yangxiao
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874f7c7f99
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fix transparent render bug
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2015-03-03 10:42:47 +08:00 |
yangxiao
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9b117bf87c
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resolve conflict
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2015-02-13 15:46:19 +08:00 |
yangxiao
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2789ad1393
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remove unused code
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2015-02-13 09:48:27 +08:00 |
kompjoefriek
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a2ef1abef3
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Fixed unwanted changes
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2015-02-12 23:07:24 +01:00 |
yangxiao
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79a0c0152a
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add 3d particle (Particle Universe)
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2015-02-11 18:14:22 +08:00 |
KompjoeFriek
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7f28230311
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Fixed merge error
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2015-02-10 21:37:18 +01:00 |
kompjoefriek
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00edc542cb
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Merged with upstream/v3
Merged with upstream/v3 and resolved merge conflicts
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2015-02-10 21:27:20 +01:00 |
yangxiao
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2ac0b35283
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fix render state
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2015-02-06 10:09:23 +08:00 |
Nite Luo
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e9b4e4e19c
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Merge branch 'patch-13' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12
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2015-01-31 09:46:59 -08:00 |
Nite Luo
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07cda0db37
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Merge branch 'patch-12' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12
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2015-01-31 09:46:31 -08:00 |
kompjoefriek
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89152b2856
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Tabs to spaces
Changed indenting tabs to spaces
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2015-01-29 10:40:00 +01:00 |
Nite Luo
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f914297703
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Fix force depth write logic
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2015-01-28 23:55:26 -08:00 |
minggo
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2f04e7a6ac
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Merge pull request #10239 from super626/v3
fix bug on uniform cache
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2015-01-29 10:13:11 +08:00 |
kompjoefriek
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0c70660551
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Fixed warnings
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
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2015-01-29 01:36:22 +01:00 |
Nite Luo
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c0ff8d1177
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Don't clear depth between queues
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2015-01-28 15:28:14 -08:00 |
Huabing.Xu
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c8a783e4ac
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use const auto&
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2015-01-28 10:59:29 +08:00 |
Huabing.Xu
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5f5c00b7d2
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remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE
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2015-01-28 10:32:22 +08:00 |
Nite Luo
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be6ca1b6d2
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add force depth write
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2015-01-27 17:05:51 -08:00 |
Nite Luo
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c364323bbc
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Not using static value to save previous render state since other commands like custom command could change them
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2015-01-27 16:26:31 -08:00 |
Nite Luo
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8f539a0107
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Make PositionZ independent from global Z
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2015-01-27 15:41:58 -08:00 |
Nite Luo
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b89e255099
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Finish organize the render queue
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2015-01-27 14:41:16 -08:00 |
Nite Luo
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78d8a694c8
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Merge branch 'v3' into v3_fixRenderer
Conflicts:
cocos/renderer/CCRenderer.cpp
cocos/renderer/CCRenderer.h
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2015-01-27 11:23:48 -08:00 |
Nite Luo
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3c635d044e
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Add Queue_count for render queues
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2015-01-27 11:12:51 -08:00 |
yangxiao
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220b34d105
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Merge branch 'newcode' into v3
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2015-01-27 16:35:54 +08:00 |
yangxiao
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fad8f9f1da
|
format
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2015-01-27 16:31:15 +08:00 |
yangxiao
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af8a6c16b1
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
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2015-01-27 16:24:07 +08:00 |
lvlong
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57970da398
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Do some optimize
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2015-01-27 15:50:05 +08:00 |
Huabing.Xu
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a38b210803
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add depth in renderCommand
refactor rendering order of renderQueue
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2015-01-27 14:29:09 +08:00 |
Nite Luo
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15adaf2877
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save/restore render state
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2015-01-26 16:37:11 -08:00 |
lvlong
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bb419719aa
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fix bug: about caching uniform.
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2015-01-26 18:40:00 +08:00 |
Huabing.Xu
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285a280bb4
|
enable attribute cache as before
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2015-01-23 18:19:25 +08:00 |
Huabing.Xu
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421310f3a8
|
Merge branch 'v3' into v3_fixCrashNoVAO
Conflicts:
cocos/renderer/ccGLStateCache.cpp
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2015-01-23 14:50:21 +08:00 |
Huabing.Xu
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550fc44187
|
disbale cache for s_attributeFlags
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2015-01-23 14:32:36 +08:00 |
kompjoefriek
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ca48c5e5dd
|
Fixed lots of compiler warnings
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
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2015-01-23 02:02:33 +01:00 |
Huabing.Xu
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0ca47ab40f
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fix crash for textureAtlas
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2015-01-21 14:14:53 +08:00 |
G17hao
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29c4f83fd8
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Update CCGroupCommand.cpp
add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
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2015-01-20 19:28:30 +08:00 |
G17hao
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ff1731eded
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Update CCGroupCommand.h
add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
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2015-01-20 19:27:01 +08:00 |
Huabing.Xu
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65b6500491
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Merge branch 'v3' into FixCrashOnWin32
Conflicts:
cocos/2d/CCDrawNode.cpp
cocos/renderer/ccShaders.cpp
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2015-01-20 18:09:11 +08:00 |
Huabing.Xu
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79eee9b145
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fix crash on windows
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2015-01-20 16:50:51 +08:00 |
Dale Stammen
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86567afa5f
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added kShaderType_PositionColor_noMVP_GrayScale for WP8 to support UIScale9Sprite
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2015-01-16 15:02:05 -08:00 |
Dale Stammen
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2c6ec3eebe
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added ccShader_PositionColorPointsize-no-gl_PointSize.vert for WP8.1
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2015-01-16 11:19:00 -08:00 |
Nite Luo
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d43a8cf9ca
|
Move setDepthTest to renderer
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2015-01-15 16:54:27 -08:00 |
Nite Luo
|
9848a8133b
|
Fix Vertex Z issue
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2015-01-15 16:41:07 -08:00 |
Nite Luo
|
9d7604cab7
|
undeprecate init for custom command
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2015-01-15 15:56:44 -08:00 |
Nite Luo
|
0bddeb88c8
|
Disable 3D rendering support for commands that needs to execute in order
|
2015-01-15 14:57:51 -08:00 |
Nite Luo
|
4a440e66c9
|
Refactor draw command
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2015-01-15 14:00:49 -08:00 |
minggo
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5459149279
|
Merge pull request #9969 from huangshiwu/pointSize
DrawNode enable draw different size points
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2015-01-14 11:38:31 +08:00 |
huangshiwu
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9fd000895c
|
modify file copyright information
|
2015-01-14 11:20:33 +08:00 |
Nite Luo
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4335328e3d
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Add support for creating empty sprite3D
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2015-01-13 16:41:24 -08:00 |
huangshiwu
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fea492ab4f
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DrawNode enable draw different size points
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2015-01-13 22:30:50 +08:00 |