James Chen
48dd8c25c7
Avoids to creating element in map in SpriteFrameCache::getSpriteFrameByName & removeSpriteFrameByName. ( #16910 )
2016-11-28 09:57:18 +08:00
James Chen
0c06029532
fixed #16894 : RenderTexture does not support Sprite3D ( #16909 )
2016-11-28 09:50:54 +08:00
James Chen
b397c93b01
fixed #16894 : RenderTexture does not support Sprite3D ( #16908 )
2016-11-28 09:50:45 +08:00
Ricardo Quesada
fce13ba607
fix: Scale9Sprite test case 18 ( #16897 ) ( #16902 )
...
* fix: Scale9Sprite test case 18
Bug calculating rotated frames.
the width was being used instead of the height and vice-versa
* fixes test cases 8 and 9
2016-11-25 09:27:20 +08:00
Ricardo Quesada
5848c02d16
fix: Scale9Sprite test case 18 ( #16897 )
...
* fix: Scale9Sprite test case 18
Bug calculating rotated frames.
the width was being used instead of the height and vice-versa
* fixes test cases 8 and 9
2016-11-24 01:06:56 -08:00
Ricardo Quesada
81f854e82e
fix: Scale9Sprite test case 18 ( #16898 )
...
Bug calculating rotated frames.
the width was being used instead of the height and vice-versa
2016-11-24 15:35:57 +08:00
James Chen
2d35fda9eb
fixed wrong display of rotating a 2d sprite by setRotation3D. ( #16895 )
...
Test case is Sprite3DRotationTest.
2016-11-24 11:38:37 +08:00
Ricardo Quesada
e63a2d0dc2
Scale9Sprite refactor ( #16891 )
...
* Squashed commit of the following:
commit 026eee59c9ece7fc59d71fead41104f375f72eb5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 22 21:45:12 2016 -0800
yay!
everything works!
commit a645c99d44f0d7674e6238afae7628d8d2a030b1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 22 14:55:31 2016 -0800
more fixes in Scale9Sprite
commit 3a688f4ea70c0abe311232c65ed14a7e9acc7611
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 21 23:06:45 2016 -0800
rotated sprites
commit 45e2085df3aa4b52236c817f7db7c1f6602c1e95
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 21 17:10:44 2016 -0800
android patch 9: fixes
is not 100% backward compatible since the previous version
had some artifacts. fixed the artifacts. now it renders ok
commit 4655d894387fa40a7e63b074a36bfed20e41d5f9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 21 16:31:29 2016 -0800
sprite: correct size for "fake scale9"
commit cb98aba27cc1c82a986268d5b74afb55b6cca2f3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Nov 18 21:55:51 2016 -0800
sprite: adds setStrechEnabled for backward compatibility
and other fixes
commit c0fe67aac54cd62e3846810d56f87133f3a7343b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Nov 18 18:49:42 2016 -0800
implemts missing functions in scale9sprite
commit e471ef318725ccabc9eca2c062e285e9ca4f9a81
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Nov 18 18:42:30 2016 -0800
"batched" works
commit 33124bfb14d1f275d4b0ffca8989975625a8a76d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 16 18:59:38 2016 -0800
more fixes
commit 149f8206269843af63a1739885c00ed8d94c239c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 16 18:37:12 2016 -0800
scale 9 rotated not fixed yet.
but making progress
commit 27f98275d94ce00c8d5ff0b6f74b5c22723cc3c3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 16 15:32:57 2016 -0800
sprite: streching works ok with normal sprites
commit 2519498cac8b77a32dee5bdf1805be56fbda5ed6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 16 12:12:28 2016 -0800
somes fixes... still not working
commit 43580d0b4aa976b0200717611a286bf1035c472d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 15 23:15:22 2016 -0800
more bug fixes related to untrimmed setCenterRect...
...in SCale9Sprite
commit 407247616e506afaa0415c58ad7fce38efed0cd9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 15 22:13:38 2016 -0800
spritecale9: untrimmed vs. trimmed capInsets
WIP. there still a few bugs
commit 3d845b2af3500be287fabb04bb6ba0ec04dbb401
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 14 23:11:17 2016 -0800
started progressbar
commit 0a44b00daf723869b7105689890f29cd53a62608
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 14 17:43:23 2016 -0800
adds EditBox test
commit 330304bd9b2e762de95c2f27f1ae3ceee83b2fbf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 9 16:57:08 2016 -0800
adds elastic to scroll view
commit a06a35f8691ff56a143953c44acd947b519150b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 9 15:58:29 2016 -0800
yay! scrollview works
commit 37748a885c62eca8c00d2c9c11ee103f1d95e71c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 9 15:33:58 2016 -0800
yet more scrollview fixes
commit a6e563b497adef7b141ac7c92c844d479b244c59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 9 14:48:28 2016 -0800
initial scroll view
commit 4243edd7548e5533ca03c26d5042f8dc5517445a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Nov 8 17:50:15 2016 -0800
sanity check in frames.
missing files
commit 159d88603ad22f3c01761b60bacec98d52b9041d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 19:21:00 2016 -0800
three buttons working
commit 6764cfc7937a1a81d6993d5e32a21f17457b8e0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 18:50:22 2016 -0800
missing files
commit 11c1fa3812e706a7d34137fe2626f05ab73ee3e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 18:49:59 2016 -0800
button works!
commit 26b6de4c28fc973e332dd51fcd763a6249c0b4c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 18:19:47 2016 -0800
Scale9: more fixes.
complies with odd Rect::ZERO behavior
commit ce561268096afe322f25034eeab3508a60027afd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Nov 7 11:50:42 2016 -0800
label: setTitleLabel
commit 51b5536cd2af36896002621f75c7310960c3f5e7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 2 17:41:08 2016 -0700
UIButton kind of working
commit 7562a49a761ef70c383a99d2addefc63d77e279f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 2 11:11:42 2016 -0700
missing resoruces
commit a9890dee5da0104bff6872cc04e8786a6c0a9018
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 2 10:54:55 2016 -0700
setCenterRect to .cpp file
commit c9c4bb55ed3fc55709eca46c43d1bfe5301c317f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Nov 2 00:19:51 2016 -0700
removed unused paramter
commit e47732934cca79c08e6fe96e46ebdf075508e568
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 28 18:19:31 2016 -0700
flipping works!
commit c9769bacd321aeddf84e1772dd270f12194d2f04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 28 17:57:53 2016 -0700
spirte flip fixes... not finished yet
commit 1cbdc8e12cc6d0d2728c06dfabaada001784a178
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 28 09:53:16 2016 -0700
centerRect changes
commit aeb1b14c00331dabba640f52d79ab0e255fa3407
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 28 09:10:41 2016 -0700
changes from v3
commit e7a61c4a20d786c2bc1d6f57e33bf3ac95cb6f21
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 26 17:01:15 2016 -0700
sprite: rotated slice 9 works as expected
commit 91049389426051deb49a9d951364bf60abaf4532
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 26 15:39:54 2016 -0700
more bug fixes in scale9sprite support
commit 9feb12449078441c439df16dc7bcfb4506c7a226
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 26 13:22:52 2016 -0700
Android's Patch 9 works as expected
commit 1cf46afe3e7f7f5f714d30779caefc25a9bb1b3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 26 10:18:47 2016 -0700
Sprite: uses capInsets instead of centerRect
just to share the same API as Scale9Sprite
commit e944fa0248a7eb58012aacb229de1a9b814e0aef
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 25 18:59:42 2016 -0700
scale9sprite support fixes
commit b08765740d480b6ae1491800161b40d88f458767
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 25 17:38:47 2016 -0700
more scale9sprite fixes
commit 388a34d93de5e6007a2cecea959c929f26427cab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 25 17:20:01 2016 -0700
UI::Scale9Sprite refactoring
subclass of Sprite... much cleaner!
commit c84ec8ee654f74d4b38be2d0a3d7ffe6adbc6faf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Oct 24 20:58:36 2016 -0700
supports tiled sprites
commit d2b18eb47a647b29319488bd53edac9f304acb84
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Oct 24 19:21:57 2016 -0700
testing tiled sprite
commit b4832ab2facc01cbb624db587ede01fe7acf23e8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Oct 24 16:53:19 2016 -0700
using correct top-left coordinates for setCenterRect
commit 29d8de86a71cc597b2338f59f7951a28ee0c93b2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Oct 24 16:46:13 2016 -0700
fixes from scale_sprite9 branch
commit ccbe1063bea7db75397ecaf9046aac3dd977a621
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 19:01:50 2016 -0700
updated example
commit 24f7f85d4eba80f8e543810dcbc1a02447900bdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 18:47:28 2016 -0700
more fixes in nine slice
commit df3358fae68f2d81baf3a8cbe033a4c400ea50da
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 18:22:14 2016 -0700
anchor point fixes
commit 4ac7409bc72425abb0dc747b956ec346fbd1b2fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 17:01:48 2016 -0700
support for slice-9 from creator
commit a3221375d3a9defc2e03df0b1c2da1b36dfdd491
Merge: 73e5389 d7490d9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 20 14:13:38 2016 -0700
Merge branch 'sprite_scale9' into creator_cpp_support
commit d7490d94896ad0ce8705dc0695252cee34329b5e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 13 14:34:52 2016 -0700
Adds slice9 support for Sprite.
how to use it:
// points coords
sprite->setCenterRect(Rect(x,y,w,h));
// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite
more slice 9 changes
sprite 9 slice works?
kind of works
correct anchor point
slice 9 works, at least with non-rotated atlases
streched works ok
better Y invert code.
cleaner, compatible with the previous code
yay, scaling workings...
need a better api now
sets scale correctly
yay! works as expected!
more fixes and tests
better test for box
setContentSize() changes size in non-9-slice mode sprites as well
setCenterRect() -> setCenterRectNormalized()
yet another test
adds setPositionNormalized()
adds setCenterRect() tests
remove devel team from xcode
tests: add one more tests
fun test!
improved test
yet another test for slice 9
commit 73e5389ef719880096067d0f7d0bffd6e1f3cfd1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Oct 9 18:54:22 2016 -0700
kind of ProgressBar support
commit 4db5e9e7369e93ceba1d9512ab88c26b843c43d5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Oct 7 16:23:54 2016 -0700
new generatred ui files
commit 75aa06f3d39df8c6aa898d5e6810b3cd8015c07b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Oct 6 10:44:59 2016 -0700
bette canvas support
commit 89beacac478fc7f58ef930963b6393f3da4a743c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 5 21:47:11 2016 -0700
sprites tests
commit 5fe930ad50c2c1b6d868982709c7b659176f9889
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 5 18:35:44 2016 -0700
more label tests
commit d3f615a097d080d78f2ebd95f3e2388da45f92db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Oct 5 18:08:24 2016 -0700
label tests
commit 2a4018922ce8d36117f7092fc324e37cf75fdeab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 4 21:52:56 2016 -0700
label fixes
commit 41fafbd023de63e376d014311605f2b156add307
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 4 19:14:58 2016 -0700
updated test
commit 06919fc28fffbc5a20cd14bdcc2ad2ff997e0da1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Oct 4 18:50:45 2016 -0700
creator tests: works
commit 6e362e7cc7f68dc216b569a7f7f90aaa110c0e4a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 27 23:15:56 2016 -0700
autogen: new data
commit e78078b2ad84b4e364827a66f1c459de7384a91d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 26 18:18:57 2016 -0700
fix: initial test for CPP support for Creator
* adds more documentation
* adds more documentation
2016-11-24 09:59:00 +08:00
yahont
0c664ebc99
some warnings fixed: unused variables, signed-unsigned comparison ( #16878 )
2016-11-21 15:03:41 +08:00
minggo
88f6825c48
reset stencil program when alpha threshold is set to 1 ( #16858 )
2016-11-18 09:28:01 +08:00
minggo
8460fb53e7
remove duplicate codes ( #16860 )
2016-11-18 09:27:37 +08:00
Adrien de Sentenac
460c68125f
Use resolved file name (through dictionary lookup) in font atlas creation ( #16797 )
...
* Use resolved file name (through dictionary lookup) in font atlas creation, to prevent creating multiple atlases for the same file.
Add font tests with and without font name replacement (through dictionary lookup).
* Fix cpp-tests xcode and cmake project
* Additional fix for cmake project
2016-11-18 09:23:44 +08:00
pyrosphere
663bb4d7ed
No CC_UNUSED_PARAM ( #16812 )
...
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
yahont
a429469d62
required check for nullptr with new(std::nothrow) ( #16822 )
...
* tequired check for new
* check for init()'s return value too; deleting unused texture
2016-11-14 10:05:26 +08:00
子龙山人
2e2b9b81e4
fix missing chinese characters when using ttf label ( #16832 )
2016-11-14 09:51:30 +08:00
yahont
e9b39a99e2
cocos2dInternal cleaned of some warnings ( #16818 )
...
* cocos2dInternal cleaned of some warnings: unused parameters and signed-unsigned comparisons
* -Werror removed
* tab fixed
* indent fixed
* more warnings fixed
2016-11-09 10:34:50 +08:00
Ce Zheng
4b3525f7a8
use STL emplace when possible ( #16815 )
...
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
n2omatt
6be4ec8ee5
Add new methods to get the number of actions running in a given node with a specific tag. ( #16789 )
...
* Add new methods to get the number of actions running in a
given node with a specific tag.
This is useful for cases that we want to know how many
animations with a **specific** tag is running in our target.
For example:
auto tag1Count = this->getNumberOfRunningActionsByTag(kMyTag1);
auto tag2Count = this->getNumberOfRunningActionsByTag(kMyTag2);
While this could be achieved (more or less) with callbacks
to increment the tagCount at start of action and decrement
at the end the proposed API is much more concise and less error
prone.
* Replace the old C casts to static_casts.
As discussed in #16789 issue thread @minggo asked
to change the old style of cast to newer, more safer
static_casts.
* Add the required parenthesis and normalize the spaces.
Normalize all the static_cast<Action *> to static_cast<Action*>
some places we have spaces, other places haven't.
Fix the missing parenthesis.
2016-11-04 09:41:03 +08:00
ggggamer
54d6321ff3
Support float line width ( #16781 )
...
glLineWidth use float but CCDrawNode use int
2016-11-02 17:48:26 +08:00
James Chen
e183160efe
fixed #16787 : Removes unused code of 'if (sizeof(Vec2) == sizeof(Vec2)'. ( #16791 )
2016-11-02 17:27:49 +08:00
chgowolf
ef380298bb
fix issue#16756 tileGid may overflow when use horizontal flip ( #16758 )
...
* tileGid may overflow when use horizontal flip
kTMXTileHorizontalFlag = 0x80000000
when use horizontal flip, gid will bigger chan 0x7FFFFFFF
* use unsigned int to convert string to gid
2016-10-31 10:42:09 +08:00
James Chen
cc1b7808f0
fixed #16735 : [native] The behavior of (setRotation + setSkewX) is wrong ( #16736 )
...
* fixed #16735 : [native] The behavior of (setRotation + setSkewX) is wrong.
Since I removed some logic, this patch may also improve a little bit performance.
* Adds test case for issue #16735
2016-10-31 10:29:04 +08:00
Ricardo Quesada
e0809d869c
Sprite::capInsets -> Sprite::centerRect ( #16770 )
...
* Sprite::capInsets -> Sprite::centerRect
as requested by @minggo
* fixes flip issues in Sprite with slice 9
2016-10-29 17:52:33 -07:00
SongChengJiang
af8b9cc47c
Support MultiView matrix array ( #16723 )
...
* Support MultiView matrix array
Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.
* support getMatrixStackSize
* optimize code
* remove indents
* rename resetMatrixStack(unsigned int stackCount)
* Add document to interfaces
* Supplement document of render interface
2016-10-28 09:33:31 +08:00
Wilson E. Alvarez
c0e1e91373
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
...
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
Ricardo Quesada
323ea7c0d4
Sprite scale9 ( #16702 )
...
* Adds slice9 support for Sprite.
how to use it:
// points coords
sprite->setCenterRect(Rect(x,y,w,h));
// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite
more slice 9 changes
sprite 9 slice works?
kind of works
correct anchor point
slice 9 works, at least with non-rotated atlases
streched works ok
better Y invert code.
cleaner, compatible with the previous code
yay, scaling workings...
need a better api now
sets scale correctly
yay! works as expected!
more fixes and tests
better test for box
setContentSize() changes size in non-9-slice mode sprites as well
setCenterRect() -> setCenterRectNormalized()
yet another test
adds setPositionNormalized()
adds setCenterRect() tests
remove devel team from xcode
tests: add one more tests
fun test!
improved test
yet another test for slice 9
* fixes anchorPoint issues
* adds documentation
* fix: using top-left coordinate for setRect
* sprite: fixes related to scale9 and tiled
* Sprite: slice 9 fixes
works Ok with rotated frames
uses `setCapInsets` instead of `setCenterRect` to be more familiar
with `UIScale9Sprite`
* fixes js and lua bindings for Autopolygon
2016-10-26 18:45:40 -07:00
James Chen
0a31c7de3a
fixed #16737 : NodeTest (stress test #2 : no leaks) is broken. ( #16741 )
...
'clone' method must invoke the inner object's clone method rather than its raw pointer.
2016-10-26 15:54:01 +08:00
noprops
92da63db3d
update visibleTiles rect ( #16331 )
2016-10-17 14:27:38 +08:00
James Chen
b7d6e427e0
issue #16661 : Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp ( #16662 )
...
* issue #16661 : Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp
* issue #16661 : Removes unused include "base/uthash.h" in CCGLProgram.cpp.
2016-10-17 13:53:54 +08:00
mogemimi
fe52c5fa0a
Fix typos in comments and strings ( #16708 )
2016-10-17 10:12:54 +08:00
minggo
06b4a18f6f
Merge pull request #16703 from dumganhar/pr/16689-font-pos
...
Adds test case for PR #16689 (fix font rendering position)
2016-10-17 10:09:50 +08:00
James Chen
627eba6aac
fixed #16652 : FontFreeType crashes in its destructor. ( #16684 )
2016-10-14 17:49:36 +08:00
mogemimi
dde86b404a
Remove unused local variable ( #16698 )
2016-10-14 17:48:00 +08:00
Sergey
fd902e52cf
adjustForDistanceMap need to be negative to
2016-10-14 11:45:29 +03:00
Sergey
f05053329b
fix font rendering position
2016-10-12 16:21:09 +03:00
Wilson E. Alvarez
cdee1e11de
Performance tweak: use range-based for-loops instead of iterator-based for-loops. ( #16642 )
...
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp
* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp
* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp
* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp
* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp
* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp
* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp
* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp
* Switched implementation to range-based for loops
* Added readability, fixed loop in CCDataReaderHelper.cpp
Thanks to Dimon4eg for the code review.
2016-10-11 10:59:44 -07:00
mogemimi
59dea5a487
Removed unnecessary comments ( #16649 )
2016-10-07 11:47:48 -07:00
mogemimi
d68eacd10a
Remove unused functions ( #16640 )
2016-10-04 22:10:52 -07:00
子龙山人
c3bbbb6cb2
Refactoring ui related code and fix label atlas and BMFont rendering issue with ETC1 texture format ( #16615 )
...
* refactoring ui related code
* fix label bmfont/charmap etc drawing
* make code more robust
2016-09-30 09:42:21 +08:00
mogemimi
8b703a8d12
Fix implicit conversion warning ( #16598 )
...
* Fix implicit conversion warning
* Change SAXParser::textHandler parameter type from int to size_t
2016-09-26 14:49:47 +08:00
Wilson E. Alvarez
59574f95e0
Fix mismatched memory deallocators ( #16596 )
...
* Fix mismatched memory deallocator in CCFastTMXLayer.cpp
* Fix mismatched memory deallocator on SkeletonRenderer.cpp
* Fix mismatched memory deallocator in CCTMXLayer.cpp
2016-09-26 14:18:48 +08:00
mogemimi
63b3043dc0
Remove extra semicolon after member function definition ( #16595 )
2016-09-20 14:43:48 +08:00
halx99
a46b30f8a6
use more plain API FileUtils::getStringFromFile ( #16586 )
2016-09-19 11:49:35 +08:00
minggo
84a102edf8
merge v3.13.1 back to v3
2016-09-15 10:08:28 +08:00
Ricardo Quesada
5f4fb66f61
fix: staggered hex maps returns correct tile ( #16552 )
...
* fix: staggered hex maps returns correct tile
order was fixed in the array that contains the GIDs.
fixes Github issue #16512
* fix: add fix validation code for issue #16512
2016-09-13 21:47:36 -07:00
Wilson E. Alvarez
74fd5ae3ba
Fix mismatched memory deallocator ( #16560 )
2016-09-12 10:02:48 +08:00
Steve Tranby
16781b00e8
change EaseBounce to real class instead of typedef ( #16557 )
2016-09-12 09:51:27 +08:00
mogemimi
2b9ac2c950
Remove redundant semicolons ( #16558 )
2016-09-12 09:45:34 +08:00
mogemimi
eca7b2392d
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
minggo
86de22a008
fix crash if FontAtlas pointer is the same ( #16555 )
2016-09-09 11:39:00 +08:00
Dale Stammen
1c27c12327
updated libcocos2d dll version to 3.13.1 ( #16542 )
2016-09-08 10:38:16 +08:00
minggo
fa15ab8212
3.13.1 text color ( #16516 )
...
* fix: Label updateColor() and underline color work as expected (#16486 )
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* fix conflict
* Issue 16471 (#16489 )
* fix: Label updateColor() and underline color work as expected
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* docs: added more internal doc for issue_16471
2016-09-07 09:44:58 +08:00
Steve Tranby
b48bcc9579
Ease Actions Code De-Duplication
...
* ease action class macros to reduce code duplication
- update bindings for ease actions
- reorder clone method
- add back in create/etc methods to allow for EaseRateAction instances
- fix wrong clone return type
* Add note and minor cleanup
* use create in clone instead of new/init as in latest EaseBezierAction
* fix reverse for EaseIn/Out to match original code
* add assert for null
* refactor to match original code flow
* fix missing CC_DLL for windows builds
* fix win build issues due to abstract methods
* remove unused overrides
2016-09-05 10:18:30 +08:00
mogemimi
857b2143a6
Remove deprecated attribute on Node::_setLocalZOrder() function ( #16470 )
2016-09-05 10:06:42 +08:00
pyrosphere
0cd365dd2e
Fix MenuItemSprite::unselected() on disabled items showing _normalImage instead of _disabledImage ( #16482 )
2016-09-02 09:51:47 +08:00
Ricardo Quesada
c32000250c
Issue 16471 ( #16489 )
...
* fix: Label updateColor() and underline color work as expected
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* docs: added more internal doc for issue_16471
2016-09-01 16:59:40 +08:00
Ricardo Quesada
e57c30c83b
fix: Label updateColor() and underline color work as expected ( #16486 )
...
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
2016-08-31 20:20:13 -07:00
minggo
04fd2b16b2
merge v3.13 back to v3
2016-08-29 11:57:13 +08:00
Nakhyun Choi
a9898b9875
possible memory leak when font size is 0 ( #16424 )
2016-08-24 18:27:44 -07:00
Aaron
e62af99db7
Fixed Camera::_viewProjectionUpdated state ( #16405 )
...
Camera::_viewProjectionUpdated is not initialised in constructor. Should be initialised to false.
This can lead to redundant visibility checks if _viewProjectionUpdated happens to resolve true.
As Camera::visit() is never called, _viewProjectionUpdated is never actually updated, resulting in no visibility tests when the camera transform changes.
Fixes #16404
2016-08-24 18:15:19 +08:00
halx99
4d801ba1d0
#Fix use const std::string& instead a temp string ( #16392 )
...
* #Fix use const std::string& instead a temp string
* #Fix use const std::string& instead a temp string
2016-08-22 09:43:41 +08:00
mogemimi
7afde8c7a6
Remove unnecessary ActionInterval casts ( #16402 )
2016-08-22 09:39:58 +08:00
pandamicro
f0be4f3069
Merge part of Cocos2d-x-lite ( #16380 )
...
* Update js auto binding settings with new ndk version
* Remove unnecessary property from Ref
* Merge part of Cocos2d-x-lite :
1. Improve network bindings
2. Use nullptr instead of NULL
3. Remove usage of some deprecated APIs
4. Add some defensive code and cleanup
* Fix spine track entry circle referencing issue
* cocos2d/cocos2d-x#16327 : Fix global object leak issue in JSB
* Improve ScriptingCore::evalString, old implementation have been deprecated in Spidermonkey
* Update JS versions
* Add docs for web v3.13
* Improve ScriptingCore
* Manual merge cocos2d/cocos2d-x#16383 by DavidDeSimone
* Fix auto bindings configurations
* Update web ref
2016-08-19 16:28:47 +08:00
charlesstlaurent
b1a64ae730
new actions ResizeBy and ResizeTo ( #16275 )
...
* new actions ResizeBy and ResizeTo
* FDP-5580-ResizeBy and ResizeTo fix and Test cpp : added a scale exemple in the test cpp to compare with our new resize + fix
* FDP-5580: actions ResizeBy and ResizeTo : changed some functions visibility
2016-08-16 16:55:31 +08:00
James Chen
1edaf7e122
Initializes member variable for TMXMapInfo and updates hexa-test.tmx to the latest format. ( #16353 )
2016-08-15 14:10:13 +08:00
Ricardo Quesada
02de525cbd
deprecates CCProgressTimer::setReverseProgress() ( #16341 )
...
use CCProgressTimer::setReverseDirection() instead.
fixes github issue #14678
2016-08-15 14:08:42 +08:00
mogemimi
b837dd7a20
Avoid unnecessary allocation if targetGrid is reusable ( #16343 )
2016-08-15 14:07:37 +08:00
Ricardo Quesada
3bc662ea7b
fix: not resize textureatlas multiple times on Label::create() ( #16358 )
...
since we know the size before allocating it, just reserve
the needed capacity once.
fixes github issue #16293
2016-08-13 09:38:42 -07:00
minggo
0e65025bda
Revert "Match parent's camera mask when adding child." ( #16324 )
2016-08-05 17:28:05 +08:00
minggo
abb97b1b71
don't set camera the same as its parent by default ( #16325 )
2016-08-05 17:26:27 +08:00
James Chen
b135d512d2
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
halx99
73f80f4c73
#Make etc1 alpha support ok for ProgressTimer ( #16296 )
...
* #Make etc1 alpha support ok for ProgressTimer
* #fix issues
* Add comment
2016-08-03 14:29:34 +08:00
minggo
ba51370e43
use correct shader ( #16295 )
2016-08-03 10:56:12 +08:00
halx99
a2adfaf7df
#Improve node sort performance for 64-bit by std::sort + long long (_localZOrder) ( #16262 )
...
* #improve node sort performance by std::sort + unsigned long long (_localZOrder)
* Use bit field for make _localZOrder storage more clearly.
* #Comment _localZOrder members for meaningful.
* fix issues
* #use explicit bits integer of localZOrder storage
* #Fix compile error, add include <cstdint> to CCNode.h
* use the optimization for 64bit and no optimization solution for 32bit
* Use the optimization for 64bit and no optimization solution for 32bit
* #Improve node sort performance 64-bit by std::sort + long long (_localZOrder)
* fix issues
* test case
* Revert "test case"
This reverts commit 85471d07a433f2b7f0265c3b7dd483fcc28e3e2f.
* fix issues
* use lambda, and any other sort issues.
* skip sotNodes
* fix compile error
* fix compile issue
2016-07-31 22:44:24 +08:00
halx99
9cca6eb685
#bug fix etc1 alpha builtin support Sprite ( #16278 )
...
see: https://github.com/cocos2d/cocos2d-x/pull/16118
2016-07-31 22:30:03 +08:00
minggo
88eb533f9d
Revert "#improve node sort performance by std::sort + long long (_localZOrder) for 64-bit" ( #16260 )
2016-07-29 10:58:31 +08:00
James Chen
66fac82f00
fixed #16169 : new android project crash in android 5.0.2 device (Nexus 7) when use 3.12 ( #16214 )
...
* fixed #16169 : new android project crash in android 5.0.2 device (Nexus 7) when use 3.12
* fixed #16169 : Adds comments for why we should not use `assignment operator` of `std::u16string`.
2016-07-28 11:19:22 +08:00
Vladimir Perminov
09aa7d9cf4
Win32 move unicode utils global. ( #16234 )
...
* Win32 move unicode utils global.
It need for easy converting utf-8 string in all code.
And use it api in user code also WinRT version.
* Move to CCUtils-win32
Also in WinRT version.
* Copyright
2016-07-28 09:57:29 +08:00
halx99
3a14388087
#improve node sort performance by std::sort + long long (_localZOrder) ( #16126 )
...
* #improve node sort performance by std::sort + unsigned long long (_localZOrder)
* Use bit field for make _localZOrder storage more clearly.
* #Comment _localZOrder members for meaningful.
* fix issues
* #use explicit bits integer of localZOrder storage
* #Fix compile error, add include <cstdint> to CCNode.h
* use the optimization for 64bit and no optimization solution for 32bit
2016-07-27 16:58:51 +08:00
minggo
1a1241c3fc
Merge pull request #16221 from Microsoft/winrt-v3.13
...
WinRT: update libcocos2d version to v3.13
2016-07-27 15:36:43 +08:00
Ricardo Quesada
4e278183ad
Merge pull request #16122 from ricardoquesada/issue_16100
...
testcase: add test case for issue #16100
2016-07-26 23:21:25 -07:00
Ricardo Quesada
b336aa3219
testcase: add test case for issue #16100
...
delays camera creation
fix issue #16100
2016-07-26 19:03:54 -07:00
Dale Stammen
d5809129c4
update libcocos2d version to v3.13
2016-07-26 12:34:36 -07:00
James Chen
bf80f10dfd
Remove unneeded std::bind, and use const & for input parameters.
2016-07-26 00:55:32 +08:00
halx99
bf996c5bac
Add ETC1 builtin alpha support. ( #16118 )
...
* Add ETC1 builtin alpha support.
* Rename setETC1AlphaFileEndix to setETC1AlphaFileSuffix
* Check whether etc1 alpha suffix is empty
* fix Code ident & Add etc1 alpha test case to SpriteTest.
* Remove unused ETC1AA shader programs
* Fix all review issues and endl issues
* Add a new TriangleCommand::init() with Texture2D* instead of GLuint textureID
* #fix issues
2016-07-25 17:31:54 +08:00
mogemimi
15030ad4c3
Fix typos in log messages
2016-07-25 02:53:22 +09:00
mogemimi
94d4971ddc
Fix typos in documentation and comments
2016-07-22 02:05:19 +09:00
minggo
35cea378a9
Merge pull request #16172 from cezheng/fix/label_text_formatter_right_alignment
...
fix label text formatter right alignment
2016-07-21 15:21:12 +08:00
Ce Zheng
35b848e842
fix label text formatter right alignment
2016-07-20 18:08:15 +09:00
Ricardo Quesada
b3218c1e58
fix: stagger tilemaps hexa works as expected
...
Github issue #16105
2016-07-19 22:55:05 -07:00
mogemimi
d931c62649
Fix typos in documentation comments
2016-07-16 04:18:40 +09:00
Ricardo Quesada
1563d14447
Squashed commit of the following:
...
commit c8349caeca6ff5ebacf497eaa986e71d5f1c2c0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Jul 14 11:19:50 2016 -0700
fix: works with odd sized maps
commit da4cf8bc19c9cdab148d60e03a25ee9cc4292b66
Author: zhangbin <zhangbin@cocos2d-x.org>
Date: Wed Jul 13 13:45:57 2016 +0800
Add test case.
2016-07-14 11:21:24 -07:00
minggo
261f1ef780
Merge pull request #16094 from stevetranby/patch-1
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Match parent's camera mask when adding child.
2016-07-13 16:33:17 +08:00
Ce Zheng
cf18857206
fix crash in EaseExponentialOut::clone()
2016-07-13 14:28:04 +09:00
mogemimi
b9c78ac41c
Use std::abs to avoid overhead of casting float to double
2016-07-13 00:55:11 +09:00
halx99
c0e0931838
fix, replace std::sort by std::stable_sort ( #16092 )
...
* fix, replace std::sort by std::stable_sort
2016-07-12 13:46:38 +08:00
Steve Tranby
f162ffe2ae
Match parent's camera mask when adding child.
2016-07-12 00:07:41 -05:00
minggo
3d5789ee77
Merge pull request #16077 from mogemimi/fix-documentation-comments
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Fix documentation when compile with -Wdocumentation and Clang
2016-07-11 15:49:28 +08:00
minggo
9c7d44ccd7
Merge pull request #16080 from minggo/use-std_abs
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use std::abs instead
2016-07-11 12:02:10 +08:00
minggo
2ca1760b78
Merge pull request #16079 from minggo/use-std_srand
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use std::srand() instead
2016-07-11 12:01:38 +08:00
minggo
3dc167a9f9
use std::abs instead
2016-07-11 12:01:09 +08:00
minggo
a146f3eec7
use std::srand() instead
2016-07-11 11:17:28 +08:00
mogemimi
7531c5156b
Fix documentation when compile with -Wdocumentation and Clang
2016-07-10 17:38:32 +09:00
Ricardo Quesada
6d5a94e569
test: add test case for Github issue #12226
...
Adds test case for Github issue #12226
2016-07-06 16:37:15 -07:00
mogemimi
2650fd1afd
Add missing float suffix to avoid -Wdouble-promotion
2016-07-04 23:12:45 +09:00
mogemimi
2443e09d29
Fix typos and other mistakes in docs
2016-07-04 00:42:10 +09:00
Ricardo Quesada
f7d65fbe8a
Squashed commit of the following:
...
commit 3a8ccb54b58f01daaa5b17efcd0e1ab4b7ccf914
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jul 1 11:05:02 2016 -0700
Add support for Hex tiled maps
Based on original patch by https://github.com/JustVic
Original patch:
https://github.com/cocos2d/cocos2d-x/pull/13288
fix: tiled hex maps
Hexagonal TileMaps Support
fix: odd, even works as expected
still problems with rendering order
fix: fixes layer position in Hex
fix render ordering
2016-07-01 15:51:00 -07:00
halx99
2610ad77cc
#15965 : remove unused _orderOfArrival ( #16009 )
2016-07-01 10:09:25 +08:00
Ricardo Quesada
b1f93b2679
fix: not leak Toggle items
...
Github issue: fixes #13351
2016-06-28 20:41:47 -07:00
minggo
076e0b488b
Merge pull request #15980 from minggo/merge-v312
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Merge v312
2016-06-29 09:41:30 +08:00
minggo
0c290540df
Merge pull request #9823 from ericmux/frame-independent-ms
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Making CCMotionStreak _maxPoints framerate independent.
2016-06-28 18:29:14 +08:00
minggo
bbd837aefa
merge v3.12 back to v3
2016-06-28 17:53:50 +08:00
mogemimi
2a853ba73e
Avoid const_cast when calling Node::setAdditionalTransform
2016-06-27 19:33:45 +09:00
Ricardo Quesada
0872cccd67
fix: collection of vr fixes ( #15948 )
...
* fix: collection of vr fixes
* Node::additionalTransform() and Node::setNodeToParentTransform() can be used at the same time
* Node allocs _additionalTransform in runtime taking 60 bytes lees for 99% of the nodes
* Node calculates the transform faster when an additionalTransform is being used
* VR works when the camera is being moved manually with setNodeToParentTransform
* VR has its own tests
* VR can be disabled and works as expected
* doc: documentation for the new fix
* fix: restore submodule web
* fix: compile and link on iOS
* fix conflicts
2016-06-24 16:55:28 +08:00
Ricardo Quesada
69d2ac1786
fix: collection of vr fixes ( #15947 )
...
* fix: collection of vr fixes
Node: additionalTransform() has its own dirty variable
VR: disabling VR works as expected
VR: works with camera3d test
VR: iOS Tracking works even if it doesn't have any input
fix: setNodeToParentTransform() and setAdditionalTransfrom() work...
...at the same time.
Also, this PR makes the size of Node smaller. `_additionalTransform` is
no longer an inline object.
Instead, it is allocated on demand making 99% of the Nodes smaller by 60
bytes.
fix: compile in windows
* doc: documentation for this fix
2016-06-24 10:03:38 +08:00
minggo
1042b18999
Merge pull request #15936 from mogemimi/use-nullptr-instead
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Use nullptr instead of 0 or NULL whenever possible
2016-06-24 09:54:15 +08:00
minggo
ee7ceee007
Merge pull request #15874 from mogemimi/fix-unused-variable
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Fix unused variable warnings when compiling release mode
2016-06-23 15:55:11 +08:00
mogemimi
cbc0612306
Use nullptr instead of 0 or NULL
2016-06-23 12:39:23 +09:00
Ricardo Quesada
a31279f8cb
fix: reverse iterator on events + doesn't use additionalTransform
...
use reverse Camera iterator when traversing events (of course).
but somehow setAdditionalTransform() breaks
setNodeToParentTransform(). And since setAdditionalTransform is not
needed, we just don't use it.
Github issue #15909
2016-06-22 11:28:58 -07:00
Ricardo Quesada
edafe726cc
fix: reverse iterator on events + doesn't use additionalTransform
...
use reverse Camera iterator when traversing events (of course).
but somehow `setAdditionalTransform()` breaks
`setNodeToParentTransform()`. And since `setAdditionalTransform` is not
needed, we just don't use it.
Github issue #15909
2016-06-22 11:22:47 -07:00
James Chen
09d5fd3f90
Fix ParticleSystem::_paused varible isn't initialized. Particle will show or hide after being created randomly.
2016-06-22 16:54:57 +08:00
minggo
9d0801834e
Merge pull request #15893 from halx99/patch-1
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Optimize, avoid unnecessary memory alloc & copy
2016-06-22 13:44:40 +08:00
mogemimi
a3bc979452
Fix typos in documentation and comments
2016-06-22 11:22:05 +09:00
Ricardo Quesada
414f1d4252
fix: little menu fixes
...
does not execute `dynamic_cast<>` in release mode
uses for(:) instead of the old way
2016-06-21 16:46:27 -07:00
halx99
654d17d27c
Update CCFontFNT.cpp
2016-06-21 11:25:11 +08:00
halx99
51ba45ae26
Optimize, avoid unnecessary memory alloc & copy
2016-06-21 10:52:25 +08:00
Ricardo Quesada
ca677f2be1
fix: not crash if CC_SPRITE_DEBUG_DRAW is enabled in SpriteBatchNode
...
`SpriteBatchNode` was trying to render `DrawNode` when
`CC_SPRITE_DEBUG_DRAW` was enabled.
Github issue #14730
2016-06-20 19:13:53 -07:00
mogemimi
f0028e5459
Fix unused variable warnings when compiling release mode
2016-06-20 09:23:42 +09:00
Ricardo Quesada
35008702bf
fix: underline will have the same solor as text in TTF
...
underline will have the same solor as text in TTF when calling
`setColor`. There is another method called `setTextColor` which is
confusing. What does each function?
github issue #15214
2016-06-17 17:23:59 -07:00
minggo
6778ebf451
Merge pull request #15853 from ricardoquesada/vr_squashed
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Squashed commit of the following:
2016-06-17 10:15:20 +08:00
minggo
0db0a45fa0
Merge pull request #15863 from zilongshanren/fix-word-clamp-with-only-one-word-left
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fix TTF and BMFont word wrap
2016-06-16 15:01:27 +08:00
zilongshanren
f0f8663fa9
fix TTF and BMFont word wrap
2016-06-16 14:15:00 +08:00
minggo
ab0e461b00
Merge pull request #15852 from MSOpenTech/v3-winrt-x64
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V3: updated to support Windows 10 UWP x64 builds
2016-06-16 11:08:28 +08:00
minggo
b0f3d43414
Merge pull request #15834 from Shulepov/rendertexture_opacity_modify_rgb
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RenderTexture - set opacity modify RGB
2016-06-16 10:52:21 +08:00
Ricardo Quesada
9e40fffb13
fix: remove liboculus
2016-06-15 17:53:01 -07:00
Ricardo Quesada
180c2f1e9a
Squashed commit of the following:
...
VR support for cocos2d-x
commit 087aff0aec24b81418fa2678ce0cae2d4c1e2e01
Merge: b32d329 fc44d0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 11:26:33 2016 -0700
Merge branch 'v3' into vr
commit b32d329f9331a4f9bbbbf946b88b31db7559934d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 11:25:27 2016 -0700
fix: dont' include oculus files
commit 816928c6a8782984830aa92de5bed038c1306cdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:57:26 2016 -0700
fix: missing guard in header
commit 2abd4eb5a1fc961c2cbae9b00809b5e6409740db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:43:49 2016 -0700
removed VR engines... should be part of package manager
commit 583179755d1c66c02e898297230d0f882e629b98
Merge: 12f4f71 b6d6bb0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:42:37 2016 -0700
Merge branch 'vr' of github.com:ricardoquesada/cocos2d-x into vr
commit 12f4f71aca4fa15231976a7727faf40648d62313
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:42:12 2016 -0700
fix: new VR API... easier to enable/disable different VR renderers
commit b6d6bb087f54cbd272fbfb9e1cf1cd6bba776ffa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 20:48:04 2016 -0700
fix: compiles and runs on win10
commit e73aa8902118377abbd2192c757104c4531d2a9e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 20:27:06 2016 -0700
fix: vr works again
commit 5615e276507edf8602f043f3130204a89dbaba69
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 18:55:18 2016 -0700
fix: compiles on windows
commit 494061ee4da8fbc5616f83efb64b2c0c3932778e
Merge: 284910b fd3b6d4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 17:13:47 2016 -0700
Merge branch 'v3' into vr
commit 284910b204ee0dd76d949ea8f2b2f6b1b72e533f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 17:12:25 2016 -0700
android vr: better performance
commit aa8328e8029143dd7c6c724f38915f0fb3b64abe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 16:10:14 2016 -0700
fix: low pass filter in accel and magnet
commit f6d9b622abff5abb95ad60fa7139f3ce1ec9caab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 15:43:00 2016 -0700
fix: removes debugging info
commit 2004f0ce5605dad70ff8656a058073181346f083
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 14:54:32 2016 -0700
fix: kind of works on android! yeah!
commit d6dcb6a3410fda053f0d6fbc00af817a13a86d3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jun 10 09:44:53 2016 -0700
logging
commit 7e5d6ad52d39642c111e7b690173338af4e94092
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 22:53:07 2016 -0300
android head tracking
compiles, doesn't work yet... how to debug java code?
commit cbf5f6482aa0ae002a7dc40045ef3ffdbe192e26
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 19:45:41 2016 -0300
reading sensor from android
not compiling yet
commit 6ee0a3c2c43f8e8a603bfce9fddb0cce5ce79415
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 11:45:06 2016 -0300
compiles on android... finally
commit fb728da756ca7ee94b316c113e2239a77d9f4b53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 6 18:15:12 2016 -0300
fix: compile vr android files only on android
commit 90db6daef382d142bb60207d2b16936dd66ee245
Merge: 2e56f03 cc936af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 6 12:15:56 2016 -0300
Merge pull request #11 from songchengjiang/riq_vr
daydream VR platform supporting
commit cc936afac44518a00b90ec3133aaac5d00f0b91f
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:38:27 2016 +0800
remove VR 3rdparty dependence
commit 5f7a1a9c80f84cc915763ad6f52ffc524dd59309
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:34:37 2016 +0800
remove VR 3rdparty dependence
commit 3f72ecde2a259357a137bec1e99e731a2e78df84
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:28:43 2016 +0800
remove VR 3rdparty dependence
commit 2e56f032d1daced1b66b984acacc6f5007f5ecc3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jun 3 10:45:44 2016 -0300
fix: started android support
commit 1910c9c488ee4315110081b60438aa1b7c1011f2
Author: songchengjiang <moses_jc@sina.com>
Date: Thu Jun 2 15:58:34 2016 +0800
add CCVRGvrRenderer and CCVRGvrHeadTracker framework
commit 96200eedea9234287153d71b4f198077cc49389a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 31 13:07:44 2016 -0300
fix: little fixes
commit a2eb8114b2969beca83762ba829c8cb809b1615a
Merge: 20a74e0 5fddebc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 31 12:12:59 2016 -0300
Merge pull request #10 from songchengjiang/riq_vr
bugs fixed
commit 5fddebcae997db9e1a4108413d73b0d057a61e83
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 27 15:57:30 2016 +0800
parameter corrected
commit 925aad012ae513ebeeec682b003123a3c543759f
Merge: 9b5e02f 20a74e0
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 27 15:46:13 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
Conflicts:
cocos/2d/CCScene.cpp
commit 9b5e02fa7c9fcdd15cfea99769560ed30b976e9e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 27 14:36:31 2016 +0800
fixed ProjectionMatrix error on oculus platform
fixed ScrollView error on oculus platform
commit 3c63ead1943d1cf8aa3c0fd722a4b3834db323b1
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 27 10:51:46 2016 +0800
bugs fixed
mobile VR platforms:
fixed ProjectionMatrix error
fixed culling error of ScrollView
commit 20a74e064708e6bf9d15cc5551d1f86af9d24010
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 20 09:22:45 2016 -0300
fix: setAdditionalTransform support reference
commit 8341df82a02683b8e4ae02654e90617a2e5ced6d
Merge: 83751de 469d38d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed May 18 07:38:49 2016 -0700
Merge pull request #8 from songchengjiang/riq_vr
Finished VR integration of SKDs based on VRProtocol
commit 469d38d778cd5f947098a08d8fd14ca6f32b0502
Author: songchengjiang <moses_jc@sina.com>
Date: Wed May 18 15:32:32 2016 +0800
fix bug of deepoon's headtracking
commit 83751deac133910c24321ddaddff93bf736de884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 17 09:41:17 2016 -0700
fix: Scene inverts the eye matrix
commit 41ae41969a71fd5b07396faac78e777c4afbe5c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 17 06:54:34 2016 -0700
fix: inversed matrix for camera
commit 049dee721356a47b19f5e51a0face6a5a1647095
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Tue May 17 15:51:57 2016 +0800
add headtracker of oculus
commit 3f6478352a4baebc684105156389655edbac7e6f
Author: songchengjiang <moses_jc@sina.com>
Date: Tue May 17 14:22:56 2016 +0800
add headtracker of SKDs
gearvr/deepoon/cardboard
commit 59df985b72adf0dbb5a4c66c80ae7299b16ae909
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 16 22:12:23 2016 -0700
fix: head tracker works
commit 306c59da0175708c96b5757f5f27afd6a6592fe3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 16 17:55:43 2016 -0700
fix: adds missing methods to `VRIHeadTracker`
commit 91100b8a86d78801fbcd08e99427d6a6363ad69b
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 14:17:21 2016 +0800
Rename Oculus's files
commit 01ef6215de936a8d8bb15f9ec195cb81b2b4b18f
Author: songchengjiang <moses_jc@sina.com>
Date: Mon May 16 11:41:56 2016 +0800
Rename files based on riq's changes
commit 734efbb045064d24df095c5b8fc604ef2aab1dea
Merge: 91449c9 769a883
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 09:57:57 2016 +0800
Merge branch 'riq_vr' of https://github.com/songchengjiang/cocos2d-x into riq_vr
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/vr/CCVRGeneric.cpp
cocos/vr/CCVRGenericHeadTracker.h
commit 91449c9d23e357549cb1aeae6d1454274def1aab
Merge: d3e4550 a33faaf
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 09:54:44 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/platform/CCGLView.cpp
commit a33faafa1a2b6cffdc32d87f3c1c321f46f94789
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 14 00:57:54 2016 -0700
fix: adds head tracker
commit ea348cf72d3e54dc3864571bff1405909dbb65c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 13 18:40:32 2016 -0700
fix: removes red background
commit 113c7debe9a35fc142183a9012cac40063e17efe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 13 18:39:31 2016 -0700
fix: centers image
commit 769a883c93f4f7c6191462626845f01d6f8596fe
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 13 20:36:19 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
commit d3e45501cd2cada87735390a407fbd44e61cd84e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 13 17:52:46 2016 +0800
update win32 project for VR
commit ba0fdb8b8e1efaf8fdf88e044e701fb5bedb4839
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 12 23:21:50 2016 -0700
fix: no hardcoded values
code is simpler, fixed a few bugs
commit b30596cdae4cdcf39d960a39661a79200b27c7a8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 12 21:50:18 2016 -0700
fix: simplified distortion
commit 37b184f084e7b50bac9a5a3c59a87f8f03440b53
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 13 09:39:34 2016 +0800
finished VR rendering of Oculus
commit f7d74cd0a2479541c0546d0ec41fe4f867405fcc
Author: songchengjiang <moses_jc@sina.com>
Date: Thu May 12 10:00:43 2016 +0800
Finished GearVR and Deepoon VR rendering integration
commit 776fb4fd7420f1c14403eb476df1e9716362f1e5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed May 11 16:56:57 2016 -0700
fix: distortion working... with too many hardcoded values
time to "un-hardcode" the values
commit 0584773cca88c5b3dee72821830841f617cfb21c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 10 19:49:07 2016 -0700
feat: distortion WIP
commit 9b5ef01776eaa617dd4677c3824e50c1f9da41c6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 10 15:49:17 2016 -0700
fix: simpler
one texture that holds both left and right eye
commit bfff504c499c253a0c36b342e6b5bcb0edf4fed7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 9 10:50:43 2016 -0700
fix: Camera code is cleaner
commit fcf730bc2afc6c4552787273577e1942088c2e42
Author: songchengjiang <moses_jc@sina.com>
Date: Mon May 9 16:43:58 2016 +0800
support cardboard VR rendering
commit f88b834b70fbfb28db0c8442e68984c61192d7cc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 6 21:16:10 2016 -0700
fix: proj fixes. works ok in any resolution
commit f980a616837b0f259d9564e622c78e0f4869ed53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 6 19:08:47 2016 -0700
fix: renders ok in any device
commit 4799ad32ea38ddd217e80e868c3d9021c03e88ce
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 28 16:46:30 2016 -0700
fix: renders something
fix: passing camera to scene
adds a way to return user camera
fix: stereo rendering works
fix: viewport left is correct
fix: scissor is not needed...
fix: works!
fix: minor fixes
fix: new approach... almost working
fix: camera is moved
whitespace fixes
fix: whitespaces
fix: new line
commit c137a53aba227cf2e2a1809b55cb9b3da25d432b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 27 18:56:41 2016 -0700
fix: VR refactor... still WIP
commit 16fde77d71b8309e982bf6fa4f4ee0acea5fc0d1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 26 22:21:21 2016 -0700
feat: VR, initial commit
2016-06-15 11:33:25 -07:00
Dale Stammen
53321e401a
updated to support Windows 10 UWP x64 builds
2016-06-15 08:50:04 -07:00
PooperPig
7214173e98
Added Particle Emitter Pause option, and tests ( #15836 )
...
* Added Particle Emitter Pause option, and tests
* private field emitter => _emitter
isPaused changed to const
removed erroneously added spaces
renamed unPauseEmissions => resumeEmissions
2016-06-15 18:31:10 +08:00
minggo
d7b495c3d1
Merge pull request #15838 from MagicXrEv/rename-end-functions
...
lua binding : Rename end() to endToLua().
2016-06-15 16:24:34 +08:00
mogemimi
a348cbda8b
Move StringUtils functions from deprecated header file to ccUTF8.h ( #15835 )
...
* Move StringUtils functions outside of deprecated header
* Replace deprecated headers with 'base/ccUTF8.h'
2016-06-15 15:01:26 +08:00
Aaron
dd6fed7928
Fixed ClippingNode not cleaning up _stencil correctly ( #15814 )
...
* Fixed ClippingNode not cleaning up _stencil correctly
_stencil may be running due to onEnter() called by ClippingNode. If onExit() is not called then Node::~Node() will assert when _stencil is released.
* Added onEnterXXX to ClippingNode::setStencil()
ClippingNode::_stencil would not be initialised correctly when set after ClippingNode was adding to the active scene.
2016-06-15 14:55:29 +08:00
子龙山人
51f4deee01
Add system label overflow ( #15827 )
...
* Add system font overflow
1. currently only iOS, Mac and Android platform are supported
add mac label overflow shrink
modify system font overflow test
fix warning and possible memory leaks
add ios system label overflow support
add iOS system font overflow support
fix iOS system font overflow
fix Mac System font overflow
add android system font clamp
add Android system font shrink
cleanup iOS shrink related code
fix Android system font clamp
add core text to project template
fix iOS tests project
fix mac and iOS shrink
improve iOS and Mac clamp feature
fix header file include path
* modify the comments, make it more clearer
2016-06-15 10:43:15 +08:00
MagicXrEv
8e6ca57f4f
lua binding : Rename end() to endToLua().
2016-06-14 23:35:17 +08:00
Mikhail Shulepov
7d6d677983
RenderTexture - set opacity modify RGB
2016-06-13 23:07:17 +03:00
James Chen
4f2b4559b6
Compilation fix while CC_ENABLE_PROFILERS = 1
2016-06-06 16:25:00 +08:00
mogemimi
bd00b2f261
Fix unused parameter warning
2016-06-02 15:30:24 +09:00
minggo
3521e605f8
Merge pull request #15723 from urokuta/issue-9367
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#9367 blend mode does not work with animated sprite
2016-05-30 10:53:15 +08:00
mogemimi
fc6c612c4c
Remove duplicate header includes
2016-05-26 23:25:44 +09:00
urokuta
785d02a818
#9367 blend mode does not work with animated sprite
2016-05-26 09:39:48 +09:00
Ricardo Quesada
b2c7358370
Merge pull request #15722 from ricardoquesada/issue_15154
...
Fix crash on windows when using PolygonInfo
2016-05-25 21:25:31 -03:00