James Chen
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a71e5be0d8
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
cocos2dx/shaders/CCGLProgram.cpp
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2012-04-16 12:45:47 +08:00 |
Phenix Yu
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e623cd6357
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
cocos2dx/include/CCTexture2D.h
cocos2dx/include/ccMacros.h
cocos2dx/textures/CCTexture2D.cpp
lua/cocos2dx_support/LuaCocos2d.cpp
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2012-04-15 15:46:01 +08:00 |
James Chen
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d01f1277af
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optimize data struct.
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2012-04-14 19:11:57 +08:00 |
Phenix Yu
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61a7ca71c5
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fixed getContentSize pass by reference issue
update project setting for release mode
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2012-04-14 17:13:38 +08:00 |
Phenix Yu
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1ed6df9de8
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add pixel format I8
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2012-04-12 20:44:50 +08:00 |
Phenix Yu
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247bf08d98
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fixed content size issue for retina
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2012-04-11 19:27:34 +08:00 |
minggo
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4c61035231
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return correct content size
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2012-04-08 22:37:58 +08:00 |
minggo
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355e27dada
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merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86
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2012-04-08 14:16:29 +08:00 |
James Chen
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8ef5e4ae3b
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issue #1056: Update the configuration of ios project.Sort the the project folder.
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2012-03-21 11:07:31 +08:00 |
James Chen
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bb4d7c2f88
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issue #1056: Updated some files for ios platform. Added some 'TODO'.
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2012-03-21 10:36:20 +08:00 |
James Chen
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275891dfb0
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issue #1056: synchronise cocos2d-iphone-2.0-rc0a
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2012-03-16 13:42:53 +08:00 |
James Chen
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9e89171557
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issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class.
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2012-03-15 10:42:22 +08:00 |
James Chen
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aefdb852a2
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issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
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2012-03-14 14:55:17 +08:00 |
minggo
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01cf5793ad
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fixed #922: rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method
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2011-12-20 14:59:15 +08:00 |
minggo
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f0d22ae504
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issue #879: replase assert with CCAssert
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2011-11-28 17:28:43 +08:00 |
dumganhar
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56eb3060ee
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uiimage to uiImage
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2011-09-28 09:49:57 +08:00 |
moadib
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a8d87a9976
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Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
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2011-08-17 17:26:26 +04:00 |
natural-law
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6a8b563feb
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fixed #621, Add Texture2dTest in tests project.
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2011-07-20 15:35:20 +08:00 |
Walzer
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bc44855091
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issue #536, integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
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2011-07-19 15:14:59 +08:00 |
minggo
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fe3aadf800
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update to 1.0.0 07-12
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2011-07-13 10:20:24 +08:00 |
RongHong
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7b74372cac
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fix #592
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2011-07-08 15:38:32 +08:00 |
minggo
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0d80326392
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fixed #564: upgrade textures to 1.0.0-rc3
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2011-07-05 10:47:25 +08:00 |
liswei
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1591c7edc8
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fixed #512 fix warnings in /Wall flag
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2011-06-10 17:51:37 +08:00 |
yangws
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e895d9d073
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TextInputTest compile ok on android and merge last master code.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input
Conflicts:
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/platform/android/Cocos2dJni.cpp
tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
tests/test.ios/test.xcodeproj/project.pbxproj
tests/test.win32/test.win32.vcproj
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2011-04-26 18:04:07 +08:00 |
minggo
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e5441a4fc2
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fixed #450: can set default pixel format other than RGBA8888
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2011-04-20 15:34:33 +08:00 |
natural-law
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1af4aa1138
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[android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost.
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2011-04-06 16:29:58 +08:00 |
minggo
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7d52161804
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fixed #441: Initialize pointer in contruction & detect pointer value in destruction
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2011-04-01 16:06:53 +08:00 |
yangws
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dceff2d179
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issue #396 android modified.
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2011-03-28 11:09:49 +08:00 |
yangws
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4b86cec4be
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issue #396 win32 modifyed.
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2011-03-28 10:44:14 +08:00 |
walzer
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81fa070125
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fixed #418, add copyright of original authors, merge Bin's commit
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2011-03-19 14:45:51 +08:00 |
minggo
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47173778cc
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fixed #409: rename NSArray UIAlignment
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2011-03-18 14:31:29 +08:00 |
minggo
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b5a99f90df
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issue #375: rename file names and object names
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2011-03-07 17:11:57 +08:00 |
yangws
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63cedd1317
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Merge code of Platform_support for IOS.
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2011-02-23 18:22:05 +08:00 |
natural-law
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e4063fd190
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[uphone]issue #340.Refactor platform_support on uphone,and run HelloWorld successful on both simulator and device.
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2011-02-17 14:31:52 +08:00 |
yangws
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76ea63da7f
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Change prefix CCX to ccx.
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2011-01-27 17:07:36 +08:00 |
yangws
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804dc4ef7c
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Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
Conflicts:
cocos2dx/platform/CCArchOptimalParticleSystem.h
cocos2dx/platform/win32/CCXBitmapDC.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
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2011-01-19 15:29:08 +08:00 |
yangws
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79b711a758
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move CCXBitmapDC from cocos2d/platform to platform_support.
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2011-01-19 14:23:26 +08:00 |
natural-law
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237042f7dd
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fixed #309,App will not crash any more when surface re-created.
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2011-01-10 17:54:44 +08:00 |
minggo
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d0a16a246e
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fixed comipling error and link error of upto-0.99.5
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2010-12-31 14:56:24 +08:00 |
minggo
|
942d0233cf
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fixed #290
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2010-12-30 17:30:11 +08:00 |
Walzer
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5c858b182c
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issue #243, fix warnings
|
2010-12-18 12:02:57 +08:00 |
Leon
|
96f4f5c9fd
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fix some compiling warning for iOS
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2010-12-17 23:44:19 +08:00 |
Walzer
|
820c2f0714
|
issue #211 cocos2d-x back to cocos2dx
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2010-11-18 15:01:42 +00:00 |
Walzer
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b4328354af
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issue #211 cocos2dx -> cocos2d-x
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2010-11-18 14:07:17 +00:00 |
Ming
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31809a3774
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issue #208
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2010-11-18 06:50:28 +00:00 |
natural-law
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d2006ec7a9
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debug
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2010-11-13 09:55:41 +00:00 |
Ming
|
416a319344
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fixed #203
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2010-11-13 03:34:49 +00:00 |
Ming
|
6062cf1558
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issue #202
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2010-11-12 09:26:01 +00:00 |
Walzer
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200080aea0
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fix #188 , make eglDestroyContext after glDeleteTexture
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2010-11-03 06:47:23 +00:00 |
yangws
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8900e0644c
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helloworld-win32 vertical screen ok.
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2010-10-09 09:41:42 +00:00 |