Commit Graph

29 Commits

Author SHA1 Message Date
halx99 bf996c5bac Add ETC1 builtin alpha support. (#16118)
* Add ETC1 builtin alpha support.

* Rename setETC1AlphaFileEndix to setETC1AlphaFileSuffix

* Check whether etc1 alpha suffix is empty

* fix Code ident & Add etc1 alpha test case to SpriteTest.

* Remove unused ETC1AA shader programs

* Fix all review issues and endl issues

* Add a new TriangleCommand::init() with Texture2D* instead of GLuint textureID

* #fix issues
2016-07-25 17:31:54 +08:00
Ricardo Quesada a6305cc1f7 fix: add test case for issue #14017
Add test case for issue #14017
2016-06-28 17:32:13 -07:00
Ricardo Quesada b830b7de4c fix: add code/resources to reproduce issue_15594
github issue #15594
2016-05-25 09:00:32 -03:00
Mikhail Shulepov c26fe122ad SpriteFrameCacheTest: test for PixelFormat 2016-02-12 19:06:16 +03:00
Ricardo Quesada 4a318c0048 Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
  - QuadCommand is just a subclass of TriangleCommand (simpler)
  - but statically it allocates indices internally (like any TriangleCommand) (more
    memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs

Squashed commit of the following:

commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 8 06:56:57 2016 -0800

    QuadCommand: indices are static

    thanks @Darinex

commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:18:42 2016 -0800

    little improvements in xcode proj management

commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:05:52 2016 -0800

    Renderer improvments: TriangleCommand and QuadCommand merged

    - more options for batching (faster)
    - less flushing in between commands (faster)
    - less renderer code (easier to maintain)
    - less VBO/VAO (less memory)
    - uses temporary buffer for faster rendering (more memory)

    and fixes some other bugs

    Squashed commit of the following:

    commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:55:27 2016 -0800

        adds test for batching quads and tris

    commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:40:15 2016 -0800

        cleanup renderer

    commit 7f9785056681756c865d603516c7e14c46040e82
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:34:48 2016 -0800

        clean up docs

    commit 92a8b679dd404e4ca2839d85e2bd925195b12996
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:18:52 2016 -0800

        QuadCommand converted to Triangles command

    commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 16:17:29 2016 -0800

        adds missing files... new test as well

    commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 14:35:41 2016 -0800

        more tests for poly sprites

    commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 00:30:13 2016 -0800

        malloc instead of std::vector

    commit 14a5d45cc978c55a182c03f181ca2bc603776561
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 21:40:46 2016 -0800

        little optimization

    commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 19:13:13 2016 -0800

        quad works as expected

    commit 462aef05baa6586591882faa366839bead4be068
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 15:22:59 2016 -0800

        works

    commit c789e6c42811278563c7682b5620296ae8d84aeb
    Merge: d6c3729 de62924
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 14:08:49 2016 -0800

        Merge branch 'v3' into uniform_matrix_auto

    commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 13:54:07 2016 -0800

        works ok...

    commit 45c288631989ea735cc31ec5aa683d9d41aacab3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 12:58:34 2016 -0800

        quad works!

    commit 7137cff51df09adee7129738cea2b69da090756e
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Feb 3 16:19:34 2016 -0800

        more optimizations... WIP... doesn't work yet

    commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 21:59:42 2016 -0800

        compiles in release mode

        more tests... better threshold

    commit 884ffc756e7520fcbb9252260181538ec81b8368
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 17:21:32 2016 -0800

        initial uniform_auto_matrix commit

        Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.

        Lot of things missing, though... like performance tests.
2016-02-08 11:25:37 -08:00
XiaoFeng 88196a4879 Both Image/blocks9ss.plist and animations/grossini.plist have image frames grossini_dance_*.png, and in Image/blocks9ss.plist the frames is smaller than frames in animations/grossini.plist, so if load Image/blocks9ss.plist first, the samples use frames named grossini_dance_*.png in animations/grossini.plist will crash. After check in source file, we found these frames in Image/blocks9ss.plist hasn't been used, so we changed frames name in Image/blocks9ss.plist to avoid crash. 2015-12-24 20:22:01 +08:00
zilongshanren 064cd8d04f Merge pull request #14722 from newnon/v3.10_webp_improvement
WebP loading improvements WebP loaded as premultiplied alpha if it has
2015-12-22 13:43:11 +08:00
Sergey a342866083 Test for WebP with & without alpha 2015-12-20 14:22:04 +03:00
Sergey 9025b010ba changeв russian letter с to english c 2015-12-18 10:19:08 +03:00
Sergey 714c01991e Scale9Sprite test improvemets 2015-12-18 01:38:53 +03:00
Sergey 98fe1d46cc Scale9Sprite now fully support cropped sprite frames in both mode simple & slice 2015-12-18 00:32:59 +03:00
zhangbin e3161eb127 Remove performance tests from cpp-tests project. 2015-09-10 16:01:56 +08:00
Ricardo Quesada b2b9bad83d improves the test to reproduce bug 12847 2015-07-22 15:08:36 -07:00
fusijie 92e68cd9dc add sprite frame flash line bug test case. 2015-07-22 13:42:10 +08:00
jianglong0156 82c5fbbc76 add js resource for web tests 2015-05-25 16:50:27 +08:00
yangxiao 2391558c96 add physics3d support 2015-05-08 15:49:33 +08:00
zhangbin b4f2d94109 Update js bindings & js tests. 2015-05-05 10:50:19 +08:00
andyque 9c974eebd0 fix libpng warning 2014-12-27 20:47:59 +08:00
minggo 8a76be13e4 Merge pull request #8865 from huangshiwu/v3_fixbug
add two missing image files for TexturePerfermancTest
2014-10-20 15:27:12 +08:00
huanghsiwu 8e6000ef56 add two missing image files for TexturePerfermancTest 2014-10-20 15:03:30 +08:00
Huabing.Xu 86fedffd56 change asset manager to use a new resource, which will not affect other test cases 2014-10-20 11:03:13 +08:00
Huabing.Xu a20b8d671c sprite lamp (works on iOS mac and android) 2014-10-14 16:54:52 +08:00
Sergey Perepelitsa d9204b009e scale9Sprite without scale9enabled scale fix
scale9Sprite crop >  border tile bug fix
2014-09-30 10:59:20 +04:00
Sergey Perepelitsa 094716a500 Scale9Sprite cropped frames tests 2014-09-28 01:58:26 +04:00
boyu0 80e184312a Roll back test_image_ar.pvr 2014-05-23 17:19:39 +08:00
andyque b89a073b90 replace texture resources 2014-05-19 12:09:55 +08:00
James Chen e16d6fa63f Re-adds resources in cpp-tests and lua-tests, but removes some large
files. We need to reuse some resources when doing some tests.
2014-05-05 13:27:47 +08:00
James Chen 3b3c1c4dbb issue #4674: Removed large files and updated .gitignore 2014-05-04 14:36:16 +08:00
James Chen b88de91a15 Renames 'samples' folder to 'tests', ouch.... 2014-03-11 19:10:34 +08:00