Commit Graph

364 Commits

Author SHA1 Message Date
yangxiao 874f7c7f99 fix transparent render bug 2015-03-03 10:42:47 +08:00
yangxiao 9b117bf87c resolve conflict 2015-02-13 15:46:19 +08:00
yangxiao 2789ad1393 remove unused code 2015-02-13 09:48:27 +08:00
kompjoefriek a2ef1abef3 Fixed unwanted changes 2015-02-12 23:07:24 +01:00
yangxiao 79a0c0152a add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
KompjoeFriek 7f28230311 Fixed merge error 2015-02-10 21:37:18 +01:00
kompjoefriek 00edc542cb Merged with upstream/v3
Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
yangxiao 2ac0b35283 fix render state 2015-02-06 10:09:23 +08:00
Nite Luo e9b4e4e19c Merge branch 'patch-13' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12 2015-01-31 09:46:59 -08:00
Nite Luo 07cda0db37 Merge branch 'patch-12' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12 2015-01-31 09:46:31 -08:00
kompjoefriek 89152b2856 Tabs to spaces
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
Nite Luo f914297703 Fix force depth write logic 2015-01-28 23:55:26 -08:00
minggo 2f04e7a6ac Merge pull request #10239 from super626/v3
fix bug on uniform cache
2015-01-29 10:13:11 +08:00
kompjoefriek 0c70660551 Fixed warnings
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo c0ff8d1177 Don't clear depth between queues 2015-01-28 15:28:14 -08:00
Huabing.Xu c8a783e4ac use const auto& 2015-01-28 10:59:29 +08:00
Huabing.Xu 5f5c00b7d2 remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE 2015-01-28 10:32:22 +08:00
Nite Luo be6ca1b6d2 add force depth write 2015-01-27 17:05:51 -08:00
Nite Luo c364323bbc Not using static value to save previous render state since other commands like custom command could change them 2015-01-27 16:26:31 -08:00
Nite Luo 8f539a0107 Make PositionZ independent from global Z 2015-01-27 15:41:58 -08:00
Nite Luo b89e255099 Finish organize the render queue 2015-01-27 14:41:16 -08:00
Nite Luo 78d8a694c8 Merge branch 'v3' into v3_fixRenderer
Conflicts:
	cocos/renderer/CCRenderer.cpp
	cocos/renderer/CCRenderer.h
2015-01-27 11:23:48 -08:00
Nite Luo 3c635d044e Add Queue_count for render queues 2015-01-27 11:12:51 -08:00
yangxiao 220b34d105 Merge branch 'newcode' into v3 2015-01-27 16:35:54 +08:00
yangxiao fad8f9f1da format 2015-01-27 16:31:15 +08:00
yangxiao af8a6c16b1 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2015-01-27 16:24:07 +08:00
lvlong 57970da398 Do some optimize 2015-01-27 15:50:05 +08:00
Huabing.Xu a38b210803 add depth in renderCommand
refactor rendering order of renderQueue
2015-01-27 14:29:09 +08:00
Nite Luo 15adaf2877 save/restore render state 2015-01-26 16:37:11 -08:00
lvlong bb419719aa fix bug: about caching uniform. 2015-01-26 18:40:00 +08:00
Huabing.Xu 285a280bb4 enable attribute cache as before 2015-01-23 18:19:25 +08:00
Huabing.Xu 421310f3a8 Merge branch 'v3' into v3_fixCrashNoVAO
Conflicts:
	cocos/renderer/ccGLStateCache.cpp
2015-01-23 14:50:21 +08:00
Huabing.Xu 550fc44187 disbale cache for s_attributeFlags 2015-01-23 14:32:36 +08:00
kompjoefriek ca48c5e5dd Fixed lots of compiler warnings
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
Huabing.Xu 0ca47ab40f fix crash for textureAtlas 2015-01-21 14:14:53 +08:00
G17hao 29c4f83fd8 Update CCGroupCommand.cpp
add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
2015-01-20 19:28:30 +08:00
G17hao ff1731eded Update CCGroupCommand.h
add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
2015-01-20 19:27:01 +08:00
Huabing.Xu 65b6500491 Merge branch 'v3' into FixCrashOnWin32
Conflicts:
	cocos/2d/CCDrawNode.cpp
	cocos/renderer/ccShaders.cpp
2015-01-20 18:09:11 +08:00
Huabing.Xu 79eee9b145 fix crash on windows 2015-01-20 16:50:51 +08:00
Dale Stammen 86567afa5f added kShaderType_PositionColor_noMVP_GrayScale for WP8 to support UIScale9Sprite 2015-01-16 15:02:05 -08:00
Dale Stammen 2c6ec3eebe added ccShader_PositionColorPointsize-no-gl_PointSize.vert for WP8.1 2015-01-16 11:19:00 -08:00
Nite Luo d43a8cf9ca Move setDepthTest to renderer 2015-01-15 16:54:27 -08:00
Nite Luo 9848a8133b Fix Vertex Z issue 2015-01-15 16:41:07 -08:00
Nite Luo 9d7604cab7 undeprecate init for custom command 2015-01-15 15:56:44 -08:00
Nite Luo 0bddeb88c8 Disable 3D rendering support for commands that needs to execute in order 2015-01-15 14:57:51 -08:00
Nite Luo 4a440e66c9 Refactor draw command 2015-01-15 14:00:49 -08:00
minggo 5459149279 Merge pull request #9969 from huangshiwu/pointSize
DrawNode enable draw different size points
2015-01-14 11:38:31 +08:00
huangshiwu 9fd000895c modify file copyright information 2015-01-14 11:20:33 +08:00
Nite Luo 4335328e3d Add support for creating empty sprite3D 2015-01-13 16:41:24 -08:00
huangshiwu fea492ab4f DrawNode enable draw different size points 2015-01-13 22:30:50 +08:00