andyque
143f5975a6
fix cross-platform comiple error
...
details:
remove CCActionEaseEx dependency
fix compile errors on android platform
fix a few inproper decalare
fix linux compile error
fix win32 compile error
2014-02-18 14:22:15 +08:00
andyque
68b1c9f2c1
change CCTweenFunction class to tweenfunc namespace
2014-02-18 14:22:13 +08:00
andyque
838c71b135
refactor EaseIn with CCTweenFunction
2014-02-18 14:22:13 +08:00
andyque
ab11147eeb
rename namespace of CCTweenFunction to cocos2d and fix some compile errors
2014-02-18 14:22:13 +08:00
andyque
f16b0022a3
move CCActionEaseEx content to CCActionEase
2014-02-18 14:22:13 +08:00
andyque
895b2a0055
move CCActionEaseEx and CCTweenFunction to core engine
2014-02-18 14:22:12 +08:00
James Chen
f67f324378
Merge commit 'refs/pull/5289/head' of git://github.com/cocos2d/cocos2d-x into merge5289
...
Conflicts:
cocos/2d/platform/win32/CCImage.cpp
2014-02-17 22:10:45 +08:00
Denis
deb4666e27
-fixed formating and small optimizations
2014-02-13 11:39:53 +03:00
Maks
72ede55ac7
fix string size check and assert condition
...
1. std::string::size() return size_t (is never < 0)
2. "event must be larger than 0" and 'event' has unsigned int type
2014-02-03 22:12:03 +02:00
James Chen
c6e7093270
closed #3833 : SceneTest of CocoStudio crashes
2014-01-24 11:50:58 +08:00
andyque
43ff0c42cf
fix a potential bug of CCSkin. It will cause the display of CCSkin wrongly.
2014-01-24 11:05:34 +08:00
minggo
4381685a9d
deprecated some functions in Object
2014-01-22 13:47:29 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
1b5b9da102
compiles on Android
...
compiles on Android
2014-01-16 21:58:14 -08:00
Ricardo Quesada
cfbceb0e22
Fixes compilation issues on Linux
2014-01-16 21:49:14 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
andyque
4a6e137389
fixed #3683 . fixed convertToWorldSpaceAR of CCSkin returning error coordinate
2014-01-16 15:00:35 +08:00
James Chen
c7639319ee
Fix Armature::init() crashes
2014-01-07 20:53:44 +08:00
James Chen
e90f35daa6
Merge pull request #4975 from chengstory/fix_UIAction_play_error
...
fixed UIAction play error.
2014-01-07 03:17:41 -08:00
zhangcheng
bf8187fee2
fixed UIAction play error.
2014-01-07 19:04:18 +08:00
James Chen
26efb4bf5c
long —> ssize_t for some classes.
2014-01-07 18:26:31 +08:00
edwardzhou
e1c21aa9cb
rename UIHelper to Helper for consistency
2014-01-07 16:22:18 +08:00
James Chen
2a3481f20c
Moves temp files to CURRENT_BINARY_DIR.
2014-01-06 23:44:36 -08:00
walzer
d4c1aa92d5
add copyrights for 2014, in folders other then 2d.
2014-01-07 11:47:11 +08:00
chengstory
e44d28ea7b
replace CC_SAFE_RELEASE to CC_SAFE_RELEASE_NULL
2014-01-06 13:27:19 +08:00
chengstory
76f96d0b41
fixed ActionNode memoryleak.
2014-01-06 10:42:17 +08:00
chengstory
877c6dddf3
fixed #3582
...
1. CCScene -> Scene.
2014-01-05 13:16:23 +08:00
chengstory
bd9dc274f8
fixed #3482
...
1. add override to virtual functions.
2. replace std::string::npos to filePath.npos.
3. replace std::string to const std::string& .
2014-01-05 12:42:39 +08:00
chengstory
10fec47b04
fixed #3582 update libCocoStudio windows project.
2014-01-05 11:38:01 +08:00
chengstory
b4118a7ccc
fixed #3582
...
1. add #include "cocostudio/CCComBase.h" into CocoStudio.h
2014-01-05 03:55:10 +08:00
chengstory
aae6d27c74
fixed #3582
...
1. revert ComRender::create(cocos2d::Node *node, const char *comName).
2014-01-05 03:11:32 +08:00
chengstory
bac600ab9f
fixed #3582
...
1. create Component By component Factory.
2014-01-05 02:22:32 +08:00
James Chen
17be52740a
Removes duplicated file in Android.mk
2014-01-04 16:57:46 +08:00
James Chen
284d845f2f
Merge commit 'refs/pull/4795/head' of git://github.com/cocos2d/cocos2d-x into merge4795
2014-01-04 16:55:40 +08:00
James Chen
4c3fa3da49
Merge pull request #4865 from dumganhar/testjs-bugfix
...
Some fixes for TestJavascript
2014-01-03 23:34:08 -08:00
James Chen
98265e7961
Reverts GUIReader definition. it should be inherited from Object to make bindings happy.
2014-01-04 15:17:36 +08:00
James Chen
ef5ab1b9be
sharedXXX -> getInstance, purgeXXX -> destroyInstance.
2014-01-04 14:23:40 +08:00
James Chen
98346474b8
Merge pull request #4863 from Dhilan007/develop_crash
...
fix compiling error and miss file on vs.
2014-01-03 20:41:19 -08:00
Dhilan007
35246b0810
fix compiling error and miss file on vs.
2014-01-04 12:25:12 +08:00
James Chen
322cf0d233
Fixing CocoStudio bindings error.
2014-01-04 12:11:10 +08:00
James Chen
55e45d44c4
Merge pull request #4810 from chengstory/#3480
...
Update SceneReaderTest Samples
2014-01-03 19:49:28 -08:00
James Chen
46153d8c34
More warning fixes.
2014-01-04 09:17:37 +08:00
chengstory
46c7338008
fixed #3480
...
1. remove unused getnode and setnode interface.
2. add condition test.
3. Modify ComAttribute to support for parse json file.
4. Replace scenereader callback function to C++ 11 implement.
2014-01-03 19:30:47 +08:00
chengstory
e08e4ce0f8
fixed #3480 add search paths.
2014-01-03 02:21:36 +08:00
chengstory
77dca5958f
issue #3480 upload Samples resources.
2014-01-03 02:03:05 +08:00
chengstory
5903a74bd2
issue #3480
...
1. add getNode and setNode class function to Component.
2. fixes some build error.
2014-01-03 01:42:14 +08:00
chengstory
6892d8cf6a
issue #3480
...
1. add SceneReader Tests.
2. Modify class member name.
2014-01-03 01:14:12 +08:00
Liam
dd0b22be8d
resolved ui animation easing error for develop branch
2014-01-02 17:18:40 +08:00
Liam
ef76edbd1c
merge from develop branch
2014-01-02 17:02:55 +08:00