rh101
72bc0bf818
Removed redundant code
2021-04-25 02:43:03 +10:00
rh101
1238a08662
Add support for FileStream in ZipUtils and ZipFile
2021-04-25 02:39:47 +10:00
halx99
63ac9904c4
Fix crash from pr: #340
2021-04-24 18:15:54 +08:00
halx99
01f2ce3a2d
Fix indent with clang-format [ci build]
2021-04-24 16:58:41 +08:00
rh101
e1a9141a00
openFileStream now returns a nullptr if it fails
2021-04-24 09:22:27 +10:00
rh101
5b3b0989b4
Remove redundant std::move
2021-04-23 22:00:33 +10:00
rh101
373c9262c4
Added getNativeWritableAbsolutePath() which will always return the underlying file system raw path.
...
Re-enabled memory mapped UserDefault usage, since it now has access to the raw file system path.
2021-04-23 01:00:00 +10:00
rh101
cd0c5bfcee
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
2aa2d69151
Move PosixFileStream class to its own files
...
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
b7506fed0c
Merge pull request #4 from rh101/master
...
Sync with master
2021-04-22 21:49:43 +10:00
rh101
15c8f2298d
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
844119d162
Fix #339 [ci build]
2021-04-22 18:55:56 +08:00
rh101
684a0faf76
Fixed typo
2021-04-22 03:18:23 +10:00
rh101
8de1099614
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
e8c1d7bc2c
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
9aebfd4b0d
Improve cmake scripts
...
a. rename project 'plainluac' to 'luac'
b. add executable project 'lua'
c. unify cmake runtime directory to bin
2021-03-13 18:18:40 +08:00
halx99
41f5307d36
Refine director access [ci build]
2021-02-05 23:09:14 +08:00
HALX99
138781151a
Fix depth stencil state/desc ( #321 )
...
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
04b87dfe5d
Fix #318
2021-01-27 12:03:42 +08:00
halx99
169c13ad6f
Fix warnings
2021-01-26 19:00:04 +08:00
HALX99
46fad08e4c
Revert "Fix #313 "
2021-01-21 12:41:01 +08:00
halx99
ab8cde3e95
Fix ParticleBatchNode texture not bind [ci build]
2021-01-19 23:53:22 +08:00
halx99
ae0c3eddef
Fix #313
...
a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
halx99
208d07697f
Fix next drawable maybe nil crash[ci build] ( #310 )
2020-12-17 15:31:16 +08:00
halx99
c44d94a2b2
Update lua bindings source [ci build]
...
cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99
03b605dcee
Sync yasio [ci build]
2020-12-15 18:58:04 +08:00
halx99
c95e0466e1
Refactor android runOnGLThread
...
Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
HALX99
bb9b40689c
Merge pull request #295 from aismann/master
...
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
f713ca6baa
fix ci
2020-12-02 03:33:53 -08:00
halx99
108399ede3
Unify CC_COMPAT_GL to control renderer backend
...
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
72be372699
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
...
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
aismann
5e249bf6f8
Chipmunk2D and Box2D works together now (add two new classes)
...
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
HALX99
7fd68a77dc
Merge pull request #286 from rh101/add-center-vertical-layout-support
...
Add support for center vertical layout
2020-11-26 23:43:25 -08:00
HALX99
4c1ff6bd01
Merge pull request #285 from rh101/fix-listview-dimensions
...
Fix ListView dimensions when child elements are scaled
2020-11-26 23:08:30 -08:00
HALX99
74add84559
Merge pull request #282 from rh101/fix-editbox-globalz
...
Ensure global Z is correctly set on all child items of EditBox
2020-11-26 23:00:14 -08:00
rh101
17f3959a13
Allow user to set custom program type value
2020-11-27 17:26:02 +11:00
rh101
369bef3614
Add support for center vertical layout
2020-11-27 17:24:07 +11:00
rh101
f113e1f2ed
Fix ListView dimensions when child elements are scaled.
2020-11-27 17:02:31 +11:00
rh101
ee996a5cfb
Ensure global Z is correctly set on all child items of EditBox
2020-11-27 16:59:34 +11:00
halx99
f543356bb7
Sync yasio to 3.33.4 [ci build]
2020-11-25 19:07:21 +08:00
halx99
5821233e45
Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20614
2020-11-24 18:10:28 +08:00
HALX99
0d04e20b50
fix metal znear range for viewport
...
https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
2020-11-23 09:30:51 +08:00
halx99
1bd6f5680f
Refine jni param types
2020-11-18 18:19:14 +08:00
halx99
eeafffe2f1
jni match natvie API param types
2020-11-18 18:17:55 +08:00
halx99
ca42ef08ba
Refine jni methods decls [ci build]
2020-11-18 13:25:00 +08:00
halx99
53122216ee
Add missing param JNIEnv* for natvie interfaces [ci build]
2020-11-18 12:15:48 +08:00
HALX99
5ff9f4786e
fix UserDefault plain mode stack overflow
2020-11-17 19:50:58 +08:00
halx99
64c5c4612d
fix ci warnings
2020-11-15 21:34:53 -08:00
halx99
57c767a66d
fix #260 [ci build]
2020-11-16 12:21:27 +08:00
halx99
a71788d942
Delete unused buitin shaders
2020-11-16 11:20:12 +08:00
HALX99
619b0863ac
Refine UserDefault comment [ci build]
2020-11-15 13:13:24 +08:00
HALX99
b397ed09a5
Update CCUserDefault.cpp
2020-11-15 13:11:53 +08:00
HALX99
f1262c521f
Update CCUserDefault.cpp
2020-11-15 13:08:21 +08:00
HALX99
9ba25c0fb1
Refine UserDefault comment
2020-11-15 12:26:40 +08:00
HALX99
1e0dcb9c3f
Refine user default comment
2020-11-15 12:16:54 +08:00
halx99
980ff17f9a
fix UserDefault doesn't work with encrypt enabled [ci build]
2020-11-15 11:45:14 +08:00
halx99
f6ceee918d
fix compile and improve Physics3DConstraint management [ci build]
2020-11-15 00:48:53 +08:00
halx99
0975901da6
Update config.json [ci build]
2020-11-14 13:32:51 +08:00
halx99
ebb6e1963b
plain include xxhash.h
2020-11-14 12:22:51 +08:00
halx99
01b4965184
Add missing JNIEXPORT
2020-11-13 23:03:05 +08:00
Born.Xiao
fce153cdb1
Update CCUserDefault.cpp
...
write with variable size, calculate size use int32_t
2020-11-12 00:32:33 +08:00
halx99
7d1c669231
Sets box2d as default physics 2d engine
2020-11-08 13:20:36 +08:00
halx99
520cc31f1b
Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build]
2020-11-07 10:36:22 +08:00
HALX99
d4284b880e
Update comment
2020-11-06 09:33:26 +08:00
halx99
a2a7166808
[Metal] matching depth stencil state
2020-11-06 08:56:25 +08:00
halx99
8e35201726
fix #255 [ci build]
2020-11-05 22:51:33 +08:00
halx99
449d8ce0e2
fix #255 [ci build]
2020-11-05 22:24:30 +08:00
halx99
9e99cfe119
Remove unused shader files [ci build]
2020-11-04 16:35:12 +08:00
halx99
8b5964504f
fixup [ci build]
2020-11-03 12:41:23 +08:00
halx99
043d139669
Now, the lua binding generator should works [ci build]
2020-11-02 16:47:33 +08:00
halx99
da1613a9b6
For scripting binding happy
2020-11-02 16:35:31 +08:00
halx99
9d0cb09f5d
Remove Sprite::updateShaders [ci build]
2020-10-31 20:08:32 +08:00
halx99
b897e61c94
Improve memory use
2020-10-29 19:13:36 +08:00
halx99
f27b1201c8
fix userdefault getBoolForKey incorrect
2020-10-27 17:27:52 +08:00
halx99
e25931f686
fix compile
2020-10-27 17:01:03 +08:00
halx99
a3a92b5d81
Use DeviceGL to store defaultFBO
2020-10-27 16:58:37 +08:00
halx99
a0805f52df
GLES ios compile
2020-10-27 01:42:05 -07:00
halx99
21d9cbdc11
DNT printmat by default
2020-10-27 11:21:03 +08:00
halx99
119740da15
Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually.
2020-10-27 11:14:36 +08:00
HALX99
e5a05ab7b8
Refine DrawNode, should not use Node::_programState for private use ( #251 )
...
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
2020-10-26 14:49:14 +08:00
halx99
27bdca35f8
Don't update sprite shader when it's not default
2020-10-26 13:08:02 +08:00
halx99
863bd35676
Finish #244
2020-10-25 16:25:08 +08:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
5a6efdf800
Optimize includes
2020-10-23 16:40:51 +08:00
halx99
c3625b5774
fix android build
2020-10-23 16:36:24 +08:00
halx99
ebc89adcfc
Support specific manually and more clearly comment
2020-10-23 15:27:03 +08:00
halx99
a14b7cc91e
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
8f463be6f9
Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically
2020-10-23 12:39:30 +08:00
halx99
a8561bba30
Remove default constructor of ProgramState
2020-10-23 12:17:36 +08:00
halx99
1fb454a7ee
Since we have uniformID, CUSTOM_PROGRAM also can batch
2020-10-23 12:07:37 +08:00
halx99
62108b40b1
Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
2020-10-23 11:57:17 +08:00
halx99
2b125c75bd
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
f50edaa18c
Simply skip batch for custom program, see #245
2020-10-23 10:26:45 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
3b6545b4b4
Fix CCFileStream write bits
...
make it behavior same with fopen "wb"
2020-10-21 10:58:48 +08:00
HALX99
d28891fb62
Remove unused converter functions
2020-10-21 00:35:39 +08:00
halx99
dd98b13a9d
Refine pixel format
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a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
halx99
59b1bd30e8
fix rgba4444 enum for gles-2.0 only GPU
2020-10-20 20:01:18 +08:00
halx99
190d4cb3e3
GLES compatible
2020-10-20 19:50:34 +08:00
halx99
8dafaf3b67
Remove unused varaibles
2020-10-20 19:38:33 +08:00
halx99
cdaed31389
fix lua build on android
2020-10-19 19:56:48 +08:00
halx99
919d48d68e
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
2020-10-19 18:33:10 +08:00
halx99
c8c7c1dd6b
mini changes
2020-10-18 21:43:51 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
halx99
5fc71649a7
fix clear flow for rendertexture and grid since we use clearCommand to clear renderTarget, see #233
2020-10-16 16:25:10 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99
a397287e3f
fix #233 ( #235 )
2020-10-16 01:41:36 +08:00
halx99
755a0fb45a
fix #233
2020-10-15 10:22:18 +08:00
halx99
4ee711599c
Add setDispatchOnWorkThread support
2020-10-08 00:00:14 +08:00
halx99
343b0343f3
Use move assignment
2020-10-07 23:59:26 +08:00
halx99
e28a292ec3
API qualifiers improments
2020-10-07 00:07:53 +08:00
halx99
1735517112
Improve win dll support
2020-10-06 16:46:38 +08:00
halx99
2b8514fdc4
fix warning
2020-10-06 12:31:17 +08:00
HALX99
a83c52d67c
Refine HttpClient ( #224 )
2020-10-05 08:32:48 +08:00
halx99
b3b8d8b960
Refine HttpClient
2020-10-05 02:40:38 +08:00
halx99
9586f95c81
fix #223
2020-10-05 00:10:31 +08:00
halx99
d45591b49b
Change access qualifier
2020-10-05 00:09:12 +08:00
halx99
baa5f69a81
Add custom hosts support for HttpReuqest
...
refer to: https://curl.haxx.se/libcurl/c/CURLOPT_RESOLVE.html
2020-10-04 23:44:52 +08:00
halx99
cd216f2f4b
Move isPOT to ccUtils.h for reuse
2020-10-04 23:43:57 +08:00
halx99
9f2420e9ee
fix lua binding, remove unused initWithBackendTexture
2020-10-03 18:04:56 +08:00
halx99
771d278b4e
UserDefault int64_t
2020-10-02 19:52:32 +08:00
HALX99
bfa8cbcc6d
Delete duplicated _mv ( #220 )
2020-09-26 12:33:14 +08:00
halx99
543ead7111
Fix depth stencil state and pipeline state mismatch
2020-09-25 23:16:48 +08:00
HALX99
1090f732c9
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
...
* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00
halx99
ec6b9c650a
Remove dep
2020-09-25 13:49:23 +08:00
halx99
cba91e085a
Delete file ant.properties
2020-09-25 13:17:03 +08:00
halx99
f9c70bc1e9
Sync feature from b2a0cb5e2f
2020-09-25 13:13:54 +08:00
halx99
64e5cde97d
Delete unused source files
2020-09-25 13:08:39 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
1eec5cf7df
fix #213
2020-09-22 17:34:52 +08:00
halx99
f6a4dcdfe5
fix macro CC_LOG_TO_CONSOLE doesn't work for win32
2020-09-22 17:23:19 +08:00
halx99
158b12e452
fix AtlasNode, needs update atlas values when ignore content scale factor changed
2020-09-22 16:35:24 +08:00
HALX99
09937c97a7
Refactor render pipeline state ( #211 )
...
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
d4347dc27d
Reduce depthStencil state create, don't create it at per draw call
2020-09-21 22:58:45 +08:00
halx99
c5c7de9e1d
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
HALX99
f6d51583a8
fix macro
2020-09-21 11:38:21 +08:00
HALX99
b9ea114b9c
Merge pull request #209 from halx99/delete-copy-stubs
...
Explicit delete copy stubs for CustomCommand
2020-09-16 22:45:38 -07:00
halx99
03e5a1bd9a
fix ci warnings
2020-09-17 12:13:59 +08:00
halx99
ebd19a07b3
fix ci
2020-09-17 12:10:08 +08:00
halx99
22a4586af9
Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580
2020-09-17 12:05:31 +08:00
halx99
dbf23f4826
Explicit delete copy stubs for CustomCommand
2020-09-17 11:41:14 +08:00
halx99
5554143993
suppressing invalid offset warning [skip appveyor][skip travis]
2020-09-16 22:57:55 +08:00
HALX99
80e5152596
Decrease pod offset
2020-09-16 21:26:14 +08:00
HALX99
3464e4e1a4
fix #206
2020-09-16 21:22:37 +08:00
halx99
fdb29d65c2
Needs recalculate max items when AtlasNode::setIgnoreContentScaleFactor
2020-09-16 13:34:20 +08:00
halx99
fd69e066ae
check null also
2020-09-15 16:03:00 +08:00
halx99
2d2d0e7ee6
Take care PBO use on android
2020-09-15 16:01:44 +08:00
halx99
24ddc710e8
captureScreen compatible, saveFile at offthread
2020-09-15 14:12:00 +08:00
HALX99
51980b6edf
Fixup
...
OpenGL: read screen pixels only works: AFTER_DRAW and BEFORE_END_FRAME
2020-09-14 17:43:44 +08:00
HALX99
9b2f934b47
Needs readPixels at CallbackCommand
...
Avoid read dirty pixels
2020-09-14 17:20:07 +08:00
halx99
a9f1c43127
fix fbo attachment texture bind error
2020-09-13 19:17:49 +08:00
halx99
c5d6f35d9d
Refine code
2020-09-13 19:16:59 +08:00
HALX99
961b023bfa
Remove unused CaptureCallbackCommand ( #2 )
2020-09-13 14:53:17 +08:00
halx99
2c496b7393
Refine comment
2020-09-13 13:30:41 +08:00
halx99
782e0c61bb
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
9c6a3d2837
Metal screen framebuffer only set/restore
2020-09-13 12:55:35 +08:00
halx99
f9c2e3b856
Make capture API public to Renderer
2020-09-13 11:11:48 +08:00
halx99
4e3acb6f2b
UtilsGL::readPixels also use PBO if available
2020-09-12 23:26:40 +08:00
HALX99
42be4daed4
Update comment [skip appveyor] [skip travis]
2020-09-12 20:44:08 +08:00
halx99
c4c64ffd3f
No need enqueue, commit will do it automatically
2020-09-12 16:44:16 +08:00
halx99
682b4f685e
Refine code
2020-09-12 15:34:09 +08:00
halx99
3d2ab83cab
Remove test stubs
2020-09-12 14:52:39 +08:00
halx99
2b991b20b2
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
...
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99
378e38de11
Add more clearly comment [skip appveyor]
2020-09-11 20:17:31 +08:00
halx99
7249325ff4
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
5d5c948218
fix ci
2020-09-11 14:45:45 +08:00
halx99
af21cdba50
fix ci
2020-09-11 13:38:05 +08:00
halx99
efc5a00b60
Remove comment
2020-09-11 12:39:16 +08:00
halx99
ecb8738b33
Renaming stubs relative capture command
2020-09-11 12:23:33 +08:00
halx99
0e99525283
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
04358791ec
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
HALX99
4eb3b05e45
Remove todo comment [skip appveyor][skip travis]
2020-09-11 02:19:19 +08:00
HALX99
d346204936
Update CCRenderTexture.cpp
2020-09-11 01:46:12 +08:00
halx99
6497a92ec7
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
4f4529bca5
Prepare
2020-09-11 00:14:03 +08:00
halx99
874946fccb
Tidy code
2020-09-11 00:10:44 +08:00
halx99
fdd8321d28
Remove unused API, TODO: unify to Utils::readPixels
2020-09-10 23:11:43 +08:00
halx99
a7b0850d2f
Add comment
2020-09-10 21:41:52 +08:00
halx99
2a50ae6cf8
Refine code
2020-09-10 21:38:24 +08:00
halx99
f6a8d993fc
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
4dd7f6aab6
fix 193
2020-09-10 18:12:46 +08:00
halx99
29d21add67
Sync lua binding
2020-09-09 16:30:48 +08:00
halx99
e537683b3f
fix compile issue[skip appveyor]
2020-09-09 15:47:41 +08:00
halx99
f89763b416
Tidy, update programState texture at attachProgramState
2020-09-09 15:29:56 +08:00
halx99
992d6139d9
More clearly programState management
2020-09-09 13:03:31 +08:00
halx99
1dd638535e
fix memory leak for ProgramStateRegistry use
2020-09-08 22:13:10 +08:00
halx99
556e0d05d3
Move getFileDataFromZip from FileUtils to ZipFile and mark it as deprecated
2020-09-06 17:00:20 +08:00
halx99
d401cbfd75
fix mac compile error
2020-09-05 22:33:18 +08:00
halx99
2d5fb7f77d
Add CC_REDUCE_PAUSED_CPU_USAGE ccConfig.h to control whether reduce cpu usage after paused
2020-09-05 17:12:30 +08:00
halx99
9cb9a0e455
fix ci warnings
2020-09-04 18:34:15 +08:00
halx99
81e4c28d24
Fix mac [skip appveyor]
2020-09-04 18:16:13 +08:00
halx99
53509b8833
Fix glviewimpl for osx
2020-09-04 17:58:34 +08:00
halx99
8bb706d70e
Add utils::makeInstance and utils::newInstance
2020-09-04 11:28:16 +08:00
HALX99
36c25dc889
Should set _mtlCommandBuffer to nil after release
2020-09-03 22:26:21 +08:00
halx99
b3361b6d70
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
2020-09-03 18:03:43 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
ff3becb49d
Add getGPUHandler for backend::Texture for some purpose use
2020-09-02 13:00:32 +08:00
halx99
8ec6df624e
Remove unused member 'func' from CustomCommand, use CallbackCommand instead
2020-09-02 12:59:34 +08:00
HALX99
2539e78774
Merge pull request #188 from halx99/etc2-support
...
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
8cad7319f6
Use uint8_t instead unsigned char for byte buffer [skip appveyor][skip travis]
2020-09-01 14:57:18 +08:00
halx99
cf5c4f38c3
No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
2020-09-01 14:32:52 +08:00
halx99
63487d6c57
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
5bda5f97a3
Remove unused comment [skip appveyor][skip travis]
2020-09-01 13:29:41 +08:00
halx99
5bfce4bed4
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
6c129165f5
Also decode bmp to RGBA8888 directly
2020-09-01 12:06:21 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
HALX99
4d9206e402
ETC2 feature check for metal
2020-09-01 00:03:49 +08:00
halx99
5e0e017b2a
wrap fowardPixels for hardware decoder
2020-08-31 23:09:42 +08:00
halx99
dffbad412a
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
aa9e5130e4
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
c119bee507
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
18037c44de
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
5cfc6fe7ed
Remove test code [skip appveyor] [skip travis]
2020-08-31 16:31:37 +08:00
halx99
6e4e83581c
Add comment for etc1/etc2 compression tools [skip appveyor][skip travis]
2020-08-31 16:16:13 +08:00
halx99
7872bb1b97
ETC2 Metal support
2020-08-31 15:45:05 +08:00
halx99
201b91e242
Use etc2_decode_image decode etc1 to RGBA8888 [skip appveyor] [skip travis]
...
This can avoid further texture data convert
2020-08-31 15:34:20 +08:00
halx99
fda95bd722
fix compile issue
2020-08-31 15:17:28 +08:00
halx99
4181485b4c
fix compile issue
2020-08-31 14:50:33 +08:00
halx99
4e621693c3
Remove unused file [skip appveyor][skip travis]
2020-08-31 14:48:10 +08:00
halx99
3426d03745
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
5ddf06f3ca
fix CCValue::visit
2020-08-30 17:45:21 +08:00
halx99
989330672e
fix #187
2020-08-30 13:03:32 +08:00
halx99
e6108d111a
Fix ASTC bytesPerRow calculation
2020-08-30 00:11:33 +08:00
halx99
c3b13cfcd6
Clear vector after releaseTextures
2020-08-29 22:00:58 +08:00
halx99
42b50af707
Release old storage textures
2020-08-29 20:07:13 +08:00
halx99
e0be836453
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
ef755ba3ad
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
59ef3e6ef0
Remove unused comment [skip appveyor][skip travis]
2020-08-29 16:59:15 +08:00
halx99
baa4447973
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
50fe831d7a
fix ci
2020-08-28 17:26:30 +08:00
halx99
8b7505e171
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
ae99a5965b
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
fa9b2c3fca
Code improvement
2020-08-28 15:01:25 +08:00
minggo
56e0b77c8c
close keyboard when Done is pressed ( #20341 )
...
* close keyboard when Done is pressed
2020-08-28 14:50:52 +08:00
halx99
1975ad1f94
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
9ae19df7e0
Improve listFiles for win32, use std::move avoid string deep copy
2020-08-28 11:05:32 +08:00
halx99
0fd2364429
fix #179
2020-08-28 11:04:14 +08:00
halx99
f36866a99b
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
c1c3faf546
fix mssing sources
2020-08-27 12:44:30 +08:00
halx99
1c76fd48ce
Make UserDefault encrypt/decrypt algorithm can be customlized
2020-08-27 12:37:20 +08:00
halx99
d4aa6900c3
By default, disable stream parsing
2020-08-27 11:40:44 +08:00
halx99
bf3a608c01
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
c3b823586b
Refine code style
2020-08-27 10:19:21 +08:00
halx99
26471dc766
fix ci compile
2020-08-27 00:49:07 +08:00
halx99
fe4d26cea1
Rename PXFileStream to CCFileStream
2020-08-27 00:21:44 +08:00
halx99
1f03e40b59
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-26 12:46:51 +08:00