Huabing.Xu
30dec564e6
remove kazmath/kazmath.h include
2014-04-15 23:50:28 +08:00
Huabing.Xu
9c33b48b50
remove Point in CCNode.h and CCSprite.h
2014-04-15 17:09:18 +08:00
Huabing.Xu
511e868ac4
migrate getAnchorPoint, getAnchorPointInPoints and relative member variable to Vector2
2014-04-15 16:59:16 +08:00
Huabing.Xu
e351b778c1
migrate setAnchorPoint to Vector2
2014-04-15 16:47:29 +08:00
Huabing.Xu
6686b657a4
Migrate getPostion and correspondent member variable to Vector2
2014-04-15 16:28:59 +08:00
Huabing.Xu
071cbc7565
migrate setPosition to Vector2
2014-04-15 16:16:14 +08:00
Huabing.Xu
ec2ef0f64b
migrate convertXXXX to Vector2 step2
2014-04-15 14:41:09 +08:00
Huabing.Xu
633173005b
migrate convertXXXX to Vector2
2014-04-15 14:29:12 +08:00
Huabing.Xu
44be9a38ec
Node convertToNodeSpace and convertToWorldSpace use Vector2
2014-04-15 14:09:46 +08:00
Huabing.Xu
1670e07300
Merge branch 'develop' into develop_migrate_math_lib_merge
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
build/cocos2d_tests.xcodeproj/project.pbxproj
2014-04-11 11:18:13 +08:00
James Chen
43d6e1176a
issue #4729 : Compilation error fixes for linux
2014-04-10 00:36:42 +08:00
Huabing.Xu
409b696bab
remove kmMat4 interface in class Node
2014-04-08 23:05:33 +08:00
Huabing.Xu
fcff284fd5
getParentToNodeTransform return Matrix
2014-04-08 22:13:59 +08:00
Huabing.Xu
3837c23ebe
draw() using Matrix instead of kmMat4
2014-04-08 22:07:35 +08:00
Huabing.Xu
b9af100493
visit() using Matrix instead of kmMat4
2014-04-08 21:45:54 +08:00
Huabing.Xu
5d70170a4b
getNodetoParentTransform getNodeToWorldTransform return Matrix instead of kmMat4
2014-04-04 18:41:29 +08:00
Huabing.Xu
49de7511f5
migrate Vertex3f to Vector3
2014-04-02 15:06:16 +08:00
andyque
57d8f155df
issue #4401 . resolve conflicts
2014-03-26 14:54:50 +08:00
minggo
a374241f65
Merge pull request #5924 from MSOpenTech/wp8-3.0-cocos2d-changes
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Windows Phone 8,0 cocos2d-x 3.0 changes
2014-03-26 13:58:46 +08:00
James Chen
45b98e7dc0
issue #4541 : s_globalOrderOfArrival is an static variable of Node class.
2014-03-25 15:07:11 +08:00
Dale Stammen
44e6efea64
#pragma mark for ios and mac only
2014-03-22 06:08:05 -07:00
James Chen
f51c39c034
closed #3897 : Constructors should be protected, but should be a way to disable them, added CC_CONSTRUCTOR_ACCESS.
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Thank @pandamicro.
2014-03-21 13:44:29 +08:00
heliclei
c26b103b23
remove node name related features from v3.0
2014-03-13 10:45:02 +08:00
heliclei
2a3cb0847e
refactor api name
2014-03-12 18:10:45 +08:00
heliclei
a907580d0a
use lambda callback
2014-03-12 14:15:45 +08:00
heliclei
80417f0f35
correct naming convetion
2014-03-11 15:27:28 +08:00
heliclei
8db680b9ee
add EnumChildNodesByName, walk node tree with callback
2014-03-11 13:58:43 +08:00
James Chen
63292b5ba6
Merge pull request #5544 from heliclei/node-string-tag
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CCNode:Add String tag, to support runtime manipulation
2014-03-10 18:26:51 +08:00
heliclei
83c4d5b479
fix comments
2014-03-10 18:21:53 +08:00
Ricardo Quesada
77d19e9bc2
better doctrings
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improved documentation for Node
2014-03-06 14:04:19 -08:00
heliclei
73a3011b11
fix comments
2014-03-06 10:31:29 +08:00
heliclei
55080d713b
refactor string tag to name
2014-03-05 17:03:25 +08:00
heliclei
cbec0f9a15
CCNode:Add String tag, to support runtime manipulation
2014-03-05 00:15:01 +08:00
Ricardo Quesada
8bdfce9bbe
Merge branch 'develop' into visit_draw_improved
2014-03-03 17:31:29 -08:00
Ricardo Quesada
81f5254e15
Removes setNormalizedPosition
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This funciton is useful, but the code is buggy.
In should check the parents' position instead of Director::Size()
Let's do it correctly, and then re-add this function
2014-03-03 16:08:30 -08:00
Ricardo Quesada
c386f88e32
Merge branch 'develop' into visit_draw_improved
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Conflicts:
CHANGELOG
cocos/gui/UILayout.h
2014-03-03 11:27:42 -08:00
Ricardo Quesada
cdc19eea1c
Nodes: setAdditionalTransform() receives a pointer
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and not a const reference.
If the pointer is `NULL`, then it won't use the additionalTransform
2014-03-01 08:26:54 -08:00
Ricardo Quesada
d78304599d
Cache working OK.
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Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada
6920bec6ef
transform object returns the MV
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code cleaner.
the kmGL code is altogether
2014-02-28 11:20:53 -08:00
boyu0
a934d29c57
issue #4150 : Correct body position with the node has a parent. Add set/getPosition/Rotation method.
2014-02-28 15:31:25 +08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
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`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
boyu0
a4cc0edb4a
issue #4118 : refactor physics update
2014-02-24 16:17:42 +08:00
Ricardo Quesada
04460750b8
culling working for both 2d and 3d projections
2014-02-23 01:09:52 -08:00
Ricardo Quesada
fe1160cd8c
changes in API to support 3D
2014-02-22 19:16:42 -08:00
James Chen
0d8846d876
closed #4097 : Adds a macro to disable inserting script binding relevant codes.
2014-02-20 16:40:46 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
Ricardo Quesada
7a8707cb08
Merge branch 'develop' into local_z_Order_fixes
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Conflicts:
cocos/2d/CCNode.cpp
cocos/2d/CCNode.h
2014-01-21 10:10:50 -08:00
Ricardo Quesada
f1444a26a1
Improves documentation with local z order
2014-01-21 09:26:58 -08:00
James Chen
0f9c3fa59c
closed #3789 : EventDispatcher supports sorting listeners by global Z and local Z order. And adds relevant test case.
2014-01-21 10:23:05 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
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...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00