Commit Graph

25 Commits

Author SHA1 Message Date
Huabing.Xu d14d3007d0 remove kazmath include file 2014-04-16 14:08:58 +08:00
Huabing.Xu 0dab97919f add missed line in PhysicSprite.cpp 2014-04-16 10:46:10 +08:00
Huabing.Xu 7f61639541 replace Point with Vector2 in tests, extension folder 2014-04-15 18:23:40 +08:00
Huabing.Xu 6686b657a4 Migrate getPostion and correspondent member variable to Vector2 2014-04-15 16:28:59 +08:00
Huabing.Xu 071cbc7565 migrate setPosition to Vector2 2014-04-15 16:16:14 +08:00
Huabing.Xu 867c60a971 remove kmMat4 in PhysicsSprite.cpp 2014-04-11 17:27:55 +08:00
Huabing.Xu 409b696bab remove kmMat4 interface in class Node 2014-04-08 23:05:33 +08:00
Huabing.Xu 3837c23ebe draw() using Matrix instead of kmMat4 2014-04-08 22:07:35 +08:00
Huabing.Xu 5d70170a4b getNodetoParentTransform getNodeToWorldTransform return Matrix instead of kmMat4 2014-04-04 18:41:29 +08:00
zhangbin 6462c0bfaf Solve the bug: debug frames are not shown in ChipmunkTest. 2014-03-05 11:41:46 +08:00
Ricardo Quesada d78304599d Cache working OK.
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada eb66ddd931 visit and draw improved.
`visit()` and `draw()` are improved.
they both receive:
 - `Renderer`
 - `kmMat4` for transformation
 - `bool` whether or not the transform changed from the previous frame

Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).

Those parameters are needed for:
 - `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
 - we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
 - whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.

We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
James Chen 1c20df5ca9 Makes an assert if CC_ENABLE_CHIPMUNK_INTEGRATION was not enabled in PhysicsDebugNode::create. 2014-01-26 20:05:51 +08:00
James Chen 13cbaf4968 Updates CCPhysicsDebugNode.h/.cpp, don’t define CC_ENABLE_CHIPMUNK_INTEGRATION in header file. 2014-01-26 19:35:21 +08:00
James Chen 8902359db0 Compilation fix when CC_ENABLE_BOX2D_INTEGRATION is enabled. 2014-01-26 18:32:50 +08:00
James Chen e8229ad4e3 Don’t define CC_ENABLE_CHIPMUNK_INTEGRATION or CC_ENABLE_BOX2D_INTEGRATION in CCPhysicsSprite.h. 2014-01-26 17:56:14 +08:00
Ricardo Quesada d0dbf34319 removes "include "cocos2d.h" from cocos2d files 2014-01-16 21:35:58 -08:00
Dhilan007 d7593fd0f0 fix wrong judgments of conditional compilation. 2014-01-13 11:24:49 +08:00
Dhilan007 fd11791389 add a blank line at the file end. 2014-01-13 10:37:31 +08:00
Dhilan007 34a79a02e7 fix compiling error when CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION are zero. 2014-01-13 10:32:34 +08:00
James Chen 2a38d4fe94 issue #2171: Fixing compilation errors for Linux port. 2013-12-17 14:50:40 +08:00
Ricardo Quesada 0222c6544e Migration to Mat4x4
Armature not migrated yet

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-12-09 17:32:51 -08:00
minggo 8f7a489a4d issue #2905:make cocostudio and gui flat 2013-10-16 16:48:39 +08:00
minggo 6fc2be62f5 issue #2905: testcpp bild ok on Android 2013-10-15 18:00:03 +08:00
minggo f3f24e3bbd issue #2905:use - to connect multiple words 2013-10-12 13:54:16 +08:00