James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
4068be84e9
Refactored project folders.
2012-04-19 11:46:08 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
d01f1277af
optimize data struct.
2012-04-14 19:11:57 +08:00
James Chen
3c0653ffa7
fixed #1164 : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
...
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
James Chen
c73c84f79b
issue #1056 : Fixed a bug in CCDirector::setProjection.
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We should invoking kmGLMultMatrix(&orthoMatrix) after invoking kmMat4OrthographicProjection.
2012-03-28 17:02:07 +08:00
James Chen
85c13998ee
issue #1056 : Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest.
2012-03-26 16:46:23 +08:00
James Chen
6ce06bd906
issue #1056 : Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
2012-03-20 15:04:53 +08:00
James Chen
e021ae9821
#1056 : issue #1056 : synchronise cocos2d-iphone-2.0-rc0a, update some files.
2012-03-16 17:56:19 +08:00
James Chen
275891dfb0
issue #1056 : synchronise cocos2d-iphone-2.0-rc0a
2012-03-16 13:42:53 +08:00
James Chen
8aa3f7f9ae
issue #1056 : TestCases works ok except Box2dTest and ChipmunkTest.
2012-03-14 18:11:25 +08:00
James Chen
aefdb852a2
issue #1056 : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 14:55:17 +08:00
Didiet Noor
00e504356a
Fixing Warning on CLang 3.0 on XCode 4.2
2011-12-15 01:46:55 +08:00
Giovanni Zito
0a7a000c2d
Changed symbols from "airplay" to "marmalade", added files and folders for marmalade
2011-12-08 12:21:48 +01:00
minggo
f0d22ae504
issue #879 : replase assert with CCAssert
2011-11-28 17:28:43 +08:00
Leon
77b3a32e16
fix compile error on 64 bit Linux
2011-10-19 15:12:38 +08:00
minggo
a56034f177
fixed a assert error
2011-09-29 16:07:18 +08:00
dumganhar
eadaba8930
modify CCRect::CCRectMake to CCRectMake in CCTMXLayer.cpp
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modify HelloWorld project setting, use relative path
remove lib/linux/Debug/*.so and lib/linux/Release/*.so
remove some temp files
2011-09-19 10:51:05 +08:00
minggo
e2bb1d49e5
fixed #686 : set z tag of appended tile
2011-09-06 14:01:08 +08:00
moadib
a8d87a9976
Non-trivial arguments passed by reference now.
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Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
Walzer
0881668cc2
fixed #661 . Thanks to GMTDev's previous resolvtion. And I fix the compilation error in the his patch: add float m_fContentScaleFactor declaration into CCTMXLayer.h, fix tile->setPositionIn to tile->setPosition. I just run TiledMapTest in retina mode, it works well
2011-08-15 12:10:11 +08:00
GavT
f47df23363
Fixed problems with iPhone Retina mode TMX Tiled map support. Uses "ContentScaleFactor" to divide down some Rect coordinates and changed some "setPositionInPixels" to "setPosition" too. See bug #661 http://www.cocos2d-x.org/issues/661
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Also added "float m_fContentScaleFactor" in the class CCTMXLayer.h
2011-08-11 20:47:54 -07:00
minggo
09dc164fff
issue #645 : update to v1.0.1
2011-08-02 15:45:27 +08:00
natural-law
8b5282a0cf
fixed #603 , The test case TMXGIDObjectsTest in TileMapTest not crash any more.
2011-07-12 14:21:29 +08:00
minggo
70ce4f877f
fixed #565 : upgrade tileMap_parallax_nodes to 1.0.0-rc3
2011-07-04 14:11:43 +08:00
natural-law
0378a6a36d
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
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Conflicts:
cocos2dx/include/CCNode.h
2011-07-01 16:24:23 +08:00
natural-law
7d7f3a9241
fixed #562 , Upgrade folder sprite_nodes to rc3.
2011-07-01 16:11:31 +08:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
natural-law
5d2ac1fc0c
fixed #428 , Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren.
2011-04-21 14:46:15 +08:00
natural-law
da7c608ab8
fixed #341 . Modify the location of allocate memory for m_pTMXLayers.
2011-04-12 15:31:54 +08:00
natural-law
ba933f9456
fixed #341 , modify the implementation of function CCTMXTiledMap::layerNamed().
2011-04-11 15:59:59 +08:00
minggo
7d52161804
fixed #441 : Initialize pointer in contruction & detect pointer value in destruction
2011-04-01 16:06:53 +08:00
natural-law
e38d3a2277
Merge branch 'master' into iss434
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Conflicts:
cocos2dx/platform/airplay/CCFileUtils_airplay.h
template/xcode3/cocos2d-x_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode3/cocos2d-x_box2d_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
2011-03-28 17:06:32 +08:00
natural-law
28a940ab57
issue #434,refactor class CCFileUtils on win32 and wophone.
2011-03-26 13:52:33 +08:00
walzer
326bc998da
typo fixed, sorry :(
2011-03-25 16:13:18 +08:00
walzer
95d672a858
add copyright & author name for airplay port
2011-03-25 15:30:10 +08:00
walzer
db4fb7cc9c
issue #427 , refactor ios port ok.
2011-03-24 17:51:29 +08:00
walzer
b9c56f1728
issue #427 , try to add CCSAXParser.h
2011-03-24 16:16:49 +08:00
walzer
ed492bbd1e
[airplay] first commit of airplay port. Thanks for Аксёнов Максим's contribution!
2011-03-23 22:16:20 +08:00
walzer
2b7a324c47
fix compilation error when COCOS2D_DEBUG = 2
2011-03-21 10:50:24 +08:00
walzer
81fa070125
fixed #418 , add copyright of original authors, merge Bin's commit
2011-03-19 14:45:51 +08:00
minggo
47173778cc
fixed #409 : rename NSArray UIAlignment
2011-03-18 14:31:29 +08:00
minggo
7a331e1e14
issue #375 : wophone compiled ok
2011-03-07 18:20:48 +08:00
minggo
b5a99f90df
issue #375 : rename file names and object names
2011-03-07 17:11:57 +08:00
minggo
4379a1c96f
Move ccxApplication to cocos2dx/platform on ios.
2011-03-02 17:05:22 +08:00
yangws
67c0ad6332
add platform support project on win32.
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Move macros, CCXUIImage, ccxCommon, CCXCocos2dDefine, 3rd party libraries, glu, NSLock, ccxConfig from platform/win32 to platform_support.
2011-01-15 18:05:35 +08:00
natural-law
711f3a2906
modify YES to true,and No to false.
2010-12-31 17:56:46 +08:00
natural-law
34f45c8faa
Implement CCEventDispatcher.
2010-12-31 09:36:53 +08:00
natural-law
05bf58b488
Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into merge
2010-12-28 17:24:56 +08:00
natural-law
a48b4b762b
update tileMap_parallax_nodes to 0.99.5.
2010-12-28 15:17:59 +08:00