Commit Graph

16 Commits

Author SHA1 Message Date
minggo 0d121d7913
remove void in function declaration (#19954) 2019-07-22 09:38:46 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
Josh Bodily c3c6681b9e Add Horizontal Text Alignment to UIEditBox (#16772)
* Add Horizontal Text Alignment to UIEditBox

* Fix compile error

* Fix win32 compile
2016-11-09 10:38:00 +08:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
zilongshanren a93bc88d31 add Mac Editbox multiline support.
1. It also refactor the original logic and optimize the iOS EditBox implementation.
2016-02-04 14:21:07 +08:00
mogemimi 9f768bc1ab Add missing override keyword 2015-10-02 18:18:23 +09:00
andyque c0f40ad4a5 fix Android EditBox font size issue 2015-09-02 18:25:30 +08:00
andyque 367a105a48 refactor EditBox iOS&Android implementation
Fixed issue: https://github.com/cocos2d/cocos2d-x/issues/13616#issuecomment-135742727
2015-08-31 18:36:27 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
Mazyad Alabduljaleel 54f52dac80 reduce header exposure
this is important, so we know that this class is only used in one place
2015-07-17 17:37:15 +03:00
Mazyad Alabduljaleel 7861bfd403 Final touch ups:
- group textfield delegate methods
- remove unused code
2015-07-17 16:25:45 +03:00
Mazyad Alabduljaleel 6f8bc04934 First commit for improving iOS EditBox
+ Moved internal stuff to the implementation file
+ Added pragma and organized methods
+ cleanup synthesize, instance variables, and overall code style for ObjC
2015-07-14 16:18:03 +03:00
Mazyad Alabduljaleel 9d5fdcb973 Support Color4B for editbox text 2015-03-02 15:31:59 +04:00
Xavier Arias Botargues dd25ff7a39 Fixed retina/contentScale position errors for iPhone 6+ devices in EditBox.
Problem is that factor was 1.0 or 2.0 until iOS 8 introduced 3.0.
2014-11-07 12:08:31 +01:00
Ricardo Quesada 6f3ca63f00 Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
Ricardo Quesada 9082ca18c3 Platform fixed 2014-09-09 16:50:02 -07:00