HALX99
619b0863ac
Refine UserDefault comment [ci build]
2020-11-15 13:13:24 +08:00
HALX99
b397ed09a5
Update CCUserDefault.cpp
2020-11-15 13:11:53 +08:00
HALX99
f1262c521f
Update CCUserDefault.cpp
2020-11-15 13:08:21 +08:00
HALX99
9ba25c0fb1
Refine UserDefault comment
2020-11-15 12:26:40 +08:00
HALX99
1e0dcb9c3f
Refine user default comment
2020-11-15 12:16:54 +08:00
halx99
980ff17f9a
fix UserDefault doesn't work with encrypt enabled [ci build]
2020-11-15 11:45:14 +08:00
halx99
f6ceee918d
fix compile and improve Physics3DConstraint management [ci build]
2020-11-15 00:48:53 +08:00
halx99
0975901da6
Update config.json [ci build]
2020-11-14 13:32:51 +08:00
halx99
ebb6e1963b
plain include xxhash.h
2020-11-14 12:22:51 +08:00
halx99
01b4965184
Add missing JNIEXPORT
2020-11-13 23:03:05 +08:00
Born.Xiao
fce153cdb1
Update CCUserDefault.cpp
...
write with variable size, calculate size use int32_t
2020-11-12 00:32:33 +08:00
halx99
7d1c669231
Sets box2d as default physics 2d engine
2020-11-08 13:20:36 +08:00
halx99
520cc31f1b
Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build]
2020-11-07 10:36:22 +08:00
HALX99
d4284b880e
Update comment
2020-11-06 09:33:26 +08:00
halx99
a2a7166808
[Metal] matching depth stencil state
2020-11-06 08:56:25 +08:00
halx99
8e35201726
fix #255 [ci build]
2020-11-05 22:51:33 +08:00
halx99
449d8ce0e2
fix #255 [ci build]
2020-11-05 22:24:30 +08:00
halx99
9e99cfe119
Remove unused shader files [ci build]
2020-11-04 16:35:12 +08:00
halx99
8b5964504f
fixup [ci build]
2020-11-03 12:41:23 +08:00
halx99
043d139669
Now, the lua binding generator should works [ci build]
2020-11-02 16:47:33 +08:00
halx99
da1613a9b6
For scripting binding happy
2020-11-02 16:35:31 +08:00
halx99
9d0cb09f5d
Remove Sprite::updateShaders [ci build]
2020-10-31 20:08:32 +08:00
halx99
b897e61c94
Improve memory use
2020-10-29 19:13:36 +08:00
halx99
f27b1201c8
fix userdefault getBoolForKey incorrect
2020-10-27 17:27:52 +08:00
halx99
e25931f686
fix compile
2020-10-27 17:01:03 +08:00
halx99
a3a92b5d81
Use DeviceGL to store defaultFBO
2020-10-27 16:58:37 +08:00
halx99
a0805f52df
GLES ios compile
2020-10-27 01:42:05 -07:00
halx99
21d9cbdc11
DNT printmat by default
2020-10-27 11:21:03 +08:00
halx99
119740da15
Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually.
2020-10-27 11:14:36 +08:00
HALX99
e5a05ab7b8
Refine DrawNode, should not use Node::_programState for private use ( #251 )
...
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
2020-10-26 14:49:14 +08:00
halx99
27bdca35f8
Don't update sprite shader when it's not default
2020-10-26 13:08:02 +08:00
halx99
863bd35676
Finish #244
2020-10-25 16:25:08 +08:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
5a6efdf800
Optimize includes
2020-10-23 16:40:51 +08:00
halx99
c3625b5774
fix android build
2020-10-23 16:36:24 +08:00
halx99
ebc89adcfc
Support specific manually and more clearly comment
2020-10-23 15:27:03 +08:00
halx99
a14b7cc91e
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
8f463be6f9
Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically
2020-10-23 12:39:30 +08:00
halx99
a8561bba30
Remove default constructor of ProgramState
2020-10-23 12:17:36 +08:00
halx99
1fb454a7ee
Since we have uniformID, CUSTOM_PROGRAM also can batch
2020-10-23 12:07:37 +08:00
halx99
62108b40b1
Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
2020-10-23 11:57:17 +08:00
halx99
2b125c75bd
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
f50edaa18c
Simply skip batch for custom program, see #245
2020-10-23 10:26:45 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
3b6545b4b4
Fix CCFileStream write bits
...
make it behavior same with fopen "wb"
2020-10-21 10:58:48 +08:00
HALX99
d28891fb62
Remove unused converter functions
2020-10-21 00:35:39 +08:00
halx99
dd98b13a9d
Refine pixel format
...
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
halx99
59b1bd30e8
fix rgba4444 enum for gles-2.0 only GPU
2020-10-20 20:01:18 +08:00
halx99
190d4cb3e3
GLES compatible
2020-10-20 19:50:34 +08:00
halx99
8dafaf3b67
Remove unused varaibles
2020-10-20 19:38:33 +08:00
halx99
cdaed31389
fix lua build on android
2020-10-19 19:56:48 +08:00
halx99
919d48d68e
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
2020-10-19 18:33:10 +08:00
halx99
c8c7c1dd6b
mini changes
2020-10-18 21:43:51 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
halx99
5fc71649a7
fix clear flow for rendertexture and grid since we use clearCommand to clear renderTarget, see #233
2020-10-16 16:25:10 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99
a397287e3f
fix #233 ( #235 )
2020-10-16 01:41:36 +08:00
halx99
755a0fb45a
fix #233
2020-10-15 10:22:18 +08:00
halx99
4ee711599c
Add setDispatchOnWorkThread support
2020-10-08 00:00:14 +08:00
halx99
343b0343f3
Use move assignment
2020-10-07 23:59:26 +08:00
halx99
e28a292ec3
API qualifiers improments
2020-10-07 00:07:53 +08:00
halx99
1735517112
Improve win dll support
2020-10-06 16:46:38 +08:00
halx99
2b8514fdc4
fix warning
2020-10-06 12:31:17 +08:00
HALX99
a83c52d67c
Refine HttpClient ( #224 )
2020-10-05 08:32:48 +08:00
halx99
b3b8d8b960
Refine HttpClient
2020-10-05 02:40:38 +08:00
halx99
9586f95c81
fix #223
2020-10-05 00:10:31 +08:00
halx99
d45591b49b
Change access qualifier
2020-10-05 00:09:12 +08:00
halx99
baa5f69a81
Add custom hosts support for HttpReuqest
...
refer to: https://curl.haxx.se/libcurl/c/CURLOPT_RESOLVE.html
2020-10-04 23:44:52 +08:00
halx99
cd216f2f4b
Move isPOT to ccUtils.h for reuse
2020-10-04 23:43:57 +08:00
halx99
9f2420e9ee
fix lua binding, remove unused initWithBackendTexture
2020-10-03 18:04:56 +08:00
halx99
771d278b4e
UserDefault int64_t
2020-10-02 19:52:32 +08:00
HALX99
bfa8cbcc6d
Delete duplicated _mv ( #220 )
2020-09-26 12:33:14 +08:00
halx99
543ead7111
Fix depth stencil state and pipeline state mismatch
2020-09-25 23:16:48 +08:00
HALX99
1090f732c9
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
...
* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00
halx99
ec6b9c650a
Remove dep
2020-09-25 13:49:23 +08:00
halx99
cba91e085a
Delete file ant.properties
2020-09-25 13:17:03 +08:00
halx99
f9c70bc1e9
Sync feature from b2a0cb5e2f
2020-09-25 13:13:54 +08:00
halx99
64e5cde97d
Delete unused source files
2020-09-25 13:08:39 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
1eec5cf7df
fix #213
2020-09-22 17:34:52 +08:00
halx99
f6a4dcdfe5
fix macro CC_LOG_TO_CONSOLE doesn't work for win32
2020-09-22 17:23:19 +08:00
halx99
158b12e452
fix AtlasNode, needs update atlas values when ignore content scale factor changed
2020-09-22 16:35:24 +08:00
HALX99
09937c97a7
Refactor render pipeline state ( #211 )
...
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
d4347dc27d
Reduce depthStencil state create, don't create it at per draw call
2020-09-21 22:58:45 +08:00
halx99
c5c7de9e1d
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
HALX99
f6d51583a8
fix macro
2020-09-21 11:38:21 +08:00
HALX99
b9ea114b9c
Merge pull request #209 from halx99/delete-copy-stubs
...
Explicit delete copy stubs for CustomCommand
2020-09-16 22:45:38 -07:00
halx99
03e5a1bd9a
fix ci warnings
2020-09-17 12:13:59 +08:00
halx99
ebd19a07b3
fix ci
2020-09-17 12:10:08 +08:00
halx99
22a4586af9
Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580
2020-09-17 12:05:31 +08:00
halx99
dbf23f4826
Explicit delete copy stubs for CustomCommand
2020-09-17 11:41:14 +08:00
halx99
5554143993
suppressing invalid offset warning [skip appveyor][skip travis]
2020-09-16 22:57:55 +08:00
HALX99
80e5152596
Decrease pod offset
2020-09-16 21:26:14 +08:00
HALX99
3464e4e1a4
fix #206
2020-09-16 21:22:37 +08:00
halx99
fdb29d65c2
Needs recalculate max items when AtlasNode::setIgnoreContentScaleFactor
2020-09-16 13:34:20 +08:00
halx99
fd69e066ae
check null also
2020-09-15 16:03:00 +08:00
halx99
2d2d0e7ee6
Take care PBO use on android
2020-09-15 16:01:44 +08:00
halx99
24ddc710e8
captureScreen compatible, saveFile at offthread
2020-09-15 14:12:00 +08:00
HALX99
51980b6edf
Fixup
...
OpenGL: read screen pixels only works: AFTER_DRAW and BEFORE_END_FRAME
2020-09-14 17:43:44 +08:00
HALX99
9b2f934b47
Needs readPixels at CallbackCommand
...
Avoid read dirty pixels
2020-09-14 17:20:07 +08:00
halx99
a9f1c43127
fix fbo attachment texture bind error
2020-09-13 19:17:49 +08:00
halx99
c5d6f35d9d
Refine code
2020-09-13 19:16:59 +08:00
HALX99
961b023bfa
Remove unused CaptureCallbackCommand ( #2 )
2020-09-13 14:53:17 +08:00
halx99
2c496b7393
Refine comment
2020-09-13 13:30:41 +08:00
halx99
782e0c61bb
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
9c6a3d2837
Metal screen framebuffer only set/restore
2020-09-13 12:55:35 +08:00
halx99
f9c2e3b856
Make capture API public to Renderer
2020-09-13 11:11:48 +08:00
halx99
4e3acb6f2b
UtilsGL::readPixels also use PBO if available
2020-09-12 23:26:40 +08:00
HALX99
42be4daed4
Update comment [skip appveyor] [skip travis]
2020-09-12 20:44:08 +08:00
halx99
c4c64ffd3f
No need enqueue, commit will do it automatically
2020-09-12 16:44:16 +08:00
halx99
682b4f685e
Refine code
2020-09-12 15:34:09 +08:00
halx99
3d2ab83cab
Remove test stubs
2020-09-12 14:52:39 +08:00
halx99
2b991b20b2
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
...
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99
378e38de11
Add more clearly comment [skip appveyor]
2020-09-11 20:17:31 +08:00
halx99
7249325ff4
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
5d5c948218
fix ci
2020-09-11 14:45:45 +08:00
halx99
af21cdba50
fix ci
2020-09-11 13:38:05 +08:00
halx99
efc5a00b60
Remove comment
2020-09-11 12:39:16 +08:00
halx99
ecb8738b33
Renaming stubs relative capture command
2020-09-11 12:23:33 +08:00
halx99
0e99525283
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
04358791ec
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
HALX99
4eb3b05e45
Remove todo comment [skip appveyor][skip travis]
2020-09-11 02:19:19 +08:00
HALX99
d346204936
Update CCRenderTexture.cpp
2020-09-11 01:46:12 +08:00
halx99
6497a92ec7
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
4f4529bca5
Prepare
2020-09-11 00:14:03 +08:00
halx99
874946fccb
Tidy code
2020-09-11 00:10:44 +08:00
halx99
fdd8321d28
Remove unused API, TODO: unify to Utils::readPixels
2020-09-10 23:11:43 +08:00
halx99
a7b0850d2f
Add comment
2020-09-10 21:41:52 +08:00
halx99
2a50ae6cf8
Refine code
2020-09-10 21:38:24 +08:00
halx99
f6a8d993fc
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
4dd7f6aab6
fix 193
2020-09-10 18:12:46 +08:00
halx99
29d21add67
Sync lua binding
2020-09-09 16:30:48 +08:00
halx99
e537683b3f
fix compile issue[skip appveyor]
2020-09-09 15:47:41 +08:00
halx99
f89763b416
Tidy, update programState texture at attachProgramState
2020-09-09 15:29:56 +08:00
halx99
992d6139d9
More clearly programState management
2020-09-09 13:03:31 +08:00
halx99
1dd638535e
fix memory leak for ProgramStateRegistry use
2020-09-08 22:13:10 +08:00
halx99
556e0d05d3
Move getFileDataFromZip from FileUtils to ZipFile and mark it as deprecated
2020-09-06 17:00:20 +08:00
halx99
d401cbfd75
fix mac compile error
2020-09-05 22:33:18 +08:00
halx99
2d5fb7f77d
Add CC_REDUCE_PAUSED_CPU_USAGE ccConfig.h to control whether reduce cpu usage after paused
2020-09-05 17:12:30 +08:00
halx99
9cb9a0e455
fix ci warnings
2020-09-04 18:34:15 +08:00
halx99
81e4c28d24
Fix mac [skip appveyor]
2020-09-04 18:16:13 +08:00
halx99
53509b8833
Fix glviewimpl for osx
2020-09-04 17:58:34 +08:00
halx99
8bb706d70e
Add utils::makeInstance and utils::newInstance
2020-09-04 11:28:16 +08:00
HALX99
36c25dc889
Should set _mtlCommandBuffer to nil after release
2020-09-03 22:26:21 +08:00
halx99
b3361b6d70
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
2020-09-03 18:03:43 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
ff3becb49d
Add getGPUHandler for backend::Texture for some purpose use
2020-09-02 13:00:32 +08:00
halx99
8ec6df624e
Remove unused member 'func' from CustomCommand, use CallbackCommand instead
2020-09-02 12:59:34 +08:00
HALX99
2539e78774
Merge pull request #188 from halx99/etc2-support
...
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
8cad7319f6
Use uint8_t instead unsigned char for byte buffer [skip appveyor][skip travis]
2020-09-01 14:57:18 +08:00
halx99
cf5c4f38c3
No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
2020-09-01 14:32:52 +08:00
halx99
63487d6c57
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
5bda5f97a3
Remove unused comment [skip appveyor][skip travis]
2020-09-01 13:29:41 +08:00
halx99
5bfce4bed4
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
6c129165f5
Also decode bmp to RGBA8888 directly
2020-09-01 12:06:21 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
HALX99
4d9206e402
ETC2 feature check for metal
2020-09-01 00:03:49 +08:00
halx99
5e0e017b2a
wrap fowardPixels for hardware decoder
2020-08-31 23:09:42 +08:00
halx99
dffbad412a
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
aa9e5130e4
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
c119bee507
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
18037c44de
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
5cfc6fe7ed
Remove test code [skip appveyor] [skip travis]
2020-08-31 16:31:37 +08:00
halx99
6e4e83581c
Add comment for etc1/etc2 compression tools [skip appveyor][skip travis]
2020-08-31 16:16:13 +08:00
halx99
7872bb1b97
ETC2 Metal support
2020-08-31 15:45:05 +08:00
halx99
201b91e242
Use etc2_decode_image decode etc1 to RGBA8888 [skip appveyor] [skip travis]
...
This can avoid further texture data convert
2020-08-31 15:34:20 +08:00
halx99
fda95bd722
fix compile issue
2020-08-31 15:17:28 +08:00
halx99
4181485b4c
fix compile issue
2020-08-31 14:50:33 +08:00
halx99
4e621693c3
Remove unused file [skip appveyor][skip travis]
2020-08-31 14:48:10 +08:00
halx99
3426d03745
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
5ddf06f3ca
fix CCValue::visit
2020-08-30 17:45:21 +08:00
halx99
989330672e
fix #187
2020-08-30 13:03:32 +08:00
halx99
e6108d111a
Fix ASTC bytesPerRow calculation
2020-08-30 00:11:33 +08:00
halx99
c3b13cfcd6
Clear vector after releaseTextures
2020-08-29 22:00:58 +08:00
halx99
42b50af707
Release old storage textures
2020-08-29 20:07:13 +08:00
halx99
e0be836453
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
ef755ba3ad
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
59ef3e6ef0
Remove unused comment [skip appveyor][skip travis]
2020-08-29 16:59:15 +08:00
halx99
baa4447973
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
50fe831d7a
fix ci
2020-08-28 17:26:30 +08:00
halx99
8b7505e171
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
ae99a5965b
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
fa9b2c3fca
Code improvement
2020-08-28 15:01:25 +08:00
minggo
56e0b77c8c
close keyboard when Done is pressed ( #20341 )
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* close keyboard when Done is pressed
2020-08-28 14:50:52 +08:00
halx99
1975ad1f94
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
9ae19df7e0
Improve listFiles for win32, use std::move avoid string deep copy
2020-08-28 11:05:32 +08:00
halx99
0fd2364429
fix #179
2020-08-28 11:04:14 +08:00
halx99
f36866a99b
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
c1c3faf546
fix mssing sources
2020-08-27 12:44:30 +08:00
halx99
1c76fd48ce
Make UserDefault encrypt/decrypt algorithm can be customlized
2020-08-27 12:37:20 +08:00
halx99
d4aa6900c3
By default, disable stream parsing
2020-08-27 11:40:44 +08:00
halx99
bf3a608c01
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
c3b823586b
Refine code style
2020-08-27 10:19:21 +08:00
halx99
26471dc766
fix ci compile
2020-08-27 00:49:07 +08:00
halx99
fe4d26cea1
Rename PXFileStream to CCFileStream
2020-08-27 00:21:44 +08:00
halx99
1f03e40b59
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-26 12:46:51 +08:00
halx99
6be52c29e7
Sync LayoutHelper APIs
2020-08-26 12:46:41 +08:00
halx99
d54f724f94
finish killCurrentProcess implementation on windows
2020-08-26 10:36:33 +08:00
halx99
3d1b042092
Add utils::killCurrentProcess API to kill game immidiately
2020-08-25 23:12:26 +08:00
HALX99
c596975a93
Merge pull request #171 from halx99/feature-170
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Add utils::createInstance to instead macro CREATE_FUNC
2020-08-24 23:55:37 -07:00
halx99
1740c444f8
fix warning
2020-08-25 14:47:51 +08:00
halx99
5c850e00ac
fix ci
2020-08-25 14:08:17 +08:00
halx99
d150e7cbc4
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
ccc4bcac63
Update al format enum
2020-08-24 19:04:08 +08:00
halx99
a8af2a9344
Improve engine CMakeLists.txt for ios
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benefit: Now engine can build without ios.toolchain.cmake,
because we solvoe follow issues:
a. fix cmake try_compile failed with arm device without
b. fix try_compile/compile will failed with device on armv7
c. fix thread local storage require:
1. deployment target >= 9.0 (arm64)
2. deployment target == 10.x (armv7)
2020-08-24 15:31:45 +08:00
halx99
4ecc8c7a02
Print al vender and version after initialized
2020-08-20 22:37:34 +08:00
halx99
92c35922da
Naming style [skip appveyor] [skip travis]
2020-08-19 12:26:31 +08:00
halx99
e9ba5420ef
Refine code
2020-08-19 12:10:29 +08:00
halx99
82ceee2fdb
fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly
2020-08-19 11:46:13 +08:00
halx99
93b39601f9
Make CustomCommand safe copyable and moveable
2020-08-19 11:42:32 +08:00
halx99
927f05f670
Sync mssing code from official-v3
2020-08-18 14:43:09 +08:00
halx99
a567820461
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
37ddd1cbfa
Consider mutex use, which object dou you want guard?
2020-08-18 12:48:16 +08:00
halx99
3c7ede5859
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
98bdeef044
Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518
2020-08-18 12:09:56 +08:00
halx99
9d9067dec4
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
67ef8bb624
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00
halx99
a8a9040322
Use CC0-1.0 licensed decoder 'minimp3' to replace LGPL licensed decoder 'mpg123'
2020-08-17 14:56:53 +08:00
halx99
185934c45e
Make android listFiles behavior same with other platforms
2020-08-17 12:09:31 +08:00
halx99
25cf91cb14
More clearly check supported pcm format by alsoft extends
2020-08-15 17:48:57 +08:00
halx99
acca2eff1b
Add ios framework required by SDL2, check whether SDL2 support strip it later
2020-08-15 17:47:40 +08:00
halx99
b179975add
Adapte zlib licensed AL library: mojoal
2020-08-14 18:58:44 +08:00
halx99
a0ca3487ed
Cleanup unused code for min support iOS
2020-08-13 23:03:55 +08:00
halx99
b4f0ade233
fix-157
2020-08-13 22:35:41 +08:00
HALX99
d4eea74a85
fix compile issue without alsoft
2020-08-13 00:41:30 +08:00
halx99
79dc84e3d7
fix ci android build issue.
2020-08-12 18:53:33 +08:00
halx99
1d35bd9d0a
Tidy code
2020-08-12 18:40:04 +08:00
halx99
3e2161ea01
Simplify audio source again, merge audio sources
2020-08-12 17:00:07 +08:00
halx99
f88dfdc167
FreeType: Output missing char in .ttf at _DEBUG compiling mode
2020-08-12 14:24:06 +08:00
halx99
19b2c3366f
Sync macro
2020-08-07 23:55:25 +08:00
halx99
175ee0fd18
By default, make cocos2d::log multi-threading safe
2020-08-07 23:52:41 +08:00
aismann
b7b2687758
OpenGL 'works' better...
2020-08-07 08:10:12 +02:00
halx99
44c6fbaf12
Naming style
2020-08-07 00:39:55 +08:00
halx99
c85f1c469a
Make CCValue compatible official cocos2d-x v3/v4
2020-08-06 19:39:50 +08:00
halx99
b6875eb8e0
Sync optimize code from v3
2020-08-06 17:37:34 +08:00
halx99
4eb4660c9d
Reorder members of Node, sizeof(Node) decrease from 640 to 616 on 32bit application
2020-08-06 13:30:35 +08:00
HALX99
137ded73a5
Merge pull request #145 from halx99/spine-3.8
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Sync spine code and resource to 3.8
2020-08-05 02:38:59 -07:00
halx99
bda1fce2b1
fix console output error on win32, see #144
2020-08-05 17:30:30 +08:00
halx99
f38f76c1a1
Sync spine code and resource to 3.8
2020-08-05 17:04:57 +08:00
halx99
428ff263b3
Add missing optimize from v3
2020-08-05 13:10:37 +08:00
halx99
421cf7b1ad
win32 cover wide API use, remove unused long getFieSize(const std::string&)
2020-08-05 12:24:31 +08:00
halx99
66a198ab2b
utf-8 file path
2020-08-05 12:17:57 +08:00
halx99
0b89fe5f2b
fix lua compile issue
2020-08-04 22:38:57 +08:00
halx99
a45972d5d5
Macro and engine name alias
2020-08-04 14:53:59 +08:00
halx99
2b24a1cb6f
Add ENGINEX_VERSION and improve ABI compatiable
2020-08-04 12:11:36 +08:00
HALX99
70265a7db5
Update CCColorizer.cpp
2020-08-04 01:31:32 +08:00
HALX99
fcb33f8bb0
Update CCColorizer.cpp
2020-08-04 01:01:05 +08:00
HALX99
8e5406039b
Update CCColorizer.h
2020-08-04 00:59:02 +08:00
halx99
b69446964f
fix compile issue
2020-08-04 00:39:48 +08:00
halx99
b2c23feee7
Tidy sources
2020-08-04 00:14:35 +08:00
halx99
5dc9e92fb7
fix android build issues
2020-08-03 20:31:47 +08:00
halx99
b142167560
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00
HALX99
8e72fe24b4
Merge pull request #135 from halx99/unify-plist-ops
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Unify plist implementation, remove apple specific sources.
2020-08-02 20:22:36 -07:00
halx99
3e95b8ccf3
Unify plist implementation, remove apple specific sources.
2020-08-03 10:48:26 +08:00
halx99
6fd4d6e4ab
Adapte multi monitors
2020-08-03 10:33:04 +08:00
halx99
f396ba9983
Unnecessary space lilne [skip appveyor] [skip travis]
2020-08-02 17:00:35 +08:00
halx99
99432aa171
Optimize param use.
2020-08-02 16:48:19 +08:00
halx99
a624babd09
vidMode need moniter
2020-08-02 16:36:58 +08:00
halx99
020b0ff79c
Update comment [skip appveyor] [skip travis]
2020-08-02 16:24:30 +08:00
halx99
6a133fa1e5
check isFullscreen
2020-08-02 16:22:41 +08:00
halx99
dd226789b3
Provide more useful for setFullscreen with width,height,refreshRate.
2020-08-02 16:18:39 +08:00
halx99
106d8e2ecf
Refactor full screen support, fix different behavior when enter full screen between 1 and >=2 times
2020-08-02 11:54:46 +08:00
halx99
aa59cf6876
Add wav testcase
2020-08-01 19:25:39 +08:00
halx99
fd8f6a01d5
fix #129
2020-08-01 11:23:13 +08:00
halx99
7ecb85019a
fix #127
2020-07-31 17:23:03 +08:00
halx99
82314c2972
Add alconfig.h to choose whether use openal-soft
2020-07-31 17:03:58 +08:00
halx99
2163f9c440
Add missing detect macro CC_USE_ALSOFT_ON_APPLE on apple platform
2020-07-31 16:36:45 +08:00
halx99
95cae56768
Update comment [skip appveyor] [skip travis]
2020-07-31 15:49:50 +08:00
halx99
786eaafe56
Tidy audio source, unify headers: AudioEngineImpl.h AudioPlayer.h
2020-07-31 14:32:08 +08:00
halx99
ccc5cde3d9
Refine message output [skip travis] [skip appveyor]
2020-07-31 11:35:52 +08:00
halx99
005ec45f0a
fix option order
2020-07-31 11:22:42 +08:00
halx99
589225f2e7
[Audio] Use apple system decoder for non .ogg audio files
2020-07-31 00:31:39 +08:00
halx99
594767290d
Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF
2020-07-31 00:06:59 +08:00
halx99
0d8457e9af
Use std::vector<char> to manage pcmData buffer on AudioCache, remove unused source from AudioCache.mm
2020-07-30 18:09:50 +08:00
halx99
e250fe3707
Fix dead-lock when play/stopAll immidiately
2020-07-30 17:26:54 +08:00
halx99
dda5628876
Sync missing fixs from v3, see: https://github.com/cocos2d/cocos2d-x/pull/19240
2020-07-30 17:07:38 +08:00
halx99
58c4fb32c1
Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509
2020-07-30 10:59:50 +08:00
halx99
a735abaf65
Take care _programState use
2020-07-21 23:11:03 +08:00
halx99
7322e690eb
fix compile issue on iOS
2020-07-21 23:05:25 +08:00
halx99
41ad75bdb3
fix lua link error
2020-07-20 17:00:48 +08:00
HALX99
5686e15746
Merge pull request #109 from halx99/win-utf8
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Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00
HALX99
db0ed5bd59
Merge pull request #111 from halx99/fix-type-error
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fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 16:42:57 +08:00
halx99
d20d3fd241
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 15:55:31 +08:00
halx99
7b82d47fcf
Correct feature test when use angle backend
2020-07-10 15:16:44 +08:00
halx99
c9e1df125a
Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 15:14:16 +08:00
halx99
e5815f9cd8
Adapte glfw-3.4
2020-07-03 11:08:39 +08:00
halx99
bfd1709ab7
Optimzie writeStringToFile
2020-06-14 15:54:55 +08:00
halx99
208bc9fe6f
ios don't support thread local storage
2020-06-14 15:52:15 +08:00
halx99
786ad14b68
fix ios compile error
2020-06-14 13:58:29 +08:00
halx99
93a3452261
finish angle dependencies auto copy for win32, make flatbuffers dep header only
2020-06-14 12:50:20 +08:00
halx99
3d3fea28c6
Support use google angle support on windows.
2020-06-12 12:42:58 +08:00
halx99
cd656f8b8b
fix label not rendering
2020-06-12 11:34:02 +08:00
halx99
9da96e3e1a
Sync from: https://github.com/cocos2d/cocos2d-x/pull/20531
2020-06-12 11:24:10 +08:00
halx99
484e4be579
[Audio] Improve mutex use
2020-06-04 23:11:24 +08:00
HALX99
2d5644be70
Remove unused macro
2020-06-04 12:55:22 +08:00
halx99
2cbb902813
[WAV] Finished MSADPCM & IMA4 compress format support.
2020-06-04 12:26:25 +08:00