Huabing.Xu
61ae219a5c
fix: controlSwitch Bug
2014-03-05 14:03:44 +08:00
Ricardo Quesada
7ac663e02c
GL Program API fixes
2014-03-04 13:51:43 -08:00
Ricardo Quesada
c386f88e32
Merge branch 'develop' into visit_draw_improved
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Conflicts:
CHANGELOG
cocos/gui/UILayout.h
2014-03-03 11:27:42 -08:00
andyque
7d2db27cae
fixed #3599 . use a scheduler to fix the position of editbox when it's parent postion has been changed
2014-03-03 15:46:43 +08:00
Ricardo Quesada
d78304599d
Cache working OK.
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Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada
6920bec6ef
transform object returns the MV
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code cleaner.
the kmGL code is altogether
2014-02-28 11:20:53 -08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
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`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
James Chen
3885772e5f
Merge pull request #5263 from boyu0/iss2920_voice_recognition_input_crash_on_ios7
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closed #2920 : fix bug: voice recognition input crash on ios7
2014-02-21 13:46:31 +08:00
James Chen
c6b2b86fe5
closed #4106 : Object which isn't in Vector would also be released when invoking Vector::eraseObject.
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Also refactored 'Vector::eraseObject':
1) Removed 'toRelease' parameter, Vector class should manage reference count.
2) Added 'removeAll' parameter to decide wether to remove all elements with the same value or just the first occurrence .
3) Added relevant UnitTest for 'Vector::eraseObject'.
2014-02-21 11:24:37 +08:00
James Chen
b06a98b8ee
Compilation error fix after merging https://github.com/cocos2d/cocos2d-x/pull/5058
2014-02-20 21:01:52 +08:00
James Chen
e59a14f205
Merge pull request #5058 from zhiqiangxu/develop
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ScrollView should implement ActionTweenDelegate
2014-02-20 20:33:04 +08:00
James Chen
be507f6fda
Merge pull request #5059 from zhiqiangxu/useless_code_in_scrollview
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delete useless code in deaccelerateScrolling
2014-02-20 20:20:28 +08:00
boyu0
6f7dde3a99
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2920_voice_recognition_input_crash_on_ios7
2014-02-20 16:51:21 +08:00
James Chen
0d8846d876
closed #4097 : Adds a macro to disable inserting script binding relevant codes.
2014-02-20 16:40:46 +08:00
James Chen
472c630277
issue #4097 : Deletes CCEditBoxImplTizen.h/.cpp.
2014-02-20 16:40:12 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
boyu0
a261ba9df2
issue #2920 : Change internal ios keyboard type EditBox::InputMode::NUMERIC from UIKeyboardTypeNumbersAndPunctuation to UIKeyboardTypeDecimalPad
2014-02-17 14:33:26 +08:00
boyu0
20ee1d2666
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2920_voice_recognition_input_crash_on_ios7
2014-02-07 11:37:01 +08:00
Ricardo Quesada
7da8c84a75
Renames EGLView -> GLView
2014-01-30 16:51:43 -08:00
Ricardo Quesada
862500f99a
Renames EGLView -> GLView
2014-01-30 15:40:56 -08:00
Ricardo Quesada
4cbbd8a9f5
EGLView is not longer a singleton
2014-01-30 15:11:54 -08:00
boyu0
00b5a9add5
issue #2920 : fix indent
2014-01-27 18:22:35 +08:00
boyu0
e16e6a8e84
issue #2920 : fix coding style
2014-01-27 18:19:10 +08:00
boyu0
23d2d586ed
closed #2920 : fix bug voice recognition input crash on ios7
2014-01-27 18:08:34 +08:00
Ricardo Quesada
8ecaf49f93
GLView improvements
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it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
James Chen
a63f092d94
closed #3808 : EditBox on Mac works again.
2014-01-22 10:53:43 +08:00
James Chen
9f793f8a9b
Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int
2014-01-20 15:03:30 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
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...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
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Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
1b5b9da102
compiles on Android
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compiles on Android
2014-01-16 21:58:14 -08:00
Ricardo Quesada
cfbceb0e22
Fixes compilation issues on Linux
2014-01-16 21:49:14 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
xuzhiqiang
6dc6101357
more useless code
2014-01-14 22:40:02 +08:00
xuzhiqiang
8f76080b15
more useless code
2014-01-14 22:30:38 +08:00
xuzhiqiang
f59c969216
delete useless code in deaccelerateScrolling
2014-01-14 21:22:55 +08:00
xuzhiqiang
3a86ec1ead
fix compile
2014-01-14 20:36:37 +08:00
xuzhiqiang
a2afff85a8
fix compile
2014-01-14 20:33:02 +08:00
xuzhiqiang
1d30bd0d80
fix compile
2014-01-14 20:27:14 +08:00
xuzhiqiang
4eafd7b4c5
CCActionTweenDelegate => ActionTweenDelegate
2014-01-14 20:19:57 +08:00
xuzhiqiang
562fdcf98b
CCScrollView should inherit CCActionTweenDelegate
2014-01-14 20:03:12 +08:00
Dhilan007
ccda90cab5
fix compiling error in CCControlSlider.cpp on vs.
2014-01-09 15:52:04 +08:00
James Chen
46009e5daf
Merge commit 'refs/pull/4085/head' of git://github.com/cocos2d/cocos2d-x into iss3619
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Conflicts:
extensions/GUI/CCControlExtension/CCControlButton.cpp
2014-01-09 11:16:44 +08:00
James Chen
d4ff0ff7b8
Merge pull request #4075 from v1ctor/fix-extensions-slider
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closed #3615 : ControlSlider doesn't support setting selected thumb sprite
2014-01-08 18:50:34 -08:00
James Chen
e93b567000
ScrollView::intWithView supports be invoked several times.
2014-01-07 22:16:24 +08:00
James Chen
4bb091067f
Adds empty constructor for TableView and TableViewCell.
2014-01-07 22:15:20 +08:00
James Chen
26efb4bf5c
long —> ssize_t for some classes.
2014-01-07 18:26:31 +08:00
James Chen
5c217f70d1
ScrollView uses new renderer now.
2014-01-07 17:46:24 +08:00
James Chen
6827538802
Adds override keyword for override functions.
2014-01-04 18:12:09 +08:00
Huabing.Xu
d75d2159dd
fix control switch bug
2014-01-03 19:53:14 +08:00
James Chen
d1ad635ad8
Merge pull request #4497 from zhiqiangxu/develop
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closed #3559 : Useless conversion in ScrollView::onTouchBegan
2014-01-01 17:55:41 -08:00
James Chen
93ed5a4f0f
long --> ssize_t for TableView callback.
2013-12-26 04:09:24 -08:00
boyu0
07925d112e
issue #2920 : add version detect.
2013-12-25 17:21:28 +08:00
boyu0
3764005d88
issue #2920 : add “FIX ME” comment.
2013-12-25 14:46:29 +08:00
boyu0
622431758e
issue #2920 : temporary fix dictation input crash on ios7.
2013-12-25 10:22:52 +08:00
James Chen
ed93f90ccc
Removes unneeded ‘override’ codes, uses `using Node::addChild;` to prevent compiler warnings.
2013-12-23 16:58:26 +08:00
minggo
756f8f7a11
Merge pull request #4482 from dabingnn/develop_gridNode
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Develop grid node
2013-12-19 18:30:42 -08:00
Ricardo Quesada
59fee6b8d2
replaces std::for_each with for()
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replaces `std::for_each` with C++11 `for( : )`
2013-12-19 13:34:41 -08:00
Huabing.Xu
d51ad36613
Merge branch 'develop' into develop_gridNode
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* develop: (67 commits)
Adds const in ShaderTest2.h
Skew works again!
[AUTO] : updating submodule reference to latest autogenerated bindings
[AUTO] : updating submodule reference to latest autogenerated bindings
Reverts submodule.
Updates submodule of bindings-generator.
Adds `std::for_each` test in invocation
Reverts bindings-generator.
fixed not render
iterator in Sprite fixes
update vs project for removes unneeded files
getNodeToParentTransform fixes
Node cleanup
[AUTO] : updating submodule reference to latest autogenerated bindings
Improves SpriteTest
[AUTO] : updating submodule reference to latest autogenerated bindings
Android and Linux fixes
removes `using namespace std` from header file
Removes unneeded files
change play arguments
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Conflicts:
cocos/2d/CCNode.cpp
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
boyu0
ef54ed3c15
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
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Conflicts:
cocos/2d/CCLabel.cpp
cocos/2d/CCLabel.h
cocos/2d/CCLabelBMFont.cpp
cocos/2d/CCLabelBMFont.h
cocos/2d/CCLayer.cpp
cocos/2d/CCLayer.h
cocos/2d/CCNode.cpp
extensions/GUI/CCControlExtension/CCControl.cpp
extensions/GUI/CCControlExtension/CCControlButton.cpp
extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
James Chen
0695e32fff
Some warning fixes in SocketIO, ContriolButton, js_manual_conversion.h/.cpp.
2013-12-18 15:40:31 +08:00
Huabing.Xu
25fc3d3c2a
Merge branch 'develop' into develop_gridNode
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* develop: (105 commits)
update armature to new render
iOS & Mac project fix.
[AUTO] : updating submodule reference to latest autogenerated bindings
use size_t replace unsigned int for record redeque::size returned value.
issue #2171 : Updates CMakeLists.txt.
issue #2171 : Binds New renderer classes, ignores NewTextureAtlas.
issue #2171 : Adds header files of renderer in cocos2d.h.
issue #2171 : Reorder renderer files for iOS & mac project.
issue #2171 : small fix in ccTypes.h
issue #2171 : Don’t ‘using namespace std;’ in header file.
[AUTO] : updating submodule reference to latest autogenerated bindings
issue #2171 : Ignores Director::getFrustum.
issue #2171 : Fixing compilation errors for Linux port.
issue #2171 : NULL —> nullptr for Android warning of CCBAnimationManager.cpp.
issue #2171 : [New Renderer] Fixing compilation errors for Android.
[Win32] fix argument type. - argument of interface is ssize_t.
Update AUTHORS [ci skip]
Update CHANGELOG [ci skip]
Add mouse scrolling support for extension test
issue #3341:fix Incorrect at TextureCache::addImageAsync for repeatedly execute for the same image
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Conflicts:
cocos/2d/CCNode.cpp
cocos/2d/cocos2d.vcxproj.filters
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-17 18:16:05 +08:00
James Chen
d16fa07661
Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort.
2013-12-17 17:45:29 +08:00
James Chen
2a38d4fe94
issue #2171 : Fixing compilation errors for Linux port.
2013-12-17 14:50:40 +08:00
Ricardo Quesada
c7d350c83e
Merge branch 'develop' into newRenderer
2013-12-16 20:43:43 -08:00
xuzhiqiang
e8f55069e3
reduce useless convert
2013-12-16 18:20:10 +08:00
xuzhiqiang
f797dea827
bug fix
2013-12-16 12:27:30 +08:00
Huabing.Xu
b1eacd52cb
Merge branch 'develop' into develop_gridNode
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* develop:
fix compile error related to ssize_t.
issue #2771 : add and change some physics API, and add more documents
[AUTO] : updating submodule reference to latest autogenerated bindings
Some fixes for XXX:getDescription.
Reverts CCSpriteBatchNode.h
size_t —> ssize_t in CCTMXLayer.cpp
issue #2771 : add PhysicsWorld function set/getUpdateRate and set/getSpeed. Change name PhysicsQueryRectCallbackFunc and PhysicsPointQueryCallbackFunc to PhysicsRectQueryCallbackFunc and PhysicsQueryPointCallbackFunc
Fix:Add lua binding of ’registerScriptHandler’、’unregisterScriptHandler’ and ’removeObjectAllHandlers’ of ScriptHandlerMgr and some constants define
[AUTO] : updating submodule reference to latest autogenerated bindings
More renames of description() to getDescription()
getDescription() works as expected
fix compiling error after fixing conflicts
fix compiling error after fixing conflicts
use ssize_t for index
use ssize_t for index and capacity
use ssize_t for capacity and index in containers
Fix:Remove some needless lua binding functions and resolve a bug
2013-12-16 10:43:49 +08:00
boyu0
c15ad14ed3
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-16 03:45:06 +08:00
Ricardo Quesada
3838268fd0
Merge branch 'develop' into newRenderer
2013-12-14 19:28:01 -08:00
boyu0
defae416f3
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-13 18:09:39 +08:00
Dhilan007
4e2e423615
fix compile error related to ssize_t.
2013-12-13 17:53:03 +08:00
Ricardo Quesada
29a15c885a
Merge branch 'develop' into newRenderer
2013-12-12 11:44:09 -08:00
boyu0
d7106d49be
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-12 17:04:21 +08:00
Huabing.Xu
5509bd48ef
remove _grid
2013-12-12 16:21:21 +08:00
minggo
16efe94946
fix compiling error after fixing conflicts
2013-12-12 14:48:27 +08:00
minggo
1e9c763b40
use ssize_t for index and capacity
2013-12-12 14:48:26 +08:00
James Chen
cc567a3077
issue #2790 : Vector::remove —> Vector::erase.
2013-12-11 18:08:06 +08:00
boyu0
00b115843c
issue #3162 : add updateColor function to Label and delete duplicate functions.
2013-12-11 16:38:47 +08:00
boyu0
a71394b122
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-10 18:03:41 +08:00
Ricardo Quesada
0222c6544e
Migration to Mat4x4
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Armature not migrated yet
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-12-09 17:32:51 -08:00
James Chen
f1fac73bb4
issue #2790 : Fix wrong include.
2013-12-07 16:14:00 +08:00
James Chen
713d89b6d8
issue #2790 : Uses Vector<Invocation*> instead of CCArray* for CCControl. Uses std::unordered_map<int, Vector<Invocation*>*> instead of CCDictionary*.
2013-12-07 14:36:07 +08:00
James Chen
a12a101548
issue #2790 : Removes CCSorting.h/.cpp, uses Vector<T> for storing used and freed cells.
2013-12-07 14:17:47 +08:00
boyu0
af5f496861
issue #3162 : Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed.
2013-12-06 18:07:16 +08:00
James Chen
499a0404d4
issue #2790 : Renames some functions in Vector<T>. Makes it more like stl vector.
2013-12-05 10:35:10 +08:00
James Chen
18d604d349
issue #2790 : Bug fix in CCScale9Sprite.cpp. Sprite::Sprite::create --> Sprite::create
2013-12-04 16:02:54 +08:00
James Chen
f6676bd7ef
issue #2790 : [] -> getObjectAtIndex.
2013-12-04 16:02:51 +08:00
James Chen
1d5984b29a
issue #2790 : Vector::makeObjectsPerformCallback —> Vector::forEach
2013-12-04 16:01:02 +08:00
James Chen
a04c45f0d9
issue #3258 : Renames ControlSwitchSprite::createWithMaskSprite to ControlSwitchSprite::create.
2013-11-26 16:19:12 +08:00
Ricardo Quesada
b6ddc6d048
Uses std::unordered_map<> instead of std::map<>
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and more fixes.
2013-11-21 13:43:59 -08:00
Ricardo Quesada
d3c44cbb0b
Merge branch 'develop' into constructors_are_protected
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Conflicts:
cocos/2d/CCLayer.h
2013-11-20 11:23:03 -08:00
James Chen
59c2647bd6
Prevents warning of invoking ScrollView::setTouchEnabled. Layer::setTouchEnabled should not be a virtual function.
2013-11-20 11:35:04 +08:00
Ricardo Quesada
c943702bc8
Merge branch 'develop' into constructors_are_protected
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Conflicts:
cocos/editor-support/cocostudio/CCActionObject.cpp
samples/Cpp/TestCpp/Classes/PhysicsTest/PhysicsTest.h
2013-11-18 11:07:15 -08:00
samuele3
b281a2f06f
Hot fix:repalce unsigned int/int type of params with long to solve tableview bug
2013-11-18 15:55:58 +08:00
Ricardo Quesada
208d25bdff
ControlSwitch compies
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Uses procted constructor
2013-11-15 12:04:47 -08:00
Ricardo Quesada
a583ad461f
CCControlButton has protected constructor
2013-11-14 17:19:16 -08:00
Ricardo Quesada
d590986e73
Constructors are protected
2013-11-13 15:55:36 -08:00
boyu0
6c1144ee79
issue #2770 : fix some warning
2013-11-11 12:49:38 +08:00
minggo
109adaf337
Merge pull request #4103 from luisparravicini/issue-2882
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[ci skip]added | operator for Control::EventType
2013-11-07 18:59:33 -08:00
Ricardo Quesada
ddb0111392
continue replacing `const char*` with `const std::string&`
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This patch includes:
* Continue replacing `const char*` with `const std::string&` where it makes sense.
* It also removes some Hungarian notation from the code.
* It fixes some indentation issues in part of the code
* It replaces `int` or `unsigned int` with `long` where it makes sense.
2013-11-06 17:05:13 -08:00