_CCNode_scheduleOnce and js_CCNode_schedule.
Reason:
For js_CCNode_scheduleOnce: Don't add the callback function to the reserved slot of this js object.Since the class of js object may be inherited from cocos class(e.g. cc.Sprite). The subclass will not contain reserved slots. It will crash if invoking this.
For js_CCNode_schedule: Don't add js callback function to the reserved slot of scheduler js object. Since the scheduler is an object always rooted.
So the callback function might not be released when gc comes.I looked inside the implementation of cc.Node.schedule, and it doesn't use JS_SetReservedSlot there.
2012-11-28 22:04:55 +08:00
James Chen 7c1e860d78 issue : Added CocosDragonJS. Made it compiled ok on iOS,android and win32. 2012-11-23 15:09:03 +08:00
James Chen 692d16f296 Minor fix in ScriptingCore::log. 2012-11-22 17:34:58 +08:00
James Chen 89a51433b8 issue : Make TestJavascript works on windows. 2012-11-22 10:24:26 +08:00
Rolando Abarca d9baa8a24d fixes merge conflict 2012-11-19 11:23:08 -08:00
Rolando Abarca ac539667f4 Merge remote-tracking branch 'origin/gles20' into gles20
Conflicts:
	scripting/javascript/bindings/ScriptingCore.cpp
	scripting/javascript/bindings/js_bindings_chipmunk_manual.cpp
2012-11-16 09:44:34 -08:00
James Chen 34f359384c issue : Minor fixes in ScriptingCore.cpp, js_bindings_chipmunk_auto_classes.cpp and js_bindings_chipmunk_funcitons.cpp. 2012-11-16 15:58:20 +08:00