RH
2c0f04c99b
Support custom texture atlas formats ( #284 )
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* Allow support for custom texture atlas formats other than PLIST.
* Revert usage of emplace_back to push_back to ensure support for older compilers.
* Update test to support SpriteFrameCache::addSpriteFramesWithFile
* Re-add SpriteFrameCache::addSpriteFramesWithFileContent
* Change order of SpriteFramesFromFileContent test back to what it previously was
* Remove sprite sheet and all frames associated with it correctly
* Move sprite loader classes into their own files to clean up CCSpriteFrameCache
* Remove redundant line and update comment
* Fix formatting to match adxe code style
* Fix typo
* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.
* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99
d8ad4ab8db
Update comment
2021-07-15 17:32:50 +08:00
halx99
36042fdb55
Add new API Node::hitTest
2021-07-15 17:01:57 +08:00
halx99
1699dcc93d
Use const ValueMap& for CCParticleSystem init functions
2021-07-15 12:23:50 +08:00
halx99
f9ecb53623
Fix member not initialized [skip ci]
2021-07-07 22:38:58 +08:00
halx99
7d635e2a37
Improve Sprite programState update logic
2021-06-27 21:43:21 +08:00
halx99
10c1ed15ef
Refactor dual sampler shader [ci build]
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Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
halx99
72d1ba9ea6
Merge: df58dd753c
2397d54daf
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Merge branch 'dev' into Chipmunk2D
2021-06-24 17:04:04 +08:00
aismann
dbcb5816fe
Add springs (draw), add Copyright, improve Chipmunk2d - Testbed
2021-06-24 09:54:02 +02:00
halx99
f4871674df
More compatible
2021-06-24 10:21:41 +08:00
halx99
36d258f589
Delay scene default camera init, see also #392
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This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99
3c9a18675c
Add some comment for pr #384
2021-06-17 21:56:38 +08:00
RH
7d8fe551cc
Use TTF scaled metrics to calculate line height ( #384 )
2021-06-17 21:15:50 +08:00
RH
621a6a16f5
Set global Z value of label debug layer to be the same as the parent label to fix display issue ( #378 )
2021-06-16 09:18:43 +08:00
halx99
382a12f181
Improve progress timer ( #375 )
2021-06-13 10:05:30 +08:00
RH
429215ee85
Ensure label underline node has the same global Z value as the label node to fix visibility issue when global Z is not 0. ( #373 )
2021-06-09 12:09:01 +08:00
RH
56fc4513ef
FileStream::size() implemented ( #365 )
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* Add FileStream::size()
Add ZipFile::zfsize()
* Use FileStream::size()
2021-05-31 15:08:44 +08:00
halx99
6ff9a28f78
Better code style
2021-05-24 13:26:56 +08:00
halx99
8e6faac1f1
Merge: 3348f10813
3a7bb58045
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Merge pull request #350 from rh101/fix-cmake-set-property
Fix for CMake error when set_property is called with aliased target
2021-05-05 19:49:30 +08:00
rh101
c3618f8ea6
Extract real target from ALIAS if it exists in order to set property successfully
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Remove duplicate entries in dependencies lists
2021-05-05 16:04:06 +10:00
halx99
0511520281
Merge: 7f1ca55a97
1efe0091a8
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Merge pull request #347 from rh101/imgui-fix
ImGUI font crash fix when using virtual file system
2021-04-27 23:29:22 -07:00
rh101
e5fa398c67
Load fonts into IMGUI using memory routines rather than allowing it to use its own file handling in order to support FileStream related implementations.
2021-04-28 15:53:37 +10:00
rh101
0583f9a4e0
Get the raw pointer on creation of the FileStream to avoid any accidental usage of the unique_ptr.
2021-04-26 17:31:34 +10:00
rh101
668e96cadd
Use unique_ptr for FileUtils::openFileStream
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Fix OGG audio playback due to incorrect tell() method
Fix unzip close() override method not deleting FileStream pointer.
2021-04-26 14:21:56 +10:00
RH
5b168e3bb6
Merge: 03bb24f313
85c5705f48
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Merge branch 'vfs-support' into master
2021-04-26 10:39:09 +10:00
RH
0e2247a2d9
Merge: d1027ab263
ce6117fa65
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Merge pull request #7 from c4games/master
Sync with primary
2021-04-26 10:32:25 +10:00
rh101
833f27f499
Ensure code uses FileStream::tell() to get size if required after using FileStream::seek(0, SET_END)
2021-04-26 10:28:33 +10:00
rh101
155fe98406
openFileStream now returns a nullptr if it fails
2021-04-24 09:22:27 +10:00
rh101
e1ce966be2
Remove redundant std::move
2021-04-23 22:00:33 +10:00
rh101
95cf5b5c2b
Merge: 2aa2d69151
b7506fed0c
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Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
54ffa13dff
Move PosixFileStream class to its own files
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Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
dd5f77c3d5
Merge: 15c8f2298d
0886473e1b
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Merge pull request #4 from rh101/master
Sync with master
2021-04-22 21:49:43 +10:00
RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
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Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
fce0f9caf0
Refine director access [ci build]
2021-02-05 23:09:14 +08:00
halx99
472266c25c
Fix #318
2021-01-27 12:03:42 +08:00
halx99
be79c908c5
Fix ParticleBatchNode texture not bind [ci build]
2021-01-19 23:53:22 +08:00
halx99
1ec908d4f9
fix #260 [ci build]
2020-11-16 12:21:27 +08:00
halx99
60a6d97d86
Remove Sprite::updateShaders [ci build]
2020-10-31 20:08:32 +08:00
halx99
a2fcdb67a1
Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually.
2020-10-27 11:14:36 +08:00
halx99
8a8d96e8d4
Refine DrawNode, should not use Node::_programState for private use ( #251 )
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The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
2020-10-26 14:49:14 +08:00
halx99
e58041bd46
Don't update sprite shader when it's not default
2020-10-26 13:08:02 +08:00
halx99
567f55d6fb
fix clear flow for rendertexture and grid since we use clearCommand to clear renderTarget, see #233
2020-10-16 16:25:10 +08:00
halx99
c594e3789c
Refactor programState management ( #236 )
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1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
880c274995
fix #233
2020-10-15 10:22:18 +08:00
halx99
11ffba3758
API qualifiers improments
2020-10-07 00:07:53 +08:00
halx99
5ef9214d19
fix warning
2020-10-06 12:31:17 +08:00
halx99
2b6cb88167
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
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* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00